Guns N' Roses (SE)

Pinside rating

This game received 120 approved Pinsider ratings and currently rates 7.728 /10


Top 100 ranking

This game ranks 3rd in the game group "Guns n' Roses (JJP)". The group itself ranks #24 in the Pinside Pinball Top 100.

Score breakdown

Score breakdown in the 4 main categories:

Game Design: 6.998

Artwork: 8.118

Sounds/Music: 8.454

Other Aspects: 7.557

Pinside staff rating

This is how we, the very knowledgeable (wink wink) staff & moderators rate this game. 1 of us has rated this game.


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This title is part of group: "Guns n' Roses (JJP)"

Found 58 ratings (with comment) on this game

There are 58 ratings (that include a comment) on this game.
Currently showing results page 1 of 3.

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85 days ago
First game I ever played was a 35 minute marathon slog through a million multiballs, and modes that told me to "shoot anything". I was immediately turned off, as the game felt exactly like all other JJP games. Far too long, weird rainbow lit inserts, constant multiballs and ball savers, a code that is unnecessarily deep, and weird flipper feel. I have put another handful of games on it since, and have found my opinion of it unchanged, even when playing with a friend of mine who loves it. I think liking Guns 'n Roses music would have to be a prerequisite to buying this game, as I don't think the gameplay is good enough to overcome a band that you don't like being the theme. It's nowhere near as good as Maiden or Metallica, or even Foo, ACDC, Kiss, or Aerosmith.
5 months ago
lipstick on a pig. Looks great. But the rules destroy this game. Rules are cluttered, and the lighting is terrible. And they use the inserts for animated light shows, so you can't tell where you are suppose to shoot. WTF? really? programming 101.
9 months ago
I don't get the love for this one. It just feels loud and gimmicky. Wife and both wanted to like it and just couldn't get into it at all.
10 months ago
So this is a game I fully expected to hate. Prior to playing I wasn’t a fan of the band. Buddy got an Le and every time I played it I just couldn’t get it out of my head. I kind of fell into this se and will upgrade to an le for sure when the time is right. Ok let’s get into the game!

Theme integration is unbelievable. This thing absolutely oozes GNR and a concert setting. The rules are very deep and take a while to learn them. That doesn’t stop someone stepping up and having a fun time though. I am a fan of deep rules so JJP games are in my wheel house. I hear this game has too much multi ball for no reason, but those people clearly don’t understand the rules. Estranged is almost a 9 minute song, and if you have any hope of completing it with a huge score that multi ball is crucial. I love the pre song phase where you try and get Max ball save and lock as many balls as you think you can get away with. It has a bit of risk reward feeling to it. Then starting a song after preparing for it and watching the octane hit 10 is a great feeling. The press your luck in the song makes it so exciting. Do I cash out the jackpot or add a ball and try and make it further in the song and grow that jackpot? Then if you make it to the end of the song with a big jackpot you have 10 seconds to hit that scoop or you get nothing! I think it’s a great mechanic and makes every song exciting.

I think this is another winner by JJP and is always a favourite with guests.
1 year ago
I rented this machine and played it pretty much every day and never got bored. Clearly a step down from the CE without the upper playfield and physical ball locks, but it’s the kind of machine that is perfect for being social and fun to watch as well as play. It’s chaotic, silly, and properly rocks out!
1 year ago
Man, when this came out I thought this was going to be one of the greatest games ever made. However, this game is a horrifically mixed bag with gameplay VS looks.

Features the greatest light show cosmetically in all of pinball in my eyes.

Art is really great: CE definitely has the best package though.

Animations are top notch: they really use the LCD to its full potential.

The upper playfield really adds a lot, and is a great use of a toy.

Some of the shots on the lower playfield are truly great, like the ramps and the center spinner.

Sound quality is fantastic, as well as having some great GNR hits.


I’m sorry, I can only imagine the work a programmer has to go through to create something like this, but this ruleset is really not my thing. While I know what I am doing, it’s extremely unintuitive and (IMO) isn’t really much like pinball should be.

The skill shot could have been better thought out, I think the feed off it in particular should have been redone.

While the light show is very cosmetically appealing, it can really be hard to tell what is going on during a song. While this isn’t a struggle for me, I’ve seen many other players truly struggle with this, and it shouldn’t be an issue.

SE Exclusive issues:

No upper playfield: really? I’m sorry, but that’s the best part of the LE gameplay wise. Taking this out not only makes ball locking more conveluted, but generally makes this game harder to tolerate.

While I do think the SE art is still fairly good, I prefer the LE and CE art for sure. Cartoony just doesn’t work great with the license.

Overall, I love a lot of this game, but I also really hate some of it I’m sorry to say. If you like it, I see the appeal. However, it’s not for me.
1 year ago
So much potential here. The light shows with the music are awesome. Unfortunately there just isn't much to it. There isn't a lot to shoot for and the upper left corner has nothing. The game feels like plastic. Weak flippers and plunger with a stupid skill shot that dumps the ball straight down the middle half the time... Multiballs seem to happen at almost random and there's never a real clear way to see what you're going for since everything is lit. The song mode is cool and really the only enjoyable part of the game. I really try to like this one because the music and light show is awesome, but it's just boring!
1 year ago
I’ve played this pin at three locations and disappointed each time. Being a fan of G & R music, I want to like it more. I just don’t understand the weak plunger. All 3 locations were weak. I like the lights but the overall feel of the pin felt off and cheap. Maybe JJP pins are not for me
1 year ago
Not a fan of JJP Flippers, always seem weak. No upper PF on this version, and it is missed. Not a huge GNR fan but the included songs are pretty good.
1 year ago
I had fun playing this game but I wish I had a chance to play the more featured rich version, seems like I am missing a lot.
1 year ago
Game looks like the 21st century but plays like a 60’s pin…
1 year ago
I’ve tried a few of these at various trim levels.

The game feels cheaply made. I think this impression comes mostly from the feel of the flippers and the center scoop. Despite being basically new, each of the games I played had broken elements on the playfields.

Nothing about the game made me eager to play again. Between the sound, artwork and layout there isn’t anything addicting. There is definitely too many multi balls.
1 year ago
I'm usually not one to complain about LEDs. But this one is loaded with them and they're just annoying I think they take away from the game play it's like you're watching a ball fly around a Baskin-Robbins sherbet tub.
1 year ago
I Love GNR and at first i thougt i seemed promising. The playfield is pretty, the toys, layout and sound seams good. Just about every song they made is available, but after playing it for a few hours I was quite disappointed. There was tons of fly balls and the plunger and flippers felt kind of cheap. I don't know if I just where unfortunate to play a fucked up machine or if the code was undeveloped at the time? The overall impression I had was that this game seemed to have been put together in a hurry. I guess a positive outlook would be that this is a very nice looking jukebox fully loaded with nice tunes with a descent pin attached to it, so it might be worth the money but not for the love of the game!
2 years ago
First ever play of a Jersey Jack machine. Fiippers weak as hell, plunger felt really loose (maybe it was abused), gameplay boring, too many STDMS. Didn't want to play anymore.
2 years ago
The game starts really slow, but a Lot going on at the top of the play field. Good sound, game feels like it’s a quality build, just wish the play started a little stronger.
2 years ago
The shooting action (starting a new ball) is lackluster. Just shoots a few feet and curls up into the playfield.
Would have liked to see it go all the way to the back near the stage like most pins.
2 years ago
I've tries to play this at multiple locations before I write a review.

Thematically its very cool. Lots going on with the band and fun callouts

At times it get real busy, all most too much. Stacking multiballs and different modes can make it hard to hit certain shots. The lights can be confusing.

Ruleset can be confusing. Not exactly sure how things happen or what the goals are.

I really do enjoy playing this, and am considering buying one. Sometime a bit less is more though
2 years ago
I waited a while to review this one as I wanted to weigh it correctly against the LE and CE. The fun factor, Theming, Lighting, Music, are super great! The SE plays faster than the LE and CE without the upper playfield, but it does miss some of the fun factor, interesting related features, and physical ball locks. The game is still great, but my wife and I think that the LE/CE game play and game features are much better.
2 years ago
I like GnR, but don’t really care for band themed tables. This JJP’s best table to date, though.
2 years ago
Great pin. Plays smoothe. What a light show. Sound is great especially for GnR fans.

Multiballs are heavy. So many balls that it's hard to accomplish the call outs. You just have to jam while your on stage.

Not a fan of the cartoon art anywhere on the machine. Would have loved GnR band pics, albums, posters, etc. Almost bought the LE just for the cabinet art. Still the cartoons are well done, just not my preference.
2 years ago
Jersey Jack pins are interesting to me. They seem to always have a few things about them that sets them apart from Stern, Spooky and American...and mostly that is a good thing but not always. For one, their games seem to be set at a slower pace, from the moment you release the plunger all the way to the softer calibrated slings they use.

When I released the rod on GNR and sent first ball down the quick eject it felt a bit lethargic and honestly I felt it would be downhill from there. Boy was I wrong. This pin is nuts crazy fun! The lights, the sounds, the action and the crazy frantic-paced multi balls; holy S&^%! With rockband pins I tend to favor pop bumpers placed at the drop point of the ball like Stern KISS and Stern Aerosmith. This one's got them tucked away up high and since ball pours out well below them I felt the pop placement is way better this way as they are more integral to scoring. I also love the placement of the scoop. It may seem a bit too low and easy to hit but that is what makes the flow so fun. Also the COMA mode where you can hit anything to set it off. You can tell the designers wanted to not make you study all the rules and scoring conditions/multipliers but simply rock out and have fun.

I have never played a rockbank-based pinball machine and told myself 'I have to own'. I thought about buying the Iron Maiden pin but talked myself out of it. This one 'I have to own'. It is simply that immersive and engaging and there are a bunch of songs. Some rockband pins give you 5 to 8 songs. This one I'm sure is well over 20. I honestly didn't look it up but it seems like a lot.

I gave this pin a perfect score because I don't feel anything could've been better. My first impressions were maybe 1 additional ramp or a faster launch like Stern's Jurassic Park but honestly it is a non issue and after about half an hour on it I felt so well synchronized and connected to it that I feel it earns the score I gave it and for the record I have been playing pinball machines since I was 7 or 8 so that's about 40 years.

Thank you, Jersey Jack!
2 years ago
The lighting, sound, and vibe are mind-blowing. The toys, however, (top-hat, drum sticks, pancake-laminated Gibson/Fender headstocks) are totally corny. So many Guns N' Roses cliches are used here that I'm surprised the machine doesn't have love handles, a leg brace, and a few more chins. It's an amazing game, tied in with a band that's creatively exhausted. Like the game, hate the theme.
2 years ago
It's ok. I got sick of the music after a while. I've played it quite a lot on location but wouldn't want one in my home.
2 years ago
Visually appealing and if you like GNR, the sound is excellent.

I've played the SE model a fair bit on location and I get what they tried to do, but there are some problems, particularly with the SE - the plunge is not fun and it dribbles badly onto the playfield - the missing upper playfield makes the left inlane (how a multiball is started) totally nerfed - the scoop is not fun (it rejects and is hard to hit for such a key shot).

The risk reward of the song jackpots is fun...for a little while, but the game feels tired because of the constant multiball and really only one strategy (build the song jackpot and song level). The side (album modes, tour multiball, slash solo, etc) modes (in the code I've played) are not balanced and so are skippable and risky for low value, which makes the pin a one trick pony. Hopefully software updates will fix this.

Have not played a LE or CE yet, but fell like it would make a big improvement to the layout, but the software is weighing the game down for now and I don't think the upper playfield would be enough to counter that.
There are 58 ratings (that include a comment) on this game. Currently showing results page 1 of 3.

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