UPDATE: Jan 2022
Since owning Iron Maiden LE, I've noticed the following:
1. My balls are literally bigger
2. My bench press is up
3. My right hook has improved
4. My respect and tolerance of the law has diminished
5. My improved personality has become irresistable to women
All in all, the game has held up okay...
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Iron Maiden LE is as epic as I hoped it would be. Keith Elwin did a wonderful job in designing this pin for his Archer prototype, which finally convinced me to be a NIB stern. I've now had my IMDNLE for 7 months, and code is looking near complete.
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DESIGN & TOYS
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— The game design itself is epic. The flow is non-stop action.
— The combo shots in this game never get old (mummy to orbit, loop to orbit etc).
— The bumpers in front of the left ramp is a well-executed idea.
— The jump ramp is super cool as you really do have to aim for the centre!
— The sarcophagus lock and underworld ramp are pretty darn cool too.
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THEME/LIGHTING/SOUND
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— The theme of you challenging the devil is super cool.
— The modes and cards are integrated with the theme well.
— Very good use of RGB LEDs. This is pretty standard these days.
— Although not a big feature, the beacon light does add some cool lighting in time with the music.
— Sound is pretty good, although code needed to fix issues and it still needs some dialing in.
— The JBLs are bottom of the line JBLs, and the sub is sub-par.
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GAMEPLAY/RULES
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— Gameplay is fast and dangerous.
— You can tell that this was designed by a pro: capture, cradle, shoot or die quickly.
— Looping in this game reminds me of a slightly faster looping than BK2K. FUN!
— Spelling Eddy gets more challenging and forces you to use all the shots in the game.
— Drop targets are utilized well for orb (add-a-ball), bonus x and lighting lock.
— Right ramp is very difficult, but not as bad as Kiss. Still, ramp combos are very tough.
— Tough shots are balanced with easy ones (centre ramp).
— The best part of the game is that you have to split your brain and play upper and lower at the same time!
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CRITICISMS
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— Crap stern quality. I wish build quality was a rating factor. Stern would fail every time.
— Crap leg brackets. Crap wood. Crap location for power switch. Crap power supply with loud fan.
— Crap plum bob that fell apart in my hand the first time I adjusted it.
— Crap Spike system that cannot be repaired.
— Absolute crap value for dollar spent compared to competitors.
— The game can be a bitch to adjust so that the launchers work with the loop. Mine has been decent.
— Some parts in the mechs are cheap chinese-looking metal. They may not last, but that's stern for ya.
— The game can be very unforgiving, so newbs often struggle with it.
— The final two modes must be earned via ramps. It is tough and redundant. A floating target would be better.
In the end, Iron Maiden LE is one of my favourite pins in my collection. The gameplay is fast and furious, and it is a perfect partner to my only other stern, IM. Keith did a great job in designing this pin, which is what motivated me to buy it NIB. If Stern didn't try to suck every damn penny out of each of their sales, the game would even be better. It will be my last NIB from Stern, but I knew that going in. They are good at hitting "must have" licenses for a wide variety of pinheads. Again, is too bad they have such a blood-sucking business model. I want to love the company, but I just can't support that kind of "business."