Star Trek Premium from Stern is just more proof that Steve Ritchie is "The King"!
The Pros:
Unfinished software from Stern means that this game has more to come. This game is all about the shots and the ramp that feeds the third flipper is utter genius. The Spidey under the flipper shot makes a welcome return.
The Cons:
Unfinished software from Stern means that this game is still not done. I don't like the feed of the left saucer into the inlanes when things don't roll out as planned. The animations seem rather cartoony for the movie theme. I am spoiled by the custom speech calls from ST:TNG. The modes don't really feel that much different from each other. Shoot the flashing lights...
The Takeaway:
Another game with that great "Ritchie Flow" from the team at Stern. The more I play this game, the more I want to play more. That's a great sign. I can't wait to see what they come up with next!
Update:
The S/W feels much better with the modes as well as the Vengence and Klingon multiballs. Kobayashi Maru multiball makes up for the sins of ST:TNG and keeps modes from being timed out as the rsk/rewarrd factor has been taken into account. The light show has been updated and really makes the integration of the modes even more spectacular than it was before. There is also quite a bit of distinction between the modes (and the 3 levels of them) and the shot selection that you are offered within each mode. Still not the same separation of character within the modes as you would have had in ST:TNG, but this is another game and the way that the game has tossed things up is much better than the previous S/W iteration. Backhand and forehand shots are makeable to nearly every shot on the table giving the player more shot choices than one might think by glancing at the layout.
Getting to Warp 9.9 keeps you on your toes even when you have hit the "sweet spot" of the upper flipper. That ramp/loop is incredibly fast! Big ups to Karl Urban for helping out the team (A new Judge Dredd pinball maybe?!?) and this game keeps me coming back for more. I love playing this game and while it is still not in the same league as AC/DC, it is a damn fine table that will appeal to pinheads and trekkies for years to come.
While I don't care for the Vengence toy, the additional touches with lighting and mode specific lasers are way sweet. The darker the room you play this game in, the better. I also wish the the lefthand VUK was in the PRO version of the table, this little difference makes a big positive difference in the play of this deck.
The more I play this game the more I like it. That, is always a good sign of a quality pin-game!
Update #2:
Now that I have had some serious time to play the "newer" code and have had some other high level tourney players show me what's up... I'd like to know, what wasn't picked up 20+ years ago with timing out of modes.
Really?
The first 6 modes of this game can be timed out to achieve higher scores and make playing the first "tier" of these 18 game modes a non-factor in serious competition. Stern, please update this code or put in a tournament mode of sorts that will bypass this omission of stellar proportions. Gameplay, rules and lastability ratings downgraded accordingly. What a shame...
Update #3:
The triple stack of the Prime Directive makes all other approaches to this game (other than secondary super ramps) invalid. Scores reduced again. Curse you, competitive players and your quest for maximum point efficiency!
The new ruleset takes this game where it needs to be. Big ups to Lyman and his team of merry men. A great addition to the Star Trek pinball legacy! This game is now incredibly well balanced. Your scores are reflective of setting this game up and executing your plan with solid play! While some will focus on super ramps and spinners, Others will make the most of the many multiball opportunities that are offered to you within the game. A great game to put next to TWD. The contrast between the flow and the stop and go of TWD makes these two the new "Wonder Twins" of pinball. I have to take my hat to them, Stern keeps knocking them out of the park!