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Stranger Things (Premium)

Pinside rating

This game received 33 approved Pinsider ratings and currently rates 7.680 /10

7.68

Top 100 ranking

This game ranks 2nd in the game group "Stranger Things". The group itself ranks #35 in the Pinside Pinball Top 100.


Score breakdown

Score breakdown in the 4 main categories:

Game design: 7.518

Artwork: 7.494

Sounds/Music: 8.109

Other Aspects: 7.641



Pinside staff rating

This is how we, the very knowledgeable (wink wink) Pinside.com staff & moderators rate this game. 1 of us has rated this game.

8.196

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This game is part of a group

Note! There are multiple versions of this game!
This is "Stranger Things (Premium)".
The other versions are: Stranger Things (Pro) (regular version), Stranger Things (LE)


Ranking history

An overview of this machine's ranking over the last years. Lower is better.


Rating history

An overview of this machine's rating over the last years. Higher is better.



Found 13 ratings (with comment) on this game

There are 13 ratings (that include a comment) on this game.
Currently showing results page 1 of 1.

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5.785/10
9 days ago
It's not for me.
9.616/10
16 days ago
I've had this one for about a month now. Amazing game. I'm glad I was not in the market for one when it first came out as all the negative talk may have persuaded me not to purchase it...

The game is super fun. Great shots, even better toys. The left orbit to right ramp/flipper shot is one of the most satisfying shots I've seen recently.

The toys on the Premium are insane. The playfield projector is a game changer and the Demogorgon bash toy is really well done. The UV kit is a must have.

Theme integration is insanely well done.

I can't say enough good things about this pin. One of the most fun pinball experiences I've ever had. It'll be in my collection for quite some time.
8.764/10
75 days ago
Very cool game! Ignore the critics from the initial release. The code is getting better and better (currently playing .97). Fan layout but who cares? it shoots fast and furious - which I love. Lots of call outs, samples from the series and animations. The upside down mode with the UV kit is something you need to experience to appreciate it. Projector is super cool! This game feels futuristic! I upgraded the speakers, added an external sub and shaker and I’m telling you, it’s complete immersion.
9.120/10
3 months ago
I traded my beloved Metallica Pro for this table and while not ever having watched the show, this pin has me wanting to. I don't think that the ratings that the table has gotten while just being released, the reviewers should come back and review it once again on one that has the most recent code. I really thing that it hasn't gotten a fair shake because it's more of a game than just something to play casually on.

The gameplay has a lot of shots to make from the season 1 (left side) and season 2 (right side) as well as many different modes to start, shots to hit during those modes, and points to earn by doing so. There's tons of video from the show, tons of callouts, and it's easy to follow while in different modes.

I added the UV light kit and I know that many feel that it was something that the table should've included but it wasn't to terrible in price and pretty easy to install and it looks AMAZING. I'm adding the SPIKE shaker so that the table will become a bit more interactive with the Demogorgon.

I'm looking to set the table up to be a little more forgiving because the ball easily drains down the left and right lanes and I find it tougher to get the ball up the left ramp for the Telekinesis multiball so I need to look into that as well.

As far as gameplay, it's an excellent choice and just like I said, make sure you're playing on one with the most recent sode. The sound is great especially when it's turned up. The playfield light shows are superb and the UV kit is like nothing you've seen in a pin.

The projector feature on the Prem/LE is something that you need to see to appreciate. It shows you the shots that you have to make during whichever modes that you're on and the projector screen during the game is something that you would never expect to fall in love with.

The backglass is plain and there aren't any alternatives to improve it.

The cabinet is dark and has some pretty nice artwork.

There's a lot to do in this game if you're good at ball control and hitting the shots that you need to hit.

If you've reviewed this table when it in its first months, do us all a favor and go back to the table, play it, a lot, and come back and edit your review.
9.014/10
3 months ago
Kids and Wife play-tested all available new Sterns; choosing one to buy. I was dead set on Jurassic Park, but was outvoted for the family pin new purchase. I am so happy with this. As much as I enjoyed JP, this pin had more life and challenge about it. Our 11 year couldn’t be more satisfied after hitting the Demogorgan. I am addicted to its modes and speed.
8.408/10
3 months ago
The projection screen and the blacklight for the upside down are pretty cool features. Fun game but expect to get boring over time. Not a lot of challenging shots.
9.600/10
4 months ago
I’ve gotta say I don’t know what all the negativity is about this pin. If your not a fan of the Stranger Things series I could possibly see not loving this title but as an avid fan of the series I think it’s spot on. No issues with Demagorg shot whatsoever. Can hit it consistently from both flippers. I don’t think I’ve seen anything from a pin as cool as the UV upside mode. Really incredible. I can see where people would be bent it’s not standard on every model. Really spectacular especially playing in the dark. No issues with call outs at all. Hopper is spot on just like he is in the show. The TK multi ball took a little tweaking to tune it in but once it’s dialed it’s pretty consistent. Code keeps getting better and better. Really fun to complete missions and very rewarding feeling when you accomplish them. In attract mode it would be nice to see more animations on the ramps but it’s not a deal breaker for me. Hoping Stern incorporates season 3 at some point with upcoming code releases. All in all I think it’s a fantastic pin that keeps me coming back for more. It will be in my collection for a long time.
9.680/10
5 months ago
I think once code is complete this game could be a top 10 contender. It's just fantastic. It gives everyone that comes to my gameroom that "just one more game" feeling.
Great layout (tried and true Eddy). Lighting, animations, audio are ALL 10/10. Fantastic features that are new and unique. Projector is awesome!!
The ONLY negative is that it needs adjustments right out of the box. Especially the TK lock.
It's a keeper!
2.525/10
5 months ago
This review comes from a former premium owner. Played this game first at a fellow Pinsider's house (he had an LE) and had a blast. Was able to easily hit all shots. Hit the demogorgan, locked the tk balls, etc. Thought the projector was awesome and had amazing potential. Knew the code was primitive at the time, but had room to mature. Bought a premium and went through 3 code updates.

The Good: My game had no mech issues. The TK lock is cool and on mine with a good shot worked 100% of the time. A slow shot that made it over the diverter was still counted as a virtual lock. Re-locking balls on multiball was a cool idea, but never really implemented well. The left orbit to right ramp return shot is fun. The projector is really an innovative idea.

The Bad: This game is boring. The base code is just a grind. I don't think it will improve greatly over time. The soundtrack is dull with no "adrenaline pumping" moments. The callouts are bland. Hopper's dull and undertone voice works on the show because it is paired with they hyperkinetic voices and actions of the kids and Joyce that surround him. It works there, but not here. Hitting the Demogorgon gets old fast. If you can easily one-shot it in the mouth (my game worked well), then those modes are over without fanfare quick. The Demodog modes are just awful. Nothing interesting. Just killing the dogs by first hitting posts (yes, posts) and then by hitting colored arrows. The projector has not as of yet been fully implemented. To really work, you would need to code 2 different games. One code for pro and one for premium/LE. A different code where you implemented an entirely new set of visuals for upper screen and lower screens. I just don't see them doing this. What they have done is great, but is just not using the potential. The shots are clunky. Even clean ramp shots bounce around. The left orbit clunks and clanks and is paired with the tinny spinner sound. The right orbit into the pops is one of the most unsatisfying shots in pinball. The Total Isolation mode is dull as well. A shot gives a little sound effect, but that is it. There is no sense of story telling or immersion in a game that should be totally immersive. None of the modes drew me in or got me excited.

All in all, I had some huge buyer's remorse for this game. I would rate it as a game that I would like to play once or twice on location or at a show, but is just stale in the home environment. If you do get this game, the UV kit is a must and truly an awesome add on that works well. Just not enough to save the game for me. Hope the code gets an overhaul. My only hope was that with the projector, you could update (with a cost) to Season 3 clips/callouts. But with the inserts all printed, this won't happen.
9.320/10
7 months ago
I've now owned this game for a couple of weeks and feel like I've played it enough to give an objective rating. First of all, this game has taken a beating on Pinside in the various threads. That seems to be fairly common now on new releases, but the negativity was still pretty shocking. I ordered a Premium based upon my love of the theme and decided to stay the course, despite the negative comments, mostly from people who didn't own the game nor had any real plans to purchase it. I'm glad a stayed in because I absolutely love this game. The sound clips are the best of any pin I have ever owned, and thanks to the modes and features, I feel like I'm more deeply immersed into the theme than most other games. It's a difficult game though and as I'm rating, only at .86 code version. Some have had issues with their Demogorgon's shot, magnet diverter, ramp lock post, and other issues, but thankfully, my game has played well right out of the box. Because of the forward facing drops, the game will divot no matter what you do, so if you can't handle playfield dimples, then this might not be the game for you.
9.840/10
8 months ago
This game is great! Love the demon behind the wall and how cool is it that he eats the ball? The levitation magnet ball catcher is so awesome too. And it’s stranger things! So much fun
8.136/10
8 months ago
Stranger Things the first game to Brian Eddy has designed in over 20 years. The similarities to attack from Mars and medieval madness are apparent.

The Pros:
While I have never watch the show, playing this pinball makes me want to check it out. That’s a good sign for a theme. The layout, while initially showing itself to be a fan layout has a few more things going for than are immediately available to the eye. The in orbit to the right of the drop targets spins around quite quickly to the left or a bit with the spinner, Think of the spinner shot on monster bash. The artwork reeks of those great Drew Struzan movie poster of days gone by. The music and effects in the sound package and quite good. The UV lighting kit is HOT! Very well implemented. The sound design and music on this game is very well done. In fact, I think it’s one of Stern’s best sound packages ever. I haven’t watched the show, but listening to this game makes me want to check it out. The big innovation on this game is the projector in the reflective surfaces that it is placed upon. We saw a bit of this with the last Elvira game in the coding on the mansion that would reflect the different colors projected onto it in relation to the modes within the game. These features act more like the movie screens specifically driving but it’s also on the ramps and the spinner and in combination with the UV lighting kit this game pops out theatrically let you know the game before it. It looks fantastic big ups to the creative minds that conceived and executed this feature. While it may not hold up well under bright lights, in an arcade environment, this effect is absolutely incredible. I love it! And now... the rules, while still a work in progress are quite well laid out. Qualifying the lit yellow and orange modes from the left and right Orbits and ramps are quite well done and offer good scoring opportunities. Multi-ball from the left ramp doesn't offer big scores, but stacked with modes... Yas! Another nod to AFM, the linear inserts telling you how many shots are needed to get a mode started. It seems that there’s Three levels of wizard modes with in that layering of the six modes on each side. When you qualify all four main shots at the ramps and the orbits that’s two modes on either side of the playfield. Once you get all 4 shots and their modes lit, it starts again for a total of three times. This leads to three (mini) wizard modes within the game. The inserts at the bottom of the table give an indication of what attack from Mars brought to the rule set on this game with 5way combos and the like for game rule qualifications. The ramp that lowers to the playfield works as it should. I am very curious to see how this thing will hold up to long-term use and play.

The cons:
The rules are well done and I really like the flow of the game’s shots. However this game feels good when games like JP, Wonka, IM and BK SoR feel great. This game may grow on me with time, but you can’t fix a PF design. The kick out on the left since the ball in a direction that will quite often rebound into the left out lane. While this can probably be fixed or adjusted easily, I don’t like being punished for successfully making a shot on a game. And this is a physical part of the play field design. The stand of target on the far right is not available to be hit by the flippers. While it does bounce around in that area quite a bit, I’m surprised that the fan layout has an upward facing luck shot like this. This game has a plethora of inserts on the layout? How is this game being held together with structural integrity compromised to this extent? Last thing. You'd better make your shots to the right ramp. There is a good chance that it will go sdtm if it comes back atcha...

The takeaway:
This is a Fun game with a fantastic spooky horror theme. There’s a lot of things I like about this table and a few things that I don’t. While I am very happy to have Brian Eddy back in the pinball game, I find that this game in many ways feels a lot like what he designed along time ago for Williams. Who knows what he’ll come up with for his next design? While I don’t love it, I like this game. Nothing is perfect, Especially pinball. So let’s see where the code takes us and what the operators do to make sure this game plays the way it should. Something to look forward to.
7.584/10
9 months ago
Love the game but not feeling the projector. It looks good on the main screen but poorly on ramps and targets.
There are 13 ratings (that include a comment) on this game. Currently showing results page 1 of 1.

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