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This page provides an overview of all that's in Munsters (Pro) pinball machine and all that's not.
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Stern Pinball, Inc.
January 8th, 2019
Munsters (Pro) on the IPSND.
This machine has been rated by 170 users and currently ranks #86 in the Top 100
The machine either has no notable features or, more likely, no one has entered them in our database yet.
It is unknown wether any backbox ornaments were available for this machine.
This machine has no dot matrix or video display, so it has no videmode.
V1.03 - March 9, 2020
PRO V1.03 - March 9, 2020 ========================= Tweaked: - Removed Backbox GI from lamp effects. Moved to SYS 2.44: Updated to nodeboard firmware v0.57.5 Added UTIL->VOL Adjustment "SELECT AUDIO FILTER". Values are: "NONE", "HIGH/LOW SHELF", and "10 BAND EQ". Default value is "HIGH/LOW SHELF". "NONE": No filtering will be performed on the audio output. Useful when using the Line Out as input for an external device. "HIGH/LOW SHELF": A High/Low Shelf Filter is applied to the audio output. The Bass Frequency can be set to: 125Hz, 250Hz, or Disabled. The Treble Frequency can be set to: 4KHz, 8KHz, or Disabled. The Gain can be set to -12dB .. +12dB On Spike 2 the Shelf Frequency and Gain can be set independently for the BackBox and Cabinet speakers. "10 BAND EQ": A full 10 Band EQ is applied to the audio output. Sliders are used to adjust the Gain of a specific range of frequencies. The Frequencies are: 31Hz, 62Hz, 125Hz, 250Hz, 500Hz, 1KHz, 2KHz, 4KHz, 8KHz, 16KHz. The Gain curve has a 60dB dynamic range across the -120 .. +120 Slider settings. On Spike2 the Gain can be set independently for the BackBox and Cabinet speakers. Allow the knocker sound effect to play completely when a replay is awarded during the last ball bonus and ensure the normal game volume is restored. Added Standard Adjustment "MAX PLAYERS PER GAME". Values are 1 to 4, with a default setting of 4. This can be used to limit the number of players that can be added to a game. PRO V1.02 - September 30, 2019 ============================== No Changes PRO V1.01 - September 15, 2019 ============================== New: - Added a Topper test in the diagnostics. - The plus (+) button will move the hand to the next hour first going around a couple times and then stop. - The ENTER button will make the raven come out for a couple seconds and say the current hour. Tweaked: - Improved the Toppper clock. The hand will spin around a couple times before coming to a stop on the desired hour. Moved to SYS 2.34: Updated to nodeboard firmware v0.51.0 Using LEFT+START to end a game during bonus count could leave game graphics on screen while in attract mode. This has been corrected. Added Service Menu selection UTIL->ENDGAME. This selection is only available when there is an active game. When selected the operator will be prompted to confirm that they wish to end the current game. Once confirmed and upon exiting the Service Menu, the game will be in attract mode. Added Standard Adjustment "ALLOW LEFT+START TO END GAME". Values are: "NEVER", "FREE PLAY ONLY", and "ALWAYS". Default value is "NEVER". During an active game, if the the LEFT FLIPPER+START BUTTONs are held for two seconds, the game will be ended. Added Standard Audit "TOTAL PLAYS ENDED", which will track the number of times a game is ended via the Service Menu or FLIPPER+START BUTTONs. Added Standard Adjustment "CREDIT FORMAT". Values are: "ACTUAL FRACTION" and "REDUCED FRACTION". Default value is "REDUCED FRACTION". For a USA coindoor when inserting three quarters: "REDUCED FRACTION" would display "1/4", "1/2", "3/4" "ACTUAL FRACTION" would display "1/4", "2/4", "3/4" Update Italian translation of "ENTER INITIALS" to "INSERISCI LE TUE INIZIALI" Coin door interlock switch support for Spike2. PRO V1.00 - May 15, 2019 ======================== Fixed: - The HOW-TO attract videos will now not play if turned off from the standard adjustments. - Fixed some speech timings. - Fixed Munster Madness level II timer issues. New: - Added Topper lamp effects - Added Team Credits Easter egg: 1 2 3. To see it you Hold in Both flippers, then you enter numbers with the left flipper and enter on with the right. Finally, when you are done you have to enter one last time with the right flipper. So 1 2 3 would be B LR LLR LLLR R - Added Topper clock effect to Raven Multiball Jackpots Tweaked: - Changed the Marilyn award to LIGHT MARILYN SUPER JACKPOT and START SUPER POPS at 2 and then every 2 thereafter. - Added a guaranteed ball save time to Raven Multiball. - Pressing the top button to start a game when there are no credits will no longer make a sound as the button is released. - Starting a game with zero credits will now only make a sound 3 times before the game will wait an hour before it will make sounds again. Moved to SYS 2.27: - Updated to nodeboard firmware v0.40.0 - Updated instructions for RESTORE SETTINGS. - Reordered items in UTIL->VOL, moved CABINET SPEAKER TYPE to be after BACKBOX SPEAKER TYPE. - Added UTIL->RESET->VOL which will reset all audio settings to their default values. PRO V0.99 - April 10, 2019 ========================== Fixed: - Canceling Super Jackpot after the cancel message goes away will no longer leave the super jackpot light lit. If you cancel too late you will recieve the points for all your stacked Super Jackpots and the light will go out. Tweaked: - Changed the diagnostic menu colors to have more contrast. Moved to System 2.26: Correct Euro Coin Door/Electronic Coin Mech configuration. Standard Euro Coin Door now configured as: "10 units per pulse, Left 5, Center 10, Right 20, 4th 2, 5th 0, 6th 0" Italian Euro Coin Door now configured as: "10 units per pulse, Left 5, Center 1, Right 5, 4th 1, 5th 0, 6th 0" Updated Custom Pricing Editor to display Pricing Format description in the title area when it is being edited. PRO V0.98 - April 1, 2019 ========================= Fixed: - Fixed ALLOW SPOT ATTRACT adjustment. If off it will stop the toy from raising in the attract mode. - Fixed an issue where tilt would go on too long after all the balls where drained. - Fixed sounds being called during test mode - Fixed the timing of the Zap Jackpot background lamp effect. Zap Jackpot will no longer show through when they should not. New: - Added Herman Multiball Jackpot lamp effect. - Added Munster Madness Multiball Jackpot lamp effect. Tweaked: - Tweaked Shaker motor effect during Super Jackpot award sequence. It's now less intense and it's more fun. - Added more intelligence to Mystery. It will start something when the player has less going on. - Made the skill shot timer not pause for inactive balls. - Removed the feature adjustment - START GAME ON CREDIT. This functionality is now handled by the system. - Improved the volume and priority of the GRANDPA LABORATORY kick-out sounds - Reduced how many areas are needed for the first set of areas in MUNSTER MADNESS LEVEL I from 5 areas to 3. Better than average players that can trap-up the balls and shoot the lower playfield will have less of what is easy for them and be more challenging overall. After the 3 sets of areas the player is forced to play the whole game and put the ball at risk more. Moved to the new system V2.25: Added Standard Adjustment #57 "PRICING FORMAT". Values are: "STANDARD", "MINIMAL", "STD W/ MONETARY SYMBOL", and "MIN W/MONETARY SYMBOL" "MINIMAL" will replace consecutive identical coin/credit increments with ".." "MONETARY SYMBOL" will add the leading or trail monetary symbol appropriate for the currency is use. For CUSTOM PRICING this can be TOKEN, COIN, SWIPE, or TAP. USA 13 (as opposed to the current active GAME PRICING) is used to demonstrate the effects of the different options in the Service Menu as there is a difference between STANDARD and MINIMAL formatting. (and there may not be in the current active pricing). STANDARD - USA 13 would be formatted as: 1/1.00 2/2.00 3/3.00 4/4.00 7/5.00 - USA 7 would be formatted as: 1/0.50 2/1.00 4/1.50 6/2.00 MINIMAL - USA 13 would be formatted as: 1/1.00 .. 7/5.00 - USA 7 would be formatted as: 1/0.50 .. 4/1.50 6/2.00 STD W/MONETARY SYMBOL - USA 13 would be formatted as: 1/$1.00 2/$2.00 3/$3.00 4/$4.00 7/$5.00 - USA 7 would be formatted as: 1/$0.50 2/$1.00 4/$1.50 $6/2.00 MIN W/MONETARY SYMBOL - USA 13 would be formatted as: 1/$1.00 .. 7/$5.00 - USA 7 would be formatted as: 1/$0.50 .. 4/$1.50 $6/2.00 Updated Custom Pricing Editor to display using Pricing Format. Use <BACK and NEXT> to select the pricing and EDIT to change the Pricing Format. The Pricing Format adjustment will also be updated upon EXIT. Moved to the new system V2.24: Updated to nodeboard firmware v0.38.0 Updated TechAlert switch numbering to be consistent with the game manuals. Updated Custom Pricing Editor - Uses button navigation to select and edit fields. Use <BACK and NEXT> to select the "CREDIT" or "AT:" field and EDIT to change their value. RESET has the options of setting the custom price to the FACTORY default or CURRENT pricing as a starting point for creating the custom price. RESET can also CLEAR the custom price to create one from scratch. Use EXIT to save and install the custom price. Added support to specify money format descriptions for: country monetary symbol ("$", "EUR", etc), "TOKEN", "COIN", and "SWIPE". Updated Custom Coin Door Editor - RESET has the options of setting the custom coin door to the FACTORY default or CURRENT settings as a starting point for creating the custom coin door. RESET can also CLEAR the custom coin door to create one from scratch. Added error message when attempting to EXIT when the custom coin door is not valid (UNITS PER PULSE is zero or all coin switches have zero PULSES set). Updated Pricing Table: Updated Euro Coin Door from: "10 units per pulse, Left 5, Center 10, Right 20, 4th 2, 5th 0, 6th 0" to: "10 units per pulse, Left 5, Center 10, Right 5, 4th 0, 5th 0, 6th 0" Updated Australia 5 from "1/$2.00, 2/$5.00, 5/$10.00 AU" to "1/$2.00 AU, 2/$3.00 AU" Removed Australia 7 "1/$2.00, 3/$4.00, 4/$5.00 AU" Removed Italy 1 "1/EUR 0.50" Removed Italy 2 "1/EUR 1.00, 3/EUR 2.00" Added New Zealand 3 "1/$2 NZ, 2/$3 NZ" Updated Switzerland 2 from "1/1 SwF, 3/2 SwF, 5/3 SwF, 7/4 SwF, 9/5 SwF" to "1/2 SwF, 2/4 SwF, 3/5 SwF" Removed Switzerland 3 "1/2 SwF, 3/5 SwF" Updated UK 1 from "3/1.00 GBP, 7/2.00 GBP" to "1/2.00 GBP" Updated UK 2 from "4/1.00 GBP" to "1/1.00 GBP" Removed UK 6 "3/2.00 GBP" Removed Portugal "1/EUR 0.50" Removed Germany 1 "1/EUR 0.50" Removed Germany 2 "1/EUR 0.50, 2/EUR 1.00, 3/EUR 1.50, 5/EUR 2.00" Removed Germany 3 "1/EUR 0.50, 2/EUR 1.00, 3/EUR 1.50, 6/EUR 2.00" Removed Euro 4 "1/EUR 0.50, 2/EUR 1.00, 3/EUR 1.50, 6/EUR 2.00" Removed Euro 5 "1/EUR 0.50, 3/EUR 1.00, 4/EUR 1.50, 7/EUR 2.00" Removed Euro 6 "2/EUR 0.50" Renamed Euro 7 to Euro 4 "1/EUR 1.00, 2/EUR 2.00, 3/EUR 3.00, 5/EUR 4.00" Renamed Euro 8 to Euro 5 "1/EUR 1.00, 3/EUR 2.00" Renamed Euro 9 to Euro 6 "1/EUR 1.00, 2/EUR 1.50, 3/EUR 2.00" Renamed Euro 10 to Euro 7 "1/EUR 1.00, 3/EUR 2.00, 7/EUR 3.00" Renamed Euro 11 to Euro 8 "1/EUR 1.00, 4/EUR 2.00" Renamed Euro 12 to Euro 9 "2/EUR 1.00, 4/EUR 2.00, 6/EUR 3.00, 9/EUR 4.00" Removed USA 4 "1/$0.50" "25 units per pulse, Left 1, Center 1, Right 1, 4th 1, 5th 0, 6th 0" Removed USA 6 "1/$0.50" "25 units per pulse, Left 1, Center 6, Right 1, 4th 1, 5th 0, 6th 0" NOTE: USA 3 "1/$0.50" "25 units per pulse, Left 1, Center 4, Right 1, 4th 1, 5th 0, 6th 0" remains unchanged Updated Austria default pricing to Euro 5 Updated Belgium default pricing to Euro 5 Updated Finland default pricing to Euro 5 Updated France default pricing to Euro 7 Updated Germany default pricing to Euro 2 and Euro Coin Door Updated Greece default pricing to Euro 5 Updated Italy default pricing to Euro 5 and Euro Coin Door Updated Netherlands default pricing to Euro 5 Updated Portugal default pricing to Euro 1 and Euro Coin Door Updated Spain default pricing to Euro 5 Updated Switzerland default pricing to Switzerland 1 Added UTIL->SAVE and UTIL->LOAD which save and restore all game settings to / from a USB thumbdrive. When restoring the settings to the SAME MACHINE, you can choose to restore: "RESTORE ALL SETTINGS" "RESTORE ALL ADJUSTMENTS" "RESTORE ONLY STD ADJUSTMENTS" "RESTORE ONLY HIGH SCORES" "RESTORE ONLY AUDITS" When using the saved settings with another machine of the SAME TITLE and MODEL (for example settings file created on a DeadPool Pro and restoring to a different DeadPool Pro) you can choose to restore: "RESTORE ALL ADJUSTMENTS" "RESTORE ONLY STD ADJUSTMENTS" When using the saved settings with another machine of a DIFFERENT TITLE or MODEL (for example settings file created on a DeadPool Pro and restoring to a Munsters Pro) you can only choose to restore: "RESTORE ONLY STD ADJUSTMENTS" "RESTORE ALL ADJUSTMENTS" will restore the Standard Adjustments listed below and all Feature Adjustments. "RESTORE ONLY STD ADJUSTMENTS" will restore the following Standard Adjustments: Custom Message Custom Pricing Custom Coin Door "REPLAY TYPE" "REPLAY PERCENTAGE" "REPLAY AWARD" "REPLAY LEVELS" "REPLAY BOOST" "SPECIAL LIMIT" "SPECIAL AWARD" "SPECIAL PERCENTAGE" "FREE GAME LIMIT" "EXTRA BALL LIMIT" "EXTRA BALL PERCENTAGE" "GAME PRICING" "MATCH AWARD" "MATCH PERCENTAGE" "BALLS PER GAME" "TILT WARNINGS" "TILT DEBOUNCE" "CREDIT LIMIT" "FREE PLAY" "KNOCKER VOLUME" "START GAME ON CREDIT" "GAME RESTART" "TIMED PLUNGER" "FLIPPER BALL LAUNCH" "COINDOOR BALL SAVER" "COMPETITION MODE" "CONSOLATION BALL" "PLAYER COMPETITION" "TEAM SCORES" "ALLOW HIGH SCORES" "HIGH SCORE AWARD" "GRAND CHAMPION AWARDS" "HIGH SCORE #1 AWARDS" "HIGH SCORE #2 AWARDS" "HIGH SCORE #3 AWARDS" "HIGH SCORE #4 AWARDS" "HSTD INITIALS" "HSTD RESET COUNT" "COIN INPUT DELAY" "LOST BALL RECOVERY" "COIN DOOR DISABLE TILT" "TIME FORMAT" "FAST BOOT" "LANGUAGE" "PLAYER LANGUAGE SELECT" "PLAY ATTRACT TUTORIAL VIDEOS" "ATTRACT MODE B.BOX BRIGHTNESS" "GAME PLAY B.BOX BRIGHTNESS" "SERVICE MENU B.BOX BRIGHTNESS" Games will now persist ALL SETTINGS after a software update. This functionality will be available in the game release AFTER the release which uses system 2.24. PRO V0.96 - March 11, 2019 ========================== Fixed: - Secret Mania was not tracking progress correctly - Fixed Lily II was not showing the correct instruction messages - SPOT flasher was not being used during SPOT mode - Fixed the scoring on Munster Madness. Stage Three was using the wrong values - Shortened the Midnight Madness Ball Save adjustment name to fit the screen - Fixed Drain audits. If ball save was turned on the audits for left, right, and center were not calculated correctly. - Feature adjustment ALLOW SPOT ATTRACT now works correctly. - Fixed a case where ball search would start too soon at the start Midnight Madness. - Fixed a crash during Midnight Madness. - Raven Multiball would stay boosted after the multiball ended. - Fixed a case where the lower timer was not initialized correctly. New: - Added utilizing the SPOT flasher every time Spot is in the up position - Added an adjustment to Allow Raven to be lit on Level II like Level I. Meaning all the other areas will light Raven as they are completed. This will default to YES, Raven Level II will be lit from other areas. If set to NO, Raven level II will only be lit from hitting a lit Kitty. - Added HOW-TO play rule videos to the attract mode - Added Speech and chime sounds to the clock advancement in Raven Multiball - Added Munster Madness II - - Added adjustment to allow the owner to change the strength of the auto-plunger. It will default to 200. It was kicking at 255. - Added flipper cancel for all total animations. Hold both flippers to end the currently running total animation. - Added the ability to end the replay/Special display effects early by holding in both flipper buttons. - Added Midnight Madness champion. - Added a few shaker motor effects - New Munster Madness level - This is a four ball multiball - Moved the old Munster Madness to level II and increased the scoring. - Created a new Munster Madness level I that is similar but simpler. - There are 5 areas: Herman, Raven, Lily, Spot, and Grandpa - There are two stages: - STAGE ONE - Shoot Each Area three times - Starting with Herman, you will want to shoot each area up to 3 times before the time runs out. - You have 10 seconds per area - When the timer run out or you complete the area, you will move to the next area - When all 5 area are complete or timed out you will move to the next stage. - STAGE TWO - Shoot a hurry up at the Electric Chair - In this stage, all the shots you made in stage one contribute to the value of a hurry-up that starts to count down. - Shoot the electric Chair to collect it. - If you collect it or if it times out you will move back to stage one. - There are no zap Jackpots during this Multiball. - Added Topper adjustment to allow the owner to turn off sounds during the attract mode. - Added STARTING HERMAN SHOTS NEEDED adjustment. Set to the number of shots you want players to have to shoot before lighting their first Herman Hurry-Up. - Added STARTING GRANDPA TARGETS NEEDED adjustment. Set to the number of targets you want players to have to shoot before lighting their first Grandpa Laboratory. - Added several adjustments to many of the installs. - The difficulty installs change these 11 adjustments: BALL SAVE TIME, STARTING HERMAN SHOTS NEEDED, STARTING GRANDPA TARGETS NEEDED, STARTING SPOT LETTERS, 1ST SPOT LETTERS NEED TWO RAMPS, RAVEN LIGHT LEVEL II AS I, AREA LEVELS EXTRA BALL, BALL SAVE TIMER: HERMAN MBALL, BALL SAVE TIMER: RAVEN MBALL, BALL SAVE TIMER: MUNSTER MBALL, and BALL SAVE TIMER: MIDNIGHT MBALL - The HOME install sets FREE PLAY to yes, High Score initials to 10 letters, and turns the Attract show intro sounds to YES (on). - HOME and DIRCETOR installs have the same results - INSTALL 3 BALL and INSTALL 5 BALL are the same as INSTALL MEDIUM. Tweaked: - Changed Raven. One spin of the spinner moves the minute hand slower. This makes it harder to advance the hour hand and therefore slower to increase the jackpot values. - Changed Raven II. Each time the hour changes, from spinning the spinner, all the jackpots will be relit making it harder to complete all four upgrading them to the next color. - Ending Munster Madness will now clear any lit Raven shots on the left ramp. - Improved the Enlarging Ray Background lamp effects - Changed Enlarging Ray II: - The four mini-targets do not all blink together. - One is lit at a time and it moves back and forth. - Hitting the moving target will lite all remaining jackpots. - Removed the audit for Mystery lighting Super jackpot since mystery always lights super jackpot in addition to giving you something randomly. - Tweaked the default power strength for kicking balls out of the trough from 255 to 240. - Added the current value of super jackpot to the instant info page. It shows what you would get if you collected your super jackpots right then. - Improved the start lamp effects for Munster Madness - Improved the flavor of speech on some occasions - Improved the accuracy of extra ball auto percentage ability - Increased the value of stacks of 5 or Super Jackpots. - Reduced the base value of the Super Jackpot from 500K to 350K. - Improved many of the sounds for the Munster Madness scenes and jackpots. - Tweaked the volume of a few tunes. - Improved the EQ balance of Marilyn speech calls. PRO V0.91 - January 28, 2019 ============================ Fixed: - Fixed issue where the playfield multipliers would not reset if they were bumped during the grace period. - Enlarging Ray from mystery will now complete Grandpa. - Adjustment to disable SPOT was spelled wrong - Fixed an issue while entering initials with 10 characters turned on New: - Added Secret Mania - You need a code. The first clue of the code is findable - Each of the 5 family members has an area: - Lily: the LILY bank - Eddie: Either Orbit - Herman: Herman toy - Grandpa: Left ramp - Marilyn: Right ramp - Shoot each area to collect them. Collect all 5 for a bonus. - Added Midnight Madness - Set your clock and start playing just before midnight. - Added Midnight Madness Champion - Added Adjustments for Midnight Madness. - MIDNIGHT MADNESS MULTIBALL - YES = The mode will run. - MANDNESS CHAMP ATTRACT SOUNDS - YES = The game will chime on the hour - The Mystery Feature now always lights MYSTERY SUPER JACKPOT in addition to a random feature - Spot Toy pops up at game start for a few seconds or when the ball is plunged Tweaked: - Raven Restart background lamp effect was hiding too many lamps. - Tightened up the orbit timers to allow for awards even if balls are kicking from the Dragula or the ball shooter. - Removed the white shots from SPOT. They don't mean anything anymore. - Changed default replay to 30M - Adjusted the weights for Mystery and made Mystery more intelligent - Removed redundant audits - Improved the timing of some speech calls - Grandpa can no longer be advanced during Spot - Changed the order of events in Munster Madness. It begins now with PART II - Collect Jackpots. And now Part III - Cascading Hurry-ups always follows part II. PRO V0.90 - January 7, 2019 =========================== Fixed: - Fixed various speech issues - Fixed an issue in instant info where some jackpots left till super were using an incorrect count. - Fixed an issue where the instant info extra ball page was displaying the incorrect info. - Fixed where Grandpa High Scores come from - Fixed mystery page turning logic, wasn't waiting for page animations to finish New: - Added Sound for Start of Spot - Added Spot background lamp effect - Added Marilyn, Eddie, and Zap info to instant info screen. - Added various speech calls - Added Lily Level 2 award choreography - Added Grandpa Lit Trap door animation to the background - Added Raven Boosted Jackpot animation - Added Munster Madness Jackpot and Hurry-Up award clips to display effect - Added switches left count until super jackpot to lily background text - Added Lily mode alternate starts that are shorter - Pops / Super Pops scoring displayed at living room fireplace - Spot background now changes between stairs down and stairs up version of loop - Added buzzer and phone sounds to Herman Hurry up 3 background Tweaked: - Tweaked many instant info pages - Mystery will now light Super Jackpot in tournament settings - Made SPOT stay up until you light super-jackpot for the first time. - Adjusted the timing for various speech calls - Modified Super Jackpot High Score to be based off of the player's single highest super jackpot, rather than the summation of all super jackpot received during the game. - Cat added to background of skill shot living room scene - Tweaked Cat in background - Kitty text scaled down to fit - improved the Mystery animation PRO V0.83 - December 19, 2018 ============================= Fixed: - Fixed an issue where super jackpot champion wasn't showing in attract mode properly. - Fixed exiting end of ball bonus and the text not lining up correctly - Fixed missing Grandpa high score during attract mode. - Fixed an issue where attract mode movies were lagging when loading up. Easter eggs will be more responsive - Grandpa I in the UI will no longer flash when its not running - Removed Upper flipper switches from the PRO - Sound test had the wrong text for the sounds - Gradnpa's Enlarging Ray now says the correct text for its total - Mystery will be smarter about selecting awards - Fixed a problem where Herman Multiball would start too soon - Fixed an issue where kitty multiplier speech always occurred, even when multipliers were not increased. - Fixed an issue where grandpa high scores in attract mode was using lily scores. - Fixed an issue where credits were not displayed correctly - Sometimes the DARN DARN DARN script would not work correctly - Added Mode titles in the TVs - Fixed occasional crash when Lily mode background is killed - Messages are now correctly pluralized New: - Added speech in many areas: SJP lit, new boost, outlane drain, raven multiball, Munster Madness, and Munster Madness hurry up - Added Munster Madness - - Starts as a 4-ball multiball. There are three parts: Part One - Complete an area In the first part you are completing any of the seven areas. Each area buffs the multiball in some-way: 1 - GRANDPA - LIGHTS ADD TIME - until part three 2 - LILY - ALL SWITCHES SCORE - until part three 3 - HERMAN - STARTS BALL SAVE - once per cycle 4 - SPOT - START BOOST ALL - until part three 5 - RAVEN - LIGHT KITTY - once per cycle 6 - EDDIE - DOUBLE JACKPOTS - until part three 7 - MARILYN - LIGHT SUPER JACKPOTS - until part three The area will stay complete until the end of the 3rd part. Part Two - Shoot Jackpots After each area is complete Jackpots will light for a short time. Each time you collect a jackpot the timer resets. Part Three - Cascading Hurry-ups After all 7 areas are complete and you have had a chance to collect jackpots a series of Hurry-Ups begin. The Hurry ups are worth more the more jackpots that were collected. After Part Three the whole thing resets and continues for the length of the multiball. - Like all the other multiballs completing DRAGULA will light Add-A-Ball. - Like all other jackpots if your Zap Meter is charged collecting them will light Zap Jackpots - Added an adjustment to disable the Spot Toy. - While SPOT is up for any reason you can now hit him to progress his rule or mode. - Added WHITE shots to Enlarging Ray. WHITE shots will light jackpots in addition to the mini-targets. - Added new special/replay/token/ticket/bumpnwin scene and sound. - Added Raven Start video to display effect - Added Raven background display effect - Added sounds to the start of Lily and Area Complete - Added Ball save adjustment for the eject - Added a Lamp effect when the ball is release from the eject - Added a end of ball bonus lamp effect - Added placeholder display effects - Added Spot display effects Tweaked: - Reduced Bonus Multipliers from Kitty from 3 to 2 - Increased the starting shots needed to start Grandpa from 1 to 3 - Modified the frequencies of several speech calls. - Mainplay background changed from static image to looping video clip - Skill Shot award zoom in animations now play at 2x speed - Ball search will now be smarter about two balls on the magnet - Improved many sounds and speech calls - Adjusted Attract mode pages - Skill Shot Text now show up when the camera is in the room - Skill Shot Backgrounds now at higher living room angle - Main play Background now at higher living room angle - Tweaked the order of the attract mode pages - Improved the Marilyn award sound - Balanced some of the scores - Stopped ball search from happening when it should not. - Added Pig sounds to the pig in enlarging ray - Adjusted all the default scores to beat for entering your intials - updated Raven clock and text PRO V0.82 - December 10, 2018 ============================= Fixed: - Munster Madness Ready was not starting after a failed Raven Restart - Fixed an issue where speech calls count-downs would not always work New: - Added new default high score initials. Tweaked: - Added Herman Flasher to GI lamp strings - Updated the house interior art - Skill shot awards text now zooms in in sync with the camera - Skill shot idle animations updated - Improved Speech timing - Changed the way Munster Madness allows the player to progress. They can only progress one at a time. This only affects the ramps. PRO V0.81 - December 7, 2018 ============================ - Initial release.
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