The Mandalorian (Pro)

Stern

The Mandalorian (Pro)

Pinside Rating

This game received 267 approved Pinsider ratings and currently rates 7.911 /10

7.911

Top 100 ranking

This game ranks 3rd in the game group "The Mandalorian". The group itself ranks #32 in the Pinside Pinball Top 100.



Score breakdown

Score breakdown in the 4 main categories:

Game Design: 7.442

Artwork: 8.359

Sounds/Music: 7.841

Other Aspects: 7.862


Pinside staff rating

This is how we, the very knowledgeable (wink wink) Pinside.com staff & moderators rate this game. 3 of us have rated this game.

7.916

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This title is part of group: "The Mandalorian"


Found 110 ratings (with comment) on this game

There are 110 ratings (that include a comment) on this game.
Currently showing results page 3 of 5.

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9.480/10
1 year ago
Classic gameplay, awesome theme, highly undervalued imo !
8.968/10
1 year ago
Finally a beautiful machine, after a few err... not so appealing designs. Ofcourse the theme helps, with plenty of video and audio to source from. Layout is a little different from many other machines, which is great. Flow is fantastic. Not such a big fan of the mini-playfield with this puny little flipper, and Grogu is... static. I like the metal ramps (like the Premium) better, but for the rest the Pro feels like a complete pin, which kept me coming back for more. One to consider for the collection.
8.920/10
1 year ago
Best of the Star Wars pins. Has good flow, could have used some movement with grogu. 3rd flipper is ok but nothing great. Love the artwork and cabinet colors. Fun game, keeps me coming back.
8.059/10
1 year ago
No longer my favorite of the modern Stern Star Wars titles. I prefer Ritchie's Star Wars. Love the music and art and theme here, but the playfield is claustrophobic and it's hard to see the ball sometimes. When you can find your flow, play is fun and varied though the plastic ramps and static baby yoda feel a little cheap. I'll always play it when I see it, but there are better choices for a small collection.
8.784/10
1 year ago
I actually did not plan on buying this, i have been saving for a Toy Story. A new local distributor started up and had a mando pro coming that wasn't reserved. I decided to pull the trigger being star wars should be an easy sell for when im done with it. So far im really enjoying it more than i thought i would. It may stay for awhile especially if JJP's next release isnt toy story. Its very challenging, theming is well implemented. The upper playfield area is fun and even with one flipper with nudging can work well and isnt just pure luck. The forge and beskar system really takes it over the top for me.
9.283/10
1 year ago
People are sleeping on this game but time will make them realize! I have the pro and keep coming back. It's a super fun pin and severely underrated.
8.603/10
2 years ago
Enjoying my pro. Really great rule set. This game will have legs to stay in the collection for years. Absolutely the best Star Wars machine ever made, and it is not close.

Pitiful Stern quality control though, came with a blown speaker right out of the box…big knock on sound quality for my rating here, though it sounds great with the Flipper Fidelity installed.
8.421/10
2 years ago
Fun but very hard. If you like a good challenge, this game is for you.
8.612/10
2 years ago
I have the pro and I’m feeling it out. The sound and lighting package are really well done. Art is fantastic as well. The layout isn’t really my thing but I’m liking it more after getting into it a little more. Definitely growing on me.
8.892/10
2 years ago
Mandalorian works well as a pinball theme. In my opinion, this the best of the Star Wars pins, and Mandalorian is the best Star Wars has been in a long time, so I'm very happy Stern released this.

I have around 50 games on it so far, and I wanted to get my initial thoughts down. Overall it's a good pin, I feel like I haven't seen this kind of fan layout before, so that makes it interesting to me.

What I don't like: A couple shots feel a little clunky, the left orbit shot seems to get held up on something, and doesn't always shoot cleanly even when I think I've hit it as clean as I can. The under ramp U Turn shot is also a little clunky and the return isn't always friendly. It kind of gives it an extra challenge, but when compared to the premium, that return ramp is definitely missed. I also don't like the plastic ramp returns on the right. I will absolutely mod those and change out for metal rails.

What I like: I like the art, music, and sounds, I think those are all top notch. I like most of the shots except the ones I mentioned before. There doesn't seem to be a lot of flow in the game, I can combo some shots, but there seems to be a lot of stop and go, which I don't mind. It's a nice change of pace from other games I have. I like the toys in the game, although I wish Grogu did something. I know I can mod that, but it's pricey. I like all the modes, and I really like that each type of mode has their own mini wizard mode to complete.

What I love: I love the encounters. A lot of players and streamers like to call it "wood chopping", but I enjoy it. I think it's a fun objective in the mini playfield, and I like shooting the left ramp over and over again after exiting the mini playfield until the encounter is complete. I love the co-op, this is going to be a big hit with the family. Being able to help them progress myself is going to really open up the game to other players that may not be as skilled, and let them see the game in its entirety. Plus it will help me progress too. I can just tell them to start missions while I work on encounters. I love the lighting. I think especially in ambush when the whole table just goes red, it's a really neat effect. I LOVE Hero and Impossible modes too, this is the first table I've played that has all these great extra modes that aren't just shortcuts to wizard modes. If someone who isn't skilled wants to play against me rather than with me in co-op, we can throw Hero Mode on so it's harder for me, and if I want to challenge myself, I can throw Impossible Mode on. These modes give the game a lot of replayability.

Mando is fun, I definitely enjoy it more than my Black Knight pro, but it's not on the same level with my Jurassic Park and Godzilla. The theme is fantastic, there are modes where players can work together, and it's going to be really popular with guests, so that's really all I can ask for in a pin for the family. My pins are for everyone that comes to the house, not just me, so having something recognizable AND accessible is important. Jurassic Park was the game most people played, but I think that is going to change shortly. If you can have only one Star Wars themed pinball machine, this is the way.
8.887/10
2 years ago
Code is very similar to tmnt in qualifying modes. Fan layout that is close to the flippers, shots are pretty tight minus the center shot. Pretty well rounded pin, not too hard not too easy. Nothing stands out too much good or bad.
8.612/10
2 years ago
Have the Premium at home but enjoy playing the Pro in tournaments and at the arcades
7.362/10
2 years ago
I got 500,000,000 for killing a Dragon once in this game. I don't remember a dragon in tv show?
8.856/10
2 years ago
Mandolorian is a very underrated pin, with great shots, great theming and a fantastic overall feel. I think this is probably the best Star Wars pinball I've ever played.
6.991/10
2 years ago
Struck by the wide open (read barren) playfield with all the fun stuff on the sides and rear of the game. Makeup is reflective of the movie but not being a Star Wars aficionado it just struck me as a washed out beige color scheme with no real attract mode. Game play was ok but not anything that I would consider top 10. If you liked the movie you will probably like this pin, in spite of its uninspiring gameplay.
7.668/10
2 years ago
Gets more play than most in my collection. Great flow, shots are fairly easy and don't punish you for missing. Stacking modes and using abilities earned through beskar purchases add alot to replayability. The mandalorian theme music lends itself better to pinball than anticipated. Carl Weathers callouts are the highlight. The empty space where the limited/premiums mini playfield is absent is an eye sore, and the static Grogu is disappointing, as is the lack of toys in general, but the shots more than make up for any shortcomings. Highly recommend purchasing this one.
6.205/10
2 years ago
Beau flipper, belles animations, bel éclairage RVB, mais niveau circulation de bille on est très loin des autre STERN récents, je n'ai pas accroché à ce jeu et l'ai revendu vite fait, dommage car j'aime le thème.
6.927/10
2 years ago
good for a few games. not for home use.
game looks cheap.
8.930/10
2 years ago
Played an Mando Pro at a Brew Dog location in Central Ohio and enjoyed the play of it. I especially liked the upper playfield with the flippers and action up there. Though played a Pro, I’d be interested in finding a Premium to play to see what I thought of the upper playfield with the tilting action. The theme and play is good, though I think the look of and placement of Grogu is not appealing or to my liking. However since it’s all about the play of a pin for me I’d have to give due consideration to adding this pin to my game room.
8.456/10
2 years ago
Rating after 100 games

When i first started playing this game I thought is was kinda of bland. As i started to learn the rules and get comfortable with the shot the game really started to grow on me. The code on the game is another great example of dwight coding. You can play it straight forward or really dive into it and try to capitalize on a lot of different things. There is also alot to do in this game, not only do you have 5 modes, 3 multiballs and 3 encounters you also have the really awesome mini modes of hunter scope, escape and ambush. Working hunter, scope and the boba targets to try and get that 6x playfield is a blast as well as taking the points gamble on building ambush never gets old. The layout on this one definitely unique with all the shots really at the middle of the table, but they dont feel like they are right on top of you. The left ramp i know is something of a topic on this game but at least on my game it shoots and flows great, it feels awesome rocketing a ball up the ramp. The upper playfield again at first seemed dumb but as i got to know the game and the strategy to it definitely made it a fun addition to the game. All and all this game takes a little warming up to to discover its true fun.
6.346/10
2 years ago
I’ve played several games of Mando (Pro) at London’s New Brunswick Centre Arcade. This is a venue that has multiple new Sterns.

I’m a fan of the Mandalorian TV show, but the pinball machine is the epitome of ‘meh’. There’s nothing wrong with it, but it’s not mega-exciting either.

The artwork is functional rather than attractive and the static child/Grogu figure is a missed opportunity. The plastic ramps are an abomination. The music is taken from the TV show and is, obviously, great.

My four-year-old son really likes playing it, to the point where he’s now obsessed with YouTube videos of Grogu (he’s too young for the TV show). However, I think that’s because it shoots fluidly, which is a good thing, but it doesn’t really compare to the Keith Elwin machines (JP2 or Godzilla Pro).

I think the best summary I can give is that it’s okay and it’s fine in isolation. If you buy it for the theme, you’ll probably enjoy it. However, it’s not comparable with great pinball machines like JP2, GZ, Attack from Mars or Medieval Madness, and if you put it onsite with something actually good then it’s probably going be dead-on-arrival.

UPDATE: Played again in spring 2022. I’m now slightly better at pinball and got a couple of longer games going. Sadly, the longer I played it, the less I enjoyed it. In the same way as Bowen Kerins described Kings of Steel as ‘Kings of Right Target’, Mando is ‘Razor Crest’. Shoot the Razor Crest central shot constantly, with the occasional digression during modes, to start multiballs and just about everything else. Also, the clusters of multi-coloured lights at the bottom of the playfield strobe blindingly everytime anything happens in a way that is, at best annoying and, at worst, can cause you to lose the ball.
9.120/10
2 years ago
I was one of the first to have a home example and after many many days/plays I can report.
Such a fun pin to shoot.
Great Theme for me. I enjoy playing as much or more than Starwars Premium I own.
I received this around same time as GNR yet I play this way more.
Definitely not saying it's as good as GNR because it's not.
Super entertaining and keeps me coming back again and again.
Thanks Stern
8.532/10
2 years ago
This is my third NIB Stern, and for me the best. (owned deadpool and jurassic park)
I like the shots, the call outs, the missions, the theme.
co op mode, versus mode... so much to explore on the machine.
Scoring can be suprising with the multipliers and the flamethrower.
Only "gripe" i have with the pro version: it has no interactive toys.
And the plastic ramps, but that is fixable..
But it shoots like crazy, flowy machine. The upper playfield also works in this form.

I'm usually a sucker for toys but i dont really miss it on this machine.
The left ramp is so smooth to shoot. the razorcrest shot also.
I keep going back to play.

put in a shaker, this games really uses it perfectly!
6.710/10
2 years ago
A good game, but how many Star Wars games does the world need? A definite step down from the Premiums and LEs due to the one flipper mini game playfield. My daughter liked the game but is 4’6” so couldn’t see the mini playfield hid in the back of the playfield behind taller things.
7.371/10
2 years ago
Typical stern . Beautiful artwork and big theme. But sadly this game misses the mark on opportunity of Capitalizing on this amazing theme with integration. Don't get me wrong it shoots nice . But this deserves the 1990s brian eddy treatment like he did with shadow.
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