Recently purchased this game without first playing it. As others have said, it's fast...real fast...and that's good.
Pros:
The workmanship on this cabinet, playfield, electronics and artwork is top-notch. For the money it's hard to put out the money for a new Stern with this one priced right in between the Pro and Premium and being so much nicer. The bling factor on this is right up their with Jersey Jack's lineup. The BackBox looks a little out of place in a lineup of traditional pins but I haven't seen very many collections without some games looking out of place.
The rules are not overly deep but with shorter ball times, the game doesn't have to be. I like the ability to stack your 2 ball MB's by completing the Ramps, Orbits, Center Shots or by hitting the Bike 5X. If you start one of the MB's, you might find yourself starting 2 more MB's and have 6 balls raining down on you quickly...great fun!
The other major part of the game is the Bike Challenges and is activated by hitting the center scoop once you've lit RACE. I like how the targets turn red (ramps, orbits and center lane) and keep changing as the race goes on. You advance by hitting the lit lane as long as it's red...don't hit the blue or your opponent over takes you.
You also have a Full Throttle MB to achieve by locking the balls. And did I mention hitting the pop bumpers a number of times multiplies your playfield points by 2X, 3X, 4X, 5X and 6X. You can collect the extra Gears and apply it by hitting the Launch/Plunger button when you think it will pay off best. I believe this is only applied for a period of 10secs but I'm pretty sure that can be extended in your features if you feel it isn't enough.
The Fast Lap Orbit is a gas. First time hitting it was a blast with it quickly...and I mean super quickly, wrapping around to the left flipper. Every now and then I get lucky and hit that shot 2 or 3 times in a row...what a blast!
This is a great game of high adrenaline with relatively short ball times (most under 3 minutes). It's a game where you can play multi players and not sit around forever while a buddy puts in a 10 minute marathon ball.
Cons:
Did I mention short ball times. This can be frustrating at times. New players tend to play a couple of games and quit. This is for a player with quick reflexes and who appreciates quick drains when shots aren't made well or missed all together.
The code is a little immature for the potential of this game. I would like the ability to customize the game to my liking regarding save times on the MB's and Races. You will find yourself wondering why they don't have more call-outs, bigger selection of music and more entertaining videos. I have the 27" screen on the backbox and it seems very underutilized. There's rumor that once they've caught up with their Alien orders, Heighway will spend more time on updating the code for FT...fingers crossed.
The acrylic habitrail is a big part of this game. It makes me nervous that there is so much potential for this thing breaking in the future. If one becomes unavailable like history has proven with other manufacturers, this game is pretty much useless. Would have instead liked to have seen a chromed habitrail to better fit with a racing theme along with having the longevity to match the rest of the games build.
Geometry:
Be prepared to take your game apart and adjust the odd thing. Some orbits are too tight and rattle out far too often. I needed to widen my left Orbit so I could make that shot a bit more reliably. Unfortunately, it seems to have made the Skill Shot around the left Orbit go straight down the middle...needs a bit more tweaking...Grrr.
I feel that the flipper action needs to be tweaked as well before getting your full entertainment value. Heighway has given plenty of settings for changing your flipper power and performance such as strength, delay and hold times. I personally removed the Orange Super Bands on the flippers and posts and replaced this with less-thick red rubbers. The game still looks great but is far less bouncy. With the Default Super Bands, you have very little chance of ever catching the ball on an already very difficult game to do so.
Shots generally need to be made on the fly. It's not easy to control the ball as it is usually flying around at ridiculous speeds and as I've said; catching the ball is very difficult. You need to put in several games before you have a chance of hitting shots on the fly. This game is all flow and not intended to stop and go like many Bally/Williams games so if that's your style, you may not like this game.
Generally, many shots feeding the flippers are too fast to hit the ramps with accuracy and therefor rattle and fall out...this can get frustrating. The right Orbit is a good example of a very difficult shot to hit on the fly as the flipper doesn't have the power to hit it accurately due to it being at the start of the flipper stroke. But when things are working, hitting the SWEET SPOT on the ramps and orbits is very rewarding...especially during a Race.
Takeaway:
Great fun if you like a challenge. Don't drink too many beer and think you're going to do well on this game, you won't! The sound coming out of this Pin with the upgraded bass speaker along with a built in Lepai Amp, is fantastic for being stock. The game is fast and with music and sound that rumbles in your hands, it adds to the theme nicely. When you make your shots, this can be one of the most rewarding and exhilarating games you'll ever play.