See something on this page that is incorrect? Wanna add something new? You can do it yourself! Well, if you have a Pinside user account that is.
This page provides an overview of all that's in The Mandalorian (Pro) pinball machine (and all that's not)!
See something on this page that is incorrect? Wanna add something new? You can do it yourself! Well, if you have a Pinside user account that is.
This title is part of group: "The Mandalorian"
This machine has been rated by 268 users and currently ranks #32 in the Top 100
The machine either has no notable features or, more likely, no one has entered them in our database yet.
No one has entered any trivia for this game yet. If you know an interesting fact about this machine, please log in first, then use the 'edit this machine' link to add it!
It is unknown wether any backbox ornaments were available for this machine.
It is unknown if this machine had a videomode.
V.1.43 - November 14, 2023
Click here to view the changelog.
****************************************************************************** * * STERN PINBALL, INC. * (C) COPYRIGHT2023 STERN PINBALL, INC. * ****************************************************************************** * * THE MANDALORIAN * ****************************************************************************** HELP US, HELP YOU! If you have any suggestions, questions, need technical advice, find errors or have comments, contact us through our website: http://www.sternpinball.com/contact.shtml or call 1-800-542-5377. You can also email [email protected] to report any software problems. This text file and all other documents relating to this product, playfield components, features, rules, programming and operation are subject to change without notice (Service Bulletins, if applicable, will be available through our website). Update instructions - Games connected to Stern Insider Connected: 1 - Open the coin door and press the black/enter button to enter Test Mode. 2 - Using the 4 buttons on the coin door, navigate to the Stern Insider Connected Setup menu. 3 - Using the 4 buttons on the coin door, navigate down to the Software Update menu. 4 - If a software update is available, this page will give you the option to download and install it manually. From this menu you can also select to install these updates automatically. Update instructions - All Games: 1 - Download the zip file 2 - Unzip the file, this will create a folder that contains SPK file(s). 3 - Open the folder, copy the file(s) to the root level of a FAT32 formatted USB stick. (Do not copy the folder.) 4 - Power game off 5 - Insert USB stick 6 - Turn on game 7 - After game boots up it will give the option for software update 8 - Volume buttons change options for full or quick update. Enter selects the option and starts the update. 9 - Once update is completed game will prompt user to power game off and remove USB stick. Online PDF of Rules: https://sternpinball.com/wp-content/uploads/2020/06/MANDO-Rulesheet.pdf PRO V1.43 - NOVEMBER 14, 2023 ================================= *** MOVED TO SYSTEM 3.52 *** Updated to nodeboard firmware/protocol v1.14.0 Conagent v1.0.14 Updated Pricing Table: Norway 1 - 1/10 NKr. Norway 2 - 1/10 NKr, 3/20NKr. Norway 3 - 1/20 NKr. Norway 4 - 1/20 NKr, 3/40 NKr. Norway 5 - 1/5 NKr. Factory Default for Norway is Norway 1 - 1/10 NKr. Sweden 1 - 1/10 SKr, 2/15 SKr, 3/20 SKr. Sweden 2 - 1/5 SKr. Sweden 3 - 1/10 SKr. Sweden 4 - 1/20 SKr. Sweden 5 - 1/10 SKr, 3/20 SKr. Factory Default for Sweden is Sweden 3 - 1/10 SKr. Denmark 1 - 1/3 DKr, 2/5 DKr. Denmark 2 - 1/2 DKr, 2/4 DKr, 3/5 DKr, 4/7 DKr, 5/9 DKr, 7/10 DKr. Denmark 3 - 1/5 DKr. Denmark 4 - 1/10 DKr. Denmark 5 - 1/20 DKr. Denmark 6 - 1/10 DKr., 3/20 DKr. Factory Default for Denmark is is Denmark 4 - 1/10 DKr. Moved FREE PLAY and GAME PRICING adjustments to the beginning of the Standard Adjustments list. Update AD_ALLOW_FORCE_ENDGAME default to ALWAYS (from FREEPLAY ONLY) If Home Team menu is present, a popup window will make you confirm a game start when no user was selected. Added Verified Location with checkmark when appropriate to attract mode Coin and Login screens. Various behind the scenes improvements for correctness and performance. PRO V1.42 - APRIL 20, 2023 ========================== **** FIXED **** - Entering your initials for high score to date awards, while logged into STERN INSIDER CONNECTED, will correctly use your longer default name if the game is set to use 10 initials. The system adjustment is called HSTD INITIALS. **** MOVED TO SYSTEM 3.36 **** Updated to nodeboard firmware/protocol v1.5.0 Conagent 1.0.9 Update selectable upper bound for Grand Champion, and HSTD 1-4 Awards. GC may be set up to 5, HSTD #1 to 4, HSTD #2 to 3, HSTD #3 to 2, and HSTD #4 to 1. The default value for these has not changed, just the ability to select a higher value. Adjust timing to address phantom broken trough sw tech alerts. Added game version number to lower left of attract mode Insider Connected screens. Updated Service Menu landing screen to graphics. Added Connectivity Icon (Ethernet or WiFi Signal Bars) to attract mode Insider Connected screens. The Icon will be displayed in the upper right corner with the number of credits/free play. Blink selected icon in Service Menu Dot Matrix menus Updated "Target Game Time" to guarantee the entire time for a single ball game. PRO V1.41 - DECEMBER 15, 2022 ============================= **** FIXED **** - The HEAT IS ON Achievement really works now. - The Beskar meter on the Topper will corectly retain its value when powered off. **** NEW **** - Added a new Adjustment - TOPPER THEME. Use to change the default topper light colors. **** MOVED TO SYSTEM 3.28 **** Added Connectivity Icon (Ethernet or WiFi Signal Bars) to attract mode Insider Connected screens. The Icon will be displayed in the upper right corner with the number of credits/free play. Blink selected icon in Service Menu Dot Matrix menus PRO V1.40 - OCTOBER 30, 2022 ============================ **** FIXED **** - Fixed the HEAT IS ON Achievement. It was not awarding correctly before. - Fixed the MISSION MASTER Achievement. It will now be awarded at the start of the frenzy phase. - Fixed the AMBUSHED BIG POINTS Achievement. It was not awarding correctly before. - Fixed the JACK OF ALL Achievements. They were not awarded correctly before. It was being awarded too often. - Fixed the TARGET Lifetime Achievement. It was being awarded too often. - CHALLENGE MODE is now limited to single player. - The Child was not awarding SUPER SPINNER correctly. - Foundry could give awards when it should not have. **** NEW **** -- New AMBUSH rules -- - Ambush begins with a successful shot during TRY TO ESCAPE. - TRY TO ESCAPE - - When you shoot the RIGHT SCOOP (PREM/LE) or the U-TURN (PRO) this quick timed mini-mode may start. - Try to Escape will end when the timer runs out or any shot is made. - Try To Escape shows 6 shots and gives a few seconds to shoot one. Two of the 6 shots will start AMBUSH and the other 4 will not. - If you fail to be Ambushed, the next TRY TO ESCAPE attempt will have one less shot lit until the only shots that are left will start Ambush. - ONCE AMBUSH IS STARTED - - The mode has two phases to it: WHITE and BLUE - It begins with WHITE. - WHITE PHASE - - All during this phase the value trys to count down. - The players have 2 goals during this phase. 1 - Build the value by shooting white shots. 2 - Shoot the flashing red Ambush shot to Lock in the value and move to the BLUE PHASE. - Doing this, shooting the red Ambush shot during the WHITE PHASE, will give an extra award starting with the 2nd time. The 2nd time you move to the BLUE PHASE you will gain a Flamethrower. The 3rd, 4th, and 5th time will award a playfrield multiplier. - If the player completes Ambush the playfield multiplier timer will continue past the end of the Ambush mode. - BLUE PHASE - - The player can only do one of two things: 1 - Shoot the flashing AMBUSH to end the mode and collect the currently locked value. 2 - Shoot ANY blue shot to build the value and take you back to the WHITE PHASE. - Increased all the scores by more than 50%. The Max score for the final shot is now 15 million which can top out at 720 million (without a Signet) if you have all the multipliers active. - The mode is timed. If the timer runs out it will end. - SUMMARY - - The mode has two phases to it: WHITE and BLUE - The main Ambush award is always in one of 2 states. Its Counting down, getting smaller, during the WHITE PHASE or locked in waiting to be collected in the BLUE PHASE. You can increase the value by shooting a white or blue shots. - Shooting the RED AMBUSH shot - - During the WHITE PHASE it will lock in the value and move you to the BLUE PHASE. - During the BLUE PHASE it will collect the main point award and end the mode. --- TOPPER --- - Added Topper support - - During the game over the topper will display various things including: - Logos - The player scores of the last game. - High Scores and champions. - During the game the topper has a main background that has 3 parts: - Left Icons - - Six icons that represent the 6 main rules of the game. - They reset at the start of the game. The icons are gray. - As you complete each of the 6, the appropriate icon will light up. - When all 6 are complete the game will try to start the Mandalorian Madness Wizard mode. - It will start as soon as it can, but not during anything else. - Center Hologram - - The center will reflect what is happening in the game with a hologram. - Right Beskar Meter - - The Right side is a Beskar meter that tracks all the Beskar earned by all the players from game to game until someone reaches the top. - The player that reaches the top will light The Foundry to collect Beskar Bonanza. - The Foundry will stay lit until someone collects it. - The Meter will reset once someone collects Beskar Bonanza. - During the game the topper will also celebrate some of the milestones the player completes including various awards like Extra Balls and Super Jackpots. - If the game is set to COMPETITIVE PLAY the topper will show all the current scores and who is winning. - You can choose COMPETITIVE PLAY from the GAME PLAY MENU. You access the GAME PLAY MENU by holding in both flippers when you are between games. - If the game is connected to STERN INSIDER CONNECTED, when you log in, the topper will show you your lifetime Encounter accuracy and how much total Beskar you have ever earned. Bragging rights. - You can see your data anytime you log in even if you don't play. - Added Beskar Bonanza - - When someone reaches the top of the Beskar meter in a connected topper, The Foundry will light. - Once lit, the Foundry will stay lit until someone collects it. - The player that collects it will receive one of every item in the Foundry. - Once collected the Beskar Meter will reset. - Added Mandalorian Madness - - With a topper installed, the game will track when each player completes each of the six major features of the game: MISSIONS, RAZOR CREST MULTIBALL SUPER JACKPOT, ENCOUNTER, SCOPE, HUNTER, and AMBUSH. - Once all are complete the game will go into MANDALORIAN MADNESS READY state. The player will need to shoot the center ramp to start MANDALORIAN MADNESS. - MANDALORIAN MADNESS is a timed multiball that starts with 1 ball in play. At the end of the time the mode will end. - Most of the areas of the game that got the player to this mini-wizard mode are now active and will progress you in the mode. - Both HUNTER shots (left and right Orbit) are lit and when complete will light Super Jackpot. - All 3 MISSION shots (left eject, left ramp, and right ramp) are lit and completing all 3 will light Super Jackpot. - 2 of the 3 SCOPE shots will be lit and completing them will light Super Jackpot. - The Right ramp for AMBUSH will be lit and completing them will light SUPER JACKPOT. - SUPER JACKPOT can be lit and stacked up to 5 times. Collecting them Stacked is worth more than collecting them individually. - Collecting a Super Jackpot adds a ball into play. - ENCOUNTERS will be lit when Mission is not lit on the left ramp and the ball will be diverted into the upper playfield. Completing all 6 targets will add +1X playfield multiplier. - Added Achievement Tatooine Sunset. You get this achievement if you score 75 million or more during Mandalorian Madness. - Added adjustment "BALL SAVE TIMER: MADNESS". - Added to the difficulty Installs as well. **** TWEAKED **** - Tweaked the background lamp effects during Ambush so you can more better see your Flame Thrower shots. - Slowed down how fast Ambush counts down during the WHITE phase. - Improved the background lighting for Ambush. - Removed the ability to do ADD A BALL during the final phase of I LIKE THOSE ODDS - Changed how many shots needed during TRY TO ESCAPE to start Ambush during Competitive Play from 1 to 2. - Limited Add a Ball from Luke Awards in YOU HAVE WHAT I WANT to one. **** MOVED TO SYSTEM 3.25 **** Updated to node board firmware/protocol v1.01.0 Updated "Target Game Time" to guarantee the entire time for a single ball game. PRO V1.31 - SEPTEMBER 12, 2022 ============================== **** FIXED **** - Fixed crash involving removing a player from home team. **** TWEAKED **** - Ramp diverter will no longer wait time out during End of ball Bonus - The game will take you out of Encounter lightinbg from many more targets and switches if the ball exits without closing the exit switch. **** MOVED TO SYSTEM 3.22 **** Corrected potential game reset issue. When entering a WiFi password, the previous characters will be displayed as an asterisk. The WiFi password will be displayed as all asterisk when entering the setup screens or scanning the WiFi setup QR code. Added Service Menu Tech Alert when weak signal strength is detected. The signal strength and SSID will be displayed. An average signal strength < 40 is considered weak. A weak WiFi signal may contribute to a slower or inconsistent connection which may effect the abilty to login or download software updates. Signal strength can be improved by the use of an inexpensive WiFi extender. A wired Ethernet connection can also be used in cases where WiFi signals are problematic. Added Standard Adjustment "ENABLE HOME TEAM IN COINPLAY", default value of NO. Setting this to YES will allow Insider Home Team to be available for machines not set to Free Play. Normally "USE INSIDER HOME TEAM" is only available in Free Play mode. Many home players, who choose to use their game in Coin Play, have requested the ability to enjoy Home Team! Setting this this adjustment to YES will default the Home Team Guest Retention to Never. If you wish a different setting you will have update that adjustment after enabling Home Team in CoinPlay. Home Team is not available for machines registered to a Pro account operating in a commercial environment. Added Standard Adjustment "REMOVE FRACTIONAL CREDITS". Values are: "NEVER" and "AFTER X MINUTES IDLE", where X is between 30 and 240. The default value is "NEVER". If the game is idle (no coin or flipper switch activity in attract mode) for X minutes, any fractional credits will be removed. Whole credits will NOT be removed. Added Standard Audit "FRACTIONAL CREDITS REMOVED", which will track the number of fractional credits that have been removed when the game was idle. Changed the default value for Insider Connected Software Update to "Install updates automatically". PRO V1.30 - AUGUST 2, 2022 ========================== **** STERN INSIDER CONNECTED **** - Home Team The Home Team features allows Insider Connected players to log in and play without scanning their QR code. When the game is registered to a home location and set to Free Play, Home Team can be enabled via Standard Adjust #51 or from Guided Setup. Up to 8 players can be added to the Home Team from the Stern Insider Connected Setup menu. The Home Team can be shared across all games registered at the game's location by enabling the Home Team Standard Adjustment on each game. Players need only be added once to the Home Team. Players can be later removed from the Home Team, and guests can be temporarily added to the Home Team. Find out more about Home Team at http://insider.sternpinball.com. **** MOVED TO SYSTEM 3.20 **** Updated to nodeboard firmware/protocol v1.00.0 PRO V1.20 - MARCH 1, 2022 ========================= **** FIXED **** - (PREM/LE) - Removed reference to the RAZOR CREST home and away switches. - Fixed a couple issues where an Encounter was not displaying its correct state. **** NEW **** - Added an adjustment called "ALLOW R-RATED SPEECH". Defaults to YES. CONNECTIVITY - Added Connectivity Ready - - The game can have a connectivity kit installed and be connected to STERN INSIDER CONNECTED. - Once connected you can log in and start earning Achievements. -- To login in hold your QR code over the scanner. When you see you are logged in just push start. - Added Achievements - - There are 83 achievements you can now earn if you are logged in. - Achievements will pop up after you have received them as soon as they can. Also, they are seen at the start of your end-of-ball bonus if you received any that ball. - You can see all the achievements and how they are earned in instant info or on the web site insider.sternpinball.com - Your name will displace PLAYER # in the main score frame. - Adjusted High Score entry so that if you are logged-in the game will default to your initials You will still be able to change them. **** TWEAKED **** - Changed the minimum flipper power from 120 to 150. - Increased the scores for Super Skill Shot - Decreased the time you have to complete each leg of the Super Skill Shot. - Starting Razor Crest Multiball or Hurry-Up will kill Super Skill Shot. - Improved the message X MORE TO LIGHT ENCOUNTERS to say X MORE TO START ENCOUNTERS **** MOVED TO SYSTEM 3.08 **** Updated to nodeboard firmware v0.84.0 Added adjustments for Login and Play Again display timers: AD_NET_LOGIN_TIMER - "INSIDER LOGIN TIMER" default 30 sec AD_NET_PLAY_AGAIN_TIMER - "INSIDER PLAY AGAIN TIMER" default 20 sec GAME RESTART (hold start button) behavior change: Holding the start button on ball 2 or greater will follow the logic of the AD_START_BUTTON_BEHAVIOR adjustment. If (AD_GAME_RESTART == YES) and (AD_START_BUTTON_BEHAVIOR == ADV_START_BUTTON_BEHAVIOR_ALL_LOGGED_IN) holding the start button on ball 2 or greater will restart the game for as many players as is necessary to accommodate the users that are logged in. If there are not enough credits to restart the game for the necessary number of players, the game will not be restarted. Address Insider Connected game registration corner cases. Upon entering the Service Menu for the first time after a software update, a screen will display the game and system version numbers. This screen will be displayed for a minimum of 1 second, and is dismissed by the enter button. This replaces the dots display previous shown at power on after an update. Login changes: * When a user logs in during a game in progress and the player up slot is occupied, assign the user in the first open slot from lowest player to the highest player. * When a user joins a game in progress, award achievements that were earned up to that point. * When user authorization fails, remove the user from the session. Added audits for connectivity games and scanner use Connectivity support for Spike 2 games. Insider Connected attract mode screen updated to display the location name and green check mark with Verified Location if the machine is registered to a pro account. PRO V1.02 - JANUARY 20, 2022 ============================ FIXED: - Heal from THE CHILD will now light properly - PRO - The top post will now divert the ball correctly on a left orbit when The Child is lit. - Falling into the mini-playfield will no longer start YOU HAVE WHAT I WANT. - (PREM/LE) - FORCE QUIT will now kill the held flipper in YOU HAVE WHAT I WANT. - You can no longer start a multiplayer game when playing a challenge mode. - You can no longer buy RAZOR CREST from the Foundry if the next Razor Crest Award is the Hurry-Up. Also you can buy it if Razor Crest is not enabled. - Fixed the Scope feature. Scope is disabled after you have completed 3. It is reenabled after you have completed THIS IS THE WAY NEW: - (PREM/LE) - Added 2 adjustments to tweak the magnet pulse lengths: - MAGNET - 1ST FIRE TIME MS - How long the first pulse length will be to pull the ball back after the first release - defaults to 100. - MAGNET - 2ND+ FIRE TIME MS - How long subsequent pulse lengths will be to pull the ball back after the first release - defaults to 100. TWEAKED: - Bonus Level of ENCOUNTERS will now start with 2.5M points. - Slightly increased the scores for the bonus level targets. - (PREM/LE) - The up-down scoop will now come down during TRY TO ESCAPE if the u-turn is still one of the shots that may allow for an escape. - Added sounds for when the timer of TRY TO ESCAPE is timing out. - You can now buy HEAL from the Foundry even if you have one of the outlanes lit already. MOVED TO SYSTEM 3.03 - Updated to nodeboard firmware v0.83.0 PRO V1.01 - December 16, 2021 ============================= NEW: - Added new adjustment called SKIP ENCOUNTER BONUS LEVELS. - It defaults to YES. - If set to YES Encounters will skip the first two bonus levels. You will be allowed to continue from level 1 to 2 to 3 without interuption. The Bonus level will only start after level 3. Bonus level points are 2X what they were. - If set to NO the series of levels and bonus levels are unchanged. TWEAKED: - Setting the Adjustment MULTIBALL ALWAYS ENABLED to NO will now require a new Hunter Mission to be started and competed or draining the ball before you can advance to the next multiball. - Changed the default of MULTIBALL ALWAYS ENABLED to NO. By default you will need to complete a hunter mission after the Multiball or drain before you can advance to the next multiball. - Added MULTIBALL ALWAYS ENABLED difficulty Installs. It will be set to YES for EASY and EXTRA EASY and set to NO for MEDIUM, HARD and EXTRA HARD. - Setting Competition game play mode from the GAME PLAY MENU will treat the adjustment MULTIBALL ALWAYS ENABLED as if its set to NO - Changed the default of adjustment DISABLE TOP POST to be DEFAULT DOWN: RAISE AS NEEDED. - Improved some sounds volumes - Improved some messages for Encounters MOVED TO SYSTEM 3.01 - Updated to nodeboard firmware v0.81.0 PRO V1.00 - December 6, 2021 ============================ FIXED: - The Razor Crest max value was able to be larger than intended. Its now capped at 20M before being multiplied. - Fixed a misspelling of an audit - Fixed The MAX playfield multiplier was not capped at 7X. It was capping at 6X. - Ambush was not starting correctly from the ? feature in the FOUNDRY NEW: - Added an adjustment to break up the series of multiballs called MULTIBALL ALWAYS ENABLED. It defaults to YES. If set to NO the player will be required to complete a HUNTER MISSION or drain the ball before they can continue to advance toward the next multiball. - Added MULTIBALL ALWAYS ENABLED to the COMPETITION INSTALL. It will be set to NO for this INSTALL. - Changed how Ambush will start - - Added a tiny one-shot Mini-Wizard mode that starts when nothing else is happening; you don't have anything else running and you shoot the uturn. - You have 6 seconds (which can be increased a bit on the two-bank) to shoot one of 6 shots. Two of the 6 shots will start AMBUSH. - If you shoot one of the other shots you have ESCAPED, for now. The shot will be removed from the next time and you will have a 2 in 5 chance to start Ambush. - If the game is in Competition game play mode the first shot will start Ambush. - Removed the adjustment AMBUSH ADV TO START. TWEAKED: - Changed "DISABLE TOP POST" adjustment. There are now 3 settings: -- RAISE FOR RIGHT ORBITS - Default - Raise when needed and all right orbits. -- DEFAULT DOWN: RAISE AS NEEDED - Only raise when a rule needs it up. -- DISABLED: NEVER RAISE - The top post is disabled. - Added "DISABLE TOP POST" and "MULTIBALL ALWAYS ENABLED" to two INSTALLs: DIRECTORS CUT and HOME. There are now 7 Adjustments affected: -- FREE PLAY - Set to YES -- HSTD INITIALS - Set to 10 LETTER NAME -- BALL SAVE TIME - Set to 12 seconds -- AD_BALL_SAVE_LIMIT - Set to 1 -- ALLOW LEFT+START TO END GAME - Set to ALWAYS -- DISABLE TOP POST - Set to DEFAULT DOWN: RAISE AS NEEDED -- MULTIBALL ALWAYS ENABLED - Set to NO - Changed how many shots you get during each session of Razor Crest Hurry-Up. Its now a function of how many multipliers you have lit. If you have 0 you will get 2 shots. Each lit multiplier adds 2 shots. Therefore if you have all 3 multipliers lit you will get 8 shots during one session of Razor Crest Hurry-Up. -- Since this greatly increases how many points you can receive the points needed to be reduced at the base level. The maximum points are still quite large. - Changed Foundry to respond to closed action button instead of a quick tap. - Changed the Luke award display effects to not be killable from holding in both flippers, in the wizard mode YOU HAVE WHAT I WANT. - Completing a Luke level during YOU HAVE WHAT I WANT will add a ball into play. - Improved how and when the mini-playfield moves. - If a ball falls into the mini-playfield when you are between Encounters and you can start an Encounter the next Encounter will now start. MOVED TO SYSTEM 2.98 - Updated to nodeboard firmware v0.80.0 Added Standard Adjustment "LCD DISPLAY BRIGHTNESS" to allow dimming of LCD display. PRO V0.98 - September 30, 2021 ============================== Fixed: - Fixed scope not getting reenabled correctly - Fixed more spelling errors - Fixed weighted choice problems with the Question mark award. - Removed false Upper flipper EOS tech alerts. - Fixed ENCOUNTER total calculations regarding ENCOUNTER CHAMPION. - Fixed the Playfield Multipliers timer not resetting correctly. - The opto leading to the mini-playfield will no longer play sounds during tilt, test or game over. - You can no longer Add a ball in Jet Pack Multiball when only the Super Jackpot is lit. - Fixed the PHASE 3 instructions of YOU HAVE WHAT I WANT. It will now report the correct number of shots remaining for the phase. New: CHALLENGE MODE - Added Challenge Mode - - Added to GAME PLAY MENU. You can start the Challenge Mode from the game play menu. - Added CHALLENGE MODE to the DEFAULT GAME MODE adjustment. You can set the game to default on CHALLENGE MODE. This can still be overridden by the player in the GAME PLAY MENU. - If you start CHALLENGE MODE game the game will start the wizard mode YOU HAVE WHAT I WANT. - Added Challenge mode champion. Tweaked: - Increased the score values for the Razor Crest Multiballs - Increased how much Razor Crest Hurry up scores - Increased all the starting replay values. You will need to change them manually or do a factory rest to take advantage of them. - Added THIS IS THE WAY polish - Removed the Question Mark award in The Foundry if the game is in COMPETITION GAME PLAY MODE. - Changed how and when the action button works regarding equipment. - As before, there are two types of presses: HELD and SHORT. HELD is holding the button down for some time. SHORT is a quick tap of the button. - You can now use the Flame Thrower any time you want if it is available. - The action button will be orange or toggle orange and another color if you also have other equipment lit that is applicable. - To use the Flame Thrower press and hold the button down. Soon it will begin setting shots on fire from right to left across the game. When you release the button after it begun, it will stop setting shots on fire. - If you also had other equipment available and you hold the button past a very short tap the Flame Thrower will win and your other equipment will not be used. Likewise, if you have Flame thrower and something else available and you just tap the button you will use your other equipment and not the Flame Thrower. - The action button now flashes a bit differently. - As before each equipment has its own color: - ORANGE - FLAME THROWER - Set Shots on fire for 2X each - GREEN - AMBAN RIFLE - Add-A-Ball in a multiball - YELLOW - WHISTLING BIRDS - Spot lit shots in a Mission - RED - JET PACK - Spot a level during an Encounter - The button will flash of the color that makes sense depending on the Equipment and where in the game you are. But if you also have the Flame Thrower and can use it the button will now toggle between two colors, orange and the other of the 3 colors. - Tweaked how ENCOUNTERS are scored. - Changed adding time from completing the Boba Fett 2-bank to just hitting a target of the 2-bank. Just hitting either target now will add time to most timers. - Added the Playfield Multiplier timer to the list of timers that can display in the main score frame. - Tweaked the color playfield multipliers levels. - Tweaked some of the lamp effects of YOU HAVE WHAT I WANT - Changed the how PHASE 2 works of YOU HAVE WHAT I WANT. You need to shoot 4 shots before the time runs out instead of 4 pairs. - PREM - Changed ball search to make the mini-playfield always move. Moved to system 2.85 - Updated to nodeboard firmware v0.79.0 PRO V0.97 - JULY 12, 2021 ========================= Fixed: - Fixed some spelling errors. - Fixed Scope background text error. - Fixed the DEFAULT GAME MODE order of text selections - SNEAKY SKILL SHOT was not showing the correct title on the display. - Fixed some text that referred to the RIGHT SCOOP New: - Moved/Removed some adjustments from the Standard adjustment menu to the Feature Adjustment menu to improve the consistency of the features. The adjustments that moved are: GAME MODE ON START, PLAYER GAME MODE, PLAYER CHALLENGE MODE, PLAYER_COOPERATION MODE, COMPETITION MODE - Added DEFAULT GAME MODE and PLAYER GAME MODE to the COMPETITION install. - DEFAULT GAME MODE set to COMPETITIVE - PLAYER GAME MODE set to NO - Added main shot audits. - Added I LIKE THOSE ODDS DIFFICULTY adjustment. This has 3 settings EASY, MEDIUM and Hard. Medium is the default. - This will change the number seconds you have during your PHASE 4 Frenzy. - Added to difficulty installs and therefore to IMPOSSIBLE/MONSTER PLAY. - Added MISSION COMBO scoring. Indicated by flashing YELLOW and CYAN, shoot the next shot in sequence quickly for higher scores. - Added a Razor Crest Hurry up feature. - Added a Feature to the Foundry: QUESTION MARK If there is a place in the array of choices and the question mark can award something, the game will add a "?" to the list of things to trade for. - The QUESTION MARK will always cost 100 Beskar. - If you trade for the QUESTION MARK the game will start randomly, and quickly moving the current choice around between all the possible choices. Where it stops is the item you will receive. - You can use the ACTION BUTTON to stop the moving award. - Its possible to get a FOUNDRY ITEM that was too expensive. - If it stops back on the QUESTION MARK you will receive a random QUESTION MARK AWARD: - LIGHT AMBUSH - START HUNTER - START DANK FARRIK FRENZY MULTIBALL - LIGHT ALL THREE +1X PLAYFIELD MULTIPLIERS - LIGHT CHILD - Added DANK FARRIK FRENZY TWO-BALL MULTIBALL - Can only start from the Foundry Question Mark. - Added Ball Save Adjustment. Including adding it to Difficulty Installs. - Added RAZOR CREST HURRY-UP. The Hurry-Up will start after the 1st and 2nd Multiball. To complete hit the Razor Crest target 3 times. - Shooting the center ramp will add to the base hurry up values. Tweaked: - Award display effects for MISSIONS, RAZOR CREST MULTIBALLS and WIZARDS are now able to be blown off. - Scope will only allow one set of awards per Wizard mode. - Changed how many Bonus multipliers you get from the skill shot from +1X to +2X. - MISSION complete display effects now run immediately instead of waiting for award effects. - Improved the text alignment on SPINNER AWARD text box. - Raised the super pops scores a bit - Raised the default High scores. - Polished several areas of the game. - Removed flipper killing scope display effects. - Improved some audit and adjustment names. - Changed Accuracy in Encounters. Now all hits and misses contribute for all three levels of an Encounter. Before it was just the Bonus Level. - Tweaked some shaker motor levels. Moved to system 2.79 - Updated to nodeboard firmware v0.73.0 PRO V0.96 - JUNE 15, 2021 ========================= Fixed: - Fixed Foundry buying two items not removing your beskar. - Fixed Foundry buying two items and the items not increased in cost. - Fixed Foundry buying two items and one was an extra ball the extra ball was not counting toward your one per player from The Foundry. - Fixed and issue where YOU HAVE WHAT I WANT would not end properly. - Fixed the end of YOU HAVE WHAT I WANT to show the total. Tweaked: - Reduced how many times you hear SUPER SKILL SHOT per game. PRO V0.95 - JUNE 14, 2021 ========================= Fixed: - Flame thrower will now stop catching shots on fire when you release the button. - Stopped equipment from being usable if the instant info is running. - The YOU HAVE WHAT I WANT wizard mode was using the wrong adjustment for its ball save time. - Fixed some Jetpack Text. The Jetpack completes an ENCOUNTER LEVEL. - The "BESKAR +XX" animation was sometimes not running properly. - Fixed Bonus round result text communicating the wrong thing. - Fixed a crash if replay is set to award an extra ball. New: - Added choreography for equipment use. - Added Hunter difficulty adjustment. It allows the operator to change between 3 settings: EASY, MEDIUM and HARD. - EASY - 3-BANK time = 30 seconds BASE BESKAR = 250 MODE TIMER = 30 seconds - MEDIUM - 3-BANK time = 25 seconds BASE BESKAR = 250 MODE TIMER = 25 seconds - HARD - 3-BANK time = 20 seconds BASE BESKAR = 150 MODE TIMER = 20 seconds - Added Choreography for ramp shots in Hunter - Added COMPETITION play information to the main score display. - Added, when WHISTLING BIRDS is available during a mission, the equipment box will display the number of shots it would collect. - Added more options to FOUNDRY. There are now PLUS symbols that show up between awards. If the PLUS symbol is available and you choose it you will receive both items and trade a bit less Beskar than the two items combined. - Added difficulty adjustment for SCOPE. It allows the operator to change between 2 settings: EASY and HARD. - EASY - BESKAR FOR COMPLETE - 50 BESKAR FOR TARGET - 150 UTURN/SCOOP GIVES TWO PIECES OF EQUIPMENT - HARD - BESKAR FOR COMPLETE - 25 BESKAR FOR TARGET - 75 UTURN/SCOOP GIVES ONE PIECE OF EQUIPMENT - Added difficulty adjustment for starting Encounters. It allows the operator to change between 3 settings: EASY, MEDIUM and HARD. - EASY - Starts lit - Each one is Max ramps needed to light is 3 - MED - Starts one ramp to light Max ramps needed to light is 4 - HARD - Starts two ramps to light Max ramps needed to light is 5 - Added to the difficulty installs. They now set the following 24 adjustments: BALL SAVE TIME, BALL SAVE LIMIT AT START, MISSION START DIFFICULTY, MISSION ONE DIFFICULTY, MISSION TWO DIFFICULTY, MISSION THREE DIFFICULTY, MISSION FOUR DIFFICULTY, MISSION FIVE DIFFICULTY, MISSIONS EXTRA BALL, NUMBER MISSIONS SPOTTED, HUNTER DIFFICULTY, SCOPE DIFFICULTY, ENCOUNTERS DIFFICULTY, RAZOR CREST MB START DIFFICULTY, ICE SPIDER MULTIBALL DIFFICULTY, JETPACK MULTIBALL DIFFICULTY, PIRATES MULTIBALL DIFFICULTY, BALL SAVE TIMER: I LIKE THOSE ODDS, BALL SAVE TIMER: ICE SPIDER MB, BALL SAVE TIMER: JETPACK MB, BALL SAVE TIMER: PIRATES MB, BALL SAVE TIMER: PRECIOUS CARGO, BALL SAVE TIMER: YOU HAVE WHAT, BALL SAVE TIMER: THIS IS THE WAY - Removed the legacy Competition activation from the left flipper button during the attract mode. Use the game play menu instead. - Added Moff Gideon monologue feature. If the ball rolls into the mini-playfield from the back, when not in an encounter, - Added HOW-TO videos to the attract mode - Added various audits. - Added Signet Champions. The game tracks the last five people to complete THIS IS THE WAY and receives their SIGNET. - Added a SNEAKY SKILL SHOT. If the ball enters the mini playfield area while the normal skill shot is running you will have a chance to earn some sneaky points. - Added MISSION START DIFFICULTY. It allows the operator to change between 3 settings: EASY, MEDIUM and HARD. - EASY - Ramps do not time out when lighting MISSIONS - MED - Ramps do not time out when lighting MISSIONS - HARD - Ramps will time out after 60 seconds Tweaked: - Tweaked the game over scores to better line up with other pages. - Tweaked the ball save speech. - The opposite ramp for the first shot in Hunter is available as well as the second. Encounters will pause if Hunter needs the left ramp - MISSION and RAZOR CREST MULTIBALL total displays now hold off endball so you can see them. - Improved SCOPE messaging for both awards and background - Improved the readability of some instant info pages - Improved the choreography of Mission totals - Added more flipper speech - Increased the scores for 3 Multiballs - Changed NUMBER MISSIONS SPOTTED adjustment so it could have a ALL setting. - Increased the scores for YOU HAVE WHAT I WANT - Changed HERO game play mode to MONSTER game play mode. - Colorized some text - Changed the order of the game play modes - Added correct default HSTD initials - Reduced the ENCOUNTER BONUS LEVEL scores a bit - Improved End Of Ball bonus speech logic - Tweaked how Beskar is awarded throughout the game Moved to system 2.77 - Updated to nodeboard firmware v0.72.0 PRO V.91 - June 1, 2020 ======================= - Initial release.
Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!
This page was printed from https://pinside.com/pinball/machine/stern-the-mandalorian-pro/details and we tried optimising it for printing. Some page elements may have been deliberately hidden.
Scan the QR code on the left to jump to the URL this document was printed from.