Alice Cooper's Nightmare Castle

Spooky Pinball

Alice Cooper's Nightmare Castle

Pinside Rating

This game received 252 approved Pinsider ratings and currently rates 8.405 /10

8.405

Top 100 ranking

This game ranks #42 in the Pinside Pinball Top 100.



Score breakdown

Score breakdown in the 4 main categories:

Game Design: 8.016

Artwork: 9.023

Sounds/Music: 8.507

Other Aspects: 8.155


Pinside staff rating

This is how we, the very knowledgeable (wink wink) Pinside.com staff & moderators rate this game. 4 of us have rated this game.

9.05

Your Rating?

You need to be logged in before you can rate pinball machines. No account yet? Registering only takes a sec!


Found 116 ratings (with comment) on this game

There are 116 ratings (that include a comment) on this game.
Currently showing results page 2 of 5.

List options






9.560/10
2 years ago
One of spooky’s best. Plenty of thought and attention to detail by the designers here. The music will have you singing along and tapping your feet!
8.552/10
2 years ago
Really think this game is under rated.
9.560/10
2 years ago
very fun and imersive, great quality game with a lot to do. All artwork package is awsome. Coop-mode is very fun too.
8.935/10
2 years ago
One of my favorites games, dark but so unique and fun.
8.800/10
2 years ago
Artwork is awesome. Theme, music, layout all match Alice Cooper well. He’s got some great call outs. Sometimes a little repetitive. Magnet save is cool. Guillotine is very cool - have to have one of those for an Alice Cooper show! People complain about this game being too hard. Shots are tight and some are tough, but for a home game I think that’s great. I see that as a plus. The display being comic book is neat - even though I’m not a comic book guy. Matches the theme really well. Speakers are so much better than Stern games. Fun game, good theme. Playfield is dark, but that fits the theme. Just can’t play in the dark which I like to do with other games. Pinstadium would solve that… but I wonder if that would ruin the theme!
9.360/10
2 years ago
After owning this game for a month, I can safely say, wow it's incredible.

First Impressions:
This is my first Spooky pin, and on delivery I could not believe how good this looked. The backglass, cabinet and playfield art are simply stunning. This sits next to Ghostbusters, Iron Maiden and Avengers IQ - 3 pins with artwork by ZY that I'd consider 3 of the best looking pins ever made (GB is still #1 for me), and this one looks just as good! The sculpts of the castle under the glass create a fantastic world too, very well done indeed.

Immediately on firing up the game, it was clear to both see and hear this is in another league with regard to the display/animations and the sound. The thundering soundtrack, and creepy sound FX boomed out out of the speakers and the comic book style animations leapt out of the screen - really, really impressive - I wasn't expecting that level of quality at all and it blew me away. Im not really an Alice Cooper fan (wasn't a fan of Iron Maiden either but I am now), but the music selection on this machine is fantastic. Whoever chose Disco Bloodbath for the vampire mode deserves a medal.

Also have to mention the light show, another stellar effort on this machine. I don't know who programmed it (maybe Scott Danesi), but somehow they created some truly unique light shows between modes etc.

Gameplay:
The first 50 or so plays really are hard as nails - as many people have stated the shots are tight and it requires some practice to start hitting shots with any consistency. Luckily the fresh layout, sound, animations and just the sheer character oozing out of this pin keeps you hitting the start button over and over. Once you've found a few of the shots and started to understand the rules (select your monster, then either traverse the castle to find them, or open the secret passage to shortcut) it really becomes something special. It takes a little while to get used and appreciate the layout - the thing that immediately stood out for me was that the ramps do not feed straight back to the flipper. Both ramps access the mini playfield, so when hitting a ramp, you then get some say into what happens to the ball before it returns to the flippers - and unbelievably there are 7 shots just on the mini playfield alone. This does mean that the flow is compromised, and yes this is certainly not a Ritchie type flowfest. I would point out though that the orbits on this game, while a bit tricky to hit are like butter - both flow beautifully from one flipper to the other. Plus, there are no pops getting in the way and this pin is all the better for it. I also noticed staright away that the ball gets hidden from view a lot - but this ties in perfectly with the theme, and it really does feel like you are traversing a castle. There is even a mode that utilises the ball being hidden - genius. Speaking of modes, they are very well done too - each one is very unique (Zombie = hit the roaming shot, Pit Creature = hide the ball from view), and definitely not just "shoot the lit shot".

Rules:
The rules do not take long to grasp in this game. Could not really be simpler - select your monster, then get to the battle either by hitting the orbits to get through the castle rooms, or opening the secret passage for a shortcut. Each monster is a separate mode - defeat them all to access the wizard mode, and that's pretty much it. There are 3 multiballs (Cold Ethyl, Frankenstein, Crypt MB) - 2 of these are monster battles and one is an incidental multiball that can be stacked onto anything. It's so simple, but effective and easy to follow, and you have a few little nuances (eg, using weapons against monsters) to play with and I think it's almost perfect. Only time will tell if the simplicity affects the games lastability.

Negatives:
Only a few minor things I can think of - the shots are very tight, and it does require some practice to start being able to get through modes etc. Could maybe get frustrating for novice players, but I'm nowhere near high level myself. I have had 1 game reset, so there is clearly a bug in the code somewhere but only once in so many plays, it hasn't hampered my enjoyment one bit. The rules may possibly get a little repetitive over time, will have to wait and see.

Overall - a great machine, fantastic experience and (with some practice) a very fun game to shoot. I've heard Spooky pins can be a little problematic out of the gate, and perhaps I'm lucky that the previous owner dialled this one in, and dealt with any issues beforehand. In any case, this thing has so much charm, character and soul - very highly recommended!
8.920/10
2 years ago
This game definitely has 'it'. What is 'it' you ask? That feeling that you have to hit the Start button one more time because you are just fully immersed in the world created under the glass. Love this game so much because of the artwork, interesting rules, fun shots, and overall creepiness that was created by Spooky. Music tracks fit the modes perfectly, and don't follow the typical Stern recipe for music pins of showcasing the artist's greatest hits. If you like sci-fi, monster, and heavy metal this is the game for you. Those complaints about tight shots are overblown in my opinion. I sold Munsters Premium to get this game, and would do that deal again 1000x over. I love it; wife loves it; kids love it. 'Nuff said!
10.000/10
2 years ago
What can be said and what else could you want.
This is the game people.
Couldn’t believe I waited so long to pick one up
Hard but makes it challenging when you put it all together super good pinball
Best horror themed game ever
Just fun and coolness off the charts
9.800/10
2 years ago
Absolutely love and very fun gameplay, one of my favorite pin
ACNC is a killer game ! my best score is 408M

Spooky, you were amazing to make this ! OMG
8.783/10
2 years ago
ACNC is a rare, unique and always challenging game. Bought it from first owner without having played it before (knew it from videos). And I love it!
9.320/10
2 years ago
I never gave Alice cooper a chance before but after playing it, I had to own it. Definitely a sleeper game has a lot of cool mechs subways and awesome art package. Finding the shots are a bit difficult but make able real fun game I highly recommend giving it a chance you won’t be disappointed. Personally think it’s spooky best game so far.
8.352/10
2 years ago
I love Alice Cooper music, but am not the biggest fan of music pins. After spending sometime on this game, I realized it is the perfect blend of horror and music. This is not your standard music pin and really brings something unique to the table. The ability to obtain weapons is an amazing addition to the gameplay.
8.980/10
2 years ago
Best spooky hard And long lasting.
9.300/10
2 years ago
Still in the honeymoon phase but wow, I’m having a great time with this pin. Art and sound is one of the best I’ve seen. Light show is up there as well. Shots are tight but not “I can’t hit anything tight”. I managed to defeat 4 monsters so far. Game is a lot of fun and keeps me going back for more. This is definitely a home pin, just to be able to hear everything it has to offer.
7.143/10
2 years ago
I would highly recommend you try this game out first if you are thinking of buying it. I was a bit disappointed with it because of the upper playfield. Too small with too much crammed into it. I had the opportunity to buy this and walked away after trying it out. The theme and design is great, but it's a game that after about 30 min I was done and no longer interested. No doubt many love this game for the reasons it's not for me. That's OK as we have different likes!
8.560/10
2 years ago
I've owned this for a month or two now. Hadn't played one before I bought it on the suggestion of a local player.

The game is really good. The good: The music is good, the callouts are funny, the layout is interesting, the toys fit the theme, the artwork on the cabinet is great, the scoring is balanced, the modes are varied and interesting. The construction is good and the game feels solid. The outlane ball save is cool and engaging. Co-op mode.

The marginal: some shots are tight and that can cause some clunkiness. There are some things in the software that feel a bit unfinished. Some stuck balls on the guillotine ramp from time to time. This game would be better if you could stage the upper flipper.
9.360/10
2 years ago
Absolutely awesome. Wiped out my thoughts on how terrible spooky was from zombie. Great pin..solid build..great game.
9.583/10
2 years ago
This game is the dark horse in the top 50 on pinside probably low in price and rank because of the horror and music theme but once you play it you realize all the tracks are classics and super well balanced with layers of great voice over and soundtrack. The horror theme is so well done with a unique comic vibe, it’s more family fun oriented than horror. Yes, the shots are challenging but not as crazy as described early with release; that’s what brings me back! Just like all Spooky games. It doesn’t flow like a Stern and that’s what I like about it.
9.164/10
2 years ago
What a machine. ACNC is like no other machine layout I’ve played. Yes, it does have some very difficult shots and you can feel a little “brick heavy” when you’re not locked into a good game but it is an absolute keeper.

The shots are unique and rewarding. The rules are easy enough to follow yet tough to execute. The toys, sound, music and artwork are all top shelf, especially the artwork. Spooky customer service is attentive and very helpful.

I’d have liked a little bit more Alice Cooper song soundtrack but all in all a unique and incredibly enjoyable machine. So happy to have this rare machine in my collection.
9.760/10
2 years ago
A super duper Alice Cooper experience. This is an extremely fun pin with lots to do. Spooky continues to knock it put the park with every title they make and this one is a classic. Alice does all the call outs which is awesome, some tough shots, but very satisfying when you hit them. A really fun game, both as a rock pin and as an overall mode based pin. Bolted to the floor at my house!
9.800/10
2 years ago
A tough game when it is set up correctly!
7.567/10
3 years ago
Tight shots and not super satisfying when you hit them, many just return the ball to the flippers anyway, a rather frustrating layout all around. Wish they would finish the code, make the modes all work properly and ball save able to recover game to a usable state whenever something odd happens. Once this game loses track of one ball you can be assured you will have to shut it off eventually and lose your game. This game still has a lot of potential if spooky would give it the final touches and code updates it needs! It should restart all modes after completing the final battle. Menus are minimalist and coin door buttons not integrated, come on man.

Update: after two friends owned this game I had it at home for 6 weeks helping get it ready for sale. It’s got greater potential that will likely never be realized through code updates; I stand by my prior comments. The ball search issues CAN be fixed with dialing in switches, and it is a solid but hard shooter with unfinished code and sloppy menu interfaces. The wizard mode is not that impressive after reaching it a few times in coop, and the music and callouts wear thin after a couple hundred plays.
7.489/10
3 years ago
I had Alice Cooper for about 3 months on loan from a friend. I put a few hundred plays on it during that time, saw the entire game and completed Billion Dollar Babies.

I think the animations are some of the best in pinball. Incredible job by Spooky on this one. The backglass and cabinet artwork are top notch too. While the playfield artwork, is not my favorite, it is solid. The face in the middle has always looked weird to me.

The lighting is cool from an RGB coding perspective, but the game is WAY TOO DARK. I had to keep extra light blasted on this game the whole time I had it to see while I played.

The layout is okay, the shots are hard to learn, but once you do, they become pretty satisfying. It is hard to get any type of combos flowing on this game though. If you like Ritchies, stay away from Alice Cooper.

The upper playfield is solid and the type I like. Has a few shots and your trips up there are typically short.

The code is solid with some unique rules and all the monster modes are very different, which is greatly appreciated. The hurry up feature at the end of monster modes and the weapons add some good breadth to the rules too.

At the end of the day though, this game has really no long lasting appeal to me. Once I beat the game, I did not really ever want to play it again. There is essentially a cap to the games scoring too. If you beat the game it goes to game over. So the scoring is essentially capped at 1.5-1.8 billion. If you somehow can maximize all the monsters and hurry ups and defeat all of them, and complete the wizard mode maybe 2 bills is possible, but I did not really want to try that.

This is why I will never own this, but always enjoy playing it when I see one at others' houses or on location.
9.220/10
3 years ago
Alice Cooper is a fast, fun game. The shots are difficult, but not too difficult. It is kind of game you can’t seem to get enough of. The more I play it, the more I like it.
9.540/10
3 years ago
I absolutely love this machine. Great toys, modes, shots, art, awesome quirky theme with great voiceover by Alice Cooper. My one and only beef is that at least on the only one I've played if you shoot the left orbit it comes around and is basically an auto drain down the middle from the right side unless you give the machine a good jiggle. It seems silly to be punished for hitting a shot and I don't think you should have to risk a tilt over it. Honestly though that is the only thing I dislike about it if I could find/afford one I would get it in a heartbeat.
There are 116 ratings (that include a comment) on this game. Currently showing results page 2 of 5.

You too can add your own comment by rating this game! Click here to rate this game!

Over the years

Visualizing this game's rating and rank over the years

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/machine/spooky-pinball-allice-cooper-nightmare-castle/ratings/2 and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.