Safecracker is makes a number of things work that never really worked on so many other titles. A smaller PF. A timed game. A separate game on the back box integrated with the game play on the pf. Modes that pays out coins and this game is somehow still not affiliated with the mob. These ideas have not worked before, and certainly not in conjunction with each other.
The Good:
A great game in a smaller space. Drop targets everywhere and not a single shot that doesn't have a purpose. Lawlor rules with the execution of built up tasks are here. Don't choke! The board game adds a bit of strategy (and luck) to the tasks at hand. Assault the Vault is another game INSIDE the software of this deck. A vari-target that makes you ask yourself... can I nail this shot? An incredible art package on a game that just oozes character. You must always keep your eye on the clock. A brilliant design and implementation of gameplay. Work that PF spinner on the left and the rest of the game opens up!
The Bad:
Timing out... but it's all part of the game! Do not be fooled by its smaller size, this game is HEAVY! Not enough of these tables were made.
Takeaway:
If by any chance you are finding this game too easy, set the table to the extra hard settings and see how long your game lasts. This design ate me alive when set up bouncy, fast and nasty. I'm serious, a 90 second game was reason to celebrate. A timed game would seem to go against Lawlor's philosophy of when the ball is on the table it is always in danger of draining. However, with the timed gameplay rules... this is not the norm. Bear witness to more Lawlor brilliance in action. I had a chance to buy this game for 2k a few years ago, and passed on it. This mistake still keeps me up at night thinking about... if only... Play one or get one (if you can)! Po-po loves his fried dough.
Update:
I recently had the chance to purchase a nice version of this game... and I passed on it. I really like this game, but it is too expensive for the amount of "game" inside of it. Would I ever purchase one? Maybe when my cost to fun ratio is exceeded by my comparative proportion of excess income, or I get a trade that I'm comfortable with. I love this game... but there are others out there that are as much or more fun for the money. Rip the Horizontal PF spinner whenever possible. Risk the shot... increase your scores. Scores updated accordingly.
Update v.2:
Got one in the stable and I am playing the heck out of it. Got my hands on some tokens and am playing the heck out of this thing. In a day and age where "EPIC" games can take an hour (or more...), this design aesthetic is a breath of short and fresh air. It currently has older ROMS in it and that will be rectified ASAP. I will say that even on version 1.4 of the game software, this thing plays like a champ. If I would have one issue with it, it would be the feed out of the pops SDTM. I may look into a 1 way gate for this coming out of that area. Very similar to the exit of the ball out of the pops on Wonka. With the clock always ticking it isn't as devilish as losing one of your 3 balls, but it is awfully random. Expect another review after this copy is tuned. This may be my favorite Lawlor game after TZ. Scored updated accordingly.
Here's why I have learned to TRULY love this game. It's time. The design team (R.I.P. ADG) tried to make a game that worked within a certain period of time with consistency. This is why many people do not like this game. I get it. For me, this is why I LOVE this game. It's time. When I have something to do or somewhere to go and I get the urge for "just one more..." and that one more takes 45 minutes... yeah. My calendar weeps. A game of Safe Cracker that lasts more than 3 minutes is rare. 5 minutes, I'm a pinball wizard. More than one coin dropping onto the glass in a single game... that has happened no more than 5 times since I have owned this game. When I want a game that is hot, fast and quick, Safe Cracker satisfies. Every time. Respect your time and play more Safe Cracker!
Update v.3:
With time, comes familiarity and understanding. And in some cases contempt. I have two very similar issues with Safecracker as I do with Willy Wonka.
1) The feed from the pops has a very good chance of going down between the flippers. The two feeds out of the flippers are both dangerous, but the speed and direction straight out of the pops is very dangerous and unpredictable. Me no likey!
2) Random awards by the software. Especially on the dice board in the head of the game. This makes the difference if you get into multiball or are able to spell V-A-U-L-T or not. Double-plus no likey!
Not a pure skill game. Definitely not a tourney worthy game (UNLESS you are playing assault the vault. Even then, still super chaotic and random). However, it is still a very fun game, just really chaotic and difficult to score consistently with given it's software ruleset. I believe this was an issue with the game. Multiple iterations of the software of the game are listed. When I first got it, the game still had v1.4 code in it. The current rom is v1.8. That means there were at least 3 other versions of code once the game had been released at 1.0. Took some time, playing and polishing! Not something that Bally/Williams did often in the 1990's. So, take Safecracker for what it is and enjoy it accordingly. I most certainly do!
Update v.4:
This game is designed to eat your money in less thank 3 minutes, every time. The ball coming out of the pops drains between the flippers about 20% to 30% of the time with consistency. Sometimes you may play longer, but reaching the game on the backboard once is the goal. Once in the backboard game, this game is RANDOM. You never know how many spaces you will need to cross. You will never accurately know what your dice roll will be. IF someone can teach me how to SKILLFULLY get the number roll that I want with consistency, I'd appreciate it. Because some stretches of that gameboard are just designed to get you off the board unless you roll one or two of the six numbers on the die. I will go for stretches where I can't get a coin out of the game for days. And other times I am able to run the board many times in a row. Whenever I get more than one coin... it's a celebration bitches! Are we percentaging the rules on the game board as well? Kind of feels like it. Will it stay? Yes. Will it be anything more than fun, probably not. It's a modern day luckbox with a fantastic layout. And if I ever meet that bank teller in real life, I'm gonna giver her a present she ain't gonna like!
The good news is, this game is still a whole lot of fun!
Scores adjusted accordingly.