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Seven Up

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This game has received 3 approved Pinsider ratings. 2 more approved ratings are needed to get a rating and for it to be eligible for the Pinside EM Top 100 ranking.

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Found 2 ratings (with comment) on this game

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7 months ago
Seven up is a wonderful 60s game. I will admit, I have a negative bias on posts, and this game has three of them! However, in this case, they work quite well as they fit with the 'Ski' theme, and the center post provides for much more strategy to really make use of the 3" flippers (A wonderful feature for a 60s game).

If you like difficult and mean pinballs, this one is for you!

Is it me, or is it exceptionally cruel to give you a middle post, and then have the two down post rollovers inline with SDTM?


Anyway, the challenge of this game is to control the ball on the upper playfield. The walls by each 2" flipper will allow the player to get control of the ball, and not only target the standups above, but also pass the ball to the other side, if there are remaining targets to hit on that side.

The object of the game is to hit the targets 1,2,3,4,5,6 and this will trigger the 7 single drop target to come up. Hitting this yields not only 500 pts, but also advances toward the in game special (replay).

There are secondary locations to hit 1,3,4,6 as indicated on the PF, and these will also light a corresponding pop bumper for 10 pts (as opposed to 1pt).

Hitting the 7up 3 times, is actually VERY challenging, which makes that all the more rewarding to achieve.


In addition to the regular game described above, the game has a great game-to-game feature where as you play, you may collect A,B,C,D,E switches. This advance is carried forward game to game, and with each completion, the skier animation on the backglass will advance down the slope, until they reach the finish line.

At that point, the player may collect a replace from the right E rollover special.

Really, another amazing game from the 60s, I am so happy to have discovered it.
1 year ago
This is a very silly machine. It is the best design for the incompetent, the rank beginner, the very young, or the disabled player. The typical Williams banana flippers of the period (sloppy, slow, and unresponsive) are mitigated to the nth degree by a full-stop post that very, very frequently rises between them, making it almost impossible to lose the ball. Typically, it just rests at the juncture of the end of one flipper and the post. A simple, easily mastered "flick" will pass the ball to the opposing flipper, which can then execute a very easy "roundabout" shot that will invariably end back on the (still-raised) flipper & post. Rinse and repeat. Ad nauseam. Still, it's fun if you're not very good, bored, stoned, etc.
There are 2 ratings (that include a comment) on this game. Currently showing results page 1 of 1.

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