Rack 'Em Up! is a pinball game coming from a struggling Mylstar in late 1983 when the video game crash was plummeting into the depths or arcade hell.
The Pros:
A fantastic layout with lots to shoot for. The shooting lights that need to be hit means that the willy-nilly shooting for "any" target are over. Snipers only need apply. The lane change has some interesting rules as well. This game is a great introduction to pinball skills table. Aiming from up and down the PF to shatzing the inlanes is in effect! The spinner is awesome when lit for points as well changing that hard to hit flashing drop target. The pops do their "randomizer" job well, but never are in the way of critical game shots. Comparable to Williams' Laser Cue in terms of target shooting capability on a single level. There are 11 shots as compared to 16 on Laser Cue, but there is more nudging and "Gottlieb-like" skills required for this table as compared to the pure shooting fury of LC.
The Cons:
After 3 racks are completed, the "meh" factor skyrockets through the roof. The extra ball is a "random" award as compared to being skillfully earned. The art and sound package is horrid! I hope your displays are good. 7 digit gottlieb displays are not always easy to find (correct me if I am wrong!). The scoring becomes unbalanced once the spinner is lit, but then again, ripping spinners is always a great time.
The Takeaway:
A relatively low production game that is a pure pinball skills player. John Buras did a brilliant job with this design and kept the BOM in the survival range. While REU is not the prettiest deck you have ever seen, this game has it where it counts. IN THE GAME! Most likely to be found in a classics bank at a pinball tourney in the near future.