Latest software version
V1.0.1.3 - April 12
Click here to view the changelog.
Heist
Release Notes
1.0.1.3 (04/12/2021)
<Requires Heist module driver 1.0.0.7+>
- Added multi-stage Big Final Heist (wizard mode)
- Added Gameplay setting difficulty -- easy or hard (original default settings). Added/adjusted settings for "Easy" as follows:
-- Shots to start a character mode = 2 (Hard = 3).
-- Direct shots to release a character from jail = 3 (Hard = 5).
-- Jail bash shots needed to open the jail for Jailbreak Multiball = 1 (Hard = 3).
-- "Leo" character mode pops to detonate explosives = 1 (Hard = 10).
- Force a database (settings) reset.
- Added ATM bill value and bills released user settings.
- Only play side jobs for characters that are not in jail.
- Removed ball save for flings during Crane Multiball. Mr. Big deserves to be awarded for good accuracy!
- Fix backbox jailbreak escape videos being overlaid by bulletin messages.
- In Jailbreak MB, free a character from jail if a soft shot falls into the outer loop hole if a character was lit on that shot.
- Fix rapid jailbreaks displaying two jailbreak videos.
- Don't put characters on the inner left loop for JBMB, becauses balls are launched out of the inner left loop.
- Display jailed character graphics over other shot markers.
- Adjusted playfield/backbox apron objects to handle long profile names.
- Added Cast and Crew credits into the Settings Menu under Info.
- Allow one Jailbreak MB (currently lit or future) to be run per Side Job qualified; after that JBMB, the Side Job is lit.
- Fixed jail ribbon text appearing over Heist Available graphic.
- Added module driver required message in Attract. It shows only if a newer module driver is required. It also prevents starting a game.
- Added confirmation to crane calibration request.
0.9.2.0
<Requires Heist module driver 0.9.6.4+>
- Revamped scoring.
- Added left outer loop and left ramp to skillshot options and also as super skillshots.
- Added ramp lock diverter to ball search to release a ball if more balls are being held than the game thinks are locked.
- Switch between Press Start and Insert Coins in Attract, depending on credits being available.
- Fixed possible ball counting issue during jailbreak MB if a ball falls into the inner loop hole at the wrong time.
- Twitch connect changes:
-- Added reverse and invert flippers.
-- Added enable setting for blackout (and reverse/invert flippers).
-- Only post instructions once per game (on first player's first ball).
-- Don't send repeated commands ready message.
-- When posting commands ready, including information about police patrols and armored car being unavailable, when necessary.
-- Added a limit for dollar bills appearing on the screen. That limit is taken from the setting for number of bills dropped from an armored car.
-- Fixed some message typos.
-- Accept bit donations towards advanced features at any time. Activate features when a ball starts if enough bits were collected.
0.8.1.0
- Added visuals and sounds for credits / coin-drop
- Fixed calibration corner case that could result in crane extending fully during pickup iterations
- Removed a manual extension test from crane calibration. Use Diags for feature testing.
- Allow launch button to cancel intro video
- Added beta Twitch integration
-- Blackout
-- Donated bits become floating money on screen, just like when hitting ATM targets
-- Twitch viewers can initiate a police patrol
-- Twitch viewers can initiate an armored car crossing
0.8.0.2
- Added feature menu
- Added player profile support
- Added Bluetooth headphone support
- Added Button legends
- Two-character jailbreak audio corrected
- Achieving multiball now extends time for in-progress character mode
- Crane calibration less sensitive to ball movement in pickup position
- Coin door behaviour no longer affected by crane calibration
- Repeated crane calibrations allowed
- Residual shot sound changed from heartbeat to whoosh
- Fixed issue where Multiball would change expected ball count before a ball had finished leaving the playfield, resulting in an erroneous add-a-ball
- Settings Editor re-skin
- Side job completion gives more light, sound and popup feedback
- Improved Mastermind Multiball add-a-ball and stacked multiball handling when draining down to one ball but still in Mastermind restart grace period
- Start launch ball save based on actual launch location, not initial launch request location. This provides appropriate ball saves when backup launch locations are used.
- Start launch ball save when launch is verified, not when requested.
- Added launcher setting to disable autosave launches from app without changing user-configurable attribute
- Fixed issue where finishing an "escape" multiball with two balls in play would also end stacked traditional multiballs. Stacked multiball now continues with two balls in play after escape
- Fixed issue with simultaneous start of Safecracker and Police Multiball where multiball intro would not proceed normally if safecracker intro was cancelled with double-flip
- Fixed issue where Cat Burglar escape multiball would incorrectly end in failure when draining down to two balls in some stacked multiball combinations
- Improved outer loop servo behavior when diverting balls into the pop area in some modes
0.7.9.3:
- Added tilt warnings and tilt
- Added tilt callouts and graphics
- Added audio clip for low time remaining
- Added money gameplay settings to fine-tune Crane Multiball start thresholds
- Added “residual†shot handling, scoring, and sound effects
- Added Perfect Crime feature (perfect shot sequence made during character modes)
- Improved detection of Pick-N-Roll successful shot.
- Improved Hack the Planet side job scoop shot detection
- Updated visuals for Cat Burglar mode
- Better handling of fast collection of parts in Cat Burglar mode
- Backbox visuals for Crane Kaboom now in synch with playfield visuals
- Updated high score name entry background
- Score character qualifier shots after award (MacGuffin) earned
- Fixed issue where Cat Burglar initial pickup would not always start correctly if mode was both qualified and started on the same shot
- Fixed issue where ball lock would not clear locked balls between balls under some conditions
- Fixed issue where Cat Burglar mode would not always wait for successful crane pickup before launching additional balls to begin mode
- Fixed issue where ball launch pause requests would not be cleared if pause-er aborted before rescinding request, resulting in failed ball launches
- Updated Cat Burglar mode to proceed with alternate rules if initial VUK launch to lock or subsequent crane pickup to start mode fail
- Fixed issue where some side job modes would disable but not re-enable ball search
- Updated ball search to re-try crane pickup if crane pickup request is still pending when ball search is issued
- Fixed issue where pending lock status would not be cleared even if no balls were available to lock
- Fixed issue where pending lock status would not be cleared if lock request was rescinded between ball launch to lock and ball settling in lock
- Updated Crane Multiball to proceed with alternate rules if initial VUK launch to lock or subsequent crane pickup to start multiball knockoff sequence fail
- Fixed issue where multiballs would not end if second-to-last ball was drained while remaining ball was midway through being re-launched into play
0.7.7.0:
- Minor update to support new LED configurations
0.7.6.0:
- Initial public release