Full Throttle

Heighway Pinball

Full Throttle

Pinside Rating

This game received 74 approved Pinsider ratings and currently rates 7.286 /10

7.286

Top 100 ranking

This game ranks #218 in the Pinside Pinball Top 100.



Score breakdown

Score breakdown in the 4 main categories:

Game Design: 7.489

Artwork: 6.808

Sounds/Music: 7.02

Other Aspects: 7.173


Pinside staff rating

This is how we, the very knowledgeable (wink wink) Pinside.com staff & moderators rate this game. 4 of us have rated this game.

7.167

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Found 36 ratings (with comment) on this game

There are 36 ratings (that include a comment) on this game.
Currently showing results page 1 of 2.

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8.277/10
1 year ago
I've played Full Throttle at Pinball Republic and the newly-opened Medway Pinball Club (probably Mike's pin both times!).

There's lots to like about this pin. It's fast, very smooth ramps, and has a novel 'revs' skillshot using the flipper and the launch button. The full-screen backglass and playfield backglass is a nice innovation by Heighway Pinball and it's a shame they didn't survive as a manufacturer. The pin is also solidly built.

There aren't many toys, the artwork is a bit generic, and I'm not the biggest fan of plastic ramps, but overall it's a solid fun title.
9.076/10
3 years ago
As a Alien owner, I wanted to complete my Heighway collection. Never played Full Throttle before. So I had few expectations of the game. But I was very positively surprised.
The rules are easy to understand, but not easy to reach the world champion. Stacking the challenges is very cool. A lot of multiballs, and lot of fun. The pin has a great flow and great shots. The music is very good. Never known the band "redline" before, but really great songs. Fit very well to the theme.
The animations could be more varied.
Toys are a little bit boring, but okay.
Artwork with the illuminated cabinet sides really nice.

I'm really very lucky with the pin
8.592/10
3 years ago
This is a very fast shooting game with a shallower ruleset. Really what is holding it back are mistakes heighway made in terms of construction.

Induction switches tend to settle in their sockets and not detect the ball. Easy fix and will be trying to 3d print a spacer, but annoying.
USB cables wiggle out of the io boards causing resets to coils, switches, and lights. Again, working on a 3d printed part.
The computer is underpowered and causes the animations to lag at times, this is most noticeable on ball launch when trying to rev for the skillshot.

On the flipside, because people are scared off of it, the game is cheap for what it is. Bang for buck this is tough to beat. It is far more reliable than alien. It doesn't have the power problems and the pcb's under the playfield are smaller, easier to get to things without removing, and not the headache to remove. Love the game, although the theme itself does not speak to me. Animations are better than AP imo.
6.992/10
3 years ago
I'm not exactly sure how many they made, but they seem to be extremely rare. They also don't make any parts for it, not can you find them. It is an OK game, but there are certainly better options at the price point. Ownership just doesn't make sense unless you just LOVE rarity in your collection.
8.704/10
3 years ago
it is a very good wide flipper an exelent compromise for those who do not like the mediocrity of the quality stern I bought mine because before I had stern pro and I found his bof is pinball is very nice led rgb good his case very costeau really if you liked the motorbike you loved yourself pinball exelent pinball
4.044/10
4 years ago
Time has not been kind to this pin; anyone who bought one is massively underwater. Forget about replacement parts. Good Riddance, Andrew et al.
6.437/10
6 years ago
OK, game. A couple of tight shots.
7.027/10
6 years ago
Full throttle is a fun game it has great Flow and the music in the game is awesome. But, I don't like the theme and the artwork could be better.
6.671/10
6 years ago
The game, among small manufacturers, uniquely plays well and has a very decent overall playfield design. I wasn't able to get deep enough into modes to evaluate its depth and lastability, but despite a few odd ball-eating features, it left me wanting to play more. It's fast, it's got a sort of understandable racing theme (although I couldn't quite figure out how it related to real cycle racing), and unlike very other bleeping $U#@)))$#@ small manufacturer, they seem to know what QA is on their software builds. At least I had no discernible glitches. I don't think this will ever become my favorite pin - theming in part is a bit too familiar with every other motorized sports game that's been produced - but I'd be more than willing to try to crack it if there was one closer to where I live.
6.538/10
6 years ago
Interesting shot geometry. Really a neat game when fully working. I like the left Outlane gap and the ability to save or lose the ball there. Really kind of cool. Nice game, theme is not for me personally so I'll never own it but it is fun to play.
8.840/10
6 years ago
Recently purchased this game without first playing it. As others have said, it's fast...real fast...and that's good.

Pros:
The workmanship on this cabinet, playfield, electronics and artwork is top-notch. For the money it's hard to put out the money for a new Stern with this one priced right in between the Pro and Premium and being so much nicer. The bling factor on this is right up their with Jersey Jack's lineup. The BackBox looks a little out of place in a lineup of traditional pins but I haven't seen very many collections without some games looking out of place.

The rules are not overly deep but with shorter ball times, the game doesn't have to be. I like the ability to stack your 2 ball MB's by completing the Ramps, Orbits, Center Shots or by hitting the Bike 5X. If you start one of the MB's, you might find yourself starting 2 more MB's and have 6 balls raining down on you quickly...great fun!

The other major part of the game is the Bike Challenges and is activated by hitting the center scoop once you've lit RACE. I like how the targets turn red (ramps, orbits and center lane) and keep changing as the race goes on. You advance by hitting the lit lane as long as it's red...don't hit the blue or your opponent over takes you.

You also have a Full Throttle MB to achieve by locking the balls. And did I mention hitting the pop bumpers a number of times multiplies your playfield points by 2X, 3X, 4X, 5X and 6X. You can collect the extra Gears and apply it by hitting the Launch/Plunger button when you think it will pay off best. I believe this is only applied for a period of 10secs but I'm pretty sure that can be extended in your features if you feel it isn't enough.

The Fast Lap Orbit is a gas. First time hitting it was a blast with it quickly...and I mean super quickly, wrapping around to the left flipper. Every now and then I get lucky and hit that shot 2 or 3 times in a row...what a blast!

This is a great game of high adrenaline with relatively short ball times (most under 3 minutes). It's a game where you can play multi players and not sit around forever while a buddy puts in a 10 minute marathon ball.

Cons:
Did I mention short ball times. This can be frustrating at times. New players tend to play a couple of games and quit. This is for a player with quick reflexes and who appreciates quick drains when shots aren't made well or missed all together.

The code is a little immature for the potential of this game. I would like the ability to customize the game to my liking regarding save times on the MB's and Races. You will find yourself wondering why they don't have more call-outs, bigger selection of music and more entertaining videos. I have the 27" screen on the backbox and it seems very underutilized. There's rumor that once they've caught up with their Alien orders, Heighway will spend more time on updating the code for FT...fingers crossed.

The acrylic habitrail is a big part of this game. It makes me nervous that there is so much potential for this thing breaking in the future. If one becomes unavailable like history has proven with other manufacturers, this game is pretty much useless. Would have instead liked to have seen a chromed habitrail to better fit with a racing theme along with having the longevity to match the rest of the games build.


Geometry:
Be prepared to take your game apart and adjust the odd thing. Some orbits are too tight and rattle out far too often. I needed to widen my left Orbit so I could make that shot a bit more reliably. Unfortunately, it seems to have made the Skill Shot around the left Orbit go straight down the middle...needs a bit more tweaking...Grrr.

I feel that the flipper action needs to be tweaked as well before getting your full entertainment value. Heighway has given plenty of settings for changing your flipper power and performance such as strength, delay and hold times. I personally removed the Orange Super Bands on the flippers and posts and replaced this with less-thick red rubbers. The game still looks great but is far less bouncy. With the Default Super Bands, you have very little chance of ever catching the ball on an already very difficult game to do so.

Shots generally need to be made on the fly. It's not easy to control the ball as it is usually flying around at ridiculous speeds and as I've said; catching the ball is very difficult. You need to put in several games before you have a chance of hitting shots on the fly. This game is all flow and not intended to stop and go like many Bally/Williams games so if that's your style, you may not like this game.

Generally, many shots feeding the flippers are too fast to hit the ramps with accuracy and therefor rattle and fall out...this can get frustrating. The right Orbit is a good example of a very difficult shot to hit on the fly as the flipper doesn't have the power to hit it accurately due to it being at the start of the flipper stroke. But when things are working, hitting the SWEET SPOT on the ramps and orbits is very rewarding...especially during a Race.


Takeaway:
Great fun if you like a challenge. Don't drink too many beer and think you're going to do well on this game, you won't! The sound coming out of this Pin with the upgraded bass speaker along with a built in Lepai Amp, is fantastic for being stock. The game is fast and with music and sound that rumbles in your hands, it adds to the theme nicely. When you make your shots, this can be one of the most rewarding and exhilarating games you'll ever play.
8.656/10
7 years ago
The fastest wide body game in history. The right ramp is poorly designed, and makes it difficult to hit consistently without constant tweaking. The theme is weak. Overall, it's fast and chaotic. Definitely worth giving it a shot.
8.008/10
7 years ago
Played the LE at EAG 2017. The more I understand the rules, the more I realise what a good game it is!
9.080/10
7 years ago
Fast and fun! Takes a while to get used to the screen in the playfield, but once you do it is a great feature. Playfield is enormous and there is an amazing amount of shots. Build quality is first class.
10.000/10
7 years ago
Great game, exited to follow this developer in the future. Ofcourse the pins will have a place in my collection.
8.920/10
7 years ago
Fast flowing (the fastest?) wide body game with great shots, challenging rules and pure fun! Great party game as well. Highly recommended!!
8.500/10
7 years ago
A very good pin... Has nice art, (Although not as good as Ghostbusters), and pretty good callouts!
The layout and rules are what i really like about this pin.. You really must think about how to play the challenges.. ( Both the races and the challenges are pretty fun to play...)

A very good first pin for a new company!
5.958/10
7 years ago
The game is quite good, by the under playfield build quality is poor.
8.644/10
7 years ago
Super fun game , still early on code , that will improve with time . Fast , flows well , ramps are hard to hit , so when you can hit them repeatedly it's very satisfying . Love the lcd screens , and the backlit side art . Swappable playfields will be awesome and more games come out . Very happy with this game . i constantly read that the theme sucks, but I've played and loved a lot of pins over the years where the theme means nothing to me .
8.940/10
7 years ago
The fastest wide body I've played, excellent game.
7.165/10
7 years ago
Played extensively at PAGG a few months back. For being Heighway's first pin, they really did a great job! This game is a blast to play

Others have posted more in-depth reviews, so I'll be brief here. Simply put, it's the fasting playing wide body I've ever seen. Just like a racing themed game should be, there are tons of fast flowing shots. The game is just flat out FUN to play!

Heighway also has tech that no other company is doing. Playfield LCD, LED standup targets, induction switches, & swappable playfields. The ability to add upgrades (like 27" backbox LCD, chrome trim options, fiber optic lighting, etc) at the time of manufacture. Lots of forward thinking here from Heighway.

Anyone giving this game a low rating is just being spiteful, or didn't give it a fair chance.
7.644/10
7 years ago
Superb first game by Heighway. Great flow and beautiful fiber optic ramp lighting. Theme holds this title back a little bit.
5.785/10
7 years ago
Very overrated game. It brings some unique things to the table, and was a great first effort for a new manufacturer, but it's not a superb game.
5.917/10
7 years ago
I'm sorry, I really tried to like this machine but I couldn't even finish my game. Walked away on ball 2 during the 2016 Allentown show. Maybe it was setup poor, it just seemed very slow and boring. I had trouble getting up the ramps at times due to pitch or lack of flipper power. But it just didn't get ripping too fast or seem very exciting to me. In spite of this, I still want to congratulate Heighway for making the effort and bringing something tangible to the market. And I'll give it another try next time I see it, and probably followup on my review.
8.144/10
7 years ago
Firstly it's great to see a successful UK manufacturer making brand new pinball machines. I have played this game whilst under development and now finally out on location in London.
Not too keen on the general theme, and I'm especially not a fan of the skill shot and the revving noise it makes. The game is a widebody, but plays fast like a normal sized game, almost too fast, as there is a tendency for airballs and consequent stuck balls which the machine struggles to cope with unfortunately. I like the way how you earn multiballs by completing five of the same loops or shots, and then can add a ball by completing another series of loops or shots. If skillful enough you can keep a multiball going for quite a while. The game feels much better with the full sized screen in the backbox in addition to the one in the playfield. Game is nicely lit with bright LEDs too.
I like the novel playfield glass arrangement that just lifts off rather than slides out.
I wish Andrew and his team all the best in making this and future games a great success.
There are 36 ratings (that include a comment) on this game. Currently showing results page 1 of 2.

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