Alice Cooper's Nightmare Castle

Pinside rating

This game received 170 approved Pinsider ratings and currently rates 8.327 /10


Top 100 ranking

This game ranks #41 in the Pinside Pinball Top 100.

Score breakdown

Score breakdown in the 4 main categories:

Game design: 7.99

Artwork: 8.901

Sounds/Music: 8.28

Other Aspects: 8.136

Pinside staff rating

This is how we, the very knowledgeable (wink wink) staff & moderators rate this game. 5 of us have rated this game.


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Ranking history

An overview of this machine's ranking over the last years. Lower is better.

Rating history

An overview of this machine's rating over the last years. Higher is better.

Found 68 ratings (with comment) on this game

There are 68 ratings (that include a comment) on this game.
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49 days ago
Tight shots and not super satisfying when you hit them, many just return the ball to the flippers anyway, a rather frustrating layout all around.
54 days ago
I had Alice Cooper for about 3 months on loan from a friend. I put a few hundred plays on it during that time, saw the entire game and completed Billion Dollar Babies.

I think the animations are some of the best in pinball. Incredible job by Spooky on this one. The backglass and cabinet artwork are top notch too. While the playfield artwork, is not my favorite, it is solid. The face in the middle has always looked weird to me.

The lighting is cool from an RGB coding perspective, but the game is WAY TOO DARK. I had to keep extra light blasted on this game the whole time I had it to see while I played.

The layout is okay, the shots are hard to learn, but once you do, they become pretty satisfying. It is hard to get any type of combos flowing on this game though. If you like Ritchies, stay away from Alice Cooper.

The upper playfield is solid and the type I like. Has a few shots and your trips up there are typically short.

The code is solid with some unique rules and all the monster modes are very different, which is greatly appreciated. The hurry up feature at the end of monster modes and the weapons add some good breadth to the rules too.

At the end of the day though, this game has really no long lasting appeal to me. Once I beat the game, I did not really ever want to play it again. There is essentially a cap to the games scoring too. If you beat the game it goes to game over. So the scoring is essentially capped at 1.5-1.8 billion. If you somehow can maximize all the monsters and hurry ups and defeat all of them, and complete the wizard mode maybe 2 bills is possible, but I did not really want to try that.

This is why I will never own this, but always enjoy playing it when I see one at others' houses or on location.
59 days ago
Alice Cooper is a fast, fun game. The shots are difficult, but not too difficult. It is kind of game you can’t seem to get enough of. The more I play it, the more I like it.
68 days ago
I absolutely love this machine. Great toys, modes, shots, art, awesome quirky theme with great voiceover by Alice Cooper. My one and only beef is that at least on the only one I've played if you shoot the left orbit it comes around and is basically an auto drain down the middle from the right side unless you give the machine a good jiggle. It seems silly to be punished for hitting a shot and I don't think you should have to risk a tilt over it. Honestly though that is the only thing I dislike about it if I could find/afford one I would get it in a heartbeat.
77 days ago
Great horror and music themed game!
3 months ago
Really impressed with what Spooky did with this game. The artwork, rules, animations, sounds, shots, and toys are all kick ass. The upper playfield is the best I have played because of the uniqueness and number of shots available up there. Physical ball lock, ramp to moving guillotine, bonus X lanes, awesome targets and the way it is incorporated into gameplay modes is pure FUN. Exploring the castle to get weapons to take on monsters is so inventive and addicting to play. Alice tunes go well with the modes and the stock sound system with sub woofer sounds awesome. Has very quickly become one of my favorite machines to play.
3 months ago
I don't like any game that uses RGB for GI lighting. they're never bright enough. The shots on this game are so tight that it makes it really hard for new people to enjoy it. other than that the game is great.
3 months ago
This game absolutely nails the horror theme for those looking for a game with super challenging and rewarding shots. It’s the kind of game you feel compelled to give the finger to while repeatedly hitting the start button, even when you know you should be going to bed on a work night...

As far as playability, it is definitely not for beginners in the hobby, but the shots are attainable with practice. Playing this has made all stern games feel like a walk in the park.

Although this features an older rocker in Alice Cooper, it is by no means a dad-rock table. The music and lights are perfectly integrated into this horror theme of trying to battle Cooper’s monsters and escape his Nightmare Castle. Feed my Frankenstein is one of the coolest multiball starts across all game manufacturers in my opinion. Crank the volume and feel the bass of a powerful subwoofer move your clothes as Frank throws your lab lock balls your way!

Take home message: This is a must play for anyone looking for a deep game with amazing theme integration. Alice Cooper was never on my radar before playing ACNC, but I can say I am a fan now.
4 months ago
pinball made from players for players. also for those who had nothing to do with the singer AC until now. the music is integrated perfectly in the game. the sounds, the speech, the callouts, everything is perfect. i get goose bumps when i play this machine. when frankenstein mode activates...this is better than sex ;)
this is spooky's answer on sterns iron maiden.
4 months ago
Not a lot to say bad about this game.

Positives - art is as good as it gets. Wow it's gorgeous. So detailed. So awesome. Best on any machine. Period. Gameplay is really fun and suuuuuper challenging. Shots are very satisfying. The toys! Wow! The toys! Frankenstein is wicked cool. The castle is the best looking you out there (not really interactive, so more prop than you). The cave with the skull. The ball chopper. The swirly wire form. One of the best laid out, fun to shoot, greatest looking pins ever.

Negatives - suuuuuper deep. I mean like impossibly deep. Shots are tight and challenging, but not impossible. But that makes the 9 modes even harder and is frustrating. Really have to study and learn the monsters, modes, and gameplay.

Gameplay - work through the castle to reach the monsters and defeat them. Sounds easy, anything but..... Very specific shots for each monster. Crypt multi ball is cool. The upper playfield is fun.

Overall a great game. Sounds are great. This is NOT a rock band pinball. But the music is awesome and shakes the machine.

If you see it, play it. It's fun!

Major update. After playing it more.... The game is dimly lit (probably in purpose) and the shots are right and nearly impossible. Very frustrating game. It looks beautiful. It plays well. Toys are great. When you do hit a shot is satisfying. But it's more frustrating than fun.
5 months ago
Game is stunning but really hard. Not for everyone! Not sure how I feel about mine yet. But boy it is pretty!
6 months ago
This game is very underrated. One of the best. Lots of replayability cause it's hard as hell, although the new code with the items helps (slightly, lol).

The Nightmare Castle itself is gorgeous, as nice as any toy in any game. Overall it should be a must own in any collection desiring a players pin. It will start with me for a long, long time.

Also it is not a rock pin in the traditional sense... Alice Cooper music plays only during Monster fights and the billion dollar baby wizard.

If I had one complaint, another multiball using all 4 would have been nice. I don't even know how you can ever have 4 balls in play, the most I've had in hundreds and hundreds of games is starting Frankenstein multiball during crypt multiball, which gives you 3 total. And that's stacking 2 multiballs!

I would love to know why they need 4 balls.... I guess it's a mystery of the castle!

The wizard mode also isn't great. I took the glass off to get to it lol.... This game is really an ass kicker. I was hoping the wizard mode would have been the 4 balls but nope it's a single player mode :/. After all the trouble getting there it would have been nice to have a 4 ball multi with like a 60 second ball drain lol.... Give you a little peace
7 months ago
I love this game
7 months ago
Great game. The ramp shots are a little challenging but it is a solid great game. The animations and game play cant be beat. The music track is always changing and is not repetitive.
8 months ago
You don’t have to be an Alice Cooper fan to enjoy this machine. Unique layout especially the upper playfield. Half a dozen shots on the upper playfield alone. Really like the way you have to earn your extra ball on this machine. Getting the EB lit in the first place is one thing but hitting that super late standup shot on the upper playfield is challenging. Getting to the upper playfield in itself is challenging.

Co-Op mode makes it fun to play with someone who possesses a different skill level. Instead of one person feeling like they are losing every time, they can feel a sense of accomplishment by just locking a ball or hitting a ramp or two for the next player.

The downside for me is some of the call outs get used back to back..not sure if the code is meant to randomize them but it doesn’t seem to work that way. This game also produces a lot of airballs. Maybe it’s the post sleeve setup they chose but a) the posts get hit a lot b) even with the flipper strength turned down to where the ramps are barely make able the ball flies up off the posts 90% of the time.

Easy rule set to learn, select monster with the stand ups, lock it in with an orbit shot. Navigate through the castle to reach a monster. Each monster battle is very unique, especially the one where you have to “hide” the ball.

Wouldn’t consider this for an only pin but adds diversity to a collection of 5+. Spooky machines have their own distinct feel and are pretty simple to work on. Not a bunch of clutter and crazy wires under the playfield like a JJP.
1 year ago
This game is seriously fun. It’s an amazingly well integrated theme and one of, if not the best, art and sound packages I’ve seen in pinball.
The game has relatively short ball times due to some tough shots which I like because its challenging but fun, the game packs so much fun into every ball I don’t feel like I would change a thing. Shots can be hard to hit but when you do the payoff is so good you will want to keep coming back for more. It’s all tied together so well. Perfect for the home environment if you want a game your not going to reach wizard in two days and then get bored of, ACNC will keep me coming back for a long time.
1 year ago
Wow, did not fully appreciate until owning for a while. First game on it at TPF I knew I had to aquire one. The general lighting could be a bit better and Alice would have been much better if he just relaxed and really put more creepy effort into using his voice for call outs but then again it's alice!
1 year ago
Such a great/unique game!

It oozes personality. The theme integration is amazing. The music and callouts and sound quality are A+. The artwork and animations are as good as it gets. The guillotine is a great feature.

It's a hard game, and definitely a great fit for the home and advanced players. There are a crazy amount of shots in the game. It has one of the best mini playfields of all time in my opinion. So many shots do multiple things.

I love the ruleset...battling the monsters and exploring the castle are a blast.
1 year ago
So I’ve waited 6 weeks from getting this game to give it a fair and post-honeymoon rating. It’s really good. It’s also a legit ball buster, so if you’re looking for a flow monster, 40 minute game machine look elsewhere. I have all the original rubbers and haven’t messed with the power settings on the slings etc. that supposedly tame this game a bit. At the moment it’s very bouncy and has tons of side to side action which we all know is trouble. I want to keep it that way. The artwork is up there with some of my favorites. It’s absolutely stunning in person. The lighting is wonderful and captures the nightmare castle theme perfectly. The sound....well I’ve said before that this game is louder than a Who concert (I currently have it on 3 and it’s REALLY loud). The screams and moans and rattling chains are top notch creepy AF. I like Alice Cooper’s music well enough but the way it’s implemented in the game is really sweetl. Animations are cool (comic book illustrations). I really like the modes, they’re not your cookie cutter shoot the blinking light blah blah blah. I love this game because it’s so unlike every other game in my collection. I usually pass on games with an upper playfield but this is so different than all others I’ve played it feels fresh. I think it’s because the upper playfield is so well implemented with some of the modes and it’s fairly tough to get the ball up there in the first place. Fit and finish amazing, the playfield is the nicest in my collection. Well done Spooky!
1 year ago
Alice Coopers Nightmare Castle is a stunning world under glass. The guillotine shot is absolutely awesome and is precisely what we need more of in pinball! Bowen Kerins has done a fantastic job with the rule set thus far and I look forward to seeing what the final product is! The artwork is some of the best in pinball for sure. While the layout is fun, some of the shots are a bit too tight but if you put the time into learning the layout, it truly does shine. I maybe wish instead of posts everywhere, maybe they would’ve put some stand up targets so we could feel as if we were progressing something rather than just a brick shot. Personally, I enjoy the combo system and always enjoy the challenge of seeing how many I can put together. The Alice Cooper songs that were picked for this game do justice for the ambiance of it all. It’s not just your typical music pin, but rather a journey through a haunted house with some fun music that fits the theme. Well done Spooky pinball, this game is an absolute blast. That said, this game won’t be for everybody as it’s very much stop and go rather than a flow monster.
1 year ago
I've been adding horror themed pins to the collection, and my recent NIB purchase choice came down to this and Monster Bash. I ended up going with ACNC for several reasons. First, the world under glass is off the charts. Where else are you going to find a pin with all these sculpts in it? Look at BKSOR or the new's not even close. Next is the upper playfield, with 2 targets, 1 flipper, 2 flipper ramps to hit (Frank and Guillotine) and 2 exit ramps (on flipper misses) plus a drop into the crypt. It's probably the best upper playfield ever made. The artwork is superb, from the cabinet to the playfield, and the comic book animations are just awesome.

I'm not a huge AC music fan, but I like (most of) the songs that Spooky and Alice chose for the game. Unlike some of the "band pins" where the music is constantly going, I like that the original soundtrack plays until you battle a monster, which unlocks an Alice song. That is brilliant. The callouts are he doesn't growl or scream...that's not his thing. Cold indifference, almost like a creepy and uncaring ringmaster, has always been Alice's style. The background sounds added by Scott Danesi are awesome, from screams and moans to rattling chains and doors closing, there's a lot of little things that you don't notice in the heat of playing but when you are watching someone else you hear a lot of detail.

Game play? I can't stop playing it. I love the monster battles and the idea of moving through the castle. The rules are imaginative, such as hiding the ball during Pit Monster or loading bullets and then firing to wound the werewolf. I love that you can play a co-op mode just like TNA. As for the shots, I find the orbits and secret passage fairly easy to make. The only criticism I have here is that I find the ramps harder to hit, resulting in not enough time spent on the upper playfield, and there is a lot of bouncing around that can be annoying when you just want the ball to return to the flippers. However these are minor complaints and accuracy will improve with more plays, while Titans can be used to reduce the bouncing and the slings can be set to a less sensitive or lower power setting.

This leads to my most important point - difficulty. I see some people bagging on the game. Different strokes I guess. For me, going into a home collection, I want a game I can enjoy for a long time. Games that are difficult and challenge me have more staying power. I have The Hobbit (super deep rules), Dracula, which is brutally unfair, and now ACNC. Hitting shots are so satisfying on's nowhere near as bad as BSD or Houdini. Outlane drains are rare and the default ball save is generous. The higher difficulty means there's a lot I still haven't seen and done. Considering the rules are still be worked on, the game's only going to get better. There are no playfield pooling/chipping issues, very little dimpling if any, and to top it off Spooky's support is the best in the business.

If you just want to slap a ball around, this game isn't for you. If you want to be challenged, this is the game. I used to think White Water or The Hobbit would be the one game I'd bolt to the floor, but now that I have ACNC, it's never leaving...they'll have to pry it from my cold, dead hands...perfectly matching the spirit of the game!
1 year ago
Something about this game caught my attention from the very first ball. The artwork is one of the best in pinball and draws you to the
game. Even though the game is a fan layout, it is unconventional, and not a cut and paste game. It is mode based and challenging with some of the better animations found in modern pinball. I am a casual fan of Alice Cooper's Music and was pleasantly surprised how it integrates into the game. Some of the shots are tight and clunky but gameplay is fresh and challenging. If you are looking for a game with character, you might enjoy it as much as I did. It left such an impression I decided to purchase the game. An added bonus is the ease of interaction with the Staff at Spooky and the great support that is present for the game including regular code updates that continue to improve the experience in the game.
1 year ago
The upper playfield is the most underrated upper playfield in pinball. The game looks, sounds, and plays amazing. I haven't had any quality issues after 1000+ plays. Pinstadiums make the artwork and playfield molds really pop. This was my 2nd game and first NIB and will stay in my possession until I die. Spooky's customer service is 2nd to none. Love this company and love this pinball machine!
1 year ago
Meh. Not a bad machine but a bit repetitive. Very dark too.
1 year ago
Superb game. Spooky has really turned a corner with TNA and ACNC, they make a quality game. The theme integration in ACNC is off the charts and this is a fantastically coded game.

The funny thing is I didn’t think I’d like the music on this pin at all as I’m not an AC fan...but the music is excellent and fits the mood of the game play perfectly. Wish I had the space to add this title to the collection.
There are 68 ratings (that include a comment) on this game. Currently showing results page 1 of 3.

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