Royal Guard

Pinside rating

This game received 8 approved Pinsider ratings and currently rates 7.609 /10


Top 100 ranking

This game ranks #157 in the Pinside EM Top 100.

Score breakdown

Score breakdown in the 4 main categories:

Game design: 7.829

Artwork: 7.225

Sounds/Music: 2.55

Other Aspects: 7.581

Pinside staff rating

None of the staff have rated this game. Sorry, no rating from us.

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Ranking history

An overview of this machine's ranking over the last years. Lower is better.

Rating history

An overview of this machine's rating over the last years. Higher is better.

Found 4 ratings (with comment) on this game

There are 4 ratings (that include a comment) on this game.
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9 months ago
Others have explained the unique nature of the moving stand-ups and the interesting rule set. I'll add that set up right, and with strong coils on the flippers, this game plays fast and fun. It's simple but has a big 'just one more' factor. Fun game.
4 years ago
The 1st em pin I bought was this game. It was cosmetically in fair shape/a lil rough..but I liked how it showed its age. It started right up and is a fairly easy game to understand. Hit the snap targets to light up the pop bumpers/targets for bigger points. The small flippers are a challenge, but you have 2 posts down by them that allow you to nudge the ball in play. The outside lanes are a killer..I still enjoy playing this game..I've had to work on it a few times, but that has helped me to better understand how em's work and makes u appreciate it even more
*update..after a few years, it still sits and remains one of my top games to play..lil adjustments to the pitch, and still having fun w her..I like it!
*edit #2..I sold this game, and missed it big time. I, luckily, managed to buy it back. I’ve gone thru 7-8 other em games, but this 1 is simply fun, and has that ‘1 more game’ to it..
5 years ago
This is the ugliest game and worst theme that Gottlieb ever put out. Now after you get past all this you have one awesome playing game. This game is all about the snap targets, the sling shots and keeping the ball out of the viscous outlanes. The top roll over lanes are labeled A-B-C-D-E. You want to get all the rollovers so you can protect yourself on the outlanes. When the outlane rollovers are lit up they score 500 points instead of 50. The snap targets go back and forth and if you light up certain targets then you light the bumpers so they are worth 10 instead of 1 and the stationary targets can be lit up for 100 points instead of 10. This is one of those games that will have you coming back for more and cursing the game as you do so. The best part about this game is at parties. People will lay down money to bet against one another. This game is highly addictive and very cheap to buy one in the wild. This game normally has a well worn playfield when found and for a good reason because this game is a BLAST!
6 years ago
Royal Guard is a game that is much more than it first appears.

The Pros:
Master K broke out the "simple but never easy" maxim on this deck. The targets sliding to the left and sliding to the right and how they light up different features on this deck is utter pin-genius. A deceptively simple PF that if well maintained (and high tapped) is much faster and has more action in it than one would expect from a game with eeety beety fleepers. Hitting all 5 lanes from the plunger lane requires a soft touch and solid nudging skills. Make sure the last lane is the center "C" lane for the special. The "one more game" factor on this deck can be incredibly high.

The Cons:
The ravenous outlanes are death. Deadly, deadly, drainy pin-death.

The Takeaway:
A simple and entertaining tablewith quite a bit of game in it when properly maintained. Imagine that...
There are 4 ratings (that include a comment) on this game. Currently showing results page 1 of 1.

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