Pirates of the Caribbean (Standard) (Jersey Jack Pinball, 2018)

Pirates of the Caribbean (Standard)

Pinside rating

This game received 29 approved Pinsider ratings and currently rates 7.721 /10

7.721

Top 100 ranking

This game ranks 2nd in the game group "Pirates of the Caribbean (JJP)". The group itself ranks #12 in the Pinside Pinball Top 100.


Score breakdown

Score breakdown in the 4 main categories:

Game design: 7.49

Artwork: 8.142

Sounds/Music: 7.786

Other Aspects: 7.348



Rating comments

There are 14 rating comments for this game.


Pinside staff rating

This is how we, the very knowledgeable (wink wink) Pinside.com staff & moderators rate this game. 1 of us has rated this game.

6.329

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This game is part of a group

Note! There are multiple versions of this game!
This is "Pirates of the Caribbean (Standard)".
The other version is: Pirates of the Caribbean (LE/Collector's Edition)


Ranking history

An overview of this machine's ranking over the last years. Lower is better.


Rating history

An overview of this machine's rating over the last years. Higher is better.


Found 14 ratings (with comment) on this game

There are 0 ratings (that include a comment) on this game.
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9.094/10
1 day ago
Pro’s:

JJP always has the best toys. This game is no exception.

Ruleset will keep you intrigued almost indefinitely. Character choices, and plundering are a couple of my favorites. I read someone complaining about it being too multiball heavy. Really?????????? The ability to stack a large number of multiballs makes game play exciting. Next, I’m sure we will hear complaints about it having five wizard modes.

Beautiful playfield and light show. The animations are beautiful. Not sure having actors in them would make them better. No actors gives it more of an original theme kind of appeal.

Good Flow, with a very creative layout.

Cons:

The spinning disc is noisy.

Quality control seems lacking, with problems strait out of the box. Complicated toys and mechanisms are attributed to this, but would we want to give this up for generic, and repetitive Stern type tables? JJP explores “out side of the box”, which I guess we have to “endure” for the exotic. Still, I have experienced simple adjustment type issues on my Ruby Red, and POTC which should have been caught on factory quality control. On a positive note, JJP has been very responsive with helping me fix issues. Most important is how it will hold up over time. I like to believe it will.

Conclusion: I believe this game is amazing and more than worth the QC and noisy disc issues.

Side rant:
The haters/trolls on this game amaze me. I watched rating and comments on this game closely before purchase. Change the ratings filter to “all ratings” and see ratings of 2 to 5, with no comment. The bottom of the fourth page of Top 100 SS ratings start at 5.093. I flagged one which identified POTC as a previously owned machine. This is obviously one of the haters who cancelled his preorder due to the change in the disc and trunk. People complain about those who rate a machine 10.0. Mathematically, a rating of 2.53 skews a table’s rating more than nine 10.0 ratings. IMHO, I believe Pinside should disqualify any rating less than 5.0
7.306/10
6 days ago
Fun fast flowing widebody with great shots.
Really like the chest ball lock, the lighting, the cannon shot and the upper flipper.
Don’t like the theme, the center button or all the floating faces in the artwork.
This is a very fun game to play and would be great in a home environment with the volume turned up. The lights in the outlane telling you how many tilt warnings you have left is a great feature. Well done jersey jack!
7.904/10
13 days ago
Played this game on location several times and at a few expos now. Early code with locked characters helped simplify the games ruleset so you know what you are doing. This game is DEEP in rules and modes, home use is probably the best way to really master it. The lighting while a little dark is very vivid with color. The artwork is also very well done. Even with the single disc (played both versions now) I think the upper playfield and having so many other shot options make this game a keeper if you have the money for it. I know JJ got a lot of heat with the changes from the prototype, having not personally put money down on one yet I would prefer a reliable machine vs a feature that would break all the time. I think over time with code releases this game will shine.
9.520/10
26 days ago
Wow this game is really getting beat up on. If we rank this game and compare it to WOZ or HOBBIT its a let down because it doesn’t have all the movie clips. But if we compare this game to say Iron Maiden which for some ODD reason is ranked 6th then this game should be #1 all time. THis game is better than Deadpool or Iron Maiden and everyone knows it but its not as good as the previous JJ games. I think they made this game way to hard, and lastly they should have not done a theme where they couldn’t use the movie clips. WIth all that being said can the artwork be any better? Can the programming be better? I mean c’mon.
9.360/10
29 days ago
The depth and features within this game are definitely overwhelming to start with. Some very clever mechanics, and layout options give this pin a unique playing experience (although I guess this is pretty standard for JJP).

I had the privilege to try out the prototype with working 3 level spinner and chest. A real shame the 3 level spinner is not in the regular production units, as it definitely had a feel to it which goes hand in hand with the theme. Very solid a beautiful both inside and out.
7.532/10
65 days ago
Flipping around on this game is fun, but to be honest it is a bit overwhelming. This game would be ideal in a home environment where a player can spend more time exploring for better understanding of the rules. I appreciate the attention to detail and the animations are superb. Even if you just like a general pirate theme it would be a fun game to own.

A lot of potential here, just difficult to grasp in a couple of games.
9.240/10
5 months ago
Couple of approaches to playing the game - 1) start chapters, collect super jp's and win movie wizard mode 2) collect gold, start locks, start mb's and plunder often 3) maximize your multipliers at every stage of game and collect sjp's. Fun exploring the game.
6.329/10
5 months ago
(disclaimer - ranking based on the prototype with 3 rotating disks)

I was underwhelmed by this game. Lighting is relatively bad - but this should be an easy fix. My major beef with Pirates was the layout which I did not like at all. The ramps are not fun, and the upper PF is of limited interest.

on the plus side, choosing a character is fun - Dr Who's style with lots of possibilities. Display is really nice.
9.160/10
5 months ago
Pirates of the Caribbean (JJP) is the 4th game from Jersey Jack and their most ambitious to date.

The Pros:
The layout, artwork and sounds are brilliant. A great design from a new pinball designer is something to be celebrated. The animations are the best I have ever seen in a pinball game. The characters are well balanced from the get go and I'm sure that this game will only get better as software is updated. For a widebody game, this game does not feel wide. It feels like it shoots very well. Some of the game's shots are incredibly well put together and the flow of this table is incredible. There is a lot to do in this game. You may need a vacation away from everything else to really get this game down.

The Cons:
The risks taken with this design will have to stand the test of time. The tri-spinner and the chest have already been "reduced" in their complexity (and rightfully so). The rules are so deep and complex, that the only way to really get to know this game is to own one. Most pinheads do not have tens of thousands of dollars sitting around. Dialed In got the gameplay balance right. Would someone please reel Keith Johnson in (I admit it, I'm STILL trying to figure out how to play WoZ)? Thank you.

The Takeaway:
I got the chance to play the proto and the chest and the tri-spinner are not working as they should. While some may complain, I believe the JJP team made the correct decision to go with reliability as compared to flash. Will this game get better, yep. My sincere hope is that the balance of the game's rules and the reliability of it's mechanisms will become refined as well.

Update:
After a bit more mileage on this design I have a few things that I have noticed about this game. First off is that the shots take a bit of getting used to. This is a widebody design and that means that even though it may not look like it (it really seems narrower to me), the shot selection is wider on this layout than on most. This is especially true for the left orbit\return lane and the shot through the pops. The second thing is that this game has a lot of stackability. A lot of stackability. Between modes, wizard modes, playfield multipliers and this can all be done in multiple ways. I have been able to get 4 out of 5 wizard modes going at once. Hooooooweeee! Gotta get all 5 now. With all this in mind this means that there is a lot to do to set up your big whammy scores. This takes time, effort, planning and solid play. Scores altered accordingly. Keith Johnson is the thinking man's pinball programmer par excellence!
8.132/10
5 months ago
Played it at golden stste, I liked it the most of all new games, asked my distributor about it and he said he not carrying it to many glitches, I will pass on it for a few yrs, very fun , a keeper if it's not breaking down or having codes issues?
I want to rate it higher on looks and play but didn't get enough time on it
9.076/10
7 months ago
I recently got to try it out at a show. It looked amazing and played great! It was kind of loud there and hectic, and I'm very much a noob. So bare that in mind. But I really enjoyed it.
5.517/10
8 months ago
played at the museum of pinball in banning, CA. very disappointed in this jjp.

i figured with this theme they would hit a home run, but i was wrong. the upper right playfield is nonsense, the lighting is so-so (terrible compared to WOZ), the ramp shots are poorly designed and non satisfying, and the slingshots are too large, preventing the wide angle shot from each flipper.

unfortunately, this game is NOT a move forward for JJP, especially compared to DI and WOZ. i wanted to love it, because who doesn't love Disney and pirates of the carribean, but ultimately, this pin would have been better as a non licensed pin with a pirates theme, because that's what it feels like.
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