Siz Million Dollar Man is a licensed theme that looks great and plays tough!
The Pros:
Greg Kmiec and Dave Christensen are at it AGAIN! Nudging skills are in effect from the top saucer to the outlanes. Ripping spinners is awesome and this design is centered around the ball making those spinners GO! Once you find the sweet spot on the flippers for each spinner, you should do that. The art package on this game is most righteous and features the first button under Mr. Austin's thumb (Is there something Pat Lawlor needs to tell us?) on the left sling. The backglass and the cabinet are both absolutely 1970's brilliant! Playing this game feels like Evel Knievel, but is symmetrical from top to bottom with few exceptions. Gameplay is fast and deadly, fortunately, the saucer and the center standup will help with the ball post when scored. The drops are satisfying to hit and make your spinners even more valuable after the first completion. I have seen a few copies of this game with the flipper post disabled. I can understand why a tournament director would do that, but even the greediest of ops would want their players to come back for another game. The Bally feel and tap passing flipper action is in full effect, so skillful players will get their pin-workout on with this design.
The Cons:
Getting to 20k is too easy. Spinner speeds may have to be adjusted to bring out gameplay balance. The outlanes on this game are VERY hungry. The combination of rubber on the slings, damp metal lane wires and even more damp wood on the outside of the playfield mean that if the ball goes to the left, it is probably gone. If it goes to the right, you had better have gotten the 5-0-0-0-0 target sequence activated. Getting that "5" lane may be this design's most difficult task. Normally I don't think a game of this design would need an up post, but the game times were probably so short, that they had to put it in there to make the game LAST LONGER for most people on the street. The center target will raise the save post. The star rollovers will drop it again. Don't shoot for the center standup!
The Takeaway:
A challenging player with low ball times and a ruleset that prioritizes specific tasks. Hit the Saucer to get to 5x asap. You will most likely max out 20k bonus just getting to 5x. The drops on the right light spinner and the extra ball/special awards. 50k is worth going after to nerf the right outlane back to the plunger, and you are going to need it! But with your spinners lit for 1k, just keep ripping spinners and be aware that the star rollovers on the playfield are in the ball path to both spinners from the flippers. This game will take the player back to 1978, when bionics made that awesome sound and kids loved to tune in to this show. This game really only needs one thing...
Andre the Giant as... Robo-Bigfoot!