The Shadow

Pinside rating

This game received 608 approved Pinsider ratings and currently rates 8.346 /10

8.346

Top 100 ranking

This game ranks #43 in the Pinside Pinball Top 100.



Score breakdown

Score breakdown in the 4 main categories:

Game Design: 8.845

Artwork: 7.505

Sounds/Music: 7.955

Other Aspects: 8.461


Pinside staff rating

This is how we, the very knowledgeable (wink wink) Pinside.com staff & moderators rate this game. 9 of us have rated this game.

8.645

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Found 324 ratings (with comment) on this game

There are 324 ratings (that include a comment) on this game.
Currently showing results page 1 of 13.

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8.376/10
3 months ago
I have an HUO Shadow with the Aurich backglass and color dmd. The Baldwin backglass is too much for me. Cabinet and playfield artwork are really nicely art deco. I do wish there were a little more visibility around the battlefield area, so that you can time your orbit to third flipper shot better. It can be very fast!
The scenes are fun, but a couple of them are pretty similar target-wise. Phurba video mode is challenging and fun. I'd say I have a really good game every third or fourth time. It can be a ball drain sometimes, as it really can get fast. All in all, I love it!
3.568/10
3 months ago
So many people talk about how the theme/art is bad, but the play is awesome, but I disagree 100%. The play is WORSE than the artwork, and I don't even care about Alec Bladwin. The upper playfield is the worst implementation of "Breakout" that I've ever played, and the movable ramp diverters are an annoying gimmick. I passed on many of these when they were $800-$1000, and even at that price, I couldn't bring myself to buy any of them. And everyone had one for sale. There are plenty of other much better games out there, if you don't mind a less desirable theme or artwork. Then again, different strokes for different folks.
7.772/10
5 months ago
I wasn’t expecting too much from this game, but I really liked it. Some unique diverters on the ramps, the upper playfield that felt like something other than a small bad pinball machine good flow and shots all made for a good experience. I am going to try to get deeper into it soon.
9.199/10
6 months ago
A keeper for sure. Movie not so great so the pin is outlasting that for sure. Great flow and having to move the diverters is fun. Dark for the lighting so that was improved. Hard to get non-pinball players to play but once they do they comment that it is fast and different.
8.049/10
6 months ago
I would own this for a good price.
9.216/10
7 months ago
Played at FlipOut in London. The Shadow was in mint condition with an alternate (much better) translite and colorDMD.

This is a fun and enjoyable-to-shoot pin. Easy to see what’s going on and the mini-upper-playfield with ‘pong/block breaker’ game was a particular highlight.

I didn’t know anything about the theme when I played and, have to say, it did spark an interest as it seemed absolutely crazy. I was, at one point, dodging sentient knives in what appeared to be an Art Deco hotel - the mind boggles.

The pin I played had a full restoration and seemed ageless. It was only later when I Googled that I discovered that The Shadow was produced in 1994. It is pretty timeless.
9.460/10
7 months ago
I always try my very best to wait quite a while before I rank a pin, because they all have that new car smell early on. But, I am so happy that I listened to some good pinball buddies who vehemently believe this is one of the best pins of all time, and I agree. I had heard from many that this is eddy’s best game, even better than MM and AFM, which I’ve spent a lot of time with. I think that could be correct.
The Shadow is simply incredible once you learn the rules and how to attack the game. Additionally, it’s not an easy game, which has that one more game feeling. Simply replace the original translite with the aurich kit and you are set.
For a guy that has owned many many pins, I would argue that the Shadow is a top 15 pin of all time.
I highly recommend it!
7.866/10
11 months ago
This is a really fun and fast mode based Bally game. The flow and shots are all good, and the battlefield is a fun idea, even though it can be pretty clunky to play. The wizard mode is cool, and a bit of a challenge to reach since you need to complete multiple tasks to reach it. It's a great game.
8.803/10
11 months ago
absolutely one of the best W/B machines ever made
9.100/10
11 months ago
I finally found an affordable example of this game so after 90 days of bringing it back to life I may be a little biased in my opinion. This is currently my favorite game in my collection. You always look for a game that pulls you back in, makes you hit start one more time. This is that game for me. Perfect level of difficulty and reward. There is enough depth in the code to keep you fighting towards that final battlle. The game does not hold your hand. Loops are wickedly fast and will drain right down the middle if you aren’t watching. Same goes for the battlefield and wall drop targets. The upper playfield is very entertaining and something that is fun to keep returning to as it’s difficult to master.

The unpopular theme and back glass really hold this game at a lower level than it deserves. I’m happy you can still find one for 4-5k, but it is worth just as much as it’s 7-8k siblings. Definitely a keeper for me.
7.744/10
1 year ago
The Shadow retains its playability (if it's a clean, well-maintained table) remarkably well, considering the bad movie remade from the radio show even your grandparents thought was hackneyed that inspired it. (I would go so far as to say the plot and pacing of the pinball machine are much better than that of the movie.) It definitely has flow, and has a variety of short and long shots. Throw in The Battlefield, a mini-playfield not quite as cool as The Power on Twilight Zone but still unusual in that you use a sort of paddle like you would with the BrickOut or Pong video games. It's an extra pinball skill and unlike the dumb video modes of the 90's era it's a real, visceral thrill to play. It's not quite at the utter classic level of the best of the 90s Williams/Bally titles but it's in that very strong second tier.
8.885/10
1 year ago
Always fun to play. One of the greats!
8.195/10
1 year ago
One of those times where the pinball machine is light years better than the theme it has. Not sure 8 love it enough to own, but always love playing Shadow, great gimmicks, great toys and that sanctum lock is awesome every single freaking time.
7.028/10
1 year ago
I have only played this on location a few times. Seem like another great WPC game.
9.140/10
1 year ago
Can be brutal at times, but one of best out there to play! Keeps coming back to me for more and more. Must have in the cave!
9.224/10
1 year ago
Interresting and difficult
Great sanctum
8.503/10
1 year ago
This game is hard but very rewarding at the same time. It integrates it theme well, and put an Aurich BG on instead of the original, and it looks cool too. The Shadow is unrated because of the theme - game play, integration of the modes and overall fun factor are here. The game requires some maintenance to keep running (Phurbas, Battlefield) but a well tuned table is a treat.
9.580/10
1 year ago
I managed to get this machine out of a bar where it had been ruined, it took more than two years to restore it since I was involved in various issues.
When I finally managed to get it ready, I realized the great machine I had in my hands, fast play and perfect mechanisms throughout the playing field as I prowled on it, I was clear about it, one of the best machines was ahead of the 90s in length much superior to others with more renown, the shots are fantastic, the magnet system the best I have seen, spectacular play of lights that does not age, the mini playing field makes you be in tension, (it is the best mini playground to date the way I see it),
the missions are challenging and hard, a technical machine for multiballs thanks to being underestimated I was able to get this machine for a ridiculous price, I hope not to remove this machine from my collection, today I can compare it to more current machines, without a doubt to Today is one of my favorites.
8.060/10
1 year ago
Excellent game fast play without pop bumpers. Second set of flipper buttons for the diverts makes you concentrate more on the state of game play than other games. Most mini playfields are slow and boring but this is fast and always challenging. Definitely a challenge to master this game great for skilled player
8.712/10
1 year ago
while I consider this a second tier machine(not in a bad way), it is one of the best of its grouping. It plays short and is an engaging game, particularly when you don't have a lot of time to spare.
7.387/10
1 year ago
I have had a "Shadow" for over a year. The game is one of those that people talk about that has the "one more game" feel to it. You play it and drain your last last ball, and you just keep coming back for more punishment.

Pros: The game is difficult and throws the ball back in your face every-time you miss a shot. Keeps you on your toes. The smooth orbits that allow for combo play with the ramps is fantastic and addictive. Two main ramps with user activated diverters makes the player in control of whats going on. The game has last-ability, just because how difficult the game is and how hard it is to get to the final wizard mode. Film Noir art work/art deco on the playfield is not everyones cup of tea, but really works in merging the theme of the pin with actually playing the game and understanding whats going on by incorporating the playfield inserts beautifully. One of the best gimmicks in pinball, is the shadow sanctum magnet, too multi ball.

Cons: Hard, very hard. Also the wear and tear of years on these games makes for a lot of headache for a hobby player and upkeep. There are a lot of things that can go wrong, and adjusting the timing to keep the sanctum activating smoothly alone is a deterrent to owing the game. Backglass art leaves a little to be desired when next to a line up of almost any other machines.
9.467/10
1 year ago
The Shadow is a prime example of a game that would cost 8k to make today. It's loaded with innovative mechs for it's time and it plays beyond fast. An upper third flipper to shadow loop is so satisfying and the upper battlefield is a unique and challenging experience when it's working well.
I love this game and while I had to move it on, it was only due to space constraints. I would say this game will only resonate with serious players as it's all about the gameplay - which is challenging yet surprisingly creative - there are many ways to move the ball around the playfield thanks to the adjustable ramp mechs, and once you have them mastered it's like operating some kind of primitive industrial machine, just way more fun.
8.539/10
1 year ago
The Shadow has the BEST mag ball catcher in all of Pindom!
Too bad about that tool Baldwin on the backglass. Thankfully he was too much of an stuck-up jerk to do the voice calls so you don't have to hear him :)
8.451/10
1 year ago
One of the most underrated machine of its era. Very fast game just for this, sometimes could be frustrating because quick drains off. Good rules easy to learn. A unique upper mini playfield!
8.619/10
1 year ago
I owned this game once and let it get away from me. Big mistake. This was a great game I would like to have another
There are 324 ratings (that include a comment) on this game. Currently showing results page 1 of 13.

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