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This page provides an overview of all that's in Mustang (Pro) pinball machine and all that's not.
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Note! There are multiple versions of this game!
This is "Mustang (Pro)".
The other version is: Mustang (Premium/LE)
Stern Pinball, Inc.
April 1st, 2014
Mustang (Pro) on the IPSND.
This machine has been rated by 132 users and currently ranks #132 (not in Top 100)
The machine either has no notable features or, more likely, no one has entered them in our database yet.
It is unknown wether any backbox ornaments were available for this machine.
It is unknown if this machine had a videomode.
V1.45 - February 16, 2016
V1.45 - February 16, 2016 ========================= - Fixed a bug in the top lanes roving/sweeper rule that carried over the mode to the wrong player. - The Mystery Ford bowl spin was checking for timers off, which caused problems with certain features (burnout multiball, mostly). The highlighted award would take a too long to be given out, long after the ball had exited from the bowl. This has been corrected. - Fixed a bug in the shift skill shot. If the player selected drag race and hit either the blue or red neighbor before hitting the white target, then the shift skill shot would not be awarded. The display effect now shows the actual number of gears awarded. - Fixed the switch data so switches with zero alert counts are not reported bad in the tech alert. - The Toolbox would typically award "add-a-ball" at the same time Mustang Multiball, Upgrade Multiball, and SilverBall Stampede Multiball were started. This award is now postponed to the next Toolbox award. - Added score levels for the targets during RPM spinner. These are lower than the flat 2 million that used to be awarded. - Increased RPM spinner values. - Pop bumper levels were not being initialized. This has been corrected. - Fixed a bug in gears multiball that would cause the gear number to not be reset if the game was tilted before the multiball ended. V1.40 - October 2, 2014 ======================= - New Burnout multiball. Spelling 1-8-0 lights Burnout multiball. The sequence of shots in Burnout MB is: 1) Shoot 3 jackpots 2) Shoot bowl to spell BURNOUT -OR- Collect your super JP @ captive ball 3) If you spelled BURNOUT, shoot L.RAMP followed quickly by captive ball for 360 jackpot 4) Pop bumpers relight jackpots. - New Mystery Ford rule. - Mystery Ford is lit by completing a race (qualifying race for Silverball Stampede). - Shoot the bowl to collect an award. - Awards include: Upgrades, Gears, Multiball, Extra Ball, 3x scoring, progress towards drift - New SHIFT skill shot. - Shooting the lit GEARS letter, without making any other switches, gives an award. - Shooting letter A while the white column is lit awards up to two gears (!). - Shooting letters G or E while the red column is lit awards points. - Shooting letters R or S while the blue column is lit awards points. - New R-P-M Spinner rule. - Spelling RPM lights RPM spinner scoring. - Shoot RPM targets to extend RPM spinner scoring. - Spinner score is based on #upgrades. - New Extra ball qualification. - EB now lights after qualifying two races for drift. - New speech. - Score balancing. - EB now will appear in Toolbox if not enough extra balls are being awarded. - Fixed new car lamp not always turning on. V1.30 - May 17, 2014 ======================= - added ramp diverter logic to Mustang Multiball (PRO). - added ramp diverter logic to races (PRO). - fixed speech not being heard at start of Drag Race Multiball. - Fixed Lamp Effect for gears multiball start (also for drag multiball start) - Added Sound Effect to shift mode complete - Added Sound Effect to rally race award. - Added ball search delay for Drift Intro. - fixed a problem with the race select screen becoming availble too soon after a scoop award. - Added drag race multiball start lamp effect. - Added logic to race shot lamp effects to follow the path of the ball on award shots. - added logic so allow speech calls to be heard later if the speech track is busy. - Police Pursuit will now reliably say "SE_VO_PP_708_GOT_EM" at the end of the race. - Removed forced speech priority from Stunt race Speech Effects. - Added grace period to super jackpot in gears multiball and drag race multiball. - Changed drag race multiball background DE to say "Drag race multiball" - Fixed speech conflict/timing in gears multiball start. - mustang letters are now available at the scoop (Pro/LE/Boss) versions. - Drag Race Multiball start speech now waits for the channel to be available before talking. - BOSS only - added Police Pursuit End animation artwork. - Removed profanity from the song "My Own Worst Enemy". - added BOSS info to version number. - Silverball Stampede MB Leg 3C - all shots and the pop bumpers blink. added Finale light show - Silverball Stampede - added explosions. - tool box now awards "more time" if upgrade scoring is running. - Brought down scoring in rally race slightly. - added BOSS dots to both drag race and road course modes - added Silverball Stampede Intro dots - addedBOSS assets - police pursuit (stakeout and chase). CAR WIPES 1969 BOSS 302 (Stunt) 1970 BOSS 429 (Road Course) 1971 BOSS 351 (Drag Race) 2011 BOSS 302 R (Police Pursuit) 2012 BOSS 302 (Rally) 2012 BOSS 302 S with spoiler (Drift) 2013 BOSS 302 (Silverball) - added BOSS art to Mustang Multiball - shots to the mid ramp now pause the roving shot during cruisin (LE/BOSS only). - added Mustang Letter Lit speech/criteria. Mustang Letters are now "lit/available" upon completing a race. - Silverball Stampede Leg 3B - Alien Invaders Leg 3C - Destroy the Mothership - Modified # caution drop target hits to get bowl bonus. - Modified shots/scoring for Caution drop target rule (LE/BOSS only). - Added new intro art to drift race. - Show Upgrade choreo when Nitrous upgrades (says "Hit the Nitrous Boost") - Say "Nitrous Boost" once per ball when Nitrous Boost is lit and hit. - added upgraded speech - added BOSS versions of police pursuit intro animations. intro police car hides behind billboard police car hides behind billboard; light turns from green to yellow police car hides behind billboard; light turns from yellow to red - Car lamps now advance during Mustang Multiball. - fixed Mustang Multiball Car name speech that didn't match car insert. - added police pursuit BOSS art. - changed Lamp names (BOSS only): 1969 BOSS 302 (TOP) 1969 BOSS 302 (BOT) - added BOSS art to cruisin - reordered BOSS speech in Mustang Multiball - Added BOSS stunt driver animations. - added caution lights to the attract mode (LE/BOSS only). - added slingshot sounds - added Mustang Letter speech - added upgrade scoring speech. - Spell Mustang display effect is now more CPU cycle friendly. - added Upgrade Ready Speech. - added Boss speech - Modified caution target rule to new specifications (LE/BOSS only). - Fixed bug "Aliens stole my match" - Adjusted the left right orientation of the cars in the background for road course so they change direction at better positions - Added drag race multiball start speech call and display effect to drag race mode - Fixed bug so that gears multiball bg music will start whether it's gears multiball or drag race multiball - Got rid of the D. in daisy diesel's portrait - Silverball Stampede leg 3B - aliens are moving forward and back. jackpot value is higher when they are hit closer to the bottom. road sprites added for mountains, corn fields, and desert - Added drop target starburst lamp effect. - added match speech & f/x - Silverball Stampede Leg 3 version 1 -- 6 aliens that stay in their lanes - Silverball Stampede Multiball added rules and display effects for Leg 1 and Leg 2. Collect balls at the end of the race and then kick out another ball. Compute jackpots based on how well the player did in the races. The default race jackpot value is computed by "race shared compute stampede race jackpot". - fixed gear shift (drop target) sound f/x priorities - added Shift Successful sound f/x - added "Spell Mustang" sound f/x. - added Tool Box lit/Award sound f/x. - added new (louder) gear shift target sounds. - left/right orbit control gate logic is now modular. - Added a blinking mustang car to the bg effect for road course so it's easier to spot your place in the race. - increased racer speed around the road course track. - Races: Races no longer automatically qualify for Drift just by starting them. Each race must now notify that the race is qualified for Drift. - added logic to get the ramp diverters activated if they had timed out due to switch inactivity, i.e. the player was cradling the ball. Now, once the ball is released from a cradle position, the diverters are re-activated if necessary. - 1.00 LE release Thursday, May 08, 2014 - added Mustang Multiball light shows. - added Mustang Multiball sound effects. - Mustang Multiball arrows are now Cyan (LE/BOSS). - added sounds/light to turntable diagnostic test (LE/BOSS). - Tools now awards add-a-ball for Mustang Multiball. - Now Drag Race button color is White (LE/BOSS). - removed unused adjustments. - Added jackpot call and sound effect to Caution target jackpots in drag race - Added stinger for gears multiball jackpot, also added code so it plays in different order(s) as well. - Added stinger for super skill shot. - Fixed text in mustang multiball ready Display Effect. - Fixed drag race always marking as completed. - Fixed plunge lamp effect priority conflict with drag race start lamp effect. - Race Select - reset idle timer when left flipper (next song) is pressed so that the playfield lights are suppressed longer (LE/BOSS). - Play SSI_VO_708_I_HAVE_A_20_ON_VEHICLE_MATCHING_DESCRIPTION only once - Fixed priority problem with Mustang multiball background DE. - Do not auto resume a race if mustang multiball is ready. - Removed a SFX from the caution award 1 list. - Added Mustang multiball ready background display effect. - Modified caution target rules to be only drop targets. Enabled sound fx to work properly in this state. - Fixed an issue where top lane sweeping and roving event lamps were displaying during other events where it was not allowing awards. - Added playfield lamp effect for mustang multiball ready. - Police Pursuit added more sound fx to race awards. Increased sound priority on award fx - cleanup for captive ball lamp effect. - Captive ball hurryup not available during upgrade modes, wizard modes, and Mustang multiball. - Added lamp effect for ball launch. Runs when race first starts or when action button is pressed to resume race after ball drain. - added a race select lightshow. - Added the continuation of the Caution target rules. - Modified Caution light and sound effects. - Added racer portrait art work that now has the racers name on it. - fixed a problem where daisy diesel wasn't speaking in the background of Road Course. - Fixed race select bug that occured depending on whether race select was started from ball start or from the scoop - Got rid of road race start lamp effect - fixed drag race lamp effect start to show pony/ford lanes, and mustang lamps - added new drop target sounds to caution rule - Fixed a race select issue where, upon selecting Police Pursuit, the ball would autolaunch all the way around the orbit. - Silverball Stampede Multiball Change Leg 1 to be "all shots lit - hit once to pass". - Modified sound effect for cruisin drop target. - Added a sound effect for the drop target hit. - added "PRESS ACTION BUTTON TO START" - instructions in Race Select (LE/BOSS) when a song is not selectable. - Upgrade Hurryup and Multiball use the default arrow color (yellow) for full playfield award sweeps. - weighted logic system is now used by races and Mustang Multiball and Mid Ramp diverter. - added difficuly setting and logic for advancing letters towards Mustang Multiball - Completing races now enables a letter to be collected (based upon difficult) for Mustang Multiball. - removed unused switches that were appearing in tech alert. - Fixed a bug where drag race was stay active if you drained all balls during drag race multiball - Add caution target functionality to drag race multiball (BOSS/LE) - Added/changed Daisy Diesel speech in game - Added new art for road race background cars. - RGB Action Button - blink the action button during race select (BOSS/LE). - RGB Race Arrows - fixed color of race award rgb effects. - Reset drop targets on start of stunt driver. - Added sound effects to both pro and prem version for Police Pursuit radio chatter. - Added radio chatter to police pursuit background. - Fixed caution target lamps not flashing during races. - Silverball Stampede Multiball - added new car art for the six main cars. mothership loop mothership destroyed small explosion large explosion bullet hit lane 1 laser loop lane 2 laser loop lane 3 laser loop lane 4 laser loop lane 5 laser loop lane 6 laser loop lane 1 laser loop v.2 lane 2 laser loop v.2 lane 3,4 laser loop v.2 lane 5 laser loop v.2 lane 6 laser loop v.2 lane 1 bullet lane 2-5 bullet lane 6 bullet - MUSTANG; Silverball elements mountain road loop start loop end rock left rock right Tanner's drift car (lane 6), movie van (lane 5) straight drifts left (3-4 loops) straight drifts right (8-9 loops) returning to a straight position movie van roads normal road loop cow left loop cow right loop corn start corn loop end cactus right cactus left lane 1- Cruisin, convertible lane 2- Police Pursuit, cop car loop lane 2- Police Pursuit, speeder lane 3- Race Course, ufo loop lane 3- Race Course, Daisy Diesel loop car only lane 3- Race Course, professor no exhaust exhaust loop lane 4- Race Course, computer car lane 4- Race Course, old folks lane 4- Race Course, millionaire lane 5-Stunt, stunt car - Removed Single Drop Targets from stunt (BOSS/LE). - Added new DE's and SE's to police pursuit. - added Gears multiball start choreo. - Cleaned up Mustang spellout animations. - addedPolice Pursuit dots intro edit BIGGER license plate new cop for mode background - Added shaker motor to rally/stunt/gears MB - Added new Sound Effects to rally/stunt. - Added 180 Hurryup to Tires upgrade. - Added Single drop targets to end of rally race if you have taken both shortcuts. - Fixed stunt driver take number not updating properly. - Added 3-D Mustang spellout animation fly in. - now instant info has a higher priority so it will show up over the Race Select foreground choreo. - added/reworked left ramp diverter logic to make diverting decision based on weighted rules, player override, and competition settings. - changed the name of all unused lamps to NOT USED - changed the wire color text of lamps 81 - 160 to ME_EMPTY/ME_EMPTY. - changed name of unused lamps to "NOT USED" (BOSS/LE). - changed wire color text to display nothing for lamps 81 thru 160, since they are not part of the physical lamp matrix. - new Guitar licks stingers, Rally race shot award stinger: - new Gattling gun Sound Effect. - added Cartoony splat/squish noise for hitting road kill - added Semi Truck horn (with a Doppler version preferably) - adjusted all the speech adding more attenuation constants for individual characters. - mustang letters now advance via the rotating mustang carousel (BOSS/LE only) - instant info now uses letter ids (Pro/LE/BOSS) - attract mode M-U-S-T-A-N-G lamps now use letter ids (Pro/LE/BOSS) - Added LE drop targets and subsequent rules to drift - removed problem speech calls. - Added DoTs for Stunt Driver part II - Single drop targets now raise if either the blinking or solid shot id is available. - Added code for tying single drops to races. - Added Mustang attract mode spellout - Gears multiball now uses mid ramp instead of upper ramp for super jackpot - Race Select Music -- if Race Select is active and the the interlock voltage display effect or the volume display effect are active, play the Race Select music OR the music of the currently selected race. - Added 3 top lane rules for upgrade tier awards. - Fixed super captive ball message args. - Fixed drift race translations - Added translations to game tables. - Fixed issue with shift mode start DE. - Added daisy diesel portrait to drag race background during her background speech - Added light show for drag race start - Added flasher lights to light show for drag race jackpot - Added light show for road race start. - Re-arranged the racer order for road race mode, so that racers with less to say are at the back of the line and racers with more to say are towards the front. - Added speech to the Road race intro display effect - Added some extra speech calls intro, and background to the road race mode for racers: Robot car, Alien, Mabel, Daisy Diesel, and millionaire - Fixed drag race gear so that it each player has their own gear, i.e. previously players' shared gears. - Adjusted drag race start DE to fit german and italian text properly. - Fixed tanner talking in shooter groove. - attract mode light show is now more efficient and uses less processes - Use ORANGE for Cruisin and MAGENTA for Drift (BOSS/LE). - added COLOR_PINK, COLOR_TURQUOISE, COLOR_LIGHT_BLUE, - added diagnostic for turntable. - added turntable/carousel motor class logic. - cleaned up warning message in gears_multiball - removed old turntable (test fixture) logic. - added test menu (BOSS/LE) - added/reordered (BOSS/LE) adjustments. - Fixed Dedicated switch # 7 display showing not used. Should be Fire button switch. (BOSS/LE) - Fixed Turn table flasher display shows BROWN should be ORANGE. (BOSS/LE) - Upgrade lamps - keep all upgrade lamps on while upgrade modes are ok to start. - added COLOR_DARK_VIOLET for Cruisin - Race Select suppress other playfield lights (N2O, upgrades, RPM, GEARS), during Race Select until race select is done talking and has been idle for 2 seconds. when race select is started from the scoop, do not play race music for new race selected until race select display effect is active. - Race Arrow colors (BOSS/LE) race arrows are default color during Bonus and white during Mustang Multiball. - Added support to LE and BOSS for changing the color of the race arrows. - added code to support RGB LED layers and RGB LED strings. - Fixed bug - when starting Drag Race from the scoop, ball search would occur during the Drag Race intro because it is very long. Fixed this by delaying ball search inside of the drag race start display effect. - Music for LE and BOSS Models: Added "What I Like About You", "Frankenstein", "I Just Want To Celebrate", "My Own Worst Enemy". - Music added - MUSTANG_MB_READY, DRIFTREADY, SILVERBALL_STAMPEDE_READY, plus Shooter Grooves. - Music bug fixes - drift ready music was playing during races. - HOOK_INTERLOCK_STATE_CHANGE - when coin door is opened and closed the music state is now updated correctly. - Added new artwork and sound effects for drift. - added drop target tests for both left and right drop targets. (BOSS/LE) - added stinger to road race. - Streamlined the race place DE for Road race, instead of two different screens that transition it is now only one screen with the text and animation on it. - Fixed a bug with the extended drag race start DE, it was cutting past the speech follow-up even when it plays in the scoop. - Added the same logic to demo race as drag race mode, made a proc to time when the bg speech should be called. - Added moving cars to background dots on Road race. They also show the players race position. - Added racer speech and racer portraits to road race background. - Removed some unused speech. - Cannot collect upgrades during drag race multiball. - Can collect upgrades during drag race single ball play. - added Music files Mustang Premium (BOSS) and LE. - removed old/unused upgrades logic. - Added shortcut DEs to rally race. - Added new SEs to rally race. Navigation, ball drain, good/bad shooting, shortcut. - Added new LEs to drag race and stunt driver for gears targets. - Added police siren flashers to police pursuit chase. - Added lamp effects to shared race award LE. - N2O boost now awarded immediately before race awards if both are lit. - Small change to LE gears multiball start - Added lamp effect for stunt driver drop target shot and race select. V1.20 - April 10, 2014 ======================= - fixed mystery award. - fixed top lanes display effect (text off screen). - upgrade hurryup/multiball start not available if drift or stampede is ready. - fixed orbit upost logic when races and upgrade hurryup are running at the same time. - the "Upgrade Hurry-Up Start" presentation now precedes the "Gears Multiball Start" presentation. - added logic to allow rally and stunt races to be paused. - Added pause code logic for timer in road course, and also pause code for the light shows and daisy speech in drag race so it pauses the timer when mustang multiball is running. - removed the final two shots once you are in 2nd place in road course, just the scoop is lit to finish the mode. - Races do not inhibit up-post if upgrade hurryup is running. - Tweaked the "race is started but not completed" lamp blinking pattern. - added upgrade hurryup as the first upgrade tier award. - now top lanes can be moved with the flippers. - top lanes reset between balls - races are not allowed to start if an upgrade mode/multiball is ready to start. - Added new drag race multiball dots to gears multiball start. - Added new daisy diesel speech to drag race mode, and fixed the timer so you can hear the background speech. - Added Mabel speech to road course jackpot display effect - Added new dots to road course end to get rid of daisy holding trophy when you win. - Tweaked scoring in rally race. - Fixed rally race always putting user into Driving straight after they drain. - Fixed rally race lights in race select. - Fixed rally race not keeping track of #shots made after ball drain. - Police Pursuit scoring 1. 6.5M if you make it to the chase. 2. 15.7M if you finish everything. - Fixed lamp effect not being killed properly - Added new lamp effects to: a) Gears multiball start b) Orbit shots in rally/stunt - Added new gears target hit sounds - Added translations to coil, lamp, message, switch tables. - added a background display effect that shows the race name and all player scores (and ball/credits if there is space). This display effect is used as the background display effect for races in the following case: num players>1 && ball is in shooter groove. The reason for this is so that in a multiplayer game, the players know which player is up. - Race lights - if a race is "started" but not yet "completed", it will blink 28ms on, 4 ms off. - added new race course speech. - Added sound effects to hitting the gears drop targets. - Added rally race turn callouts. - Made shifting to higher gears easier. (gear 5 and 6 are now easier to achieve) - Allow player to flipper blowoff gears multiball intro. - cruisin now has 2 levels. The second level requires the player to make 4 roving shots. - Crusin display now shows 2X awards, cruisin base scores are reset between sessions. - spinner moves the top lanes. - pause races during Mustang Multiball. - Added new speech to drift. - Added new dots to drift. - Upgrades are awarded immediately rather than collected at the scoop. - Upgrade Tier awards are awarded immediately upon completing all 7 upgrades. - added Silverball Stampede Ready, Silverball Stampede music. - Added background music for silverball stampede and drift ready/intro. - Fixed the following music issues 1. Race Select restarts every time flipper button is pressed 2. Music turned off when resuming a race and entering test mode. - Bonus music: kill bonus music when bonus display effect terminates. - fixed demo race bug. V1.13 - April 3, 2014 ======================= - released 1.13 code for NY Auto Show, Empire State Building, and regional shows. - This release is for Demo Race default ON. - Fixed bugs with road course restarting/continuing. - Fixed text in the drag race intro for the demo mode. - Demo race multiball now 4 ball instead of 6 ball. - added demo race requirements (No replay, no match, no high score, free play 1 ball game). - Do not start Race Select if Mustang Multiball is ready. - Do not blink "NEW CAR" when in Race Select. - Fixed two sound effects whose names were reversed. - Gears multiball recognizes when demo race is active and adjusts rules and scoring accordingly. - Demo race adjustment now selectable. - In demo race, no mustang letters can be collected, no upgrade multiball can be started, and no mustang multiball can be started. - If AD_DEMO_RACE is YES, play DEMO RACE music and disable Race Select (it was starting from the scoop). - added upgrade hurryup logic. - Changed the shift lights so that they represent the drag race when in the drag race mode, the lights had been showing the current gears level - Used drag race mode end dots, in road course mode end to let you know your place at the end of the race - Revamped the road course part B, so that you have to get 1st place to complete the mode. Changed the way you earn bonus points for 1st place. - Added light show for road course end with you in 1st - Added other racers to road course start display effect - new match effect artwork added (to allow blinking of matched numbers) - changed match display effect timing. - Fixed number of jackpots needed for super jackpot to light - Bumped up gears drop target scores - added/changed sounds in match effect - added art to mystery, mystery lit display effects. - fixed a right orbit bug caused by drift race, i.e. it caused balls to go into the pop bumpers even if drift race was not running. - added toolbox art. - added Tanner Speech. - added cruisin award sounds. - added return lane sounds. - added tilt/warning sounds. - Modified Drift race rules. - Added game timer pauses (Drift). - Added some additional movement to the cars in the drag race background to show them jockeying for position - Changed the intro Display Effect on ball 2 and 3 for the drag race mode. Now, if you drain on drag race before reaching MB, it will show daisy diesel instead of showing the cars taking off again. Added more drag speech. - Changed the opening text from the “champ vs 1970 mach I” to “Daisy diesel vs 1970 mach I” - Added confetti dots to road course end if you get 1st place, and also cheering sound effect. - Fixed a bug when tilting in road course that gave a "congratulations 00" message for completing the race. - Added rules to mode intros with a screen flip, only showed the first time you play. V1.12 - March 26, 2014 ======================= - Super jackpot scores increased for gears multiball. - Added new sound effects to Drift awards. - Fixed an issue where some Drift cheer sounds weren't being heard. - Fixed an issue where Drift ready lights weren't displaying properly in all cases. - Added new stunt driver animations and sounds. - Added fixes to stunt driver rules (made less confusing) - Added new bonus background music. - match - slowed down the car animation by one tick - Added new award artwork for Drift Race. - Modified Drift background to include echelons. - added slingshot, drift sound f/x. - tweaked speech volume on some samples that were too low. V1.11 - March 24, 2014 ======================= - added/changed art work for robot car, alien, and millionaire - Police Pursuit -- removed unused assets. - removed some Police Pursuit speech. - Police Pursuit -- removed some art and speech. V1.10 - March 23, 2014 ======================= - Stunt Driver - if race ends before hitting anything, race will resume automatically. If a shot is hit and then race ends, race is marked as started. - Race Select 1. show instructions at scoop if players <= 2. 2. pressing both flipper buttons does NOT launch ball if in shooter lane. - Police Pursuit 1. ramp was coming down too fast, this has been fixed. 2. Voice Over - fixed a spot where the speech was repeating. - Stunt Driver 1.always restart in Take 1. - Reset bowl timer to 5 secs. - changed road course total screen. - Added checks to see if Drift is in bowl scoring mode. This fixes an issue where you can keep shooting for jackpots after final shot. - Fixed an issue where grace restart was restarting after final shot. - Modified the last shot to bowl timer (Drift). - changed road course intro - Added new sound FX and speech to Drift race. - Added grace period to Drift Race. - Modified ball save timer to 25s from 35s. - Modified award display to better resemble the background display. - added new road course intro - Race Select - shows instructions when in scoop - removed unused lamp effects. - added sound effects for upgrade awards, upgrade bonus awards. - Police Pursuit - ramp comes down faster when shots change. - Added left and right turn display effects to rally race. - Added new insults to stunt driver. - Added new Display Effect to 1st shot in stunt driver. - Added DoT art for shortcut in rally race. - reduced nodeboard led brightness to 66%. V1.04 - March 23, 2014 =======================
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