Sorcerer

Williams

Sorcerer

Pinside Rating

This game received 166 approved Pinsider ratings and currently rates 7.771 /10

7.771

Top 100 ranking

This game ranks #129 in the Pinside Pinball Top 100.



Score breakdown

Score breakdown in the 4 main categories:

Game Design: 7.665

Artwork: 8.564

Sounds/Music: 6.837

Other Aspects: 7.867


Pinside staff rating

This is how we, the very knowledgeable (wink wink) Pinside.com staff & moderators rate this game. 4 of us have rated this game.

7.787

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Found 87 ratings (with comment) on this game

There are 87 ratings (that include a comment) on this game.
Currently showing results page 1 of 4.

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7.257/10
40 days ago
A very attractive pin with some really interesting art; the gameplay is solid and varied to keep my interest. The music and sound effects are really jarring; there is a weird hum to the music that gets old fast. Its not a complete package, but this is a cool pin that looks great in any setting. I just love that backglass.
7.384/10
6 months ago
This is one of the better classic earlier 80s games. It really was a innovative game for industry standards, the art and sound is perfect for the era though of course it's also extremely repetitive. But the rules are solid, simple but for it's time it was a bit ahead of other titles and it's just a fun game that also just feels extremely fair to play. So many games of the era felt more akin to gimmick layouts and just full of random nonsense, not a lot of thought put into rules often, but this was just a very solid and smooth designed game.
9.887/10
10 months ago
Fast, fun, just one more game.

Mark Ritchie knocked it out the park with this game.

Staged flippers, two spinners, timed drops, a bell and a balanced set of rules. If you get the chance to play, make sure you do, if you get the chance to own, make sure you do
8.196/10
1 year ago
One of my favorite titles from this era. Simple rules but fun and challenging layout without being too brutal. May get old after too many games though. Seems like a good introduction to new players compared to some of these older games (some new ones too!). Good flow and satisfying ramp shot. The sounds are on par and the art is top notch for the early 80s. All around a great pin, plus those repro playfield are gorgeous!
8.739/10
1 year ago
Classic, first multi-ball game with timeless art and witty call outs.Huge favorite for newer players. Teaches classic shots well for future growth.
7.811/10
1 year ago
Easily one of the best of the William's early solid state efforts, just an awesome combo of art, sound and gameplay.
8.878/10
1 year ago
Played in competition at Pinfest 2022 in the Classics Competition. I'd also watched a tutorial video before the competition.

Sorcerer was the standout new pin of the day for me. I really enjoyed the variety of shots, the shot into the ball lock, the cheesy fantasy theme, and the basic - but fun - sound effects. A lovely simple, but interesting, SS pin that left me wanting to play again.
9.204/10
1 year ago
Sorcerer is one of the best sounding games from the early Solid State era. Gameplay is screaming fast and unforgiving, but the sound package just elevates this to a different level.

Love this game. My sound was out for a while, without it, it’s maybe a 4.5/10.
The sound pulls the weight on this machine for sure! And if you want a classic 80s feel, this is your ticket.

Brought it to a convention and it was extremely popular with the Star Trek/Star Wars crowd. The sounds on this game are exceptional!
6.605/10
2 years ago
I really like my Sorcerer. I picked one up in a trade after having never played one before and it is a really fun game. My strategy is to hit all the targets to spell Sorcerer and then go for the Spinners. Overall a very fun game with a few unique features. First, the layout is pretty unique with the 3rd flipper controlled by the left side in the upper right of the playfield. It is hard to hit those targets and get the demon jackpot before it resets. I also really appreciate the roving inlanes at the top of the machine. The ramp is small but it is par for the course for the time. Ripping the spinners is fun on this game. The ramp is risky as a SDTM drain is likely if you miss. The art package on this is kind of mixed, in that depending on how nice your machine is it is very hard to figure out what you are looking at. There is alot of replayability on this and despite looking like a simple layout it tends to have relatively short games.

The one major downside on this for me is the sound. I traded a 1980 Black Knight for my Sorcerer and it uses some of the same sound effects. Space Shuttle made the year before and High Speed made the year after both sound infinitely better. On the upside there is a bell if you start to blow the machine up!

Overall, this is a very fun machine that I would recommend rotating through your collection if you have the space. It is not a forever pin for me, but I sure have enjoyed it while I have had it.
4.557/10
2 years ago
This game is fucking brutal.
9.300/10
2 years ago
Some of the best artwork from the era, and a simple to understand ruleset. This thing can be a fast player for sure! For added challenge, slap some lightning flippers on it and remove that center post. This makes those huge scores far less likely.
9.242/10
3 years ago
I bought this a few months ago and it's my first machine and I'm so glad I did. It has brought hours of fun to me and my friends. The call outs are great. I hear the Sorcerer mocking me in my sleep. I think the game plays smooth. I will def be keeping this one even after I add new ones to my collection.
7.309/10
3 years ago
The artwork is phenomenal and I really enjoy the light show and multiball as well. Depth isn't comparable to newer games, of course, but this is old school classic fun for sure.
8.842/10
3 years ago
Underated pin.Play one and find out for yourself. Great sounds and layout make it a winner.Prices are climbing on this one for good reason.Get one now.
7.969/10
3 years ago
This is my newest machine so I have probably the least amount of time on it so far. The main attraction to me about this pin, the ability to keep pulling multiball back to back, is what keeps me playing this machine. It also speaks to it's limitations in regards to longevity. Spelling sorcerer is not that rewarding and will happen eventually just by missing ramp shots and trying to get back up top on the playfield. There just isn't a lot to do on this playfield. I do enjoy hidden pathways for the spinners and the sound effects of ripping through them are the best in the game in my opinion.

The lights and artwork of this game are phenomenal. I truly enjoy the call outs and feel they encourage repeated play. The buzzer is always a scary surprise and the light show is well done and adds an exciting element to gameplay. Not sure I'm going to keep this one, but enjoying it so far.
8.406/10
4 years ago
Fun machine, great callouts, fun art, great scoring rules especially with the playfield multipliers in multiball! Get those spinners lit and you will be on your way! The bell is always a welcome feature.
6.807/10
4 years ago
A game that really is better than the sum of it's parts. one of the ugliest back glasses imaginable. But otherwise a great table layout. Simple clear cut rules. a lot of fun.
7.341/10
4 years ago
This is a great pin for the price. I love the sound effects, very similar to some from Defender arcade. It's a simple game, great for first time pin owner, good Williams feel. Kept the pin around because I bought it real cheap, cleaned it up and its been very solid. Sorcerer is a good theme, just at the time, not so many toys or deep rules, but you don't always need that to have a fun game.
9.639/10
4 years ago
I really like this game. There are several cool features, love the multi ball, and the lighting. The art work is what draws me into this game, but the adrenaline you get when playing is what keeps you going back for more. The ball play is just the right length to make you feel like you could do just a bit better, and not so long that it feels too simple. The use of features and placement on the play field gives the feeling that you are moving across the entire machine and you are on an adventure with each shot you make. One of my favorites and at the top of my wish list.
7.972/10
5 years ago
Great art, lighting, and sound package.
Basic ruleset, nice 2 ball multiball,
Taunting by the sorcerer is always a crowd pleaser.
7.717/10
5 years ago
This is a simple game, but its a fun and challenging one. It plays fast, has a lot of shots and an errant shot can cause it to bounce off a post and drain down the sides. Still, its a fun game and if you get dialed in you you can have a lot of fun with this game. I do like the three flipper approach. I just wish there was more to hit with the third one. But, its still nice. Hitting the spinners are always fun and rewarding, and if you spell SORCERER you max out the spinners for big points. I'm not a big pinball historian, but I do believe this was an early speech game for pinball. Gorgar is the first of course, but, I think this is one of the ones that came out shortly after. Not a whole lot of talking, only a handful of words, but they are used effectively. The sound effects work... And I think they are the same as in firepower, where I think they actually work better... But, all in all, when playing the game the sounds fit and really enhance the playing experience. What I really like is the whole art theme. It reminds me of a Ralph Bakshi movie, and perhaps the dark crystal or Jim Hensen's Labyrinth. Really nice artwork on the backglass, but I think the playfield is just top notch. Might not be for everyone, but its super cool to me. Speaking of super cool, the eyes on the back wall are just some of the coolest things ever. A simple effect, but it really is awesome when they flash. Not a whole lot of lights in this one, but again the flashing eyes make up for it. And then their is the multi ball. You hit the ramp. That leads to a ball lock and you hit it once. Locks the first ball. Hit it again and you bring on the multiball. There are more complex games. But, pinball doesn't need to be overly complex. Just a good layout, with good art, good sounds and you got a good game. You don't need deep, confusing rules. And this game is proof of just that. Perhaps if its your only option to play, you'll get bored with it. But, the same can be said of any game, no matter how deep.
9.937/10
5 years ago
One of my all-time favorites. I love the playfield setup, sound effects, and simple rules.
5.805/10
6 years ago
Damn stealing locks.
5.535/10
6 years ago
At first, this game aggravates you. It's simplistic. The playfield and glass art are beautifully drawn -- but the color pallet is barf-ugly. There's a big, open playfield which is typical of early machines -- and it has a ridiculously arbitrary island on the upper portion which is home to a bumper and features a borderline-useless flipper. The soundtrack sounds like somebody firing a machine gun through a kazoo and stars a deep voice that taunts you every so often. The gameplay starts off mind-numbingly slow -- then picks up. It plays faster than you'd think -- though, at times, you feel like an NHL goalie more than a sure-shot winger aiming for the net. This machine makes you work for the shots you want. The main issue is that the shot trajectory seems curiously misaligned with the targets on the table. Attempting to get into that little Gottlieb-inspired "tunnel" in the left corner takes awhile. It takes skill to hit that regularly. The light show you get is built into the playfield floor and it's pretty cool. This table will either make you or break you. I see the appeal -- but I'm not sure it's one I'd want to own. It's like "Gorgar" with some of the personality sucked out of it.
6.261/10
6 years ago
Classic, good theme but not the best system 9. Great artwork though.
There are 87 ratings (that include a comment) on this game. Currently showing results page 1 of 4.

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