The Mandalorian (LE)

Stern

The Mandalorian (LE)

Pinside Rating

This game received 168 approved Pinsider ratings and currently rates 8.463 /10

8.463

Top 100 ranking

This game ranks 1st in the game group "The Mandalorian". The group itself ranks #32 in the Pinside Pinball Top 100.



Score breakdown

Score breakdown in the 4 main categories:

Game Design: 8.055

Artwork: 8.919

Sounds/Music: 8.619

Other Aspects: 8.39


Pinside staff rating

None of the Pinside.com staff have rated this game. Sorry, no rating from us.

Your Rating?

You need to be logged in before you can rate pinball machines. No account yet? Registering only takes a sec!


This title is part of group: "The Mandalorian"


Found 64 ratings (with comment) on this game

There are 64 ratings (that include a comment) on this game.
Currently showing results page 2 of 3.

List options






9.447/10
2 years ago
after b.eddys "remake" of AFM (NST), this pin is something real new. with this pin b.eddy has arrived in the present. ruleset is quite easy to understand, but very challenging to move forward. that's the way i like pinball.
8.532/10
2 years ago
Great theme. Only played this a couple of times so its hard to make a real judgement. From what I can tell this will be a much sought after game for a long time.
10.000/10
2 years ago
First things First, Brian Eddy designs awesome pinball machines. The LE must be seen in person and played. It is the best looking Stern to date, mirrored back glass, foiled cab art, all the bells and whistles. The upcoming holographic topper is expected to interact with game play and pinned as the best topper ever made.

As with MM, lots of multiballs. They keep you connected and interested during gameplay. Upper playfield is challenging and surprisingly fun. The articulating platform is similar to JJ pirates and makes since using it with this theme. A great way to defeat modes or advance levels, like a mini game. Ramps are also a critical fun factor element of pinball. Like MM lots of ramp shots, Brian uses them to activate modes. The modes are incredible, gaining copyright use to original content is critical and worth the investment. Mando will take you through the entire series to date, including Luke Skywalker’s battle. Very cool. Not gaining exclusive rights to use Og film content in JJ pirates was deciding factor why I chose not to pre-order.The sound system in the LE is best stock machine where all frequencies are utilized. The Mando theme song will be hummed by everyone, incredible sound mixing and use during gameplay. Lighting is just the right amount with appropriate use of variation, more use of interacting light, the better. More bang for the buck. Mando LE is Lit, literally. No need to mod the lighting, please don’t. The game is fast but not so fast that you have to destroy your machine to save your drains. Many would’ve liked to see Grogu animated, there’s a mod for that. However, after seeing in person and playing, it’s great as. I pre-ordered this machine, was canceled at wire transfer. However, I found someone local that sold at fair price. Nice job pinsiders, vendors…do the right thing please. The game makers should be rewarded for their hardwork! Keep it up pin builders. Great job Brian, Stern and Team. Im giving it a well deserved 10.
9.476/10
2 years ago
As a huge Star Wars fan Mandalorian has been the best thing to come from the franchise since the original trilogy. So I was really excited for this title, however when I saw the reveal images I was a little disappointed, then when I watched the reveal stream I was really disappointed it just didn’t look fun, shots looked lame being a fan layout again and the upper playfield + stationary grogu left me feeling underwhelmed, I left the stream thinking is this another missed opportunity again for Star Wars + Pinball?

Well after playing one extensively I have never been happier to be so wrong! Yes the layout is pretty much a fan but the shots are fun to hit, loop and combo, this game flows far better than it looks, the center shot to left orbit is fast fun and easy to start or chain combos and loops, the right and left ramps are both extremely satisfying to hit and both have a vastly different feel and return but the standout shot is the Ambush up/down scoop on the Prem/LE.

The shot is repeatable when the scoop is down and looping it 3 or 4 times is not easy but when you manage too it is as satisfying if not better than looping the Warp Ramp on Star Trek, which was my favourite shot in pinball until Mando took the top spot.

Code is superb and possibly Dwights best code package ever, the theme integration with the weapons/flamethrower and action button is brilliant and the RPG elements he has added with Beskar and the ability to cash it in at the foundary for pinball staples like add-a-balls, extra balls and outlane saves completely freshens up what is historically hit this switch so many times to activate to purchasable RPG element is completely new and fresh and fits the theme perfectly.

Artwork is fantastic and a nice change from Zombie Yeti, as much as I love ZY my collection was starting to look a little similar so having some kickass artwork from Randy Martinez is a nice shake up to my collection and looks brilliant in the too. The music and sound package is also phenomenal and adds to the wonderful theme integration present on this pin, it’s one of the most complete packages Stern have produced in a long time!

All in all this might be my new favourite game as a complete package there hasn’t been anything like Mando in a long time, excited to see what Dwight has in store for v.99 and v1.0.
7.908/10
2 years ago
Love the artwork, backglass and theme as a fan of the show. I thought with the assets combined with BE layout would be a home run. Not so much up to this point.
The game shoots pretty well- loved nailing the clever inner ambush shot but some areas on the LE playfield never got very exciting, namely the encounter modes on upper playfield and the biggest head scratcher - the Grogu magnet area. Having magnet chaos feed into child mystery lanes and pops may have seemed like a good idea on paper, but in reality creates a large dead zone in the game for the player, dragging the action down. These two areas may improve with code but seem pretty baked. On the other hand, missions, hunter modes, and foundry scoop were pretty well executed.
Overall Mandalorian is a good pin, but not any more impressive after repeated gameplay.
7.554/10
2 years ago
When I first heard it was coming out I thought that this was going to be our first NIB pin. My wife and I are both huge fans of the show, and all things Star Wars. After the announcement we were both going through our current collection to see what we'd sell to make to make room and the funds to get one.

Our local arcade was quick to get a pro, and we made a beeline over to play it. Over the past couple of months we played about 40 games on both a pro and an LE, and here are our thoughts.

The pin is beautiful! The artwork on all models are strikingly beautiful from color palette to layout of the images. The artist nailed it on this one. The mirrored backglass is awesome enough to just want to hang on your wall. It's gorgeous. Artwork on the sides of the cabinet are just perfect. That Razorcrest model right in the middle is awesome. (Nice to see it on a pro as well)

Theme integration is just as good. The call outs, and animations are all familiar to you if you've watched the show. Going to the foundry to arm up is a great idea, and well executed. Some of the animations are a little too long, and repetitive, and can disrupt the flow of the game. They're still very good, but there were a few times I wish they were shorter or different.

The mini playfield is.... well.... it there. It just goes by too quickly. Even waiting for it to level out flat to make it a bit easier to hit the targets helps, but not by much. I actually like the one-flipper on the pro better. The one on the pro encourages a good bit of nudging to feed the flipper for another shot. It's fun!

Grogu in the corner is fine. Animated or not he's fine up there doing ... something. The animated grogu mod is cool, and definitely adds a little extra, but doesn't affect gameplay at all.

What broke my heart with this pin is the actual gameplay. The modes/encounters/missions are just too repetitive. You're chopping wood here. Shoot, trap up repeat.... over and over. Not much flow. I was all "This is the best game ever!" until I spent time with it. It took me a bit to figure out what to actually hit because the rule of "hit whatever is flashing" really doesn't apply here because it seems that everything is always flashing! I know the code is still very early in it's development so I'm sure it'll get better. (and dial back the shaker! it's insane!). It's still fun to shoot, but it's not great.

To say this game is a 9+ just isn't realized for me. It's a very good pin, but not a great one.

Today I had the opportunity to play a Godzilla pro, and after just a couple of games it really became very obvious that how I feel about Mando is justified.

I wished Mando lived up to our 'grail' expectations, but it didn't.

-Paul
8.312/10
2 years ago
Waited a bit to get through the honeymoon. I thought i would care that Grogu is not animated. Totally inconsequential and the talk of wasted playfield with him up there is pretty much a waste of breat in my opinion. He’s fine up there. Wasn’t sure if it was a keeper until I got it out of the box and played. Left ramp to mini-playfield is pretty darn cool and ripping the middle loop razercrest shot feels good. Rules are awesome, love the Foundry concept. Theme integration rocks, love seeing Bobba Fett in the mini-playfield levels. It’s a dream theme, but was expecting a different style from this designer. In my opinion there are almost too many shots and because of that they are all tight and more consequentially close game of thrones’ish). For me to shoot it well, it’s a catch, cradle, and shot, rinse and repeat type game, not much flow. As the honeymoon is wearing off, this is becoming more evident. Great game, not my favorite style of play, but grail theme so I’m likely keeping forever. The co-op mode is awesome!
8.784/10
2 years ago
Have had my Mando for about 2 months now. Its in need of a code update, but I dont think that will affect my rating too much as I am assuming they will fix the minor bugs that make it a bit frustrating the overall code is solid and complete.

Lets start with the layout and toys, its fairly unique and fun to shoot...but ultimately its still a fan layout of sorts. It does not have quite the interesting shots that some of the recent Elwin games have. Toys wise the upper playfield is pretty fun, the ramp that comes down to divert the ball back to the ramp is a nice touch. Ship looks nice the hanging larget not sure what the point is, its unique I guess...but not amazing. Grogu looks good, but we all know he doesnt move magnet adds a little to the game but it could do so much more. Without the them id call the shots and layout average, not bad but to amazing.

Art is top notice 10/10 for me!

Sound is also amazing, the music the call outs are all spot on! Theme integration was nailed on this game.

Rules also pretty solid , I very much enjoy all the missions and multi balls, the mini wizard modes are very coo. The encounters are good as well, but very very hard to advance to the end of those.

Overall its a great game, an ok layout saved by amazing them integration and a very solid ruleset. I cant help but wonder what another designer would do with this theme, but we will never know its still a super fun game and most likely the best Star Wars themed pinball around.
8.600/10
2 years ago
I just sold this after buying new and playing it approximately 25 times. I couldn't get into the gameplay. The shots are to close for me and the back of the playfield was left to be desired. I like Brian Eddy and his games but for the world of me I'm not sure why the magnet was placed under Grogu. The magnet just throws the ball around only to go through an inlane. Magnets should be used in a location that brings random game play. Also, the upper playfield wasn't for me. Its ok. I don't hate it but I don't love it either. The side art and le armor is probably the best ever made next to Black Knight LE. Amazing colors. Music and call outs are great and the fact you get real movie footage is awesome. Overall a great package but the game play is the weakness to me. Try it out! You may like it but my $12K plus went to a Collectors Quality B/Ws Indiana Jones which I'm liking a lot more!!
8.252/10
2 years ago
I finally got a chance to play the LE edition and it was alot of fun. Not as good as i was hoping for but solid. Granted im not a good pinball player so for me it was pretty challenging. Great theming though and would love to have it in my collection if i could afford one.
9.384/10
2 years ago
Almost a perfect pin. Why almost? At least in the LE they should have animated the child. But besides this fail, it’s fun, has a nice flow, a great artwork and an intuitive ruleset which imo has the perfect deepness and enough strategic options. It’s challenging instead of frustrating. So I am looking forward to the 1.x Code (0.97 installed)!
7.389/10
2 years ago
I’m probably in the minority that has only played the LE and neither of the other trims. This is a good game. If you are a big Star Wars/Mandalorian fan you will probably enjoy this game a lot. I am a fan of neither, but still enjoyed it. I am not a fan of games that hold the ball to show a cut scene, this machine does that as often as any which is typical of current Sterns.
7.020/10
2 years ago
I'm not a HUGE fan of the game for several reasons.

1) Not another Star Wars game. How many times do we go down this rabbit hole only to never get exactly what we dream about from Star Wars. If you're going to keep beating a dead horse then at least try to do something so over the top the millions of star wars fans crawl over themselves to get the game. Tell me honestly do you think there is ONE STAR WARS mega fan who doesn't dream about JJP taking on Star Wars? I think Stern should have approach the theme as we're going to knock it out of the park they didn't.

2) The Baby Yoda in the back of playfield is a waste of space. It doesn't do anything a total lost opportunity... put a magnet under the hand then the force jumps the ball up into its hand. Its just a doll sitting there.

3) Upper Playfields: It's totally pointless there just is no reason for this. I would have just rather the top of Mando's head and it turns and points at shots or something. There just is no rhyme or reason for this upper playfield.

4) There is little flow to the game, it really is a start and stop layout.

5) Lastly, what was done here that takes pinball to a new level? Name one thing? When you land a star wars title you need to GO FOR IT... this didn't go for anything but just another Stern.

I must also say that leaving out Gina is a joke. She was one of the main figures in the show and she's just GONE!

Godzilla on the other looks like Stern went for broke wish they had tried here.


On the positive side... I like that Stern finally did something again with side rails, the CGI graphics is awesome, finally Stern has movie clips again. Overall the game is good its just not a home run.

If you love Star Wars you'll love this game, however Stern at least in my opinion shouldn't revisit Star Wars because if you can't think of something new to do to advance the theme and pinball move on.
9.520/10
2 years ago
One of the better recent Sterns I have played. Loving it a ton and so much to do. I was worried mini playfield would get boring but it is quick in and out usually and a lot of various modes to keep it fresh. Also fun when multiballs incorporate it, very challenging to do both that and main game at the same time. Definite winner for Stern!
8.484/10
2 years ago
Another great new game by Stern. This seems like more of a beginner game as the shots are all pretty simple except for the upper playfield which is over quickly and extremely difficult to control or shoot accurately. I have enjoyed playing this and the pro version of the machine, the ball times get pretty long. Power ups integrated with the action button are cool. I really don’t have anything bad to say other than the theme music for Mandolorian really annoys me, I didn’t use that as an excuse to drop my score below a 9 because I’m sure others will flag my review for not going with a high 9.
6.451/10
2 years ago
fun game but get boring fast like the serie
shoot in the midle and get a multiball
8.140/10
2 years ago
One of the best looking pins out there. Upper playfield is kinda “meh” and as others have said, be nice if Grogu did a bit more.

Shots are fun and challenging. I am sure rating will go up asbthe code develops. Its a great start.
9.700/10
2 years ago
AWSOME game, Stern knocked this one out of the park. Really fun to play and glad they were able to do this theme. I really wish that the child would move or do something cool. I hope someone is working on a interactive child mod that is really needed.
8.716/10
2 years ago
Shots are a little clunky. The tilting helmet is just ok.
8.820/10
2 years ago
The game is beautiful. Amazing artwork in and out of the machine. Fantastic theme. Great call outs and soundtrack. The gameplay is fun but super challenging. I could see why someone wouldn’t like it after just a few plays. But if you spend time with it, the depth is great and the shots are satisfying. The light show in this game is really cool. The upper playfield is very fun and is incorporated during encounter modes and multiball play which is cool. Scoring is a little off with the current code, IMO. You can stack a mission and multiball and get a huge score….but if you don’t do that, you don’t even come close. Sure this will be rethought with code updates. Magnet is cooler than it gets credit for. Foundry is a welcome slowdown in play. The LE translite has to be the coolest one in pinball
8.840/10
2 years ago
Owning the LE for over a few weeks and added my review. The pinball looks great, art is really good, owning the LE the backglass is fantastic, maybe only issue I have is a bit to much brown, I just do not like brown, I understand they went for the desert/western feel with dirt and sand but again brown is not my thing. Playfield looks good. Shots are ok and nice. Toys are ok but static, rules are clear and the machines shoots great. Solid Stern, but nothing out of this world. The video's used are ok but quality is poor especially in dark areas, Stern must do better, we live in HD and even 4K times. This is really bad. Game play is ok, nothing spectacular. Get the mode, get multiball and see if you get mulitpliers going. The foundry and the beskar trading is a fun thing. It can help you to progress and gives some strategic element to the game. The mini playfield is fun, hard and ok. Sound is ok, callouts ok and lighting is very nice with red and warm white. Some toys are there but that is it. Nothing magical. No physical ball lock, nothing special. Mechs are sometimes exposed, weldings can be seen, overall it is looking cheaper than previous LE's. No attention for details or covering things up. For the rest ok machine, fun to play, maybe code will do some extra things, coop is nice, impossible mode also, but that will not put this machine in the top 10.
9.900/10
2 years ago
The LE has to be one of the best Stern packages yet! The mirrored back glass, artwork, assets, great flow and game play that keeps you wanting to come back for more. More code will make this a top 10 pin for sure. I love how fast the upper playfield is so you are not up there longer than needed. If Grogu has a hidden feature to make him move even better and being static for now is the only reason this one isn't a 10 out of the box.
9.525/10
2 years ago
This game overall is gorgeous, has great flow, has excellent theme integration and is pure fun. It is not perfect however, the Grogu toy really should have done something instead of taking up a huge spot doing nothing. The image of Mando on the screen is also static and should be more animated. I would of rated it perfect except those points and I deducted accordingly. I still would put this game with some of the best Stern has release and recommend it for any collection.
8.336/10
2 years ago
There doesn't seem to be a big difference between the LE and the Pro versions of the game. An added upward scoop feeding into the large ramp and the Mandalorian, helmet themed, upper playfield being elevated to facilitate a rotating, tipping mechanism. When you achieve getting the ball to the upper playfield, it rotates flat just like the Pro version for play, essentially offering the same play experience of the Pro as well. Upper playfield gimmick aside, this is still a fun pin to play. Very well designed with some great shots and well executed rules and programming. The LE also feels like is has better ball flow and playability. Stern has been really stepping it up and this pin reflects that. I hope Stern keeps finding ways to make their new games feel fresh and fun.
8.940/10
2 years ago
Played and liked alot. Many games takes a few time to enjoy, but this on has lastability. Even if you never watch Mando, you will like to play this, warrants you to come back and play. Lots of fun raps shots, cool toys, like it better than my GNR LE and Star wars LE..
There are 64 ratings (that include a comment) on this game. Currently showing results page 2 of 3.

You too can add your own comment by rating this game! Click here to rate this game!

Over the years

Visualizing this game's rating and rank over the years

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/machine/stern-the-mandalorian-le/ratings/2 and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.