Star Wars (Premium/LE) (Stern, 2017)

Star Wars (Premium/LE)

Pinside rating

This game received 181 approved Pinsider ratings and currently rates 8.265 /10

8.265

Top 100 ranking

This game ranks 1st in the game group "Star Wars". The group itself ranks #28 in the Pinside Pinball Top 100.


Score breakdown

Score breakdown in the 4 main categories:

Game design: 7.879

Artwork: 8.104

Sounds/Music: 8.604

Other Aspects: 8.386



Rating comments

There are 78 rating comments for this game.


Pinside staff rating

This is how we, the very knowledgeable (wink wink) Pinside.com staff & moderators rate this game. 2 of us have rated this game.

6.563

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This game is part of a group

Note! There are multiple versions of this game!
This is "Star Wars (Premium/LE)".
The other version is: Star Wars (Pro) (regular version)


Ranking history

An overview of this machine's ranking over the last years. Lower is better.


Rating history

An overview of this machine's rating over the last years. Higher is better.


Found 78 ratings (with comment) on this game

There are 78 ratings (that include a comment) on this game.
Currently showing results page 1 of 4.

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9.140/10
5 days ago
Really impressed with this game so far. Obviously the sound/music are top notch, it's Star Wars after all.

We'll see how it holds up over time but i'm really enjoying this in the collection so far. Great game and lots of fun.
5.944/10
32 days ago
Steve Richie phoned this one in, and Dwight did an ordinary job with the ruleset. Pounding the action button is a stupid design idea. Smashing the 3 standup targets to get to 40x before you do anything else is the optimal strategy for points, how dumb is that! Each shot at those targets puts the ball out of control and at risk of a drain. The video mode is tedious. The pops and lanes are a giant waste of space. Sometimes the ball jumps out of the habit rail and over the flippers into the drain. At the plunge a skill shot successfully collected often leads to an immediate outlane drain without a flip.

I usually like a fan layout but this one is not at all satisfying, all the shots feel the same. The light sabre duel is a very cool mode and the light show during this is excellent.

We own the LE at work. It is a chore to play this game, I only do so to be prepared in case I encounter it in a tournament. Yet again the best licence out there goes to waste. Have a look at Iron Maiden to see what you could have achieved, Steve and Dwight.
9.180/10
46 days ago
I am surprised this game isn't rated even higher than it is but I'm guessing a lot of ratings came in before the latest software updates. As far as rules go, I think this rule set is deep and fun!! Very unique. My favorite part is that Stern did a great job capturing so many of the most iconic scenes from the original trilogy. This is how you exploit the advantages of an LCD. And how can you go wrong with the original John Williams music in there? Theme is integrated especially well, you have a great mix of different shots, deep rules and challenging, and a couple of really unique and cool toys (albeit I would have liked to have seen at least one more personally). This game has really turned out great IMO after they finally got the code done.
8.620/10
80 days ago
tight machine, video feature and the feel of the older machines with drop targets. I enjoyed the LE
9.660/10
86 days ago
This game is amazing so much fun to play. Can’t get enough
8.040/10
86 days ago
This was fun to play. It's an open playfield, which I tend to like; Metallica is game I also very much like. I would like more Tie fighters to hit though when shooting for those in that mode. The only thing lacking is something to keep bashing on.
7.391/10
89 days ago
A good Stern with some unique aspects (mashing buttons for one) and lots of selecting missions, characters, moving bonuses around which isn't really my thing. Between moving multipliers and mashing the button, it sure is a very active and exciting game to play. The hyperdrive is awesome and its position makes it more exciting than something like NASCAR or HS2.

Fun game, no real problems except the art. It just doesn't blow me away like I wish a Star Wars game would. I also wish local ops would turn off the video mode.
8.352/10
3 months ago
While not a perfect Star Wars pinball machine, Stern ended making a very good pinball machine that is sufficiently Star Wars. Critiques are the playfield art, the relatively simple rules, complicated multiplier system, and a rather empty playfield. However, some of those critiques are also blessings, as the open playfield results in wicked fast gameplay and mastering the multiplier adds an element of depth that might seem lacking after a lot of play. This game remains Stern's best lightshow to date and the music, call outs and cutscenes from the original trilogy are all excellent. At the end of the day, Stern probably underutilized the biggest license in the galaxy, but Steve Ritchie still made a great and challenging game.
9.760/10
3 months ago
Great game, good flow. Music and theme are awesome on this game. Not just another bash a toy game. Makes you earn your shots.
8.960/10
4 months ago
Very fun game by Ritchie. You must not compare pro to premium or LE. Playfield would’ve benefited from a couple extra shots vs the ramp video extravaganza. However, you get use to the next gen feel. I will buy the premium or LE when price is right...too many undervalued machines for half the price. It’s a 10-25 age rated master piece. Youth love it as well as I. Can’t wait to get one.
7.620/10
4 months ago
The playfield always has seemed a bit crammed, especially with that screen in the middle of it. Also, not a fan of LCD screen in the backlight. However, it's Star Wars, wonderful Star Wars!
8.980/10
4 months ago
This is the best Star Wars Pinball game ever made.

The Pros:
A solid ruleset from the get go. I like the 4 multiball miniwiz modes. A solid layout that reminds me of No Fear. The shots are slightly wider and more playable. Crazy Ritchie flow when you can find it. I am used to seeing a fan with a 3rd flipper or 3 banks with orbits and ramps between them from SR. This game, GoT and NF have made me re-think his designs and I have to give the designer the credit he is due. The art package and sounds are solid! The modes are easy to read from the screen and can be stacked in certain cases. Choosing the right hero from the movie makes a big difference in game strategy and play. The inner horseshoe loop shows that even the King can learn from new blood. This PF is very well laid out and the double skillshot makes any pinhead smile! Learning how to work the combos will make a hyooj difference in your score and while R2-D2 can help with that... there is lots to do in the modes as well. I also like the nice little nod to the original DE game with the trooper/tiefighter shootout that makes you play the bongos on the lockbar whammy button! Multiple modes and hurryups mean that you are shooting all over the PF and making strategic choices with every shot. I am VERY interested to see how the newer versions of the S/W compare to what we have right now. This is a great start and this game really gives an immersive Star Wars pinball experience while getting the balance right between playability, depth and FUN!

The Cons:
The rules, even in this state with a video screen are not that easy to "get". Even the color coding of the bonus x shots on the pf in coordination with the whammy button will confustipate most (and just about every one of the casual) players. Don't tilt, you will lose your bonus which can easily be half your score in a game. This will probably be addressed in the future with updates. Some of the hungriest outlanes I have ever encountered in a modern pinball game. Barry Oursler would be proud! While some people love the highspeed supercharger, I am not so sure that this thing has a place in the gameplay. Especially the ramp that leads up to the shot. It really needs to be tuned to meet the standards of Ritchie Flowball.

The Takeaway:
A much better game than I thought it would be stepping up to it. Stern has got a winner on it's hands and the Star Wars faithful finally have a pinball game worthy of the lore of the movies. I will update this review as the software is updated and balanced.

May the Pin-Force be with you!

Update:
This game requires deep pinball knowledge of the ruleset and is a bit of a chore to play. Playfield multipliers are king and the opportunities to score need to be carefully built up and executed. I am not a fan of the game auto kicking the ball into the outlanes after a short ball saver. I know, I know... play better and take control of the plunge when the ball exits the pf... Software updates are solid, but I just am not interested in playing this game any more than I have to. Not a good sign. We shall see what the future holds for this table and how much more code\excitement can be squeezed out of this game.

Update v2:
Star Wars really requires deeper table knowledge than ever for a Steve Ritchie game. Just like Game of Thrones, the first decision that you make before you even plunge your first ball will be a determining factor of how you approach your game strategy. Most players now seem to be choosing Han or R2D2. A huge factor in this decision is how close you are to a mini-wizard multiball mode from the start of the game. The light Saber mode is a lot of fun and the smaller adjustments to the gameplay really make the difference between what felt like a good game and what now feels like a more complete game. The red/blue light show is way sweet! I am still not sure how to really work the video mode for big points, but the Gyruss controls and the whammy button warping the the speed through the asteroid field are fun. I guess I need to set the multiplier to this lane when I start the mode as well. PF multis make a huge difference in this game and I have seen a few billion point shots made by people who know this code better than I do. If you like Steve Ritchie designs that will constantly keep you playing and thinking at all times. This game is for you.
9.800/10
4 months ago
Just spent the last week playing and a lot of games. The first few days I was wondering if I got the wrong game. I spent some time looking up how to set the game up and rules. After a few hrs of research it all paid off. My game plays smooth and fast. After understanding how to use multiplying correctly the game started to make sense and became super fun. The modes in this game are really cool and they make feel kind of like you’re in the movie and that’s a great thing. The hurry up shots keep you on your toes all the time. The sounds and call outs are freakin awesome. The movie clips are cool and make you feel like you’re watching the trilogy. The hyper ramp/loop gets a thumbs up and it’s a really satisfying shot. The art work is what it is nothing special but not bad at all. This game even has my wife playing as Princess Leia and that’s a plus for me, oh ya you can pick from 4 different heroes and each have bonuses. I played the pro and liked it but ended up with a premium and pretty sure I made the right choice.
1.573/10
4 months ago
This game is a flat out Turd.

What a waste of a great license. Nothing on the PF. Hyperloop toys is a joke. Rules are pretty boring and the standard dwight math type rules (not what I go for when wanting to relax and play some pinball for fun)
9.127/10
4 months ago
Have the Star Wars now 6 months. This fighting machine and faster than any other pinball machine I had before. I first had to get used to the empty playing field, but the speed and the great sound make that happen again. It is not just a challenge. Ti Fighter Multiball is great, Hyperrampe unique and all in a special atmosphere.
7.807/10
5 months ago
Seems like it should have been so much better than it is. Looks like Star Wars, but doesn't feel like a Star Wars. Definitely a challenging layout with tight shots that requires a lot of ball control. But the shots don't feel very rewarding. There appears to be a lot of rules, but the stop and go rule/mode selections aren't for me.
9.300/10
5 months ago
I can see why this game is rated low. Casual play isn't much fun. I was surprised with how much I disliked the game the first few times I played it. This game requires studying to figure out. The rules are ridiculously deep and not intuitive. And the playfield is not filled with toys.

But... the first time you hit a lightsaber duel and the sounds, the movie clips, and the playfield light up blue or red... Wow.

I'm a big fan of Star Wars, specifically episodes 4, 5, and 6. And I grew up with those episodes so take my review with the understanding that nostalgia plays a big part but damn, there is just something EXCITING about playing this game. There are moments where I can feel the movie as I'm hitting the Tie Fighter or battling Darth Vader. The call-outs are spot on. And the playfield, the colors are amazing and pictures of it don't do it justice. You need to see it. The hyperloop is gimmicky but I like it. And the ruleset is DEEP.

I'm targeting this machine for my home collection. It seems to me that it has amazing lastability. Add to that the art and theme and I think Stern has a surprising winner here.

Update: Purchased the Premium version and WOW, what a game. I was worried the first day that I made a bad purchase but since then it's been difficult to stop playing. Game is better than I thought! The light show and hyperspace multiball are amazing. The rules are ridiculously deep. The playfield is fast and harsh but super enjoyable. Very happy with my purchase.
9.080/10
5 months ago
When I went to play this game (1.0 code) for the first time, I had low expectations based on watching early streams and reading and listening to reviews that gave a poor grade to this game. Then I played it. The first time I put 20--30 plays on it. I had only intended to play my 3 games for $2, but I couldn't stop playing it. Then, went home, watched a tutorial and learned more about the rules and multipliers. I went back and put another 20-30 games on it with my wife and kids. We all loved it! We played the premium version. The hyperloop was amazing! The supercharger in Getaway is my all time favorite toy/mech in a game and the hyperloop is the supercharger on steroids. Yes, it is a tough shot. But the payoff is worth it. It's not too tough, my 13 y/o son hit it three times when we played it. The art is better in person and there is more to it than just the 4 main characters. The sound is great (it's Star Wars). The lights were awesome. Clips are good. And the gameplay is fast and has flow, which is what I'm looking to add to my collection at the moment. After family approval, I put an order down for this one. I can't believe how much my opinion on this game changed after code updates and actually playing it. Please, do not review or pass judgment on this one until you play it. I didn't think I'd like the multiplier rules, but after learning about them, they are quite unique and fun. Constantly swapping them makes it a new game every time. Also, this is the best incorporation of an action button to date. And I used to hate those buttons.
8.800/10
5 months ago
Game could benefit from the addition of "1" more interactive toy! However! This game is as underappreciated as it gets! When I first approached this game I was ready to pick it apart in every way possible! It's Star Wars right? And that's what I did! High expectations! High hopes! After code updates and giving the machine a chance to prove itself, my opinion has changed considerably! Game is difficult which I like a lot! Innovative and unique and enjoy it as much as any game I own! This game can only be evaluated fairly after spending some serious time playing it! If you're going to play a routed pro model, bring your $$$ cause you will need it! Not a player friendly game to play on location!
8.392/10
5 months ago
I am definitely fond of the hyperloop, so I was thinking about eventually getting a Premium one. Last month I fortunately got to play an LE. The game is engaging - fast, and furious. The shots are rather challenging and I like the layout in general, typical Ritchie stuff going on. I am an average player and sometimes I achieve high scores - but, and now comes the downside: the ruleset of this machine is a real pain. It might be of great fun for some Pros to actually have such a complex rulesheet and multiplier system - but for me, I guess this machine does not suit me at all. I like No Fear and Getaway, which are both quite fast but not as complex - but Star Wars LE (and even the pro) have an insane ruleset for my taste. I could not even figure out how to achieve a single multiball in five games.

I mean you could have a complicated ruleset for sure, but not on such an incredibly fast and rather brutal machine. But the title suits well, since it feels like a war going on. I guess it may be frustrating if you have to pay for every single game.

EDIT: I got to replay this game and now I know how to achieve multiballs and advance the modes. Does that make it better? Yes. But it's still exhausting. At least, you always feel like "Let's try that again, maybe I'll be better this time" (even if you will fail again). It can be fun, and it's definitely one of my favorite STERNs. But you definitely have to be in the mood for fast paced action. Btw., silly asteroid-field video-mode. It really takes the flow out of an ongoing game and feels misplaced. But that may be just me, not being a fan of video modes in general.
10.000/10
5 months ago
Great Pinball,A Steve Ritchie masterpiece,Played it at the Zanzabar in Louisville.I want one
8.344/10
5 months ago
Fast, fast, fast. And difficult. The theme is a home run, no question. And the sounds and video clips are great. The option to choose a character, which then affects the missions you can choose, is groundbreaking, IMHO. With every ball this game lets you choose what goal you want to tackle next. This “modern” design, along with the terrific video screen and the mini video monitor on the playfield are utilized nicely. It feels like a SW movie. The downside, mainly somewhat overwhelming rules and ultra short games. R2D2 seemed to appear often when I lost my ball, and I quickly got used to seeing him. I couldn’t really enjoy the video clips or even see what the screen was instructing me to do because I lost my ball too fast. Admittedly, I am pretty new to this one. The design is just ok. I wasn’t pulled into the game right away and I felt some shots were very hard. The bank of targets under the mini LCD screen seems too close and it can send your ball right back at you. One of the loops also sends the ball almost SDTM. More diversity in the playfield design would have been nice.

More play is needed on this one, but I enjoyed BM66 more right away than SW, but I suspect SW is a better game to own in the home, due to difficulty and complexity. I felt GB was too hard and crowded at first, but now I love it. I’ll update this after spending a few more hours on it. Tie fighter battle is fun tho, and the hyperloop is pretty cool. It definitely has cool features, but it’s a very fast, punishing game. It all depends on your style!
9.620/10
5 months ago
Of all the newer stern pins this one is my favorite. I hope to add it to my collection one day next to a few other of Steve Richie's creations.
7.292/10
5 months ago
I understand people liking this one, just wasn’t for me. After seeing ghostbusters and how busy and fun that was, Star Wars looked a bit empty and lacking. The loop past the flippers is good and the Millennium Falcon looks great.
Not a big fan of the animations or layout.
7.674/10
6 months ago
Very much like the Pro version ... not much difference. I've played this pin several times at a arcade in a league. This one is hard to review because I like some things and dislike other things. I want to say the layout is boring, but it is more of a disappointment that it is missing cool toys and features, but I kind of like the game play maybe because it is similar to ACDC that I love. It plays nothing like ACDC because SW falls short of it in many ways. The Tie fighter on a spring ... that should be more of one of the side minor features but is the main bash toy. I like the integration of the small LCD and the targets under them - that is great. This is Stern's best integration of the back box LCD, but it is hard to keep looking up to get the info you need ... so it needs more call outs. Maybe those will still come with future code. I like the 4 main progression plots for the multiball mode rewards. The music is good, the artwork is what I expected for what the license would probably allow and is "ok" because of that. It is entertaining to play. There are some punishing shots that go SDTM that I really don't like about it. I'll watch the progression on this one and MAY someday buy a Premium/LE second hand if the code improves and the game play improves with code updates. The Pro is much better for me however if weighed on price comparisons. As you can read ... it is good and not so good in my opinion, but pretty fun too if you get a good game going on it.
There are 78 ratings (that include a comment) on this game. Currently showing results page 1 of 4.

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