Latest software version
V1.10 - December 25, 2021
Click here to view the changelog.
******************************************************************************
*
* STERN PINBALL, INC.
* (C) COPYRIGHT 2021 STERN PINBALL, INC.
*
******************************************************************************
*
* THE MUNSTERS
*
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HELP US, HELP YOU! If you have any suggestions, questions, need technical
advice, find errors or have comments, contact us through our website:
http://www.sternpinball.com/contact.shtml
or call 1-800-542-5377. You can also email [email protected] to
report any software problems.
This text file and all other documents relating to this product, playfield
components, features, rules, programming and operation are subject to
change without notice (Service Bulletins, if applicable, will be available
through our website).
Update instructions - All Games:
1 - Download the zip file
2 - Unzip the file, this will create a folder that contains SPK file(s).
3 - Open the folder, copy the file(s) to the root level of a FAT32 formatted
USB stick. (Do not copy the folder.)
4 - Power game off
5 - Insert USB stick
6 - Turn on game
7 - After game boots up it will give the option for software update
8 - Volume buttons change options for full or quick update. Enter selects the
option and starts the update.
9 - Once update is completed game will prompt user to power game off and
remove USB stick.
Online PDF of adjustments and installs:
https://sternpinball.com/wp-content/uploads/2019/03/The-Munsters-Installs-and-Adjustments.pdf
LE/PREMIUM V1.10 - DECEMBER 25, 2021
====================================
FIXED:
- (PRO) - When BOOST GRANDPA was awarded from MYSTERY, it wasn't boosting
ENLARGING RAY scores properly.
- (PRE/LE) - When BOOST GRANDPA was awarded from MYSTERY, it wasn't boosting
THE MACHINE scores properly.
- MYSTERY's state was not resetting across multiple players.
- PRO - Advancing to start ENLARGING RAY was not being maintained across
players correctly.
- (PREM/LE) - Advancing to start GRANDPA's LABORATORY was not being maintained
across players correctly
NEW:
- Added boot logo
- MARILYN now awards SUPER SPINNER and SUPER LOOPS in addition to SUPER POPS.
- Each SUPER feature is timed and increases scoring while active.
- SUPER SPINNER - SPINNER is lit for an additional 20K/spin for 30 seconds.
- SUPER LOOPS - EDDIE LOOPS are lit for 100K for 40 seconds.
- Added speech to many many places all throughout the game.
- Added flasher effect for hitting LILY BANK.
- Added sound effects while lighting GRANDPA.
- Added lamp effect to EDDIE LOOPS when EDDIE inlanes are shot.
- Added lamp effect to MARILYN RAMP when MARILYN inlanes are shot.
- Added EDDIE CHAMPION.
- Added MARILYN CHAMPION.
GAME PLAY MENU
- Added a game play menu.
- To use the menu, between games, hold in both flipper buttons.
- There are 4 items to choose from the menu:
- STANDARD - NORMAL PLAY
- COMPETITION - ALL RANDOMNESS REMOVED
- DJ MIXER - PLAY TUNES FROM THE GAME
- CHALLENGE - COUCH POTATO CHALLENGE MODE
- Added DJ Mixer with several Playlist
- Added COUCH POTATO CHALLENGE MODE
COUCH POTATO CHALLENGE MODE
- Added a Challenge mode to the game play menu.
- Starts as a two ball multiball but it is also a timed mode.
- It ends if the time runs out or if you drain down to zero balls.
- Mode has two STAGES and starts in STAGE ONE
- STAGE ONE
- All shots are lit on the main playfield. On the PREM/LE the lower
playfield is not used.
- After 3 shots the game will play a clip from the show and add a
ball into play.
- You have 10 seconds to make the shot.
- Shoot any shot to move to STAGE TWO.
- STAGE TWO
- Only the targets are lit.
- Hitting any target returns the player to STAGE ONE and puts 10
seconds on the clock.
- Completing 20 shots completes and ends the mode.
- Kitty is always available to advance playfield multiplier
- Added COUCH POTATO CHAMPION
- Added Chattering Teeth Feature. Each time the player hits a target or goes
into the Grandpa Scoop the player will receive one or more Chattering
Teeth. At thresholds of Chattering Teeth the player will receive awards:
- Award End of ball bonus Multipliers
- Advance Playfield multipliers
- Light Enlargement Ray
- Light CHATTERING TEETH SUPER JACKPOT. There are now 11 ways to
stack SUPER JACKPOTS
- Light EXTRA BAll
- Changed how Enlarging Ray is started. Its no longer tied to completing the
four fang targets on the PRO. On both the PRO and PREMIUM now its part of
Chattering Teeth.
- Changed how Secret Mania will start. It no longer has an easter egg code.
Now it starts randomly from Mystery.
TWEAKED:
- Shooter lane speech plays less frequently.
- Spinner flasher effects pulse in time with spins better.
- ZAP JACKPOT display effect now shows how many more for SUPER JACKPOT.
- Speech callout for 5X DRAGULA timing tweaked.
- Lowered minimum TROUGH EJECT POWER adjustment to 64.
- Reduced the SUPER JACKPOT score multiplier curve for stacked supers. also
Reduced the starting score base for Supers.
- ATTRACT SHOW INTRO SOUND removed from Directors Cut.
- (PRE/LE) - The VUK on the lower playfield was sometimes playing sound
effects during game over.
- KITTY now shows the new playfield multiplier.
- Tweaked the EQ of many of the speech calls.
- Improved many of the sounds
- If you are holding the Action button when the super jackpot display begins
it will be canceled. You no longer have to press and hold the button after
the display begins.
MOVED TO SYSTEM 3.01:
Updated to nodeboard firmware v0.81.0
Added Standard Adjustment "LCD DISPLAY BRIGHTNESS" to allow dimming of LCD
display.
Added Standard Audit "Total Power Ons" which will display the number of
time the machine has been power cycled (Spike2 only). This audit was
added in system 2.45 and is not included for display.
When starting a game ramp the backbox GI from "ATTRACT MODE B.BOX
BRIGHTNESS" to "GAME PLAY B.BOX BRIGHTNESS".
When ending a game ramp the backbox GI from "GAME PLAY B.BOX BRIGHTNESS" to
"ATTRACT MODE B.BOX BRIGHTNESS".
New Standard Adjustment "START BUTTON ATTRACT MODE ILLUM."
This adjustment, which is only available and active when the game is in
FREE PLAY mode, controls the behavior of the Start Button Light.
Values are:
"ALWAYS OFF" - Start Button Light is always off when in attract mode.
"BLINKING" - Start Button Light will blink when in attract mode. This
is the DEFAULT and previous behavior.
"ALWAYS ON" - Start Button Light is always on when in attract mode.
Update TARGET_GAME_TIME adjustment to ensure a minimal ball saver even after
the target game time is met.
Do not display LOCATING NODE BOARD at boot when coin door interlock switch
has disabled node board power.
Improve backbox and cabinet audio synchronization.
Update the HSTD reset counter when the Standard Adjustment is changed.
Added TARGET_GAME_TIME adjustment, accessible when the BALL_SAVE_TIME
adjustment is enabled.
TARGET_GAME_TIME enables a multi-use ball saver, whose duration is
dynamically calculated for each ball to help ensure the player has
a guaranteed amount of play time per game.
TARGET_GAME_TIME has a range of 1m 30s to 3m 00s and defaults to
NO_TARGET_TIME (disabled).
When disabled a traditional single-use BALL_SAVE_TIME ball saver will be
used for each ball in play.
When enabled the first ball of play will have a multi-use ball saver of
BALL_SAVE_TIME sec. The second ball will have a multi-use ball saver
which is 25% of (TARGET_GAME_TIME - player_game_time).
The third and beyond will have a multi-use ball saver which is 50% of
(TARGET_GAME_TIME - player_game_time).
LE/PREMIUM V1.03 - March 9, 2020
================================
Tweaked:
- Removed Backbox GI from lamp effects.
Moved to SYS 2.44:
Updated to nodeboard firmware v0.57.5
Added UTIL->VOL Adjustment "SELECT AUDIO FILTER".
Values are: "NONE", "HIGH/LOW SHELF", and "10 BAND EQ".
Default value is "HIGH/LOW SHELF".
"NONE": No filtering will be performed on the audio output. Useful when
using the Line Out as input for an external device.
"HIGH/LOW SHELF": A High/Low Shelf Filter is applied to the audio output.
The Bass Frequency can be set to: 125Hz, 250Hz, or Disabled.
The Treble Frequency can be set to: 4KHz, 8KHz, or Disabled.
The Gain can be set to -12dB .. +12dB
On Spike 2 the Shelf Frequency and Gain can be set independently for
the BackBox and Cabinet speakers.
"10 BAND EQ": A full 10 Band EQ is applied to the audio output.
Sliders are used to adjust the Gain of a specific range of frequencies.
The Frequencies are: 31Hz, 62Hz, 125Hz, 250Hz, 500Hz, 1KHz, 2KHz, 4KHz,
8KHz, 16KHz.
The Gain curve has a 60dB dynamic range across the -120 .. +120 Slider
settings.
On Spike2 the Gain can be set independently for the BackBox and Cabinet
speakers.
Allow the knocker sound effect to play completely when a replay is
awarded during the last ball bonus and ensure the normal game
volume is restored.
Added Standard Adjustment "MAX PLAYERS PER GAME". Values are 1 to 4,
with a default setting of 4. This can be used to limit the number
of players that can be added to a game.
LE/PREMIUM V1.02 - September 30, 2019
=====================================
Fixed:
- Topper test in the diagnostics was not showing up as it should.
- The plus (+) button will move the hand to the next hour first going
around a couple times and then stop.
- The ENTER button will make the raven come out for a couple seconds and
say the current hour.
LE/PREMIUM V1.01 - September 23, 2019
=====================================
New:
- Added a Topper test in the diagnostics.
- The plus (+) button will move the hand to the next hour first going
around a couple times and then stop.
- The ENTER button will make the raven come out for a couple seconds and
say the current hour.
Tweaked:
- Improved the Toppper clock. The hand will spin around a couple times before
coming to a stop on the desired hour.
Moved to SYS 2.34:
Updated to nodeboard firmware v0.51.0
Using LEFT+START to end a game during bonus count could leave game graphics
on screen while in attract mode. This has been corrected.
Added Service Menu selection UTIL->ENDGAME. This selection is only
available when there is an active game. When selected the operator will
be prompted to confirm that they wish to end the current game. Once
confirmed and upon exiting the Service Menu, the game will be in attract
mode.
Added Standard Adjustment "ALLOW LEFT+START TO END GAME". Values are:
"NEVER", "FREE PLAY ONLY", and "ALWAYS". Default value is "NEVER".
During an active game, if the the LEFT FLIPPER+START BUTTONs are held for
two seconds, the game will be ended.
Added Standard Audit "TOTAL PLAYS ENDED", which will track the number of
times a game is ended via the Service Menu or FLIPPER+START BUTTONs.
Added Standard Adjustment "CREDIT FORMAT". Values are:
"ACTUAL FRACTION" and "REDUCED FRACTION". Default value is "REDUCED
FRACTION". For a USA coindoor when inserting three quarters:
"REDUCED FRACTION" would display "1/4", "1/2", "3/4"
"ACTUAL FRACTION" would display "1/4", "2/4", "3/4"
Update Italian translation of "ENTER INITIALS" to "INSERISCI LE TUE
INIZIALI"
Coin door interlock switch support for Spike2.
LE/PREMIUM V1.00 - May 15, 2019
===============================
Fixed:
- The HOW-TO attract videos will now not play if turned off from the standard
adjustments.
- The lower timer will no longer time down after Mystery awards Start Spot,
Start Enlarging Ray, or Start Raven.
- Fixed some speech timings.
- Skill shot timer was lasting after Grandpa Multiball started.
- Removed right spinner from list of switches that need to be fixed.
- Fixed Munster Madness level II timer issues.
New:
- Added lower playfield ball popper lamp effect when the ball is popping out
- Added Topper lamp effects
- Added Team Credits Easter egg: 1 2 3. To see it you Hold in Both flippers,
then you enter numbers with the left flipper and enter on with the right.
Finally, when you are done you have to enter one last time with the right
flipper. So 1 2 3 would be B LR LLR LLLR R
- Added Topper clock effect to Raven Multiball Jackpots
Tweaked:
- Changed the Marilyn award to LIGHT MARILYN SUPER JACKPOT and START SUPER
POPS at 2 and then every 2 thereafter.
- Added a guaranteed ball save time to Raven Multiball.
- Pressing the top button to start a game when there are no credits will no
longer make a sound as the button is released.
- Starting a game with zero credits will now only make a sound 3 times before
the game will wait an hour before it will make sounds again.
Moved to SYS 2.27:
- Updated to nodeboard firmware v0.40.0
- Updated instructions for RESTORE SETTINGS.
- Reordered items in UTIL->VOL, moved CABINET SPEAKER TYPE to be after BACKBOX
SPEAKER TYPE.
- Added UTIL->RESET->VOL which will reset all audio settings to their default
values.
LE/PREMIUM V0.99 - April 10, 2019
=================================
Fixed:
- Canceling Super Jackpot after the cancel message goes away will no longer
leave the super jackpot light lit. If you cancel too late you will recieve
the points for all your stacked Super Jackpots and the light will go out.
Tweaked:
- Changed the diagnostic menu colors to have more contrast.
Moved to System 2.26:
Correct Euro Coin Door/Electronic Coin Mech configuration.
Standard Euro Coin Door now configured as:
"10 units per pulse, Left 5, Center 10, Right 20, 4th 2, 5th 0, 6th 0"
Italian Euro Coin Door now configured as:
"10 units per pulse, Left 5, Center 1, Right 5, 4th 1, 5th 0, 6th 0"
Updated Custom Pricing Editor to display Pricing Format description in the
title area when it is being edited.
LE/PREMIUM V0.98 - April 1, 2019
================================
Fixed:
- Fixed ALLOW SPOT ATTRACT adjustment. If off it will stop the toy from
raising in the attract mode.
- Fixed an issue where the grandpa background would continue to run after it
was over.
- Fixed an issue where tilt would go on too long after all the balls where
drained.
- Fixed sounds being called during test mode
- Fixed the timing of the Zap Jackpot background lamp effect. Zap Jackpot will
no longer show through when they should not.
- The Machine award screen will no longer stay on the display longer than it
should.
- Enlarging Ray can now be awarded from Mystery
New:
- Added an adjustment to disable the lower playfield.
- Added a lamp effect during Grandpa Multiball
- Added a lamp effect during The Machine
- Added Herman Multiball Jackpot lamp effect.
- Added Munster Madness Multiball Jackpot lamp effect.
Tweaked:
- Increased jackpot sounds during Grandpa Multiball
- Tweaked Shaker motor effect during Super Jackpot award sequence. It's now
less intense and it's more fun.
- Added more intelligence to Mystery. It will start something when the player
has less going on.
- If you attempt DOUBLE SUPER SKILL SHOT when you have GRANDPA LABORTORY lit
the game will give you extra lower playfield time to complete both.
- Cleaned up the much of the choreography pacing between DOUBLE SUPER SKILL
SHOT, MYSTERY, and GRANDPA'S LABORTORY.
- Made the skill shot timer not pause for inactive balls.
- Removed the feature adjustment - START GAME ON CREDIT. This functionality is
now handled by the system.
- Improved the volume and priority of the GRANDPA LABORATORY kick-out sounds
- Reduced how many areas are needed for the first set of areas in MUNSTER
MADNESS LEVEL I from 5 areas to 3. This will do two things.
1 - Average and lesser players will be able to get to the HURRY-UP
STAGE easier. Having a better chance to shoot for the Hurry-UP and
then see the rest of the multiball.
2 - Better than average players that can trap-up the balls and shoot
the lower playfield will have less of what is easy for them and be
more challenging overall. After the 3 sets of areas the player is
forced to play the whole game and put the ball at risk more.
Moved to the new system V2.25:
Added Standard Adjustment #57 "PRICING FORMAT". Values are:
"STANDARD", "MINIMAL", "STD W/ MONETARY SYMBOL",
and "MIN W/MONETARY SYMBOL"
"MINIMAL" will replace consecutive identical coin/credit increments with ".."
"MONETARY SYMBOL" will add the leading or trail monetary symbol appropriate
for the currency is use. For CUSTOM PRICING this can be TOKEN, COIN, SWIPE,
or TAP.
USA 13 (as opposed to the current active GAME PRICING) is used to
demonstrate the effects of the different options in the Service Menu as
there is a difference between STANDARD and MINIMAL formatting. (and there
may not be in the current active pricing).
STANDARD
- USA 13 would be formatted as: 1/1.00 2/2.00 3/3.00 4/4.00 7/5.00
- USA 7 would be formatted as: 1/0.50 2/1.00 4/1.50 6/2.00
MINIMAL
- USA 13 would be formatted as: 1/1.00 .. 7/5.00
- USA 7 would be formatted as: 1/0.50 .. 4/1.50 6/2.00
STD W/MONETARY SYMBOL
- USA 13 would be formatted as: 1/$1.00 2/$2.00 3/$3.00 4/$4.00 7/$5.00
- USA 7 would be formatted as: 1/$0.50 2/$1.00 4/$1.50 $6/2.00
MIN W/MONETARY SYMBOL
- USA 13 would be formatted as: 1/$1.00 .. 7/$5.00
- USA 7 would be formatted as: 1/$0.50 .. 4/$1.50 $6/2.00
Updated Custom Pricing Editor to display using Pricing Format.
Use <BACK and NEXT> to select the pricing and EDIT to change the
Pricing Format. The Pricing Format adjustment will also be updated upon
EXIT.
Moved to the new system V2.24:
Updated to nodeboard firmware v0.38.0
Updated TechAlert switch numbering to be consistent with the game manuals.
Updated Custom Pricing Editor - Uses button navigation to select and edit
fields. Use <BACK and NEXT> to select the "CREDIT" or "AT:" field and
EDIT to change their value. RESET has the options of setting the
custom price to the FACTORY default or CURRENT pricing as a starting
point for creating the custom price. RESET can also CLEAR the custom
price to create one from scratch. Use EXIT to save and install the custom
price. Added support to specify money format descriptions for: country
monetary symbol ("$", "EUR", etc), "TOKEN", "COIN", and "SWIPE".
Updated Custom Coin Door Editor - RESET has the options of setting the
custom coin door to the FACTORY default or CURRENT settings as a starting
point for creating the custom coin door. RESET can also CLEAR the custom
coin door to create one from scratch. Added error message when attempting
to EXIT when the custom coin door is not valid (UNITS PER PULSE is zero or
all coin switches have zero PULSES set).
Updated Pricing Table:
Updated Euro Coin Door from:
"10 units per pulse, Left 5, Center 10, Right 20, 4th 2, 5th 0, 6th 0"
to:
"10 units per pulse, Left 5, Center 10, Right 5, 4th 0, 5th 0, 6th 0"
Updated Australia 5 from "1/$2.00, 2/$5.00, 5/$10.00 AU" to
"1/$2.00 AU, 2/$3.00 AU"
Removed Australia 7 "1/$2.00, 3/$4.00, 4/$5.00 AU"
Removed Italy 1 "1/EUR 0.50"
Removed Italy 2 "1/EUR 1.00, 3/EUR 2.00"
Added New Zealand 3 "1/$2 NZ, 2/$3 NZ"
Updated Switzerland 2 from "1/1 SwF, 3/2 SwF, 5/3 SwF, 7/4 SwF, 9/5 SwF"
to "1/2 SwF, 2/4 SwF, 3/5 SwF"
Removed Switzerland 3 "1/2 SwF, 3/5 SwF"
Updated UK 1 from "3/1.00 GBP, 7/2.00 GBP" to "1/2.00 GBP"
Updated UK 2 from "4/1.00 GBP" to "1/1.00 GBP"
Removed UK 6 "3/2.00 GBP"
Removed Portugal "1/EUR 0.50"
Removed Germany 1 "1/EUR 0.50"
Removed Germany 2 "1/EUR 0.50, 2/EUR 1.00, 3/EUR 1.50, 5/EUR 2.00"
Removed Germany 3 "1/EUR 0.50, 2/EUR 1.00, 3/EUR 1.50, 6/EUR 2.00"
Removed Euro 4 "1/EUR 0.50, 2/EUR 1.00, 3/EUR 1.50, 6/EUR 2.00"
Removed Euro 5 "1/EUR 0.50, 3/EUR 1.00, 4/EUR 1.50, 7/EUR 2.00"
Removed Euro 6 "2/EUR 0.50"
Renamed Euro 7 to Euro 4 "1/EUR 1.00, 2/EUR 2.00, 3/EUR 3.00, 5/EUR 4.00"
Renamed Euro 8 to Euro 5 "1/EUR 1.00, 3/EUR 2.00"
Renamed Euro 9 to Euro 6 "1/EUR 1.00, 2/EUR 1.50, 3/EUR 2.00"
Renamed Euro 10 to Euro 7 "1/EUR 1.00, 3/EUR 2.00, 7/EUR 3.00"
Renamed Euro 11 to Euro 8 "1/EUR 1.00, 4/EUR 2.00"
Renamed Euro 12 to Euro 9 "2/EUR 1.00, 4/EUR 2.00, 6/EUR 3.00, 9/EUR 4.00"
Removed USA 4 "1/$0.50" "25 units per pulse, Left 1, Center 1, Right 1,
4th 1, 5th 0, 6th 0"
Removed USA 6 "1/$0.50" "25 units per pulse, Left 1, Center 6, Right 1,
4th 1, 5th 0, 6th 0"
NOTE: USA 3 "1/$0.50" "25 units per pulse, Left 1, Center 4, Right 1,
4th 1, 5th 0, 6th 0" remains unchanged
Updated Austria default pricing to Euro 5
Updated Belgium default pricing to Euro 5
Updated Finland default pricing to Euro 5
Updated France default pricing to Euro 7
Updated Germany default pricing to Euro 2 and Euro Coin Door
Updated Greece default pricing to Euro 5
Updated Italy default pricing to Euro 5 and Euro Coin Door
Updated Netherlands default pricing to Euro 5
Updated Portugal default pricing to Euro 1 and Euro Coin Door
Updated Spain default pricing to Euro 5
Updated Switzerland default pricing to Switzerland 1
Added UTIL->SAVE and UTIL->LOAD which save and restore all game settings
to / from a USB thumbdrive.
When restoring the settings to the SAME MACHINE, you can choose to
restore:
"RESTORE ALL SETTINGS"
"RESTORE ALL ADJUSTMENTS"
"RESTORE ONLY STD ADJUSTMENTS"
"RESTORE ONLY HIGH SCORES"
"RESTORE ONLY AUDITS"
When using the saved settings with another machine of the SAME TITLE and
MODEL (for example settings file created on a DeadPool Pro and restoring
to a different DeadPool Pro) you can choose to restore:
"RESTORE ALL ADJUSTMENTS"
"RESTORE ONLY STD ADJUSTMENTS"
When using the saved settings with another machine of a DIFFERENT TITLE or
MODEL (for example settings file created on a DeadPool Pro and restoring
to a Munsters Pro) you can only choose to restore:
"RESTORE ONLY STD ADJUSTMENTS"
"RESTORE ALL ADJUSTMENTS" will restore the Standard Adjustments listed
below and all Feature Adjustments.
"RESTORE ONLY STD ADJUSTMENTS" will restore the following Standard
Adjustments:
Custom Message
Custom Pricing
Custom Coin Door
"REPLAY TYPE"
"REPLAY PERCENTAGE"
"REPLAY AWARD"
"REPLAY LEVELS"
"REPLAY BOOST"
"SPECIAL LIMIT"
"SPECIAL AWARD"
"SPECIAL PERCENTAGE"
"FREE GAME LIMIT"
"EXTRA BALL LIMIT"
"EXTRA BALL PERCENTAGE"
"GAME PRICING"
"MATCH AWARD"
"MATCH PERCENTAGE"
"BALLS PER GAME"
"TILT WARNINGS"
"TILT DEBOUNCE"
"CREDIT LIMIT"
"FREE PLAY"
"KNOCKER VOLUME"
"START GAME ON CREDIT"
"GAME RESTART"
"TIMED PLUNGER"
"FLIPPER BALL LAUNCH"
"COINDOOR BALL SAVER"
"COMPETITION MODE"
"CONSOLATION BALL"
"PLAYER COMPETITION"
"TEAM SCORES"
"ALLOW HIGH SCORES"
"HIGH SCORE AWARD"
"GRAND CHAMPION AWARDS"
"HIGH SCORE #1 AWARDS"
"HIGH SCORE #2 AWARDS"
"HIGH SCORE #3 AWARDS"
"HIGH SCORE #4 AWARDS"
"HSTD INITIALS"
"HSTD RESET COUNT"
"COIN INPUT DELAY"
"LOST BALL RECOVERY"
"COIN DOOR DISABLE TILT"
"TIME FORMAT"
"FAST BOOT"
"LANGUAGE"
"PLAYER LANGUAGE SELECT"
"PLAY ATTRACT TUTORIAL VIDEOS"
"ATTRACT MODE B.BOX BRIGHTNESS"
"GAME PLAY B.BOX BRIGHTNESS"
"SERVICE MENU B.BOX BRIGHTNESS"
Games will now persist ALL SETTINGS after a software update. This
functionality will be available in the game release AFTER the release which
uses system 2.24.
LE/PREMIUM V0.96 - March 11, 2019
=================================
Fixed:
- Secret Mania was not tracking progress correctly
- Fixed Lily II was not showing the correct instruction messages
- Fixed the scoring on Munster Madness. Stage Three was using the wrong values
- Shortened the Midnight Madness Ball Save adjustment name to fit the screen
- Fixed Drain audits. If ball save was turned on the audits for left, right,
and center were not calculated correctly.
- Feature adjustment ALLOW SPOT ATTRACT now works correctly.
- Fixed a case where ball search would start too soon at the start Midnight
Madness.
- Fixed an issue where the game could reset during Midnight Madness.
- Raven Multiball would stay boosted after the multiball ended.
- Fixed a case where the lower timer was not initialized correctly.
New:
- Added utilizing the SPOT flasher every time Spot is in the up position
- Added an adjustment to Allow Raven to be lit on Level II like Level I.
Meaning all the other areas will light Raven as they are completed. This
will default to YES, Raven Level II will be lit from other areas. If set to
NO, Raven level II will only be lit from hitting a lit Kitty.
- Added HOW-TO play rule videos to the attract mode
- Added Speech and chime sounds to the clock advancement in Raven Multiball
- Added adjustment to allow the owner to change the strength of the
auto-plunger. It will default to 200. It was kicking at 255.
- Added flipper cancel for all total animations. Hold both flippers to end the
currently running total animation.
- Added the ability to end the replay/Special display effects early by
holding in both flipper buttons.
- Added Midnight Madness champion.
- Added a few shaker motor effects
- New Munster Madness level - This is a four ball multiball
- Moved the old Munster Madness to level II and increased the scoring.
- Created a new Munster Madness level I that is similar but simpler.
- There are 5 areas: Herman, Raven, Lily, Spot, and Grandpa
- There are two stages:
- STAGE ONE - Shoot Each Area three times
- Starting with Herman, you will want to shoot each area up to
3 times before the time runs out.
- You can also shoot the 4 lower playfield jackpots.
- You have 10 seconds per area.
- When the timer run out or you complete the area, you will
move to the next area
- When all 5 area are complete or timed out you will move to
the next stage.
- STAGE TWO - Shoot a hurry up at the Electric Chair
- In this stage, all the shots you made in stage one, including
the lower level jackpots, contribute to the value of a hurry
up that starts to count down.
- Shoot the electric Chair to collect it.
- If you collect it or if it times out you will move back to
stage one.
- After stage two the lower playfield jackpots will only light
after each time you hit the current area.
- The only Zap Jackpot opportunities during this multiball are on
the lower level.
- Added Topper adjustment to allow the owner to turn off sounds during the
attract mode.
- Added STARTING HERMAN SHOTS NEEDED adjustment. Set to the number of shots
you want players to have to shoot before lighting their first Herman
Hurry-Up.
- Added STARTING GRANDPA TARGETS NEEDED adjustment. Set to the number of
targets you want players to have to shoot before lighting their first
Grandpa Laboratory.
- Added several adjustments to many of the installs.
- The difficulty installs change these 11 adjustments: BALL SAVE TIME,
STARTING HERMAN SHOTS NEEDED, STARTING GRANDPA TARGETS NEEDED,
STARTING SPOT LETTERS, 1ST SPOT LETTERS NEED TWO RAMPS, RAVEN LIGHT
LEVEL II AS I, AREA LEVELS EXTRA BALL, BALL SAVE TIMER: HERMAN MBALL,
BALL SAVE TIMER: RAVEN MBALL, BALL SAVE TIMER: MUNSTER MBALL, and
BALL SAVE TIMER: MIDNIGHT MBALL
- The HOME install sets FREE PLAY to yes, High Score initials to 10
letters, and turns the Attract show intro sounds to YES (on).
- HOME and DIRCETOR installs have the same results
- INSTALL 3 BALL and INSTALL 5 BALL are the same as INSTALL MEDIUM.
Tweaked:
- Changed Raven. One spin of the spinner moves the minute hand slower. This
makes it harder to advance the hour hand and therefore slower to increase
the jackpot values.
- Changed Raven II. Each time the hour changes, from spinning the spinner, all
the jackpots will be relit making it harder to complete all four upgrading
them to the next color.
- Ending Munster Madness will now clear any lit Raven shots on the left ramp.
- Improved the Enlarging Ray Background lamp effects
- Changed Enlarging Ray II:
- The four mini-targets do not all blink together.
- One is lit at a time and it moves back and forth.
- Hitting the moving target will lite all remaining jackpots.
- Removed the audit for Mystery lighting Super jackpot since mystery always
lights super jackpot in addition to giving you something randomly.
- Tweaked the default power strength for kicking balls out of the trough from
255 to 240.
- Added the current value of super jackpot to the instant info page. It shows
what you would get if you collected your super jackpots right then.
- Improved the start lamp effects for Munster Madness
- Improved the flavor of speech on some occasions
- Improved the accuracy of extra ball auto percentage ability
- Increased the value of stacks of 5 or Super Jackpots.
- Reduced the base value of the Super Jackpot from 500K to 350K.
- Improved many of the sounds for the Munster Madness scenes and jackpots.
- Tweaked the volume of a few tunes.
- Improved the EQ balance of Marilyn speech calls.
LE/PREMIUM V0.91 - January 28, 2019
===================================
- Initial release.