I have a bar-room basement with a 22' shuffleboard table, pool, and darts, but never bought a pin. I always wanted one though and we bought a vacation house I finally bit the bullet. I was going to buy a Golden Tee machine but while furniture shopping, I discovered that the place sold all the new Stern machines. I played around with them and over the course of a couple months I realized I had to get one.
I grew up playing a lot of pinball and listening to a lot of Rush, so it made the choice pretty easy. I was worried about the scoop issue but realized it was fixed after the first run, so that sealed the deal. I must admit the Godzilla and Jurassic Park machine were also both awesome, but after playing them all back to back I went with Rush.
Being new to this in terms of ownership and official terminology, I wasn't aware of all the different models. I am 54, so as a kid I played the one model that was released. To each his own, but I struggled to find a $2500 delta for the Premium mode of this machine. I was able to play both and I couldn't justify it, but I am sure many will disagree.
In terms of playability, the game is a blast. Lights, music, shot variety... it is just a cool game. I don't find it that difficult, but there are a lot of quick-drain shots sitting there if you aren't careful. Unlike the older machines I played into the early 90's, it is more generous with extra balls and multi-balls and restarts. I am still figuring out the rules, but admittedly I didn't read them yet. I just play and try to do what it says. The videos and voiceovers are super cool.
UPDATE 1: After 4 months, I will say the game does have a few quirks.
1 - The time machine will drain you dead center 1 in 5 times or so, which is unfair.
2 - The inner ring up top doesn't always register
3 - Bottom scoop ejects very inconsistently and will also drain you dead center, but it will usually give it back to you.
4 - The scoop mod is bad. They really need a better solution.
UPDATE 2: After 7+ months, I have made some changes, including a mod and a setting, and I have a little more perspective as I have started playing a few more games as I work my way back into the pinball world.
First big change is the code update to 1.02. It takes forever, but it is worth the wait. It fixes a lot of bugs and adds a 2nd opportunity for the skill shot. If you own the game, I recommend it.
After contacting Stern and griping a bit, they sent me a plastic cover for the inner orbit. It now registers the shot probably 9 times out of 10 at full speed, which beats the maybe 1 time in 10 on full speed without it. This is a must and it changes the game completely, especially with multipliers.
While some may consider it a cheat, I allowed for a 1 second save during multiball off a drain on the bottom scoop. I found it unfair that the scoop often drains you dead center, hence the need for Stern to add in the save to begin with, causing your multiball to end. Now and then if the timing is right it will save a ball it shouldn't, but most times it properly returns the ball that it drained on you unjustly.
I have played the premium a number of times and still feel the pro stands up to it well. The premium is actually easier imo because the Time Machine ramp is slightly wider and easier to hit with either flipper, and the dead end returns the ball clean to the right flipper every time. It also has a proper scoop design, which eliminates fast drains on a miss and allows for more inadvertent scoop hits. It is an awesome game, but I still can't justify the premium, and also the potential for malfunctions on the intricate Time Machine ramp mechanism.
I want to get the Owl mod that sits over the right ramp, but am nervous to open the game up to install it. I also want side blades, as I think they add a lot. The replay value remains high and I am thrilled with the decision to buy it.
My biggest gripe remains the flawed bottom scoop. The scoop mod makes hitting the shot harder and it also causes center drains in multiple ways, especially if the ball hits the right side softly, causing it to drop straight down the middle. It is the same playfield physically and functionally (the scoops) as the premium, so why can't Stern send us the Ninjacamp scoops (or similar) for a repair versus what they did as a fix? For what we pay, we deserve it to be proper.
Last but not least, I take back anything I ever said about the game being easy. It isn't that the game is super hard, it is just that unfair drains are the norm, even when you hit your shot. Both upper orbits can drain you dead center. The time machine can drain you when it ejects to the playfield and there is no option for a save. The bottom scoop can drain you exclusively at times, and if it catches something or is delayed in settling, it won't give it back. The hard bumpers on the bottom scoop mod are absolutely deadly. The instrument targets will send you out right. It is almost as if the angles were designed intentionally to drain you!
UPDATE 3: It's been a year and I am now back into pinball and about to get 2 more games. While I still take issue with Stern over some quality issues, I will say this game continues to be fun, and I rank above several machines that are ahead of it. The flow is outstanding, the code is great, and the layout is fabulous. Having played several other newer stern release, Rush sits top 3 for me still among the games I played.
Above all else though, I continue to feel that the Pro is a great value. The big features (ramp on time machine, clock, dead end return) do not justify the premium upcharge for me. On other machines, absolutely, but not this one. You can add a mod clock that does the same thing, and the moving ramp is nothing special. The ball lock is a "so what" feature. Just my opinion, ut this is one pinwhere pro makes sense. Having played the Premium a number of times as well, I feel strongly about that.
This is a great shooter.
UPDATE 4: I almost sold it 15 moths in, but went opposite and ordered the expression lights!