Special Force Girls

Pinside rating

This game has received 3 approved Pinsider ratings. 47 more approved ratings are needed to get a rating and for it to be eligible for the Pinside Pinball Top 100 ranking.


Pinside staff rating

This is how we, the very knowledgeable (wink wink) Pinside.com staff & moderators rate this game. 1 of us has rated this game.

5.55

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Found 2 ratings (with comment) on this game

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7.835/10
6 years ago
Special Force was a game that I had looked for, for a long time. Thanks to Mr. Ron Schuster in PA, I finally got my hands on a copy.

The Pros:
A great layout with lots to shoot for. The classic Bally build/collect bonus scoring scheme is well implemented here and is part of the multiball qualification process. Multiball rerquires shots to be made all over the PF and when collected builds the "escape" bonus during multiball. Using the rockets to drop the drop targets on the respective sides of the PF adds to the strategy of the game. Do you want to use the rockets? Do you want to save the rockets? Decisions, decisions... The helicopter ramp is a great idea that uses the saucer as a randomizer for the ball's path as it drops back onto the PF. It's a really cool idea that I don't recall ever seeing in any other game. The layered plastics of the jungle make for an amazing effect and the vacuum formed ramps give us an idea of things to come with Blackwater 100. The Centaur outlane gates mean that nudging is still in fashion in late 1986. I heartily approve! The rules on this game are what will keep you coming back. Considering this is Nordman's first design, I am thoroughly impressed with it.

The Cons:
The cheapo black bally cabinet blows. I'm not a big fan of the theme and while I like the effect of dropping bombs on the thatch roofed huts... it bums me out. What can I say, I don't like the smell of napalm in the morning. Other than the helicopter blades, the sounds on this game are super cheesy. The BG is not my favorite. Oh well.

The Takeaway:
A much better game than most would give it credit for. Not the best looking or sounding table, but this game has it where it counts: IN THE GAME! They can still be found for cheap and when set up properly, offers challenging and strategic play. I may have to put this one on the want list!

Update:
This game has flashbacks. It's been into the heart of darkness and seen some up to your eyeballs deep-ass shit. The rules on this game are better than most will ever find out and despite what many will say for it's vintage, is quite the player. I like how the helicopter ramp drops the ball randomly at the entrance of the ramp. in fact, this may be one the the best randomizers from a successful shot, ever. Using the rockets to drop the controllable targets is a great way to add strategy to gameplay. Multiball is awesome (and short) and when you give this game some time, it will show it's gameplay quality to you. I still gotta find one of these things for the collection.

Update v.2:
Learning how to use the bombs makes progress in this game safer and more strategically minded. This game is better than most will take it for. My patience for politically correct nonsense has left the building. Scores updated with the MAXIMUM value for the translite. If I'm gonna get done in by Special Forces... I'm going to enjoy the ride!
5.550/10
12 years ago
Pretty boring pin. Played one at Pincades in great shape. The artwork and sounds are kinda bad. At least the Germans were smart enough to change the backglass to girls but it is still crappy. It also creates so much glare on the playfield glass I had trouble seeing the upper half of the playfield.
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