Halloween (Blood Sucker Edition)

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This game has received 7 approved Pinsider ratings. 23 more approved ratings are needed to get a rating and for it to be eligible for the Pinside Pinball Top 100 ranking.

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Found 3 ratings (with comment) on this game

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23 days ago
Not a big fan of how the inlane plastics “hide” your ball. I despise that feature on any game that has them. Sounds are just ok. The upper playfields while being a cool idea just don’t add much to the game.

I compare this to a video game that it’s decent enough for you to play through it, but 25% through you know you will never try to beat the game twice. That is Halloween.
8 months ago
I played Halloween and Ultraman several times on location. This review is for Halloween since it is the property I am most familiar with. This is not a game I would consider buying.

I think your feelings about this game depends on your feelings about upper playfields in general. The individual upper playfield or the combined upper playfields is not a Top 5 upper playfield. The gameplay on the main playfield is not particularly interesting, but I did like the hedge ball locks. The right ramp is steep, and we had a lot of balls not travel up all the way from a controlled shot. Each time the ball drained down the center, and my nudging skills weren’t good enough to regularly save the ball. The main playfield feels bare. While there are 3 lock shots on the left, and the three ramps, and a scoop there isn’t much to hit there. I didn’t think the shots on the main playfield are satisfying. The upper playfields seemed to play fairly well, but again, these do not play like JJP’s POTC.

I did not like the subways on this game. I think casual players will be very confused with the ball coming out of the inland by the slingshot. The people I played with are more casual and all had their balls saved one time (perhaps based on the operator’s settings, and then drained most every time thereafter. I do not like that design at all. Very frustrating.

I also was not particularly fond of the three clear drop targets on the main playfield. I’m not sure if it was the placement or simply that they were clear instead of decaled, but it doesn’t look particularly polished for the price of the game.

I think the cabinet art looks great, particularly the cabinet. I do not understand the blood drops and knives on the playfield, but aside from that, the art package is impressive.

I liked having the Halloween theme song playing. The light show was impressive, and the lights are not distracting. This game seems to be down all of the time at the location I go to. I’m not sure what that means, but I note it here.

Overall, i strongly prefer ACNC to Halloween.
9 months ago
Ultraman / Halloween is the latest offering from Spooky pinball.

The Pros:
This is the first game I've played since Gottlieb Haunted House (1982) that has 3 playfields. The shot selection on the two miniature playfields in particular is very well done. The top playfield has a spinner! I didn't get much time on this design, but I have to say that playing multiball on three playfield simultaneously is a mind-bending pinball achievement! Skill shots and multi-ball make the most of the shots on the left hand side of the playfield as well as the standup targets between them. The lighting around the edges of the upper playfield and the colored LEDs are very well done. Integration of lights, colors and guiding the players eyes to shots that need to be made is better on this game than most spooky games in the past. The rules are laid out on the screen for the modes and multi-ball for easy player access. While still not at the refinement of games from other manufacturers, spooky keeps getting better with this with every single game that they produce. With pinball has a niche audience, spooky seems to have found it.

The Cons:
Between Ultraman and halloween, Halloween seems to have gotten the more passionate treatment between the two themes. While I love the two upper playfields, the main play field does not feel as polished in terms of gameplay. In particular, the drops to the subways under the playfield to the inland kickouts, while interesting are stalling to the flow of the game. Also, it takes a few times to learn the cues that the lights on the aliens are giving you to be ready to play pinball as the ball magically seems to appear from under the playfield at the end of the flipper.

The Takeaway:
Halloween is probably going to be the more popular selling theme between the two. For me, the left hand side of the playfield is clunky and while the ramps up the middle are easily made, I am still figuring out their function. Especially getting to the upper mini playfield. Spooky is doing more and more with each game. More toys, more shots and better clarity with game rules. Shooting this game is interesting for me. Well I really appreciate the hole to the lower left hand side of the playfield, many of the other shots that are similar to it on this game feel like they are very crowded. The amount of game that resides in the upper play fields is something that I'm going to have to learn about to be able to access them at will. However, there's a lot to work with here. I'm going to look forward to see what software / rule updates come along with this game.
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