Medieval Madness (Williams, 1997)

Medieval Madness

Pinside rating

This game received 1240 approved Pinsider ratings and currently rates 8.958 /10

8.958

Top 100 ranking

This game ranks 1st in the game group "Medieval Madness". The group itself ranks #2 in the Pinside Pinball Top 100.


Score breakdown

Score breakdown in the 4 main categories:

Game design: 9.147

Artwork: 8.832

Sounds/Music: 8.495

Other Aspects: 9.055



Rating comments

There are 715 rating comments for this game.


Pinside staff rating

This is how we, the very knowledgeable (wink wink) Pinside.com staff & moderators rate this game. 11 of us have rated this game.

9.067

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This game is part of a group

Note! There are multiple versions of this game!
This is "Medieval Madness".
The other versions are: Medieval Madness (Remake - LE), Medieval Madness (Remake - Standard)


Ranking history

An overview of this machine's ranking over the last years. Lower is better.


Rating history

An overview of this machine's rating over the last years. Higher is better.


Found 715 ratings (with comment) on this game

There are 715 ratings (that include a comment) on this game.
Currently showing results page 1 of 29.

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8.958/10
9 days ago
I really do love MM but did get burned out on it after a year or so and I think the ramps are too wide to be a serious challenge for a good player. Very fun, just not hard enough and too much money to keep forever with so many cheaper great pins out there. Sold mine and honestly don't miss it, I'm an EM wedgehead dude anyway.
9.760/10
24 days ago
Best of all.
6.432/10
28 days ago
So disappointed I was wanting this machine in my collection but hated it when I played it right beside it was a afm and it shat all over it
10.000/10
44 days ago
this is the reason i love pinball..We had one at the CiCi's pizza and I spent roughly 3 years in there 2-3 times a week beating other peoples scores..or attempting too..this is the game that I would recommend to any newcomer..it's captivating and fast and fun..all you can ask for from a pin
7.940/10
48 days ago
My second best one !
9.900/10
51 days ago
One of my favorite games of all time. There are no flaws to it...except the cost.
9.620/10
68 days ago
This is my favorite machine of all time. The overall cohesiveness of the objectives in the game, the difficulty but fun nature of the shots, celebrity voice appearances by Tina Fey and Scott Adsitt, incredible sound, great toys and gimmicks make this a must-play for ANY pinball fanatic and a must-have for any diehard collector!
9.044/10
70 days ago
One of the top machines around and right away or obvious why. Fun shots. Fun theme made perfect with great humour. Masterpiece of enjoyment
7.136/10
73 days ago
TO me its an overated game. Its a fun game but you can get bored of it pretty quick. Attack from Mars and Monster Bash re-makes are way more fun!
6.384/10
81 days ago
Honestly, this game was good in its day, but now it is like saying buying an old 20 or 30 year old car, drives better than a 2018 model! Can't understand why these old tables get rated so high, when modern tables are so much better!!
7.456/10
84 days ago
I like this game. Castle toy is great and the shots are satisfying. Something is preventing me from liking it more. Maybe it is the bashing the castle over and over again to get a high score. Maybe the music. I have fun with this game but can't play too many games on it before I want to move on to something else.
7.532/10
3 months ago
I don't know why this game is #2, but I do enjoy it. Perfect entry level, beginner game. Not super deep, but fun toys and easy to grasp. This is the game that got my daughter into pinball, so for that I give it an A+.
9.564/10
3 months ago
Medieval Madness seriosuly catapults it out of the park. Love the modes, and strategy / gamble to stack up madness multiballs, and the feeling of accomplishment to here them all read out, and attempting Royal madness.

Humour is great, art both digital and on the table is fabulous, and the toys cannot be beat.
10.000/10
3 months ago
Yep, its up here for a reason.
8.820/10
3 months ago
MM is one of the all time greats. It is considered by many to be the best pinball machine ever made and competes with MB and AF. That said I can agree it is very fun to play. It has great flow and the call outs are hilarious. To me the trolls are frustrating because they impact the flow but they are funny and antagonize the player. I have owned this pin and it frustrated when it kicked the pin out from the swamp it did it with just enough power to drain SDTM. The artwork is amazing. Its a nearly perfect pinball machine in every way. The only negative is the rule set is somewhat simple but that what the limit of the software at the time. Its one of those games that holds its own year after year. The remake hurt its value a bit. I highly recommend this game.
10.000/10
4 months ago
The game that got me back into pinball. Perfect in every way. Belongs at the top.
9.700/10
4 months ago
No need to be redundant here. Probably the most fun game out there. Fantastic flow, great rules, great sound/callouts/music. #1 for good reason. Only negative is that it is more or less the same game as Attack from Mars in many respects.
9.760/10
4 months ago
Medieval Madness Pinball Review

Summary and First Impressions

About 5 years ago I caught the pinball bug after visiting the Pinball Museum and Hall of Fame in Las Vegas. When I got home I had to get my hands on more pinball and given my video game background, the first thing I delved into was Farsight Studio's Pinball Arcade on iPad. Eventually, I made my way to Pinball Arcade's version of Medieval Madness after seeing it on the top of many all-time pinball machine lists. I played the HECK outta it. Recently I had a chance to play the physical machine on location and it was even more fun in person!

Medieval Madness has everything I could want in a pinball machine. Great toys, fun shots, interesting rules and just the right amount of difficulty.

Highlights
* Watching the castle explode is incredibly satisfying
* Easy to understand rules that offer some interesting risk-reward decision making: completing a shot a certain amount of times lights a "madness." Shooting the Merlin shot will trigger all the madnesses. The more madnesses you have lit the better the multiball that is triggered. Do you take your madness now or do you risk it and build a bigger madness? If it's the latter then you have to avoid hitting Merlin!
* Hilarious call outs are strewn throughout the game!

Misses
* Those damn trolls
* Occasionally the strategy can lead you to simply shooting the castle a bunch

Layout
+ Great layout, each shot is fun to shoot, comboing the ramps is great and the castle has just the right amount of Risk-Reward
- The troll risk-reward is off, they feel incredibly dangerous but don't feel like they reward enough as a trade-off

Rules
+ I really like the "madness" system; trying to score a royal madness leads to you attempting every non-castle shot on the table
- The scoring of the castles incentivizes them as goto strategy

Toys
+ The castle is the best toy in pinball. It's placed perfectly and it's "explosion" satisfies every time

Art
+ Great overall art package
+ The castle multiball animation is a great highlight
+ All of the big scoring animations are great as well

Sound and Music
+ Lots of funny sayings by the castle "lords"
+ Great SFX, especially for the catapult and troll hits
+ Great callouts and reward sounds

Theme
+ Never takes itself seriously for a second, but still dripping in a medieval theme

Conclusion

Medieval Madness deserves every bit of praise it gets. It's got a great toy and easy to approach rules for the casual player PLUS great in-depth rules and rewards for the hardcore player. It's presentation and light show is among the best in the hobby. If you haven't played this game live, go find one and give it a chance!
9.204/10
5 months ago
Right up there with Attack from Mars. Obviously same game designer and two absolute classics: pick your poison theme (knights or aliens) and go for one or the other and you won’t be disapointed. MM is amazing and doesn’t get old.
7.960/10
5 months ago
A game that deserves a lot of praise! At the moment I'm having a hard time to find any relevant criticism!
7.476/10
6 months ago
Great theme... not my favorite. I know this game is super popular, but I have never seen a machine that fully worked in the wild... even the remake. Shooting the castle is fun, but when you can't destroy both trolls or get the moat down it ruins the fun. I'm also not a fan of not having an old fashioned plunger on the game. I really wanted to like this game, but every time I try it I like it less. Maybe someday, but for now I'm going to be contrarian on this one.
8.380/10
6 months ago
A great pin! This is a one more time pin...a big deal for me for a keeper. I love the theme, the sounds/speech, the toys...all a blast. In home, I think this would last a long time. Don’t see getting tired of it. I’ve played the remake as well, but prefer the original...just felt better playing.
9.740/10
7 months ago
So when you peel away all the hype surrounding this title, what do you have ? Basically, you have a absolutely brilliant pinball game which pretty much deserves the hype it receives. For starters, Medieval Madness, together with its older sibling AFM, pretty much set the template or gold standard for future pinball layouts – orbits on the far right and left – inside of them ramps returning the ball to the same side of the playfield (means unobstructed view of the main playfield surface – although on MM the left ramp winds around the castle and goes across the playfield), pops in the upper right corner, some bash targets and other targets in the middle and some targets or scoops to the right and left of the orbits. Appearance-wise MM is an absolute stunner – especially the castle and it’s lighting, the flashers and the green moat. The whole playfield including the integration of the castle is so wonderfully balanced – the castle is meant to be there. The castle somehow gives the impression of being very large – as if it just keeps going to the right and left and the rear. The open playfield space in front of the castle is enormous – few pins have so much free space for the ball to fly around.
Rulewise MM is very clever. You are either bashing the castle all day – perhaps monotonous, but somehow shooting the ball through the open gate is always a blast – or you are going for madnesses by hitting the other targets (ramps, orbits, catapult, trolls) multiple times while trying to avoid Merlin. The rule with the madnesses is very well thought out – having to avoid a target (Merlin) brings in a new challenge. I also like the relationship between Multiball Madness and Royal Madness – interesting modes which seamlessly happen from your play progression and are affected by your previous play and affect your future play. And then there’s the trolls (clever use of those extra two flippertronics coils) which are somehow used enough, but not too much – when they’re active it’s a whole new game. Regarding the playfield inserts - I like the fact that almost all the information you need to know about your status is on the playfield (number of trolls hit is one exception that comes to mind) – the inserts tell you pretty much everything – you don’t actually need the display except to see your score. Castle Multiball is also well done – it has three clearly different successive phases, rather than just bashing away at the lit jackpots so it is mode in itself.
The goofy call outs always seem to put smile on my face. They are a nice addition. The music is pretty decent, kind of epic and stately – fits well to the game.
9.642/10
7 months ago
The best game still after all these years, Brian Eddy absolutely smashed it, along with Lyman on code. Wide appeal from newcomers to experienced players. The king of earners, on location, probably due to it appealing to almost everyone. What’s not to love. Will never leave our collection
7.154/10
7 months ago
I've only played two different MM machines. They both had an issue with the left flipper so the ball bobbled just before rolling on to your flipper. Annoying. I didn't play enough to get a genuine appreaciation for the rules but I felt like the only way to score big was to keep bashing the castle. The multiball jackpots were insignificant. It seems like a good game but I don't see how it's #1.
There are 715 ratings (that include a comment) on this game. Currently showing results page 1 of 29.

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