Flight 2000

Pinside rating

This game received 82 approved Pinsider ratings and currently rates 7.421 /10

7.421

Top 100 ranking

This game ranks #197 in the Pinside Pinball Top 100.



Score breakdown

Score breakdown in the 4 main categories:

Game Design: 7.543

Artwork: 7.54

Sounds/Music: 6.579

Other Aspects: 7.454


Pinside staff rating

This is how we, the very knowledgeable (wink wink) Pinside.com staff & moderators rate this game. 2 of us have rated this game.

7.243

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Found 40 ratings (with comment) on this game

There are 40 ratings (that include a comment) on this game.
Currently showing results page 1 of 2.

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9.113/10
77 days ago
I love the spinners. I love the sound. I love trying to light up the letters of the word, BLASTOFF. Multiball was hard to get for me either because the machine that I played has a bumpy/rough looking playfield on the right side or I am just not very good at it yet.
8.568/10
8 months ago
While it doesn't have all the toys and ramps of newer games, it makes good use of what is there. Lots of shots. Tough to get multiball but rewarding when you do. I put leds everywhere and a siegecraft flicker fixer. Looks great.
7.747/10
10 months ago
Underrated early Stern machine. One of my favorites, I'd rank it within my top 10 or top 5 favorite Stern Electronics games.
8.227/10
10 months ago
This is a great game for its age, but of course it doesn't have all of the tricks and music that modern games have. I think it works well as a piece of living history and home decor.
7.581/10
1 year ago
I love this game. I can see why Gary Stern said it's his favorite game from the early Sterns. For me it's very challenging to get multiball and that keeps me coming back for more. The locking mechanism does take up a lot of space on the playfield which some don't like but it's a wide body so there's room and for a wide body it shoots well. Compared to other games from 1980, this is at the top of my list.
8.400/10
1 year ago
I finally got one! I’ve played this game at shows and on virtual pinball, but now have one in my home. I love this game. The layout is deceptively simple. This is a shooter’s game, but ball control is very difficult with all the side to side motion from the slings. The objective is clear. Hit rollovers and lock balls then finish the countdown to blastoff with multiball. But boy is it tough to do. And that is the beauty of the game. It keeps you coming back to try again. And when you do the reward is worth it. Add two spinners and a host of multipliers to the mix and you’ve got one great game. The sounds are perfect for this game. Sounds like Wargames computer when you complete a set of rollovers or it is time to countdown. Lighting, cabinet, and art are typical for the era. The back glass and “theme” are weak, especially sitting next to Stellar Wars, but the general space theme works. A great early solid state game with cool mech.
7.820/10
2 years ago
Clear formula of what you have to do. It’s a challenge to get all the shots and start multi ball. Does get a bit repetitive but still tons of fun.
Fast for a wide body. The ball just flies everywhere in this game!
8.941/10
2 years ago
Just purchased a Flight 2000. I really enjoy the theme and the mission of the game to spell Blast Off, complete the countdown, and then lock the balls to blast off and get multi-ball. The speech is great, the sound bleeps and bloops are fine. The only thing that would enhance the game would have been some cool music like Black Knight 2000. Once we get it working reliable, we will look into touching up the playfield and installing LED lights. Fun and challenging game that I think will always be in my collection.

Edited to add:
The spinners. I love the right and left spinners! Achieving multi-ball is so difficult and so rewarding. Very challenging pin and a lot of fun with 4 players.
8.132/10
3 years ago
Flight 2000 is a classic Stern pin. The theme is great and the artwork outstanding. I particularly like the "sequential" nature of the rules (spell BLASTOFF, lock balls, countdown. etc.). It feels like a story in that way and actually makes sense to first time players (and is easy to remember what you are supposed to do). That being said, it can also get repetitive and the chances of you getting through the sequence on any given game are slim (if you are an average player).

Another issue is the size of the ball locking mechanism. It takes up the upper 1/4 of the playfield. This could have been much more compact. It would have lost some of the visual impact of what the current game provides, but it would have allowed for other features.

Overall I really enjoy this pin and have fun trying to move through the sequence of rules. It is easy to explain to guests and is challenging. A solid space themed game from the very early 80's that looks great next to my Black Hole.
8.528/10
3 years ago
One of my favorite old school pins. Love the space theme. There’s enough going on on the playfield to keep it challenging. It is difficult to get some big points as the drop targets prove to be challenging to hit in sequence. This is a no brainer keeper in any collection.
6.440/10
3 years ago
Fun game, a good "one more time" game. The multiball is rewarding. Art package is ok. Nothing special. The speech is archaic but does the job. A good fun early stern. Give it a play.
8.356/10
4 years ago
The ball walker is a blast. Game is a bit "easy" but it's just a terribly fun game. Enjoyable and I believe it has a very low barrier-of-entry to newbies in pinball.
As always killer artwork.
8.329/10
4 years ago
Fun Playing Classic Stern.

One of the many Space Themes from the late 70s/early 80s. In terms of the Sterns I'd rate Meteor a tad higher than Flight 2000 with Galaxy finishing in an honorable third.

Cabinet artwork is good -- colorful blues and yellows catch the eye. Backglass is nice; I'd probably appreciate it more if I was more of a celestial guy. The artwork and detail on the playfield is very nice -- I like the variety and mix of colors.

Sounds are better on this game than Meteor -- more of a variety and the speech component adds a new element.

Gameplay is good overall. Highlights include ripping both spinners -- bonus if you can sweep the three bank drop target on the right. Hitting the proper numbered drop targets takes aim but luckily the playfield does not punish you too much with a drain if you miss. The action of the locking mechanism is slick and fun to watch. It does take up a lot of space and somehow makes a wide body pin feel small when playing.

Overall a fun game. Cool sounds, fun spinner shots, and drop targets to aim for. It also "feels" like a Classic Stern when playing -- hard to describe in words but definitely an asset for me.
6.511/10
4 years ago
This is one of the few games older than I am that I really enjoy. There is one at Crabtown USA not too far from where I live and I always drop a quarter in. The main star of this show is the fancy launching mechanism in the upper left corner of the playfield. It begs to be completed every time I play. I never really got into the scoring on this game, but it's always fun to drop in a quarter, try to launch the ship and get the multi-ball.
9.000/10
4 years ago
One of the last Harry Williams playfields, and very underrated today. There is one very long progression, with what is, for the time, a nice multiball payoff. The ball lock and special act much like ramp shots without actually being ramps. Apart from that, you're playing for bonus and multiplier like every other early SS, and with the generic space theme and robo-voice, the overall vibe is a prime example of a "stereotypically 80's" pin.

It helps to take to heart the Williams "the ball is always wild" philosophy: Trying to catch and cradle to take sniper shots on this game is often considerably riskier and more frustrating than flipping up to let it roll off the tip, then hitting immediately off the pass. Plus, by blocking much of the playfield away from direct flipper control, the game more explicitly encourages you to not try to force your way through the progression and take happy accidents as they come; you can avoid hitting that difficult 5-4-3-2-1 bank and do most of it with the inlanes. Likewise, "LAST" is easier to achieve by letting the lock sequence get you there than by trying to muscle the ball all the way up the playfield. A very elegant game for a discerning player who isn't too worried about this style of game going out of fashion.
9.036/10
5 years ago
have had this for about 6 months. if it is dialed in and ball walker works good without rebounds or hangups it
is a lot of fun to shoot. love the spinners . sounds are cool and robotic voice is perfect for this
theme. probably my favorite pin that i play the most at home. getting the multiball is tough
to get but satisfying when you do. definitely a keeper for me. ive come to find out i enjoy the
early ss pins the most. didnt think that would be the case when i got back into hobby but a pleasant
suprise.
7.018/10
5 years ago
This is actually one of my favourite classic Stern games. There is nothing more satisfying than completing BLAST, completing OFF, locking two balls, completing the countdown from 5 to 1 and then locking that final ball. Once you have multiball, you can then start working towards the next one whilst all 3 balls are in play and that's great fun. I also like the fact the spinner value and bonus multiplier carry over from ball to ball - not something you'd want in every game but it's nice to have that so you can increase the values gradually across all three of your balls. Theme is pretty generic but works well, art is typical. Good classic game.
9.818/10
6 years ago
Getting multi-ball is an incredible feeling with the amazing three rocket stage sound effect. Unforgettable.
8.323/10
6 years ago
Fun game, great Classic Stern!
8.892/10
6 years ago
What makes it great:

4 slings, so tons of lateral ball action
Sweepable drops with a special score for it
2 spinners
4 banks of drops
Great speech
good pops that help you or hurt you
Henry Williams in his prime
Very good art from Doug Watson

What's missing?:

Hurry ups (like black knight)
Changeable inlane lamps (like black night)
Changeable rollover lamps (like firepower)
7.732/10
6 years ago
For its age, I could go back to this title over and over. I enjoy the difficulty of achieving multi-ball, and I like the speech it has (first Stern with speech). I think I will keep in my collection, but if another great title comes my way, I'm sure it could be parted with.
7.933/10
7 years ago
Very rewarding to make it to MB. The right spinner to 3 drops shot is great.
7.535/10
7 years ago
It 's a very funny and challenger pinball. Really I do not like the backglass neither cabinet.
7.848/10
8 years ago
Fun pin. Super hard to get MULTIBALL. Boring artwork and sound but fun to play and lots to shoot for. Keep coming back to play
7.426/10
8 years ago
This reminds me a lot of Firepower by Williams, which was released the same year. It has a similar feel to it, but I actually prefer Flight 2000 more... I like the table design and table art more, and the multiball on this table is quite unique and cool. I tend to not care as much for early 80s machines, but this is one I quite enjoy do its general simplicity. Once you manage to get a 5x multiplier on this table, get ready to watch your score bloat up big time. The sound on this table is also pretty decent, all things considered. I feel like this is needlessly underrated, and I'm having a hard time understanding why Firepower is so much more highly regarded.
There are 40 ratings (that include a comment) on this game. Currently showing results page 1 of 2.

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