Lunar Shot

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This game has received 3 approved Pinsider ratings. 2 more approved ratings are needed to get a rating and for it to be eligible for the Pinside EM Top 100 ranking.


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8.444/10
6 years ago
I'm going ahead and reviewing "Lunar Shot" separately from Blast Off and Apollo, cognizant that they're all basically the same game. Lunar Shot has a couple of things that would rank it below Blast Off and Apollo, though. The main thing is the art. The cabinet art on Blast Off and Apollo is outstanding rocket-themed outlines; the cabinet art for the Lunar Shot, for reasons utterly unclear, is a sort of generic pattern with no space theme at all. Secondly, the cabinet backglass has a different, almost purpleish color scheme. I thought at first this might be differential fade of the one I have in my collection, but every example I've seen of Lunar Shot has a sort of purplish ocean while Blast Off and Apollo have a blue ocean.

On the plus side, as an Italian export machine it has stars for the "special" counter, which I think are a bit snazzier than the Blast Off version's number count. Minor uptick there.

Now, the basic machine: basically one of the most outstanding EMs of the 1960's. The fantastic theme is well-incorporated into the playfield and rules in a variety of ways. First is the "Countdown" to zero for the rocket, which then causes the mini-ball in the back box to "blast off" when you drain, giving you a one in five shot at a special. (The ball in play counter also counts down, 5-4-3-2-1.) The machine is symmetrical, and the whole layout looks like the outline of a rocket as a result. Then there are the two orbit shots -- literal orbit shots! With the rollover at the top causing the left and right orbit lights to alternate, with the lit orbit being 300 points. This gives real incentive to make both orbit shots. Then there are "stages", stand up targets that score points progressively higher each time you hit them that also advance the "countdown". The playfield plastics are also subtly cool: they show the stages of a 60's era rocket launch, from top to bottom, corresponding to the altitude at which they take place (top graphics are orbital, then shows descent, and finally recovery at ocean level) -- with the "re entry" gate to the right returning the ball to the plunger lane if you open it (get it? re-entry!). If you combine the points goal with the quest to get up to five specials (and you can substitute your own version of what the gambling payoff was, back in the day), there's three or four distinct goals to shoot for in this game (Countdown, orbit shots, incremental standups, and specials count). Throw in the cute back box toy, it's a winner. Playable, clever, and a great artifact of "Go fever!"
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