This is the best Star Wars Pinball game ever made.
The Pros:
A solid ruleset from the get go. I like the 4 multiball miniwiz modes. A solid layout that reminds me of No Fear. The shots are slightly wider and more playable. Crazy Ritchie flow when you can find it. I am used to seeing a fan with a 3rd flipper or 3 banks with orbits and ramps between them from SR. This game, GoT and NF have made me re-think his designs and I have to give the designer the credit he is due. The art package and sounds are solid! The modes are easy to read from the screen and can be stacked in certain cases. Choosing the right hero from the movie makes a big difference in game strategy and play. The inner horseshoe loop shows that even the King can learn from new blood. This PF is very well laid out and the double skillshot makes any pinhead smile! Learning how to work the combos will make a hyooj difference in your score and while R2-D2 can help with that... there is lots to do in the modes as well. I also like the nice little nod to the original DE game with the trooper/tiefighter shootout that makes you play the bongos on the lockbar whammy button! Multiple modes and hurryups mean that you are shooting all over the PF and making strategic choices with every shot. I am VERY interested to see how the newer versions of the S/W compare to what we have right now. This is a great start and this game really gives an immersive Star Wars pinball experience while getting the balance right between playability, depth and FUN!
The Cons:
The rules, even in this state with a video screen are not that easy to "get". Even the color coding of the bonus x shots on the pf in coordination with the whammy button will confustipate most (and just about every one of the casual) players. Don't tilt, you will lose your bonus which can easily be half your score in a game. This will probably be addressed in the future with updates. Some of the hungriest outlanes I have ever encountered in a modern pinball game. Barry Oursler would be proud! While some people love the highspeed supercharger, I am not so sure that this thing has a place in the gameplay. Especially the ramp that leads up to the shot. It really needs to be tuned to meet the standards of Ritchie Flowball.
The Takeaway:
A much better game than I thought it would be stepping up to it. Stern has got a winner on it's hands and the Star Wars faithful finally have a pinball game worthy of the lore of the movies. I will update this review as the software is updated and balanced.
May the Pin-Force be with you!
Update:
This game requires deep pinball knowledge of the ruleset and is a bit of a chore to play. Playfield multipliers are king and the opportunities to score need to be carefully built up and executed. I am not a fan of the game auto kicking the ball into the outlanes after a short ball saver. I know, I know... play better and take control of the plunge when the ball exits the pf... Software updates are solid, but I just am not interested in playing this game any more than I have to. Not a good sign. We shall see what the future holds for this table and how much more code\excitement can be squeezed out of this game.
Update v2:
Star Wars really requires deeper table knowledge than ever for a Steve Ritchie game. Just like Game of Thrones, the first decision that you make before you even plunge your first ball will be a determining factor of how you approach your game strategy. Most players now seem to be choosing Han or R2D2. A huge factor in this decision is how close you are to a mini-wizard multiball mode from the start of the game. The light Saber mode is a lot of fun and the smaller adjustments to the gameplay really make the difference between what felt like a good game and what now feels like a more complete game. The red/blue light show is way sweet! I am still not sure how to really work the video mode for big points, but the Gyruss controls and the whammy button warping the the speed through the asteroid field are fun. I guess I need to set the multiplier to this lane when I start the mode as well. PF multis make a huge difference in this game and I have seen a few billion point shots made by people who know this code better than I do. If you like Steve Ritchie designs that will constantly keep you playing and thinking at all times. This game is for you.
Update v.3:
I have tried. I have really tried. Really, really, really tried to like this game. This game defines the word "flowball". Either your shots flow or you die. That's this game. How many times have I played this game and the ball autoplunges into the left outlane? This game has one of the most dangerous plunges I have ever experienced. Houseballs all around. This game is even more of a luckbox than WoF. While the modes are well diversified, the layout is one of Ritchie's worst. The rules, while deep, require specific knowledge of the table you are playing to the point of choosing Han or R2D2 can rule or kill your game outright. This is SR's worst design PF since BK2K. If you tune this game properly, there is a player in there. But this table is just not fun for me anymore and no amount of code is going to make this layout sing. Scores reduced accordingly.
Boba Fett is on this game. Yay...