After owning this game for a month, I can safely say, wow it's incredible.
First Impressions:
This is my first Spooky pin, and on delivery I could not believe how good this looked. The backglass, cabinet and playfield art are simply stunning. This sits next to Ghostbusters, Iron Maiden and Avengers IQ - 3 pins with artwork by ZY that I'd consider 3 of the best looking pins ever made (GB is still #1 for me), and this one looks just as good! The sculpts of the castle under the glass create a fantastic world too, very well done indeed.
Immediately on firing up the game, it was clear to both see and hear this is in another league with regard to the display/animations and the sound. The thundering soundtrack, and creepy sound FX boomed out out of the speakers and the comic book style animations leapt out of the screen - really, really impressive - I wasn't expecting that level of quality at all and it blew me away. Im not really an Alice Cooper fan (wasn't a fan of Iron Maiden either but I am now), but the music selection on this machine is fantastic. Whoever chose Disco Bloodbath for the vampire mode deserves a medal.
Also have to mention the light show, another stellar effort on this machine. I don't know who programmed it (maybe Scott Danesi), but somehow they created some truly unique light shows between modes etc.
Gameplay:
The first 50 or so plays really are hard as nails - as many people have stated the shots are tight and it requires some practice to start hitting shots with any consistency. Luckily the fresh layout, sound, animations and just the sheer character oozing out of this pin keeps you hitting the start button over and over. Once you've found a few of the shots and started to understand the rules (select your monster, then either traverse the castle to find them, or open the secret passage to shortcut) it really becomes something special. It takes a little while to get used and appreciate the layout - the thing that immediately stood out for me was that the ramps do not feed straight back to the flipper. Both ramps access the mini playfield, so when hitting a ramp, you then get some say into what happens to the ball before it returns to the flippers - and unbelievably there are 7 shots just on the mini playfield alone. This does mean that the flow is compromised, and yes this is certainly not a Ritchie type flowfest. I would point out though that the orbits on this game, while a bit tricky to hit are like butter - both flow beautifully from one flipper to the other. Plus, there are no pops getting in the way and this pin is all the better for it. I also noticed staright away that the ball gets hidden from view a lot - but this ties in perfectly with the theme, and it really does feel like you are traversing a castle. There is even a mode that utilises the ball being hidden - genius. Speaking of modes, they are very well done too - each one is very unique (Zombie = hit the roaming shot, Pit Creature = hide the ball from view), and definitely not just "shoot the lit shot".
Rules:
The rules do not take long to grasp in this game. Could not really be simpler - select your monster, then get to the battle either by hitting the orbits to get through the castle rooms, or opening the secret passage for a shortcut. Each monster is a separate mode - defeat them all to access the wizard mode, and that's pretty much it. There are 3 multiballs (Cold Ethyl, Frankenstein, Crypt MB) - 2 of these are monster battles and one is an incidental multiball that can be stacked onto anything. It's so simple, but effective and easy to follow, and you have a few little nuances (eg, using weapons against monsters) to play with and I think it's almost perfect. Only time will tell if the simplicity affects the games lastability.
Negatives:
Only a few minor things I can think of - the shots are very tight, and it does require some practice to start being able to get through modes etc. Could maybe get frustrating for novice players, but I'm nowhere near high level myself. I have had 1 game reset, so there is clearly a bug in the code somewhere but only once in so many plays, it hasn't hampered my enjoyment one bit. The rules may possibly get a little repetitive over time, will have to wait and see.
Overall - a great machine, fantastic experience and (with some practice) a very fun game to shoot. I've heard Spooky pins can be a little problematic out of the gate, and perhaps I'm lucky that the previous owner dialled this one in, and dealt with any issues beforehand. In any case, this thing has so much charm, character and soul - very highly recommended!