Guns N' Roses (SE)

Pinside rating

This game received 85 approved Pinsider ratings and currently rates 8.082 /10


Top 100 ranking

This game ranks 3rd in the game group "Guns n' Roses (JJP)". The group itself ranks #5 in the Pinside Pinball Top 100.

Score breakdown

Score breakdown in the 4 main categories:

Game Design: 7.54

Artwork: 8.292

Sounds/Music: 8.632

Other Aspects: 7.977

Pinside staff rating

This is how we, the very knowledgeable (wink wink) staff & moderators rate this game. 1 of us has rated this game.


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This game is part of a group

Note! There are multiple versions of this game!
This is "Guns N' Roses (SE)".
The other versions are: Guns N' Roses (LE), Guns N' Roses (CE)

Found 42 ratings (with comment) on this game

There are 42 ratings (that include a comment) on this game.
Currently showing results page 1 of 2.

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16 days ago
I waited a while to review this one as I wanted to weigh it correctly against the LE and CE. The fun factor, Theming, Lighting, Music, are super great! The SE plays faster than the LE and CE without the upper playfield, but it does miss some of the fun factor, interesting related features, and physical ball locks. The game is still great, but my wife and I think that the LE/CE game play and game features are much better.
21 days ago
I like GnR, but don’t really care for band themed tables. This JJP’s best table to date, though.
21 days ago
Great pin. Plays smoothe. What a light show. Sound is great especially for GnR fans.

Multiballs are heavy. So many balls that it's hard to accomplish the call outs. You just have to jam while your on stage.

Not a fan of the cartoon art anywhere on the machine. Would have loved GnR band pics, albums, posters, etc. Almost bought the LE just for the cabinet art. Still the cartoons are well done, just not my preference.
23 days ago
Jersey Jack pins are interesting to me. They seem to always have a few things about them that sets them apart from Stern, Spooky and American...and mostly that is a good thing but not always. For one, their games seem to be set at a slower pace, from the moment you release the plunger all the way to the softer calibrated slings they use.

When I released the rod on GNR and sent first ball down the quick eject it felt a bit lethargic and honestly I felt it would be downhill from there. Boy was I wrong. This pin is nuts crazy fun! The lights, the sounds, the action and the crazy frantic-paced multi balls; holy S&^%! With rockband pins I tend to favor pop bumpers placed at the drop point of the ball like Stern KISS and Stern Aerosmith. This one's got them tucked away up high and since ball pours out well below them I felt the pop placement is way better this way as they are more integral to scoring. I also love the placement of the scoop. It may seem a bit too low and easy to hit but that is what makes the flow so fun. Also the COMA mode where you can hit anything to set it off. You can tell the designers wanted to not make you study all the rules and scoring conditions/multipliers but simply rock out and have fun.

I have never played a rockbank-based pinball machine and told myself 'I have to own'. I thought about buying the Iron Maiden pin but talked myself out of it. This one 'I have to own'. It is simply that immersive and engaging and there are a bunch of songs. Some rockband pins give you 5 to 8 songs. This one I'm sure is well over 20. I honestly didn't look it up but it seems like a lot.

I gave this pin a perfect score because I don't feel anything could've been better. My first impressions were maybe 1 additional ramp or a faster launch like Stern's Jurassic Park but honestly it is a non issue and after about half an hour on it I felt so well synchronized and connected to it that I feel it earns the score I gave it and for the record I have been playing pinball machines since I was 7 or 8 so that's about 40 years.

Thank you, Jersey Jack!
38 days ago
The lighting, sound, and vibe are mind-blowing. The toys, however, (top-hat, drum sticks, pancake-laminated Gibson/Fender headstocks) are totally corny. So many Guns N' Roses cliches are used here that I'm surprised the machine doesn't have love handles, a leg brace, and a few more chins. It's an amazing game, tied in with a band that's creatively exhausted. Like the game, hate the theme.
41 days ago
It's ok. I got sick of the music after a while. I've played it quite a lot on location but wouldn't want one in my home.
47 days ago
Visually appealing and if you like GNR, the sound is excellent.

I've played the SE model a fair bit on location and I get what they tried to do, but there are some problems, particularly with the SE - the plunge is not fun and it dribbles badly onto the playfield - the missing upper playfield makes the left inlane (how a multiball is started) totally nerfed - the scoop is not fun (it rejects and is hard to hit for such a key shot).

The risk reward of the song jackpots is fun...for a little while, but the game feels tired because of the constant multiball and really only one strategy (build the song jackpot and song level). The side (album modes, tour multiball, slash solo, etc) modes (in the code I've played) are not balanced and so are skippable and risky for low value, which makes the pin a one trick pony. Hopefully software updates will fix this.

Have not played a LE or CE yet, but fell like it would make a big improvement to the layout, but the software is weighing the game down for now and I don't think the upper playfield would be enough to counter that.
64 days ago
I love GnR... the band. I could'nt wait to sell this machine once I had purchased it. I don't think I've ever owned a game that I wanted to sell so fast.
65 days ago
This is a good game, but it has the dumbest plunge in all of pinball.Multiballs... way too many multiballs.. its crazy.
The playfield looks pretty great in person, sadly the cabinet artwork does not. Axle’s mouth does not match the singing in videos alot, but the masters sound better than current Axle so I get it. Overall a good game, but the cheap version is just that. Cheap.. I got it for a great price so I grabbed it. I cant see sinking 10k or higher for it. Thats just nuts.
66 days ago
Overall, lots to do on this game with a variety of shots.

On the game I played, the scoop ejected the ball so that it drain straight down the middle almost every time, but on an LE I played, it seemed to be fine and didn't do that.

The empty space where the upper playfield should be on other models looked a bit odd, but I kind of forgot about it after getting into the game.

The light shows were basically like fireworks going off inside the game.

The post on the spinning disc often got in the way of shots to the right ramp.

The skill shot was difficult since you had to be incredibly precise with the plunger. I think either there should have been fewer targets, or they should have been spaced out a bit more.
72 days ago
top machine, i hope i don't have problems with playfield
3 months ago
If only the gameplay was close to the light show.

The best by far of any lights, presentation, and experience for any pin ever.

The gameplay is very average. Mutliball is the name of the game and just pop up. There are easily 4 different ones and every song is one as well.

The flippers are weak and makes the game floaty. Rules are extremely hard to understand and even after reading them are difficult to remember and execute.

The show makes up for it. It's one of the most fun, most frustrating, most unique games ever. Even tho it lacks any satisfying shots, it's a fun shooter and even better playing in song mode.

Edit-. I now own this game. And it is seriously really up there for everything. You can walk up to it and jam and have fun. Or, you can dive into it, get frustrated as all hell and still have a blast. As my brother said during his first game. "This is a lot more fun than your last game.". (that was stern trek pro btw, no slouch)

The song jackpot is the single most hated yet best shot in pinball in my opinion. You work so hard to raise it and then.... It's the single biggest shot in pinball. Great to hit it, miserable to not.

The play is not super full of flow but you can get it going. The flippers do seem to have some fade after an hour or so of non stop play.

The code integration with the patches, sets of patches, band members, multiball boosters, locking balls for the song modes, album modes (not all coded yet) is really really well done if not over the top.

And the lights. Each song is so unique and its own and dayumn if they aren't just amazing.

Get to know this machine. It's worth it.
3 months ago
Game is super fun even for the SE version. You will be missing some nice features but speed will make up for any loss. This pinball is surely a dream for any pinball and GnR fan.
3 months ago
it's an ok game. i dislike the sound effects and wish the game actually played more music. most people get to hear one or maybe 2 songs at most during a game. My biggest gripe is with the low power flippers and slings. the game would be a lot more fun if it flipped better.
3 months ago
I'm not a big fan of the band. Their music rocks. But most 80s metal never held my interest for very long. I once played the Data East Guns N Roses pin and absolutely hated it. I've talked to other pinheads that swore by it and, admittedly, the Data East copy that I played was NOT in good shape. Finally, JJ's WWATCF was a big disappointment for me.

So needless to say, my confidence was very low for this machine. So imagine my delight to discover just how awesome this machine actually is to play. Checking it out, it doesn't look like much. A couple of small ramps, a scoop and an outer orbit. But man, it knocks you out like when "Welcome to the Jungle" kicks into its main riff. Wow! It is hard to articulate exactly why it is so successful. Early into play as you shoot the ball around the playfield and hit various targets, you trigger different sounds and instruments like the band tuning up. The jet bumpers are the drums, etc. The quest is for the player to get the band to play one of their songs. Once you get there, this machine transcends itself from pinball to interactive art. This game is clever and surprising, nuanced and playful.

Jersey Jack's strength has always been in its build quality and game programming. All of their machines have their attributes. But after the let-down of Willy Wonka, they are back to form here with the VERY welcome addition of even greater ball flow and faster game action. It is my understanding that Slash is a major pinhead and contributed to the design of this pin. Who better? My only caveat is the small, inert stage figures in the back, left corner of the playfield. While very cool looking, it doesn't add anything to gameplay. This pin is a near perfect example of mingling theme with game design and execution. I can't wait to play a copy of the LE or CE.
3 months ago
Finally got an opportunity to put my hands on this pin. Let me start by saying this is the first JJP machine I have ever played. I have been reading all of the mostly positive reviews for years but I don't have a local distributor and there are no JJP machines in the wild near me so it has taken until now for me to actually get to play one. Maybe all of those positive reviews set me up for too high of an expectation. Or maybe all of the Bally, Williams, and Stern games I have owned over the years are just that much better. But man, what a disappointment. From the minute I pushed the start button and pulled the "soft plunge" the machine felt, for lack of a better term, cheap. The lighting is great. The audio is great. The layout was fun. But the overall fit, finish, and feel of the machine as a whole really felt poorly put together. I just cant wrap my head around the let down that I felt while playing the game. I have been considering adding this JJP title to the lineup for some time, I love the Iron Maiden and Led Zeppelin I have, but I am really reconsidering JJP after playing this title.
4 months ago
An amazing game for the ages. Sound, lighting and layout are unrivaled. The only minor issue is “desert demolition” mode is unfinished(hopefully gets updated). I’ve played the CE and the SE. I prefer the SE to the CE and LE because I think the upper play field is clunky on such a multiball heavy game. The SE has amazing flow that the LE and CE don’t.
5 months ago
I am going to preface this by saying that I am not, never have been, or never will be a guns and roses fan.

The Pros:
This game is the best integration of a rock and roll show into a pinball game. Ever. This game looks, sounds and feels fantastic! The art package is brilliantly done and all aspects of the video, cabinet, GUI, custom quotes, themACe integration and involvement with Slash to give the team at JJP everything they could ever want and more. It's a beautiful thing when the people who own an IP love pinball as much as the pinheads who play it do. The upper playfield and the 6 ball lock over the center saucer makes things random in multiball from the get go. The light show on this game is stellar. Bar none, the best I have ever seen on a pinball game. The orbits and the ramps feel great and the inner loop from the upper flipper has that PotC feel that is most satisfying. The toys on this game are varied and offer more than just a good look to the game. The upper playfield doesn't have much to it, but the shots there are good. Kind of reminds me of the winkie pf on WoZ. 6 ball multiball is a mindbender with all the other activity going on! Most importantly, the rules. While I have only had a few games on it, The feel of the rules of the game is solid. Options to choose songs as well as to collect or to continue/add-a-ball make for interesting and valuable choices. Each mode is clearly it's own choreography and while some may not like the "shoot for the colored lights" treatment, it works and requires minimal translation. You are still guided around the playfield differently with each song/mode, but confusion is at a minimum. I am still learning more about this game and will add updates as I figure more stuff out.

The Cons:
It's a Guns and Roses game. I don't care for the center saucer unless it is shot from the upper right hand flipper. Shots from the pops find their way SDTM with more frequency than any other game that I can remember in recent history. The FIRE! skillshot is well done, but the exit onto the PF keeps insta-draining out the right hand side of the PF (who turned the ball saver off?). This is a HUGE design flaw. This is the kind of mistake that no amount of software will save. Are you ready for a 30% chance of a bullshit drain off each and every plunge into the game? Well, here you go! This is BAAAAAAAAAAAD. Tank the playfield design right there. Because you can't play a pinball game if you can't get the ball into the playfield without a ridiculously high chance of failure. This skill shot is anti-fun. And that is what people play pinball for, first and foremost... FUN! You had better make all of your shots because those outlanes are incredibly hungry. Casuals are going to play a game or two and say "huh?" I paid a dollar a game for this?!? Ops better set their outlines to as tight as they can until a player who can nudge gets a hold of it. Get the balance right... I also want to say that I have only played one copy of this game. I hope that this is not the case with other copies of this design. The elimination of the upper playfield and the guitar head lock mechanism on this game is a huge loss. Kind of like playing AC/DC without the lower playfield. It just doesn't feel right and that plastic topper over the upper right hand side of the playfield only makes the missing items more obvious.

The Takeaway:
If you like Guns and Roses, you will absolutely fall in love with this game and your life will not be complete without it. If you are not, it's an incredibly well put together pinball game with lots to do on it and has very long legs (the RULES!). Along with Willy Wonka, this game has enough depth of rules (once you actually get to play the game...) AND direct simplicity to entertain casual players and enough depth to keep the tourney monkeys and the home players entertained and challenged for a LOOOOOOOOOOOONG time! JJP is getting better at what they do. Good for them!

The exit out of the skill shot can be adjusted/fixed. Now the center scoop has a high percentage of sdtm drains. This game will probably be fine in a home collection, but operators may not have the time for these details. Learning this game is a hoot!

Update v.2:
The rules on this game take a bit to learn fortunately, the programming team at jjp has implemented so many different options on gameplay, rules and effective actions on the mechanics of the playfield that this game can be "tuned" to your desired performance of the design ad nauseum. Most impressive. The extra lights on the playfield make the rock and roll experience in a box a wonder to behold. While the playfield layout isn't perfect, the implementation and depth of this design make this game a possible "collection of one" for the pinhead willing to put the time, effort and interest into this game.
5 months ago
Standard edition is a great value in today’s market. Fun shot layout, has great lighting, animations, and sound. Yes, it’s lacking the upper playfield and color changing hot rails, but it plays fast and fun while being a few thousand dollars less.
5 months ago
This is my first JJP game, and will be my highest rated game to date. The game is amazing on many levels. Theme integration, sounds, lights, layout and overall fun factor are top notch. The flippers definitely aren't as snappy as Stern, but make all shots and orbits with ease. The multiballs are amazing, and it's mandatory that you like multi-ball play to enjoy this game! I added a shooter lane protector to help minimize wear from the number of balls that get ejected during a normal game (guessing 30+). But adding all of this to the concert atmosphere lends to a high-energy, addicting game that is just amazing. I added a subwoofer to mine, and this brought it to life even more.
6 months ago
We had this for about a month, and enjoyed it while it was here. Great playfield layout and some really interesting shots. Working through the game rules is fun and challenging. I don't think you have to be a Guns N' Roses fan to enjoy the game, but it probably helps. I gave the sound - music/quality on this 6/6 even though I'm not someone who would listen to GNR unless it came up randomly on the radio or in a shuffle - simply because the track selections on the game are great, the music is well integrated into the game, and the sound quality is top notch. Excellent theme integration and artwork on this pin. The light show is amazing in a darker environment. The only issue we had was with the launch - the ball would constantly go STDM after launch (and even after a ball save or two), it took many adjustments to improve that - but it never was fully resolved. Would I buy it for my collection? Probably not - but I would play it on location or in anyone else's collection in a heartbeat! Would be great to try the LE/CE sometime!
6 months ago
When I saw it irl it grew on me quickly to the point I prefer this back glass. The hot rails that are gone aren’t too bad since the playfield inserts are super expressive. I really love the LE upper playfield, but it isn’t missed and the ramps are better.

Basically I believe the SE is better because the state of the art theme integration is still the same. It’s only drawback is the left ramp white guitar light is kinda odd looking and I would have preferred something else (red rose light?).
7 months ago
Have seen a lot of the reviews and research on this game and took the plunge on an SE not wanting to wait for an LE and I couldn’t be happier... and the kids love it.
The lighting, music, and video are as advertised, out of this world. The playfield is good but not incredible. The game play is fast and fun. The setup gives so many options to be interactive with the game along with many different high score options for each song, etc.
I think the LE and CE playfield offers a bit more but the value for the cost on the SE is difficult to beat...
This is a great machine and right out of the box it’s an “experience”. I’ve not been disappointed with any aspect of this epic pin.
Get one, if you can.
7 months ago
This game is a blast to play. Theme integration is probably one of the best in pinball. Lots of Risk/Reward going on in this game. The light show on all versions is over the top. It really feels like a concert behind the glass. With some tweaking of the rules you can limit the amount of multi-ball if that is what you like as well.
7 months ago
Honestly. I absolutely am biased to JJP machines.. woz is my fav game of all times.. but gnr might take it away. It's a beautiful blast of colour. Light name it. Worth every penny
There are 42 ratings (that include a comment) on this game. Currently showing results page 1 of 2.

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