Johnny Mnemonic

Pinside rating

This game received 340 approved Pinsider ratings and currently rates 7.798 /10

7.798

Top 100 ranking

This game ranks #99 in the Pinside Pinball Top 100.



Score breakdown

Score breakdown in the 4 main categories:

Game Design: 8.179

Artwork: 7.105

Sounds/Music: 7.386

Other Aspects: 7.971


Pinside staff rating

This is how we, the very knowledgeable (wink wink) Pinside.com staff & moderators rate this game. 8 of us have rated this game.

7.977

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Found 173 ratings (with comment) on this game

There are 173 ratings (that include a comment) on this game.
Currently showing results page 1 of 7.

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7.503/10
59 days ago
I was having fun with this until the dmd mini games. They just bring a screeching halt to the fun pin gameplay. Geez, the one where you move the dot and it eats other dots...awful. The playfield shots felt very unique and the art is nice and comic book-y. I wanted like this game, played over and over, but eventually walked away disappointed.
7.316/10
4 months ago
This is a fun WPC game. The glove is a neat gimmick!
7.828/10
4 months ago
Super fun , under rated 90’s pin , good value .
7.274/10
4 months ago
This one didn't last long in my collection, but it was a blast to play! I love the unique shots, ability to select "mystery" awards, and the drop for multiball is just plain fun! It was a tough sell for Williams to market such a dud theme, but this game is a sleeper title. Similar to Congo and The Shadow, the movie must be ignored to truly appreciate the machine! I'm probably in the minority here, but I loved the John Carpenter-style music. Fit the game perfectly. It may not be a "keeper" machine, but it really is fun to own for a while.
7.715/10
6 months ago
Played a JM out in the wild at Nextlevel in Hillsboro, OR and was instantly hooked on finding one of these for the home collection!

Dang this can be a difficult game to play well - I've never played a game that required such quick reflexes and perfect execution. One miniscule bit of timing is the difference between another loop and disaster

If you haven't heard that the hand can be a pain to keep running well, go out and do your research if you're considering adding one to your collection. I've had to repair everything from the main cap on the 20v power supply to replacing X/Y nuts that help drive the hand back and forth. Mine is an early one (#18 made in the production run) and lacks a couple parts that came later (notably mine doesn't have the two outside keepers on the matrix, so balls can occasionally end up in strange places when connecting three in a row)

This is the game I head for when it's been a long day and I need to eliminate stress. This is the game I avoid when my brain is hazy, I'm sleepy, or am looking to relax with slower game play action)

I have a color DMD, so the display content is excellent given what was available in its day.
7.256/10
7 months ago
Lots going on here and I like the unique playfield and bumpers on the left hand side. Still, the right post on the left ramp “gets in the way” an awful lot and leads to outlane drains pretty regularly, especially if you are trying to hit the scoop from the left flipper. I’d like it a lot more if the ramp was a bit narrower to get that post out of the middle of the playfield.
8.664/10
8 months ago
I've put about 100 plays on JM since bringing it home. So far I'm having a love/hate relationship with this game.

The day before pickup I watched the movie again just to remind myself what it was all about. I did not mind the movie all that much, but it did lose me at the jacked in dolphin part. . . and mercenary Jesus was also a bit much. Luckily those two parts don't hold center stage on the pinball machine -- even though Jones is part of one of the modes. I think the game does the theme justice, even if voice overs were used for the call outs.

Artwork is good. I don't tend to look at my cabinets much -- I don't love nor do I hate the design on this one. The translite compiles various images from various characters in the film. Again, not eye candy for me but at least its not a bunch of giant heads like others I have seen. Playfield art is a little dark, but does seem to fit in with the sci-fi vibe.

Sound does a good job of keeping you in tune with the game. I don't have the theme music stuck in my head at this point as it happens on some games. Music is sort of backgroundsy and there are usually enough call outs to break things up. As mentioned before the actor's voices are not the real deal. They are close -- I give the voice over people credit. I think it adds to the overall element of how "terrible" people think the movie was and it carries a little of that fun over into the pinball machine.

Lighting is a bit dark. When I bought my game it had the colored LEDs everywhere, I've slowly been replacing them with Comet Natural Whites and it has been much more pleasant to look at. The inserts are all easy to see and light the way for various shots to take in a straight forward way.

Gameplay is where my love/hate comes in. Sometimes I have games where everything comes together and I have a series of really good shots. Other games you'd think it was my first time at playing pinball and all I can seem to do is clunk the ball off posts or direct the ball to the outlanes and Ice-T constantly yells at me to "Make some shots." Shots can be tight and this game requires some accuracy to play. . . flailing about will get you nowhere fast. The game modes relate to the movie well as do certain shots/features on the playfield. I'm amused that a short portion of the movie such as Crazy Bob's holds such a prominent place in the game. . . then again who wouldn't want to visit a place called Crazy Bobs? The glove is a clever mechanism and while it can be finicky I like how it is incorporated into the game. Also for the record I'm terrible at video mode. I cant quite master the up/down/left/right of the flipper buttons.

In summary I still find myself coming back to play another game on this machine. The best analogy I can think of is (at my age) having lunch at one of those fast food places. In your mind its a good idea and more often than not it tastes good. . . but when you are done it can lead to some abdominal discomfort. I start a game and think its going to go well. . . I make a few good shots that reward the senses. . . then I experience a fast drain or lose to the outlanes and get the punch in the gut feeling.

Yet I keep coming back for more!
7.142/10
9 months ago
A game you really don’t see to often, especially full working. I love the smooth shots and how you can hit different shots over and over again. The theme is terrible and glove slows the game down a bit but I think it adds some character to it and makes it a bit more enjoyable overall. Easily the best bang for your buck
7.800/10
10 months ago
Really on the fence about picking one of these up. Love the flow and gameplay, but rules just don't really do it for me. I actually like the theme simply because of how bad the movie was.
3.951/10
11 months ago
Ehh, it's an ok machine but I've just never enjoyed it very much.
9.156/10
12 months ago
If this was the same game but had the theme of the Matrix it would be in the top20 or so for all timers. Criminally underrated and super fun. Very, very fast when zipping the balls around the orbits ect. Great value for the money.
8.984/10
1 year ago
This is a very underrated pin largely because the movie didn't do well and the artwork isn't what a lot of people look for. I have a personal attachment to it as a movie guy who lives sci-fi, so it doesn't bother me.
The gameplay is excellent, and the gloves toy/gimmick us incredible. The lighting could be better, but I really enjoy the music and call outs.
All in all, a very solid game..especially for the price (of course, people are finding out about this game, so they keep going up!)
8.460/10
1 year ago
Wow, what a fun game, under rated for the value. Glad I added t to my collection. Looks good and plays well. Shots are interesting and the hand is just plain unique in all the p8nball games I have played
6.544/10
1 year ago
Owned for about 6 weeks, and couldn't get rid of it fast enough. I had high hopes when I bought it, but in the end I found the combination of side-drains and clunky shots to be very frustrating. There are moments of good flow when you can make the ramps and loops, but overall it's a very bricky game, particularly any shots that have to go up the middle.

The glove mech and it's tic-tac-toe feature is very cool, and it has one of the best video modes out there. It's an actual video game, as opposed to a timing/rhythm exercise. Trouble is, the glove mech is very finicky, and I was always worried that it was going to break. Theming as it relates to the movie is good.

JM has a lot of good elements, but they are ruined by the frustrating drains and oft-clunky gameplay. At least for an average-skilled player like myself. I think JM is probably a bit of an over-rated game. It went from being underrated for years (mainly due to the theme), and now I actually think it's gone over to the other side of being a bit overrated.
7.651/10
1 year ago
This game is a steal based on its terrible license. It is my #1 best pin for the money if you can look past the theme. There are some common complaints about the glove slowing down gameplay and being able to exploit spinner millions, but this game is difficult enough that i don't really think they are too big if flaws. However, if you get to the wizard mode and your opponent doesn't then you basically have no chance of losing, so there does seem to be a scoring imbalance there.
This is the game in my collection that constantly kicks my ass. For that reason, it is a keeper for me.
10.000/10
1 year ago
rapide et sympa .si le theme avait été matrix il rentrait dans le top 30
7.943/10
1 year ago
Another pretty good pin based on a not-so-good movie (The Shadow, Congo, etc.) This game plays very fast, and it can be over quick if you don’t take care of the ball and really shoot the Crazy Bob scoop consistently. The modes are unique and varied, and the rules are good overall. I like how dangerous the center shot is, if you haven’t qualified it and released the drop target by hitting Crazy Bob’s scoop. That single drop target is a killer. The glove is a creative gimmick. It can be a bit clunky and glitchy, but is fun when it works right, allowing you to choose your bonus awards and build your 3-ball multiball. The game feels a little cramped sometimes and the artwork feels sorta industrial and gritty. Translite art isn’t great, another with people’s faces from the movie. Cabinet art is decent, but simple and often faded. This one is still a good bang-for-the-buck pin, and a nice challenge and break from longer quest-type games. Just be sure the glove is working 100%, or this game is far more limited. A pretty good mid-90’s pin.
EDIT: Now on my second JM, and I more fully understand the rules now. The 5 modes and main glove multiball are fun, but there is more to do with the throwing stars and tricky video mode. Spinner millions is a blast and is risky to pursue. Dialed in, this is one of the more underrated 90s titles. I’m keeping this one.
4.386/10
1 year ago
hate the video mode.
8.796/10
1 year ago
Johnny Mnemonic is a great fast game with awesome rules, music, and game play. It is important that you play this game working 100%. You could say that about all games but this game really needs to be working well to really enjoy it. If the glove, flippers or anything else aren't set up right it makes a big difference. This is my second JM. The first was a players pin and it plays completely different then my new collector quality JM. The ramps are lightning fast and the rules and music are well integrated into the game. I don't care the movie didn't do well. This pin is great. Play one that is dialed in and I think you will agree.
8.247/10
1 year ago
The pin plays well and is fun - don’t let the bad movie theme throw you off!
8.096/10
2 years ago
All my reviews are going to follow a simple formula for those reading.
Number of shots to make - Pro's - Con's - Must Have Mods - What To Look For When Buying

Number of shots - 7 - Above Average

Pro's:
* Game is fast, especially orbit shots
* Power Down wizard mode one of the best in pinball
* The changing spots of the matrix and having to think about which spot to place your physical lock is very clever
* Nice use of diverters
* Targets to light ball save makes them relevant and useful

Cons:
* Missed shots to the ramps brutal
* Difficult video mode
* Voices are not original actors
* Glove is a bit slow moving, George Gomez has stated he would have liked it sped up

Must Have Mods: (Note I will not include things like LED's, Color DMD, Invisiglass or Speaker Upgrades unless it's really badly needed)
* Dolphin mod
* Protector for matrix exit

What To Look For When Buying
* Glove works as it should
* Drop target functions properly
* Wear around the ball drop from the glove
* Damage to ramps as parts are impossible
8.800/10
2 years ago
One of my favorite games ever. Gomez rules.
8.096/10
2 years ago
This game has a very quick, flowing layout. Gameplay slows down when the hand magnet grabs your ball and when you are in video mode - i'm not a fan of video modes and this one is no exception. Overall this is a decent game. grab one if its at a fair price!
8.000/10
2 years ago
I really like playing JM, when I can find it. Hummmmm. As per other games with low production runs, my final rating is still to be seen. I am looking to buy JM as soon as I can. JM might rate a keeper. I like Keenu Reeves and his movies. The JM movie was an interesting Sci-fi movie. UPDATE. 3-29-19 "I GOT ONE" JM IS WAY MORE FUN THEN I EXPECTED. FAST AND FUN. I am a George Gomez fan!! Great shots. Could be one of my "FOREVER" pins.
8.580/10
2 years ago
Super fast loops, hand ball lock and matrix, decent modes, midnight madness, and perhaps one of the best wizard modes in pinball with power down. Heck of a sleeper and under rated game. Glad I own one and will be fun exploring this game.
There are 173 ratings (that include a comment) on this game. Currently showing results page 1 of 7.

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