Judge Dredd

Pinside rating

This game received 488 approved Pinsider ratings and currently rates 7.946 /10

7.946

Top 100 ranking

This game ranks #75 in the Pinside Pinball Top 100.



Score breakdown

Score breakdown in the 4 main categories:

Game Design: 8.003

Artwork: 8.2

Sounds/Music: 7.529

Other Aspects: 7.834


Pinside staff rating

This is how we, the very knowledgeable (wink wink) Pinside.com staff & moderators rate this game. 8 of us have rated this game.

8.179

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Found 259 ratings (with comment) on this game

There are 259 ratings (that include a comment) on this game.
Currently showing results page 1 of 11.

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7.442/10
6 days ago
I love all the wireforms in this game, and the wide variety of shots to make. The upper flipper shots are fun and the modes are fun to play. The game is a bang for your buck in my opinion. The physical ball lock mod also brings this game up another level as well.
7.903/10
52 days ago
It’s a fun satisfying pin. Really good toys and theme.
One of my first to play.
9.460/10
52 days ago
Loads of fun playing it!
8.760/10
76 days ago
As a fan of the Judge Dredd comics growing up, its a machine I’ve always gravitated to. It’s a fun game to play with shots all over the playfield. The artwork and animations are fantastic and despite common consensus, I like the music. Dredd is the law!
7.712/10
4 months ago
I am the law! I only played this a few times in basic training at the local BX. From what I remember it was awesome.
8.820/10
4 months ago
Very underrated game, cheap and fun! Nice flow to it, long lasting games. Good for starters to learn shots in ramps.
6.211/10
4 months ago
cool shots. cool toys and gadgets. it'll keep you coming back. I think it's a pretty deep game as far as rules go. Easy to get multiball if you pick BLACKOUT mode.

It's fun. Good time to play. Spinning lock is definitely fun. Packed with stuff for a widebody game. A lot of blind area on the playfield. But doesn't make it hard. It's fun overall.
5.215/10
5 months ago
I love pinball. This is a great game for kids, but is honestly the least fun pin I ever rotated through my basement. It is a beautiful game with lots of shots, but I just did not have fun with it. The art on the cabinet, backbox, and even the playfield is fantastic. The animations in this game are some of the best to ever grace a DMD. The sounds are good. Where the game falls flat is in gameplay. This thing is loaded with toys with 3 captive balls, 2 powered shooters, drop targets, 4 flippers, and Deadworld, but the sum is no greater than its parts. I went through to the wizard mode the third time I played this game. The modes are unimaginative and can be blasted through quickly. The Deadworld doesn't really do much as a toy, although props for the interactivity it provides with the ball.

I would not recommend this game for decent pinball players as there is just not much to do. I would also hesitate to purchase this game as a first time pin buyer due to the mechanical complexity and sheer weight of the game. This is a 325 pound machine as opposed to the normal 250 as it is a widebody. Replacement parts are readily available, but the most likely thing to fail is that deadworld, and a new motor runs about $400.

Where this game does shine though is with kids, especially young ones. Little kids don't care much about gameplay and the art is bright and colorful, with wonderful animations on the screen, especially with a color DMD. It also has the supergame feature allowing you to start off with a multiball, which kids love. The rules are also fairly simple and easy to understand, and the buy in feature allows kids to get as far as they want in the game.

If this was my only pin I'd still play it tons, but there are better games out there. This is an entry level pin with a relatively low price for a reason.
8.460/10
6 months ago
A lot to do for a 90's machine. Good theme and fun, but friends and family doesn't seem to like it very much. Maybe a bit hard for novice.
9.560/10
8 months ago
This game is beyond loaded, there is so much to shoot for in such a unique layout. The art and theme is amazing if you're into JD and the music, callouts and animations are top notch.
The deadworld is such a neat mech alongside the crane, but can take some fiddling to get working properly - but man when it does, it's unreal. This may be the best bang for your buck game in the DMD era I can think of.
8.856/10
8 months ago
Not the deepest ruleset, but an easy to understand, quick, fun game with a lot of humor. Easily accessible for non-pinheads. My go-to for a quick game.
7.429/10
9 months ago
Judge Dredd is a good game which is frustrating to me because I think it could have been great. Every time I play Judge Dredd, I think about how cool it could have been if they would have really nailed the rules associated with the Crime Scenes. For those not familiar with the game, in Judge Dredd has each of the main shots associated with an insert. These inserts change color based on the current crime level: Warning, Misdemeanor, Felony, Class X Felony. I enjoy shooting these shots, but they are such a minor part of the game. You have to complete them for the ultimate wizard mode, but more often then not your focus is instead going to be on starting all of the Chain Modes or Multiball. I'm trade in the entire Super Game to to have the rules in the main game perfected.

Edit: The triple captive ball is a unique feature, but I would often fail to hit it hard enough to register the final switch, so that would be an area where I would occasionally see a credit dot.
7.848/10
9 months ago
I never played Judge Dredd in the 90s...wow what a fun game. Pretty challenging big gap between the flippers. Once you get the ball moving it plays very quick. I absolutely love the theme and colors. The game is a little dark at the top.
8.227/10
10 months ago
Before trading for this game I got mixed reviews. Something told me to just move forward despite only playing it long ago. I love it. I am a big fan of ramps and loops and Judge Dredd has plenty. It’s got hard shots, easy shots and many in between. Well earned ranking and a keeper.
9.460/10
12 months ago
Criminally underrated! Super fun, amazing bang for buck! Really love this game.
8.525/10
1 year ago
Judge Dredd is a machine that challenges the notion of slow widebody pins. It plays fast (especially how quickly tthe ball drops to your flippers from the ramps) and is very challenging due to the large gap between the flippers. The animations and dark humor are very entertaining! The music can get a bit repetitive, but is not terrible. Game really shines with the deadworld mod and updated crane. It really makes the game 100 times better. Highly recommended!
7.175/10
1 year ago
Would definetly play this game if I saw it in the wild, but not one that I would own. Simply too repetive. Deadworld is a neat toy though.
7.742/10
1 year ago
Cant help but think how great this title would be with a code update. Game has some of the best shots in all of pinball however the rules just seem unfinished. Layout flows great especially for a wide body. I still consider this game one of the best kept secrets in pinball.
10.000/10
1 year ago
Shot targets, 3x times left ramp and enjoy multi ball. Theme is pure awesome , sound and music rocks. The pin which is played most often in my collection
7.244/10
1 year ago
The art work is fantastic. It really captures the comic book.
Game play is very fun and fast.
Modes are super fun. And easy to understand.
For me something was just missing, and I can not figure out what that is, I just did not connect to it.
9.200/10
1 year ago
This game never gets old. The first game I ever got Grand Champion on at my local arcade. Always challenging and such a great feeling when a great game is achieved. Underrated game that I would love to own one day.
9.572/10
1 year ago
Love this game to the dead!
8.676/10
1 year ago
I'd played this many times in barcades, and always thought it was impossible to see anything, and there were usually broken bits impeding gameplay. I didn't think much of it. But when I finally played it at a fellow Pinsider's house, it was a revelation. Beautifully lit (with no extra GI, I should add), every part working perfectly, and just lightning fast. It was incredibly fun, and I bought it on the spot. I've played it obsessively in the couple of months since then.

There are 9 modes to work through, plus the wizard mode. These are the links in the chain, and each mode is different enough, and you can do them in any order you want, that it never gets old. Each one uses the question mark stand-up target on the left for a different purpose: extra time, points, double missiles for pursuit, etc. For Meltdown, it ends the mode successfully. There are four stages to multiball, each requiring two shots to complete: left ramp, then subway. The 6 balls are a bit gratuitous. I usually lose 2-4 almost immediately, and that suits me just fine.

The Crime Scene arrests are generally amusing, and they're how you light extra ball. It's a gimme once lit.

As an aside, I can't tolerate games that waste my time. I am here to play pinball, not watch stupid animations. When my ball drains, give me my next turn NOW. Do not make me watch multiple screens of bonus tabulation. Judge Dredd excels in this department. Ball save launches the new ball before the ball in the outlane has even reached the outhole. BAM. During bonus tabulation, hit one of the red buttons, boom, it's over in one second, next ball is ready. Nice.

For big points, get 2X bonus multiplier with two solid shots on the captive balls. There's nothing on the instruction card or playfield to indicate this objective, but I recommend pursuing it.

Now the bad parts: Deadworld, as shipped, is a waste of space and serves no useful purpose, but the Deadworld mod is not exactly a no-brainer choice, requiring as it does the pre-production ROM with none of the fixes from the 6 or so subsequent iterations of the software. That said, Deadworld is more of a missed opportunity than a problem that detracts from the game.

The code, despite those iterative fixes, is still buggy. The Start button, for example, will not start a new game until the Match sequence is underway after your game. Doesn't matter what the setting is in the software. There are a couple of modes that cannot be completed when lock is lit. Any shot on the left ramp will be applied to locks for multiball, not your mode. If you happen to achieve multiball before the mode expires, then it will resume back at the beginning, with your progress erased, after multiball is over.

When a ball is lost or stuck, it will undertake a ball search, as expected, but it will also, at the same time, launch a replacement ball. Now you have an extra ball in play. "You must have a defective or broken switch somewhere", you say. I do not, but this leads me to my next point: There is a lot of non-scoring stuff on the playfield, and I have batted the ball around, banging off posts and corners and edges of stuff over and over (and over) again, for long enough to trigger a ball search. It's fairly incredible when it happens, but I've done it a few times. Maybe I'm just exceptionally bad. *shrug*

Finally, music, sound, and art: The music sucks, but it doesn't grate on me. It's tolerable. Sound is generally excellent, but some of the callouts are non-sensical. What the hell is "Dimensional phase one"? How about "Ball one locked" instead? And why does it say "Dimensional Phase three is lit" when I haven't even locked ball one yet, and what it really means is "Lock is lit"? The art is excellent, provided you can see it. Combination of frosted LEDs and decent room lighting address that.

Update: I've switched to 100% incandescent bulbs, and it's a huge improvement for me. The inserts glow and pulse naturally, and the colors are so much richer. This is how the playfield and art were designed to be illuminated, and I'll never put another LED in it.
7.615/10
1 year ago
All my reviews are going to follow a simple formula for those reading.
Number of shots to make - Pro's - Con's - Must Have Mods - What To Look For When Buying

Number of shots - 10 - Very High

Pro's:
* Good flow on ramps and orbits due to no pop bumpers
* Callouts can be amusing
* Super Game with unique rules is a unique feature
* Attractive machine to look at

Cons:
* Lastability, modes uninspiring
* Music can grate after a while
* Not a deep ruleset
* Ball Launch system confusing for beginners

Must Have Mods: (Note I will not include things like LED's, Color DMD, Invisiglass or Speaker Upgrades unless it's really badly needed)
* Deadworld mod
* Gold eagle topper looks great on this one
* Improved cooling towers

What To Look For When Buying
* If the Deadworld mod is installed, ensure it works as it should, both the crane and ball trough.
* Plastics in tact as no good replacements available
* Wear around the centre hole
* Topper present as game looks average without it due to feet gaps in machine
* Ramp condition as breaks can be common
6.884/10
1 year ago
It is ok
There are 259 ratings (that include a comment) on this game. Currently showing results page 1 of 11.

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