Flippers (2), Pop bumpers (3), Passive bumpers (11), Slingshots (2), Rollover buttons (5), Standup targets (2). Wedge head.
There are two chevrons of numbered bumpers, one red and one yellow. The bumpers light when hit. Lighting all of the bumpers of either color lights the "Speshul" for replays. However, lighting a bumper in one color will turn off the like-numbered bumper of the other color, making it harder to achieve this objective. Lighting a complete chevron of either color resets the bumpers and scores an Advance on lower playfield.
Outhole award: points and possible replays awarded at end of game based on earned playfield Advances (operator adjustable).
Maximum displayed point score is 1,999 points.
Replay wheel maximum: 15
Sound: 1 bell, knocker