Star Trek: The Next Generation

It's all in the details

This page provides an overview of all that's in Star Trek: The Next Generation pinball machine (and all that's not)!

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Williams Electronic Games, Inc. (United States)

November 2nd, 1993

11728 units

Star Trek: The Next Generation on the IPSND.

Main details

Williams WPC (DCS)
4 player game

dot matrix

wide body






Popularity and ranking

This machine has been rated by 903 users and currently ranks #23 in the Top 100

Playfield details


Design team

Game Design: Steve Ritchie
Mechanics: Carl Biagi
Artwork: Greg Freres
Sound: Dan Forden
Music: Dan Forden

Noteworthy features

  • There are two ball cannons mounted on top of the king-size slingshots. You use the ball launching gun to shoot balls. Almost all of the shots that can be made with the flippers are also shootable with the canons which makes for a very interesting game play!
  • A space ship hangs in the top area of the playfield. The upper-left ramp can feed balls into this ship when lock is lit. The ship will shoot this ball towards you iat the beginning of multiball, with very high speed!
  • A very long wireframe ramp goes all the way from the ball launching catapult up swirling around above the playfield and landing the ball in the right loop (bumper area).
  • There were 200 ST:TNG 'prototype' models produced. These test models were released approximately 2 months before the regular production games were released. These prototypes have three differences from regular production games: 1) Artwork on backbox sides is silkscreened onto the backbox surface. Regular production games had a silkscreened decal applied. The edges of the decal are obvious on production games. 2) Red lenses on the gun turrets have a dome shape, whereas regular production games had a flat opaque lens inside the gun turret. 3) Test model games used special high-power FL-17636 flipper coils on all three flippers. Star Trek test models were the only pinballs ever produced by Williams that used these coils. Regular production games used the lower powered FL-11629 coils.


  • For the longest time, Steve Ritchie had problems trying to get Paramount to sign off on a Star Trek TNG pinball game. Steve envisioned provoked space battles taking place, but Paramount wasn't initially liking the idea.

Backbox ornament(s)


Video mode

Fly a space shuttle through a tunnel system. The ship has three positions: left, center and right. You can steer it with your flipper buttons. Try to avoid the mines, but do pickup the 10 million pieces floating around! At the end of the tunnel complex you can find an artifact. Secret Videomode: Riker's Poker Night!

Latest software version

Latest software version is unknown.

Click here to view the changelog.

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