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This page provides an overview of all that's in Game of Thrones (Premium/LE) pinball machine (and all that's not)!
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Note! There are multiple versions of this game!
This is "Game of Thrones (Premium/LE)".
The other version is: Game Of Thrones (Pro) (regular version)
Stern Pinball, Inc.
November 1st, 2015
Game of Thrones (Premium/LE) on the IPSND.
This machine has been rated by 275 users and currently ranks #52 in the Top 100
The machine either has no notable features or, more likely, no one has entered them in our database yet.
No one has entered any trivia for this game yet. If you know an interesting fact about this machine, please log in first, then use the 'edit this machine' link to add it!
It is unknown wether any backbox ornaments were available for this machine.
It is unknown if this machine had a videomode.
V1.37 - July 29th, 2019
LE/PREMIUM V1.37 - July 29th, 2019 ================================== New: - Added an adjustment to DISABLE THRONE. If this is set to YES the ball will enter the elevator, do all the throne awards, then kick the ball to the upper playfield and never send the ball to the Iron Throne. - Added an adjustment, ALLOW UP.CORNER COMPLETE HOUSE, to allow the owner to turn off the default upper playfield ability to complete house modes. - Added an adjustment, LANNISTER BUTTONS PER GAME, to limit the number of Lannister button uses per game. It defaults to 8. This adjustment is affected by the difficulty and competition installs. - Added an adjustment, TARGARYEN FREEZE TIME, to allow the owner to change how long the timers are frozen. It defaults to 12. This adjustment is affected by the difficulty and competition installs. - Added an adjustment, DIRE WOLF FREQUENCY, to allow the owner some flexibility in how many and how often the player can use the Stark Dire Wolf button ability. The settings are 0 to 5 times per game and once per ball. The default is ONCE PER BALL. This adjustment was added to difficulty and competition installs. - Added an adjustment, TARGARYEN HOUSE POWER, that allows the owner to change how many dragons are completed when the player chooses Targaryen for their house. It will default to all 3 dragons are defeated. This adjustment was added to difficulty and competition installs. - Added several adjustments to the competition install. SWORDS UNLOCK MULTIPLIERS - HARD - Cannot increase playfield until at least one sword collected. RAM HITS FOR MULTIPLIERS - HARD - Takes more hits per multiplier TWO BANK DIFFICULTY - EXTRA HARD - The two bank will always time out. BLACKWATER BALL SAVE TIMER - 6 seconds WALL BALL SAVE TIMER - 6 seconds HAND BALL SAVE TIMER - 8 seconds IRON THRONE BALL SAVE TIMER - 10 seconds WINTER HAS COME BALL SAVE TIMER - 10 seconds LEFT DROPS AWARD LORD OF LIGHT - OFF - Bank will not light the outlanes. LANNISTER BUTTONS PER GAME - EXTRA HARD - 4 buttons per game TARGARYEN FREEZE TIME - HARD - 10 seconds TARGARYEN HOUSE POWER - HARD - Two dragons are completed at the start DIRE WOLF FREQUENY - HARD - 2 per game Dire Wolf house mode completing Tweaked: - If you have less than 300 gold and you had mystery lit, mystery will un-light until you have at least 300 gold again. - Increased the cost to buy multipliers with House Lannister from 500 gold per multiplier to 600 gold per. Meaning you now need 1200 gold for 2X, 1800 for 3X, 2400 for 4X, and 3000 for 5X. It's now a total of 8400 gold for all 4 up from 7000 for all 4 before. - Reduced how much gold is awarded to House Lannister for most events. New Target was 125 now 100 Targets complete was 750 now 500 PICT-O_POPS was 750 now 250 Ball Locked was 350 now 250 Complete Lannister was 500 now 400 - Increased Wall Multiball scores for House Baratheon and all the others. - Reduced the Iron Throne Scores. - Reduced score bump in Hand of the King multiball if you brought Targaryen or Lannister. - Made the glass shatter sound louder in Winter Multiball when you kill the lieutenant. - Improved some choreography - Improved the Taragryen Champion page of the attract mode to look like the other champion pages. - Reduced the max Baratheon score from 275M to 150M - Increased Castle Multiball scoring. Supers are worth more and each regular jackpot will increase the Super Jackpot value. - The 4th stage of Blackwater on the upper playfield now awards a Super Jackpot. - Improved the quality of some of the speech calls - Improved when the game sets valid playfield. This will fixed two things: - The game will not let you waste your button ability accidently before valid playfield. - Short plunging and then hitting drop targets will set valid playfield and therefore stop people from just letting the ball drain. - Improved Targaryen award sounds Fixed: - WILDFIRE MINI-MODE was misspelled - Fixed the upper playfield Blackwater jackpot lights not blinking or showing their state like they should. - Jackpots were being awarded in Blackwater multiball when the 3rd ball was being released from the lock. The whole ball release sequence was slowed down a small bit to prevent this. LE/PREMIUM V1.36 - July 14th, 2019 ================================== New: - Added a lamp effect when a playfield multiplier is lit. - Added a lamp effect when a house is lit. - Added flasher and sound effects to the sword lock eject sequence during BLACKWATER MULTIBALL. - Added Adjustment for new ACTION BUTTON ACTIONs. There are two choices: EACH HOUSE SEPARATE - Each of the 6 houses you can choose to be have something interesting they can do: TARGARYEN - Freeze all timers for a few seconds STARK - Once per ball kill one mode with a DIRE WOLF. Collect a bonus. MARTELL - Once per ball add-a-ball in Multiball BARATHEON - Once per ball light both outlanes for Lord of Light for a few seconds TYRELL - Once per ball Iron Bank (now worth more) LANNISTER - Spend 1000+ Gold to buy the next playfield multiplier GREYJOY - None at start, The button ability of the last house they have completed. IRON BANK - The old Iron Bank rule but now with higher scores. - Defaults to EACH HOUSE SEPARATE. - You can only have one button ability at a time. If you steal one or buy one your previous one is displaced. - If set to EACH HOUSE SEPARATE the button will blink with the following new colors. The button will be off when nothing is available: GREEN - Start a game WHITE - Choose your house - Entering your Initials - Launch the ball RED - Choose your battle - Video mode attack YELLOW - Choose Items to purchase ON SOLID - All House abilities in the color of the house - Stark, Martell, Baratheon, and Tyrell can only be used once per ball. - If you have two houses stacked and you have the Stark button ability, the house that is completed will be the top house in the selection pair. If you don't remember which was the top house in the selection list, the house that will be completed is the house on the left in the background with two flags. - Added 3 Button Abilities to Mystery. You can now buy the Baratheon, Lannister, or Martell button abilities. - Added Baratheon house ability. If you are Baratheon, or Greyjoy and you have completed House Baratheon. The left 3-bank will advance you toward Wall Multiball when it is completed. - Added Adjustment to start the game from the action button. This will default to YES. The Action Button will start a game by default. - Added audits for LORD OF LIGHT. - Added Choosing Targaryen as your house. - Spots all of the Targaryen modes completed. - Button ability is to freeze all timers for 20 seconds. - Added Targaryen Champion in the attract mode - Added sound, lamp, and speech effects to ARCHERS, CHARGE, BREACH - Added House Mode completion when you collect the Castle Award. The mode will immediately end and you will receive bonus points. - Added an adjustment to force all players to the same house. The choices will be PLAYERS CHOICE (default), TARGARYEN, STARK, BARATHEON, LANNISTER, GREYJOY, TYRELL, MARTELL, and RANDOM. PLAYERS CHOICE (default) will allow all players to choose separately, like normal. - Added RANDOM as a choice when selecting your house. If you select RANDOM the game will choose which house you will be randomly. - Added a new Castle Corner rule: - On the upper playfield, the first time the ball goes through the right return lane, the top left corner will light for a few seconds. - If you shoot the corner before the light times-out the game will spot the next level you need on the path to CASTLE MULTIBALL. IE. ARCHERS, CHARGE, BREECH. - This is only available once per ball. - Added a few speech calls from the show. Tweaked: - The display effect for increasing the playfield multiplier now indicates the new level (2X, 3X, etc.) - Improved the reliability of the sword lockup device. - Increased the values of Iron Bank. It's now very worth it if your playfield multiplier is &gt; 2X. - Increased all the gold that House Lannister receives (or Greyjoy after they stole the Lannister abilities): - Game Start - now 750, was 500, normal 100 - New gold Target - now 125, was 30, normal 15 - Old gold Target - now 15, was 5, normal 5 - Gold Targets Complete - now 750, was 450, normal 250 - Top Lanes Complete - now 225, was 35, normal 135 - Pict-O-Pops - now 750, was 300, normal 150 - Ball Lock - now 350, was 150, normal 75 - Completing House Lannister - now 500, was 0, normal 250 - Reduced the default volume from 33 to 20 - Moved turning Advance Play on, when the game is set to casual mode, to the right flipper button. Now hold the right flipper button to enable ADVANCE PLAY for three seconds. The Action button will no longer do this. - Changed the scoring for the spinner. There are now nine levels instead of three. - You can only increase the level of your spinner up to how many house modes you have completed plus one. - When the spinner value is increased the value grows based on what level your spinner is at. Each level grows the spinner faster. - Each ball the spinner starts a level one. - Completing the three bank of targets bumps you to the next level. - Each drop target hit increases the value of the spinner. - Hitting the battering ram sometimes also increases the value of the spinner. - Increased the ball save times for 3 multiballs: Iron Throne, Wall, and Hand of the King. - The full screen BARATHEON battle display was updated to indicate when the left drop target final shots are available. - Enhanced the display effect for lighting houses. - Enhanced display effects during WINTER HAS COME MULTIBALL. - Changed the timer for selecting which house mode to play. It will start at three seconds. Each button press will add eight seconds. The timer will max out at 20 seconds. - Increased how many seconds are added back to the playfield multipliers when you hit the battering ram. - Increased the max number of seconds the playfield multipliers last before timing out. Hitting the Battering Ram can now give more time than it starts with. - Changed the add-a-ball display effect from the Martell button ability to read MARTELL - ADD A BALL instead of IRON BANK -&amp;gt; ADD A BALL. - Greatly increased the score values of Castle Multiball - Increased the score values of Castle Award - Improved the choreography of Castle Multiball - Removed the frenzy nature from Castle Multiball. The scoring on each sw was too noisy and distracted from the main goals of the multiball. - Increased the scores for Iron Throne. - Increased the score for Baratheon House Mode and shorted the timer. - Added a couple seconds to the House Greyjoy Timer. - PICT-O-POPS will no longer award INCREASE WALL JACKPOT while WALL MULTIBALL is running. - Removed key lamps during large playfield engulfing lamp effects. You will be able to see if shoot again is blinking during most of the large effects now. Fixed: - WINTER IS COMING was being advanced on shots when it shouldn't have. - During the second Targaryen dragon, sometimes the hurry up value would get miscalculated, causing scores ending in nonzero values. - A purchased SUPER JACKPOT wasn't being awarded correctly during BLACKWATER MULTIBALL. - Grace periods during BLACKWATER MULTIBALL were not always handled correctly. - Improved CHOOSE YOUR BATTLE's reliability. Also, only display the instructions once per player. - Fixed misspelling of "WILDFIRE" in PICTO-POPS. - Removed AD_START_GAME_ON_CREDIT functionality from the game because it now exists in the system. - During HAND OF THE KING MULTIBALL (or when playing as TYRELL), rolling thru a lit return lane no longer displays "+1 COMBO MULTIPLIERS" if it's already at its maximum. - Fixed INSTALL EXTRA EASY menu option. It should now install correctly. - MYSTERY was sometimes offering LIGHT SWORDS when it was not available to be lit. - MYSTERY and PICT-O-POPS were sometimes awarding LIGHT EXTRA BALL and SPECIAL when there were none available to award. - Completing a mode could light EXTRA BALL when there were none available to award. - During BATTLE FOR THE WALL MULTIBALL, sometimes the ball saver would run for an extended period of time. - Sometimes the time allowed for CHOOSE YOUR BATTLE was not as long as it should be. - Video mode collision detect fixed. - Fixed LORD OF LIGHT handling. The save effects and INSTANT INFO were sometimes indicating LORD OF LIGHT was in effect when it wasn't. - Fixed Bonus Held. It will now only give an extra bonus if on the last ball and you do not have an extra ball. Moved to SYSTEM 2.31 - - Updated to nodeboard firmware v0.49.0 - Added Service Menu selection UTIL-&amp;gt;ENDGAME. This selection is only available when there is an active game. When selected the operator will be prompted to confirm that they wish to end the current game. Once confirmed and upon exiting the Service Menu, the game will be in attract mode. - Added Standard Adjustment "ALLOW LEFT+START TO END GAME". Values are: "NEVER", "FREE PLAY ONLY", and "ALWAYS". Default value is "NEVER". During an active game, if the LEFT FLIPPER+START BUTTONs are held for two seconds, the game will be ended. - Added Standard Audit "TOTAL PLAYS ENDED", which will track the number of times a game is ended via the Service Menu or FLIPPER+START BUTTONs. - Added Standard Adjustment "CREDIT FORMAT". Values are: "ACTUAL FRACTION" and "REDUCED FRACTION". Default value is "REDUCED FRACTION". For a USA coin door when inserting three quarters: "REDUCED FRACTION" would display "1/4", "1/2", "3/4" "ACTUAL FRACTION" would display "1/4", "2/4", "3/4" - Updated Italian translation of "ENTER INITIALS" to "INSERISCI LE TUE INIZIALI" - Added UTIL-&amp;gt;RESET-&amp;gt;VOL which will reset all audio settings to their default values. - Append (MAX) to the credit message if the number of credits equals the CREDIT LIMIT adjustment. - Added Standard Adjustment #57 "PRICING FORMAT". Values are: "STANDARD", "MINIMAL", "STD W/ MONETARY SYMBOL", and "MIN W/ MONETARY SYMBOL". "MINIMAL" will replace consecutive identical coin/credit increments with "..". "MONETARY SYMBOL" will add the leading or trail monetary symbol appropriate for the currency is use. For CUSTOM PRICING this can be TOKEN, COIN, SWIPE, or TAP. USA 13 (as opposed to the current active GAME PRICING) is used to demonstrate the effects of the different options in the Service Menu as there is a difference between STANDARD and MINIMAL formatting. (and there may not be in the current active pricing). STANDARD - USA 13 would be formatted as: 1/1.00 2/2.00 3/3.00 4/4.00 7/5.00 - USA 7 would be formatted as: 1/0.50 2/1.00 4/1.50 6/2.00 MINIMAL - USA 13 would be formatted as: 1/1.00 .. 7/5.00 - USA 7 would be formatted as: 1/0.50 .. 4/1.50 6/2.00 STD W/ MONETARY SYMBOL - USA 13 would be formatted as: 1/$1.00 2/$2.00 3/$3.00 4/$4.00 7/$5.00 - USA 7 would be formatted as: 1/$0.50 2/$1.00 4/$1.50 6/$2.00 MIN W/ MONETARY SYMBOL - USA 13 would be formatted as: 1/$1.00 .. 7/$5.00 - USA 7 would be formatted as: 1/$0.50 .. 4/$1.50 6/$2.00 - Updated Custom Pricing Editor to display using Pricing Format. Use &amp;lt;BACK and NEXT&amp;gt; to select the pricing and EDIT to change the Pricing Format. The Pricing Format adjustment will also be updated upon EXIT. - Updated TechAlert switch numbering to be consistent with the game manuals. - Updated Custom Pricing Editor - Uses button navigation to select and edit fields. Use &amp;lt;BACK and NEXT&amp;gt; to select the "CREDIT" or "AT:" field and EDIT to change their value. RESET has the options of setting the custom price to the FACTORY default or CURRENT pricing as a starting point for creating the custom price. RESET can also CLEAR the custom price to create one from scratch. Use EXIT to save and install the custom price. Added support to specify money format descriptions for: country monetary symbol ("$", "EUR", etc), "TOKEN", "COIN", and "SWIPE". - Updated Custom Coin Door Editor - RESET has the options of setting the custom coin door to the FACTORY default or CURRENT settings as a starting point for creating the custom coin door. RESET can also CLEAR the custom coin door to create one from scratch. Added error message when attempting to EXIT when the custom coin door is not valid (UNITS PER PULSE is zero or all coin switches have zero PULSES set). - Updated Pricing Table: - Updated Australia 5 from "1/$2.00, 2/$5.00, 5/$10.00 AU" to "1/$2.00 AU, 2/$3.00 AU" - Removed Australia 7 "1/$2.00, 3/$4.00, 4/$5.00 AU" - Removed Italy 1 "1/EUR 0.50" - Removed Italy 2 "1/EUR 1.00, 3/EUR 2.00" - Added New Zealand 3 "1/$2 NZ, 2/$3 NZ" - Updated Switzerland 2 from "1/1 SwF, 3/2 SwF, 5/3 SwF, 7/4 SwF, 9/5 SwF" to "1/2 SwF, 2/4 SwF, 3/5 SwF" - Removed Switzerland 3 "1/2 SwF, 3/5 SwF" - Updated UK 1 from "3/1.00 GBP, 7/2.00 GBP" to "1/2.00 GBP" - Updated UK 2 from "4/1.00 GBP" to "1/1.00 GBP" - Removed UK 6 "3/2.00 GBP" - Removed Portugal "1/EUR 0.50" - Removed Germany 1 "1/EUR 0.50" - Removed Germany 2 "1/EUR 0.50, 2/EUR 1.00, 3/EUR 1.50, 5/EUR 2.00" - Removed Germany 3 "1/EUR 0.50, 2/EUR 1.00, 3/EUR 1.50, 6/EUR 2.00" - Removed Euro 4 "1/EUR 0.50, 2/EUR 1.00, 3/EUR 1.50, 6/EUR 2.00" - Removed Euro 5 "1/EUR 0.50, 3/EUR 1.00, 4/EUR 1.50, 7/EUR 2.00" - Removed Euro 6 "2/EUR 0.50" - Renamed Euro 7 to Euro 4 "1/EUR 1.00, 2/EUR 2.00, 3/EUR 3.00, 5/EUR 4.00" - Renamed Euro 8 to Euro 5 "1/EUR 1.00, 3/EUR 2.00" - Renamed Euro 9 to Euro 6 "1/EUR 1.00, 2/EUR 1.50, 3/EUR 2.00" - Renamed Euro 10 to Euro 7 "1/EUR 1.00, 3/EUR 2.00, 7/EUR 3.00" - Renamed Euro 11 to Euro 8 "1/EUR 1.00, 4/EUR 2.00" - Renamed Euro 12 to Euro 9 "2/EUR 1.00, 4/EUR 2.00, 6/EUR 3.00, 9/EUR 4.00" - Removed USA 4 "1/$0.50" "25 units per pulse, Left 1, Center 1, Right 1, 4th 1, 5th 0, 6th 0" - Removed USA 6 "1/$0.50" "25 units per pulse, Left 1, Center 6, Right 1, 4th 1, 5th 0, 6th 0" - NOTE: USA 3 "1/$0.50" "25 units per pulse, Left 1, Center 4, Right 1, 4th 1, 5th 0, 6th 0" remains unchanged - Updated Austria default pricing to Euro 5 - Updated Belgium default pricing to Euro 5 - Updated Finland default pricing to Euro 5 - Updated France default pricing to Euro 7 - Updated Germany default pricing to Euro 2 and Euro Coin Door - Updated Greece default pricing to Euro 5 - Updated Italy default pricing to Euro 5 and Euro Coin Door - Updated Netherlands default pricing to Euro 5 - Updated Portugal default pricing to Euro 1 and Euro Coin Door - Updated Spain default pricing to Euro 5 - Updated Switzerland default pricing to Switzerland 1 - Added UTIL-&amp;gt;SAVE and UTIL-&amp;gt;LOAD which save and restore all game settings to/from a USB thumbdrive. When restoring the settings to the SAME MACHINE, you can choose to restore: "RESTORE ALL SETTINGS" "RESTORE ALL ADJUSTMENTS" "RESTORE ONLY STD ADJUSTMENTS" "RESTORE ONLY HIGH SCORES" "RESTORE ONLY AUDITS" When using the saved settings with another machine of the SAME TITLE and MODEL (for example settings file created on a DeadPool Pro and restoring to a different DeadPool Pro) you can choose to restore: "RESTORE ALL ADJUSTMENTS" "RESTORE ONLY STD ADJUSTMENTS" When using the saved settings with another machine of a DIFFERENT TITLE or MODEL (for example settings file created on a DeadPool Pro and restoring to a Munsters Pro) you can only choose to restore: "RESTORE ONLY STD ADJUSTMENTS" "RESTORE ALL ADJUSTMENTS" will restore the Standard Adjustments listed below and all Feature Adjustments. "RESTORE ONLY STD ADJUSTMENTS" will restore the following Standard Adjustments: Custom Message Custom Pricing Custom Coin Door "REPLAY TYPE" "REPLAY PERCENTAGE" "REPLAY AWARD" "REPLAY LEVELS" "REPLAY BOOST" "SPECIAL LIMIT" "SPECIAL AWARD" "SPECIAL PERCENTAGE" "FREE GAME LIMIT" "EXTRA BALL LIMIT" "EXTRA BALL PERCENTAGE" "GAME PRICING" "MATCH AWARD" "MATCH PERCENTAGE" "BALLS PER GAME" "TILT WARNINGS" "TILT DEBOUNCE" "CREDIT LIMIT" "FREE PLAY" "KNOCKER VOLUME" "START GAME ON CREDIT" "GAME RESTART" "TIMED PLUNGER" "FLIPPER BALL LAUNCH" "COINDOOR BALL SAVER" "COMPETITION MODE" "CONSOLATION BALL" "PLAYER COMPETITION" "TEAM SCORES" "ALLOW HIGH SCORES" "HIGH SCORE AWARD" "GRAND CHAMPION AWARDS" "HIGH SCORE #1 AWARDS" "HIGH SCORE #2 AWARDS" "HIGH SCORE #3 AWARDS" "HIGH SCORE #4 AWARDS" "HSTD INITIALS" "HSTD RESET COUNT" "COIN INPUT DELAY" "LOST BALL RECOVERY" "COIN DOOR DISABLE TILT" "TIME FORMAT" "PRICING FORMAT" "FAST BOOT" "LANGUAGE" "PLAYER LANGUAGE SELECT" "PLAY ATTRACT TUTORIAL VIDEOS" "ATTRACT MODE B.BOX BRIGHTNESS" "GAME PLAY B.BOX BRIGHTNESS" "SERVICE MENU B.BOX BRIGHTNESS" Games will now persist ALL SETTINGS after a software update. This functionality will be available in the game release AFTER the release which uses system 2.24. - Correct the delay between multiple Q24 knocker requests. Previously the knocks would happen too rapidly and sound like a single loud knock. Now there will be a 3/4 second delay between knocks. If the sound effect knocker is also enabled, it will be synchronized with the Q24 knocker. - Updated COIN DOOR EDITOR to display the selected settings and whether they are the FACTORY default or CUSTOM configuration. - Added Custom Coin Door Editor. You can specify the UNITS PER PULSE for the base coin and the number of PULSES generated by each coin switch (left, center, right, 4th, 5th, 6th). The UNITS have a range of 1 to 10000 and PULSES have a range of 0 to 100. For example the USA coin door has a UNIT of 25 and the left and right slots generate 1 PULSE and the center slot (the DBV) generates four PULSES. The coin mechanisms accept quarters and the DBV dollars. Therefore, the UNIT is 25 (for 25 cents) and the left and right generate 1 PULSE for a single quarter and the center slot generates 4 PULSES for a dollar bill being four quarters. If Standard Adjustment "Game Pricing" is changed to a selection with different UNITS PER PULSE than the active CUSTOM coin door, the custom coin door will be reset to the factory default for that Game Pricing selection. - Added system adjustment for Spike 2 games when a headphone kit is installed: "MUTE KNOCKER IF HP DETECTED" - will not play replay knocker sound when headphones are in use. Default value is NO (not muted). "DISABLE Q24 KNOCK IF HP DETECTED" - will not fire Q24 knocker coil when headphones are in use. Default value is NO (not disabled). - DIAG-&amp;gt;NODE-&amp;gt;BRD-&amp;gt;Overcurrent Test now displays Drive/Coil and Light/LED description instead of device address. - Added LIFETIME count to Standard Audit #16 "Total Plays". - Added JAPAN_3 Coinage 1/YEN 200. - Added attract mode tutorial videos for inserting coins, pressing start button, using ball plunger, and flipper buttons. - Added UTIL-&amp;gt;VOL adjustments for minimum and maximum master volume level and minimum and maximum headphones volume level. This will limit the selectable volume range from the service menu Plus and Minus keys and the headphones rotary dial. - Added support for 6th coin switch. - Added UTIL-&amp;gt;VOL adjustments speaker balance, backbox speaker type, and cabinet speaker type for Spike 1 games. - When entering UTIL-&amp;gt;VOL, the first sub-menu adjustment is selected, previous behavior would select the last displayed sub-menu adjustment. - Added Standard Adjustment "START GAME ON CREDIT". Settings are: - "OFF" - Do not automatically start a game or add a player when inserted money registers a credit. - "FIRST ONLY" - Automatically start a game when inserted money registers a credit - "ALL CREDITS" - Automatically start a game or add a player when inserted money registers a credit - Adding multiple credits simultaneously, via a bill acceptor, will only start a one player game or add a single player. - Default setting is "OFF" - Removed unused obsolete Standard Adjustments: "FLASH LAMP POWER", "COIL PULSE POWER", "BILL VALIDATOR", "TEAM SCORES", and "CONSOLATION BALL". - Removed Standard Adjustments: "COIN DOOR BALL SAVE", "COIN DOOR DISABLE TILT", "COIN DOOR OPEN NODE BUS POWER" from games which do not have a coin door interlock switch. - Added USA_13 Coinage 1/$1.00, 7/$5.00 - Added adjustment to scale GI, Insert, and Flasher LED brightness, range is 25% to 100%. - Added adjustment to limit GI, Insert, and Flasher LED Max brightness, range is 64 to 255. - Added bass frequency filter selection options: 125Hz, 250Hz, and disabled. - Added treble frequency filter selection options: 4kHz, 8kHz, and disabled. - Added adjustments for backbox and cabinet speaker types to the service menu UTIL-&amp;gt;VOL. Supported speaker types are "8 OHM" and "4 OHM". The amplifier power curve is appropriately adjusted for the selected speaker type. - Extend TIMED PLUNGER adjustment range to DISABLED or 1 - 300 seconds - Correct minimum firing time for flipper coil when an EOS switch is inconsistent or poorly gapped - Improved LED refresh rate and blink consistency. - Improved reporting of shorted General Illumination bulbs and sockets. - Added AD_TILT_DEBOUNCE adjustment. Number of ms to debounce tilt bob. Minimum value of 750ms, maximum value of 1500ms, and default value of 1000ms - Added adjustments for backbox speaker bass/treble, cabinet speaker bass/treble, and cabinet/backbox speaker balance to service menu UTIL-&amp;gt;VOL. Speaker balance allows lowering the volume level of cabinet speaker or backbox speakers vs. the other. - Added USA_12 Coinage 1/$0.25, 5/$1.00 - Added audit for total number of one, two, three, and four players games that have been played. - Added Node Bus Communication test to diag menu - Added adjustment for "GAME PLAY B.BOX BRIGHTNESS" - Renamed "BACKBOX BRIGHTNESS" to "ATTRACT MODE B.BOX BRIGHTNESS" - Updated Norway coin door to 1/5/10/20 Kr for left/center/right/4th slot. - Updated Sweden coin door to 1/5/10/2 Kr for left/center/right/4th slot. - Added Sweden 3 credit pricing 1 credit for 10 Kr by default - At boot a LOCATING NODE BOARDS message will display if a required node board is not discovered, previously it would incorrectly state UPDATING NODE BOARD and UPDATE FAILED. The node board number(s) of missing boards will be displayed and updated as boards are found. - Added China currency and pricing support - Added support for eWallet pseudo ticket dispenser device. LE/PREMIUM V1.35 - September 27, 2017 ===================================== System: - Update to system 1.76, added China dip switch and coin door support LE/PREMIUM V1.34 - December 19, 2016 ==================================== Fixed: - Ticket dispenser was not dispensing tickets corectly. LE/PREMIUM V1.33 - October 7, 2016 ================================== Fixed: - Shaker Motor Adjustment was not turninging the shaker motor off when required. - Bonus held would give an extra bonus if the player was on the last ball but had an extra ball New: - Added Adjustment to stop the game from physically locking balls. LE/PREMIUM V1.32 - September 26, 2016 ===================================== System: - Simplified Switch Test Menu to fit on display. The graphical switch display shows the state of all switches on the node that last reported switched activity. - Optimized Node Power Usage. - Added Node Configuration and Tech Alerts to Audit Dump. - Fixed - Electronic Coin Mech (used in non-US games) stops working on some games after many hours of operation. LE/PREMIUM V1.31 - August 15, 2016 ================================== - Used for internal testing LE/PREMIUM V1.30 - August 4, 2016 ================================= Fixed: - Electronic coin mech would occasionally stop accepting coins until the machine was power cycled. LE/PREMIUM V1.29 - April 22, 2016 ================================= Fixed: - HAND OF THE KING CHAMPION was not being awarded correctly. New: - Added Game credits Easter Egg ( 1 2 3 ) LE/PREMIUM V1.28 - April 12, 2016 ================================= - Updated to the new PIN NODE LE/PREMIUM V1.27 - April 11, 2016 ================================= Fixed: - Hand of the King - The Super Jackpot Hurry Up value was not being reset correctly. The value of the Super Jackpot Hurry up should be equal to the amount you have collected from all shots since the last Super Jackpot Hurry up. - Hand of the King - The Game now insures that the four houses you completed are the four houses that will be used in the multiball. - Hand of the King - The game will now use your first four completed houses when displaying the bonuses from each house at the start. - Hand of the King - Stark's Bonus Round values were being reset wrong after the Super Jackpot Hurry state. - Timers internally work smoother and therefore Hurry ups will now count down smoother. - Multipliers would sometimes be displayed incorrectly or with random images. - BONUS HELD will now give your bonus twice on the last ball if needed. - The HOUSE COMPLETE EXTRA BALL adjustment is now being honored for settings other than NONE and AUTO. - Combined multiplier greater than 25X would display bad things. New: - WINTER HAS COME Champion. - HAND OF THE KING Champion. - Midnight Madness Champion. (Remember to set your clocks) - Adjustment to turn off chiming in the attract mode for Midnight Madness - Added some Easter Eggs. To do a basic Easter Egg you hold in both flippers then you enter a sequence of numbers/letters. To enter one number/letter you hit the left flipper button X times counting as you go. When you reach the number/letter you need stop and hit the right flipper button once. When you are all done you need to hit the right button one more time. For example to enter code 3 3 3 (or C C C) you would hold in both flippers then LLL R LLL R LLL R R. - Added Adjustment to disable orbiting from left to right. This will be ON by default on the LE/PREMIUM. All left orbit balls will go to the pop bumpers by design. LE/PREMIUM V1.26 - February 26, 2016 ==================================== Fixed - Timer issue introduced in V1.25 LE/PREMIUM V1.25 - February 27, 2016 ==================================== ----------------------------------------- System Changes: New: - Implemented audio streaming Fixes: - Node Board Code v0.17.2 - Enabled over-current protection for hardware PWMed coils. - Enabled coil power balancing/prioritization for node 8. ----------------------------------------- Fixes: - Blackwater Multiball would not always restart properly when the Martel house power was used. - SUPER JACKPOT would sometimes stay lit after Blackwater Multiball ends. Tweaks: - Removed adjustments for coin door related features from appearing in service menus: COIN DOOR BALL SAVER COIN DOOR DISABLE TILT COIN DOOR OPEN NODE BUS POWER LE/PREMIUM V1.24 - February 24, 2016 ==================================== Fixes: - Cleaned up valid playfield handling for some switches. - Targaryen III would sometimes get stalled and not allow completion. - During Targaryen III, upper playfield shots would not always advance the mode correctly. - Lord of Light "ONCE PER GAME" difficulty logic corrected. Tweaks: - Playing Targaryen as Greyjoy now indicates the correct number of hurryups to collect. - Improved the right orbit logic. Balls plunged will not prevent as many right orbit awards. LE/PREMIUM V1.23 - Febuary 5, 2016 ================================== Fixes: - Fixed an issue introduced in v1.20 concerning flipper power - Fixed an issue in which the tournament button light was not lighting up when a tournament was running and there were credits on the machine. LE/PREMIUM V1.22 - January 26, 2016 =================================== New: - Added ORBITS test to DIAGNOSTICS menu. Allows testing of left and right orbit action outside of gameplay. Fixes: - Fixed an issue introduced in v1.20 in which the flipper power would be turned off for 1 second under certain conditions. - Fixed an issue in which the code on the topper node board was not getting updated under certain conditions. - Added topper effects. Tweaks: - Upper flipper - decreased flip power, increased hold power. LE/PREMIUM V1.21 - January 12, 2016 =================================== Fixes: - SUPER JACKPOT would sometimes be lit, but wouldn't score. - The last release caused an issue with the elevator not always kicking to the throne/mini playfield correctly. This has been corrected. Tweaks: - The clock tick sound effect on BLACKWATER MULTIBALL would sometimes double tick. - Cleaned up the awarding of SuperJackpots during grace LE/PREMIUM V1.20 - January 7, 2016 ================================== New: - Automatic strength adjustment for THRONE eject. The system will determine the softest kick strength necessary to ensure reliable ejection of the ball. This feature can be disabled/reset in the adjustments. ----------------------------------------------------------------------- Node Board Code v0.16.4 - During the first boot after installing this code update, the node boards will be updated to v0.16.4. - The game will now display the status on screen while node boards are being programmed. After node board code update completes successfully, the message "UPDATE SUCCESSFUL" will be displayed for a few seconds, and then the game will enter attract mode. If there is a problem during the node board code update, the message "UPDATE FAILED - PLEASE POWER-CYCLE GAME" will be displayed. Turn the machine's power off, wait long enough for the machine to fully shut down, and then turn the machine's power on. If this problem persists, go to the NODE BUS TEST MENU and scroll through each node board in the display for more details on the node boards' status. - Improved handling of overcurrent conditions. ----------------------------------------------------------------------- Tweaks: - Changed the fire time for the elevator from 48 msec to 64 msec Fixes: - Logic added to protect against a loose ball during MYSTERY. The system will stop MYSTERY from running if the ball is determined to have not made it to the THRONE properly. - If the final shot of a mode was the right ramp, the lit SWORD was awarded and then immediately collected. V1.03 - December 30, 2015 ========================= New: ----------------------------------------------------------------------- - Added ELEVATOR TEST to allow easier testing of the elevator/diverter mechanism. - Once in the Test you can change if you want the ball to go to the Upper Playfield or to the Throne. - Place the ball into the shooter lane or throw the ball up the right orbit. - The ball should go into the elevator, then kick to the desired location. - This will test several things in concert: 1 - The ball moves to the top of game 2 - The ball moves to the elevator. The gate flap opens and the loop diverter opens. 3 - The elevator kicks and the elevator diverter directed the ball to the upper playfield. 4 - OR the ball made it to the throne. 5 - The ball stays in the throne for a short time. 6 - The ball leaves the throne and falls into the pop bumpers ----------------------------------------------------------------------- - Add a display to show the status of the node runtime code programming process. Fixes: - Some dedicated switches were inadvertently being marked as bad in the previous code release. - WINTER IS COMING was advancing/starting on shots that it shouldn't have. WINTER IS COMING should only progress and start from "Frozen" shots. - ICED OVER (Frozen) shots were not always being indicated properly. - TARGARYEN LEVEL 2 and 3 audits were not being handled properly. - BLACKWATER JACKPOTs scored on the upper playfield were using the incorrect speech callout. - Issue with node runtime code programming: nodes were in an undefined state after new node runtime code was written. The nodebus power is now cycled to ensure all nodes are fully reset after new runtime code has been written. Tweaks: - LANNISTER BUILD AWARD now displays the actual number of lit shots added. - Default high score entry for WINTER CHAMPION was adjusted. - Corrected spelling error on WINTER IS COMING total. V1.02 - December 22, 2015 ========================= - SHOOT AGAIN insert will now be visible during bonus count. - Added more Audits - Fixed the color of the return lanes during Hand or Tyrell - Adjusted timing of first Martell "2 more to light" movie. - Fixed message typo "CHANGE YOUR CHOICE" - Tweaked the instructions for Baratheon Start - Tweaked wildfire RGB color for blackwater to be more green - Fixed ball not leaving after mystery if you choose your last advance wall. - Disabled flippers during video mode - Fixed INSTANT INFO spinner page. Cleaner layout, shows full value. - Added an Adjustment to control the number of house completions needed to light extra ball - Added Bonus Multiplier to the bonus instant info - Added houses needed for extra ball to instant info - Tweaked Blackwater multiball 3rd ball lock to include the archer - Tweaked Instant Info pages for houses. Added sigil and total value awarded. - Fixed Video mode instruction text - Fixed broken SJP scoring from a previous release - SJP == ((6 * SJP level * jackpot amount) + SJP BASE AMOUNT) * playfield multiplier - Fixed - Mystery will not be lit if Wall multiball, Hand, or Iron Throne is ready to start - Added slight pause to left drop target bank reset during gameplay. - Fixed - Attract mode casual mode message will not play if there are no credits. - Remove speech that was hard to understand at the end of multiball - Fixed - Multipliers will now always pause while in mystery. Mystery and Video mode will now pause the timers correctly. - Added speech for getting the super jackpot and awarding it. - Added the ability to buy Bonus held from Mystery - Tweaked the bass of some sounds. - Tweaked the scoring for Hand of the King Wizard mode. Only the best four shots of each set will contribute to the Super jackpot value and therefore the SJP Hurry Up value too. - Tweaked - Hand of the King can no longer be started during house modes. - Greatly increase the values for advancing to Castle Multiball - Tweaked how much things cost in Mystery - Added the ability to buy advancement toward Castle Multiball from Mystery - Changed the castle page for End of ball bonus to be more uniform. - Cleaned up the text for Instant info for wall multiball. - Added - During house modes timers are extended from awards on the upper playfield. Allowing players to go for the castle of that house and still have time to complete The house. - Added - Extra rules for the upper playfield during house modes: Stark - Loop Build its value before castle collected, targets build after Baratheon - Loop Build its value before castle collected, targets build after GreyJoy - After castle is collected the exit lanes spot a greyjoy shots Lannister - Loop Build its value before castle collected, targets build after Martell - Loop Build its value before castle collected and before 3 orbits are completed, targets build after castle is collected. Both add back points to the hurry up half. Tyrell - After castle is collected the exit lanes spot a tyrell shots Targaryen I - Loop adds back point to the hurry up before castle collected and targets add back after castle is collected. Targaryen II - Loop adds back point to the hurry up before castle collected and targets add back after castle is collected. Targaryen III - Loop adds back point to the hurry up before castle collected and targets Attack the dragon after the castle is collected. - Added Secrect Multiball (Make sure your clock is set) - Added speech to Blackwater Multiball jackpots. - Tweaked - Drop target bank awarding Lord of Light has been reworked. The bank will no longer care about ball in play. Difficulty adjustment added. Set to ??? - Added speech to Wall Mulitball jackpots. - Added sound and flasher effect to throne kickout. - Added additional top gate logic after Wall Multiball has been completed. Left orbit will always loop after the first wall. - Tweaked - Use shorter bonus multiplier sequence when awarded thru pops. - Removed some unused switches from operator alert. - Addressed a couple sound issues. Sounds should hiccup less. Enginering anaylysis ongoing. - Fixed - control gate logic should work more consistantly. - Reduced how much Wall super jackpots are worth - Increased how much WINTER HAS COME Boss is worth. - Changed the calcuation that converts wildfire into jacpot value for blackwater multiball. Jackpots are worth more with less wildfire. This also increases the super jackpot values too. - Tweaked how much gold you get from differrent areas of the game. If you are not Lannister you will average less gold per ball. - Increased how much gold is worth from bonus. - Reduced the number of sets needed to "complete" Hand of the king from 4 to 3. Greyjoy still reduces it by 1 from 3 to 2. - Added to casual mode - lamp effects are less intense. Casual mode will override the adjustment "REDUCE INTENSE LAMP EFFECTS". If the game is in casual mode lamp effects will be less intense. V1.01 - November 18, 2015 ========================= - Moved dragon sound effects to its own audio track. - Added lamp effect to "Extra Ball Is Lit". - Winter is coming will not interupt stacking modes with blackwater - Increased value of video mode - Blackwater Super Jackpots are now worth more - Reduced the window where the right orbit switch was being ignored due to a ball launch - Made sword award happen right away if it can V1.00 - November 10, 2015 ========================= - Initial release.
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