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Spirit of 76

Pinside rating

This game received 24 approved Pinsider ratings and currently rates 7.592 /10

7.592

Top 100 ranking

This game ranks #153 in the Pinside EM Top 100.


Score breakdown

Score breakdown in the 4 main categories:

Game design: 7.705

Artwork: 7.803

Sounds/Music: 3.701

Other Aspects: 7.623



Pinside staff rating

This is how we, the very knowledgeable (wink wink) Pinside.com staff & moderators rate this game. 1 of us has rated this game.

7.32

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Ranking history

An overview of this machine's ranking over the last years. Lower is better.


Rating history

An overview of this machine's rating over the last years. Higher is better.



Found 8 ratings (with comment) on this game

There are 8 ratings (that include a comment) on this game.
Currently showing results page 1 of 1.

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8.225/10
9 months ago
Spirit of 76 is one of the best symmetrical EMs out there. The rule set is both challenging and rewarding, with the rotating value of the centre saucer, once you've hit all the drops. Like so many EMs, the rule set is easy to understand but tough to complete. Always a fun game. No wonder they made so many of them as both this, and the two player Pioneer.
6.452/10
1 year ago
WOW! Can't believe how much everyone likes this one. I consider this to be half-a-game. If you catch the 'C' rollover on the plunger shot, there's just no reason to send the ball back to the top. The rest of the letters will come from simple attrition, mostly on the bottom inlanes. So to just sit there, and nail sitting duck drop targets in the lower half of the PF, just doesn't do much for me. Even the lettered rollovers are only worth 100 points.

And here's the part of this game that I REALLY REALLY hate. ONLY the drop targets advance the bonus! Usually on collect bonus machines, you have your drops PLUS either rollovers or spot targets that also advance bonus. The big advantage to that type of field, is that you can pick up some bonus advances without really shooting for them.

I guess a lot of all this has to do with my hierarchy of how I play, in general. I played endlessly, and everywhere and anywhere I could, staring when I was 9 years old. Mom didn't give me any pinball money. In fact, my ENTIRE allowance would only allow me a total of 8 games. This meant that REPLAYS were my only focus, and everything else was secondary. You can have a GREAT game, and get the Special lit on 4 out of 5 balls, but never collect that Special. Then you look at your end score of 52K on a machine that needs 61 to POP a game on points, and you put another quarter in, and try again. Whereas, scoring that 61 gets you your next game, and then another at 67 and a third at 78. Some machines even have a 4th score replay, in this case, let's say 91.

So if I turn the counter over, I scored myself my next 4 games, for sure! If I can make 161, I might be able to do it all over again! On most machines, where the Special, and everything you need to make in order to light it, resets after each ball, the chances of winning games that way, no matter how well you play, might leave you light on the score.

With all that said, you could say, 'Hey... you got the eject hole you can shoot at for a thou', but that's a risky shot if Extra Ball or Special aren't lit. So with no serious scoring opportunities up top, this half-a-table machine bores the daylights out of me.
9.056/10
2 years ago
I don't usually like symmetrical playfields but this game is amazingly addictive.
7.473/10
3 years ago
Pretty straightforward EM. Pretty playfield with nice shots. Not a ton of replayability, but not the worst EM either. It benefits from a nice patriotic theme
10.000/10
3 years ago
My favorite em.....ever
7.752/10
7 years ago
When this came out the country was busying painting everything red, white & blue. This pin fit right in. Pretty art with nice bright colors. Star rollovers surrounded by star artwork, two sets of drops, and dual inlanes. Like many EMs played tougher than it looked. Was a common machine when I was a kid, they must have made a ton of them.
8.072/10
7 years ago
This is a great game. Nice looking machine and a fun playfield layout. Keeps me coming back.
7.855/10
7 years ago
Spirit of '76 is one of those games that looks so simple, and I guess it is, but the balance of the rules and the difficulty in achieving the goals of the game make this table a classic.

The Pros:
Simple but NEVER easy. That's pretty much how this game sums itself up. The angles on the drop target banks are perfect. I usually don't like symmetrical pf's but this is a great deck. A real skill shot for the "C" rollover at the top.I am always surprised at how often the ball bounces out the lanes on the sides considering there are no slings on this table. Nudging skills are still required considering how little rubber is down by the flippers.

The Cons:
NEVER easy, and can be mostly frustrating. The center saucer never seems to stick, even with a touch shot. More luck than skill... but you'd better land it for double bonus, extra ball and special.

The Takeaway:
A deceptively simple game that is a true player.
There are 8 ratings (that include a comment) on this game. Currently showing results page 1 of 1.

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