Flight 2000

Pinside rating

This game received 59 approved Pinsider ratings and currently rates 7.101 /10

7.101

Top 100 ranking

This game ranks #227 in the Pinside Pinball Top 100.


Score breakdown

Score breakdown in the 4 main categories:

Game design: 7.181

Artwork: 7.247

Sounds/Music: 6.405

Other Aspects: 7.155



Rating comments

There are 27 rating comments for this game.


Pinside staff rating

This is how we, the very knowledgeable (wink wink) Pinside.com staff & moderators rate this game. 2 of us have rated this game.

7.285

Your Rating?

You need to be logged in before you can rate pinball machines. No account yet? Registering only takes a sec!


Ranking history

An overview of this machine's ranking over the last years. Lower is better.


Rating history

An overview of this machine's rating over the last years. Higher is better.


Found 27 ratings (with comment) on this game

There are 27 ratings (that include a comment) on this game.
Currently showing results page 1 of 2.

List options






7.018/10
7 days ago
This is actually one of my favourite classic Stern games. There is nothing more satisfying than completing BLAST, completing OFF, locking two balls, completing the countdown from 5 to 1 and then locking that final ball. Once you have multiball, you can then start working towards the next one whilst all 3 balls are in play and that's great fun. I also like the fact the spinner value and bonus multiplier carry over from ball to ball - not something you'd want in every game but it's nice to have that so you can increase the values gradually across all three of your balls. Theme is pretty generic but works well, art is typical. Good classic game.
9.818/10
5 months ago
Getting multi-ball is an incredible feeling with the amazing three rocket stage sound effect. Unforgettable.
8.173/10
7 months ago
Love this game. Unique ball walker to set up multi ball. Some people knock the voice, but I find it perfect for the space genre. I see it mor akin to the arcade wizard of wor rather than a speak n spell. Anyways, difficult to achieve multiball on 3 ball game, keeps you coming back. Love the artwork, especially the backglass. The woman in the cryo tube rocket is beautifully drawn and perfectly captures the future concepts back in the late 70’s and early 80’s.
8.969/10
7 months ago
What makes it great:

4 slings, so tons of lateral ball action
Sweepable drops with a special score for it
2 spinners
4 banks of drops
Great speech
good pops that help you or hurt you
Henry Williams in his prime
Very good art from Doug Watson

What's missing?:

Hurry ups (like black knight)
Changeable inlane lamps (like black night)
Changeable rollover lamps (like firepower)
7.104/10
1 year ago
Blast off!
7.732/10
1 year ago
For its age, I could go back to this title over and over. I enjoy the difficulty of achieving multi-ball, and I like the speech it has (first Stern with speech). I think I will keep in my collection, but if another great title comes my way, I'm sure it could be parted with.
7.933/10
1 year ago
Very rewarding to make it to MB. The right spinner to 3 drops shot is great.
7.535/10
2 years ago
It 's a very funny and challenger pinball. Really I do not like the backglass neither cabinet.
7.362/10
2 years ago
Flight 2000 is a very challenging game with a straightforward and easy to understand rule set. It's a big widebody so you have lots of long shots. It has a 3 ball multiball that seems to lead to nowhere other than playing the 3 balls at once. The multiball trap is very unique and fun to watch. If you get a hance to play one, do it. If you like it, go buy one! Flight 2000 is a lot of fun.
7.848/10
2 years ago
Fun pin. Super hard to get MULTIBALL. Boring artwork and sound but fun to play and lots to shoot for. Keep coming back to play
4.805/10
2 years ago
Talk about a complex way to start multiball with not enough payoff. You could make 16 shots everywhere on the playfield, or if you just want points you have shoot the right spinner forever and ignore multiball. I don't even think multiball is the second thing I'd go for, lighting the left spinner up is. The lock mechanism takes up WAY too much room and isn't even an exciting toy, it's just a couple lanes with a solenoid. Awkward is maybe the best word to describe this game.

I love the art all around at least, but this one just isn't for me.
7.426/10
2 years ago
This reminds me a lot of Firepower by Williams, which was released the same year. It has a similar feel to it, but I actually prefer Flight 2000 more... I like the table design and table art more, and the multiball on this table is quite unique and cool. I tend to not care as much for early 80s machines, but this is one I quite enjoy do its general simplicity. Once you manage to get a 5x multiplier on this table, get ready to watch your score bloat up big time. The sound on this table is also pretty decent, all things considered. I feel like this is needlessly underrated, and I'm having a hard time understanding why Firepower is so much more highly regarded.
7.577/10
3 years ago
Achieving multiball is the main driving force behind the game, which can be challenging to reach. The artwork on this one is one of the best of the classic stern games, especially if you like space/sci-fi themes.
7.007/10
3 years ago
Haven't played this one in a long while. .i was 8 when this came out and i remember playing it allot in my aunt and uncles bar. ..it was fun when i was younger and i remember having to lock the mutliball section which was cool back then but i would have to give it some play time now to see what i think
7.839/10
3 years ago
Well multi-ball used to be much harder to get :)

I restored this machine and it was pretty abused. Took me a while to get it going, and I'm so glad that I did. What a fun machine. Some of my friends like it the most of any other pins I have.

It has some very gratifying shots to make after you get used to it. Up the right spinner values and burn it up. The bonus point multiplier is a tough shot (for me anyway). Firing up the left spinner to capture the ball never gets old.

Think I'm going to keep this one.
5.250/10
3 years ago
Just as I wonder why aren't late 70's EM's more advanced, I ask the same question in regard to SS's such as this. Like the game overall, but realize it could have been so much more...
7.412/10
4 years ago
My 1st wide body. I like this one a lot.

pretty much all about the multi-ball. And it is a challenge to get it. But pretty satisfying. Also I love the ball walker and everyone that has come over gets a kick out of it.
7.272/10
4 years ago
speech card under-exploited, so shame !
all system GO is realy FUN !
6.992/10
4 years ago
Interesting old Stern game. The entire game is about getting the multi ball started. Really a very good Stern; I see a lot of the same elements here that are in Catacomb. I think Flight 2000 also plays pretty darn quick for a wide body game. Quick enough to have four player games and keep everyone engaged.

One of the funner earlier Sterns; fantastic backglass.
8.779/10
5 years ago
Proving once again, pinball is very subjective, I am surprised to read some of the reviews here and have to "chime in"....There are many games that a lot of my "pinhead" friends just love and I don't and vice versa, so here's my take on Flight 2000. First, speech actually fits what's going on, is in a "space" robot like voice and is rewarding when you cue the task needed to make it talk...(completing blast, off, countdown, all systems go) Secondly, this is not a spray and pray machine, you need to know what you are aiming for and why which takes sometime to figure out (getting multiball requires many steps, and is so satisfying when completed) Third, game "tuning" is key, Stern flippers from this generation are so snappy and fast when rebuilt, this makes both spinner shots amazing, but the spinner needs to be tuned to not brick back a ball and all friction reduced to get maximum revolutions, ball walker is a great "break" and a nice reward for hitting the shot, sweeping the right bank of targets requires a tuned machine and the right o-rings installed not just whatever is laying around, the center multiplier shot is TIGHT and also a great reflex shot when it comes back...Personally, I think this is one of the best games by Harry Williams and definitely one of Stern's best games from this gen. and that is saying a lot, I have owned or played almost all (not Iron Maiden yet) and can say, for me, this is as good as it gets....have fun..it's only pinball!!!
3.445/10
5 years ago
Flight 2000 is a dismal excuse of a pinball game. A complete widebody waste.

The Pros:
Shooting people in glass test tube pods into outer space is cool... ummm, yeah... It has a spinner which leads into drops.

The Cons:
I have had more fun with setting fire to wood than playing this game. My experience with this deck was ANTI-FUN. I am willing to give this another review with another copy of this table, but anything more than a 1 from the experience I had on the gameplay is a crime. Too much work for too little payoff and NO FUN in the meantime. Harry Williams, what is going on? THIS IS NOT A GOOD GAME!

The Takeaway:
Take it away to the landfill. After you have some fun burning it.

Update:
I had the chance to play a really nice copy of this game and while it helped me to appreciate it, this game is still most unimpressive. The 1-5 drop sequence means that you have to play the shots prioritized to you by the PF/SW sequence. The center stadnup in the middle of the drops is a dangerous and skillful shot and if you get the drops swept on the other side of the spinner it's a satisfying feel, but that's about it for me. The whole multiball sequence is a waste of early SS software and single level PF real estate. Is there even a PF multiplier for 2-3 balls on the deck simultaneously? Since that is the whole point of this game, yawn... If someone else would like to show me how this game is awesome, I am a willing student. I just don't see it, and honestly, I'm not expecting it.
7.611/10
6 years ago
This happens to be the only machine that I have gotten rid of so far. Achieving the multi ball on this game is a challenge and the ball walker is a nice gimmick. However, I found the machine to look and feel a little dated morso than other machines that I own or have played from this era. The overall theme is good and the play had some nice shots and flow but just not enough lastability to stay in my collection.
7.545/10
6 years ago
Another game I remember having fun playing 'back in the day'.
5.361/10
7 years ago
Kinda neat layout and some ok shots to aim for but not much else.
8.073/10
7 years ago
I bought this as my third pin. The reason I bought was that I was shocked as to how much fun it was to play. It is a beautifully designed wide body playfield. The artwork on the playfield is fantastic. CPR recently did a repro run of playfields of which I picked up 1 and I must say, gorgeous. If you get a chance to play on one of these repro'd playfields... Do so!
The ball walker is the main unique feature of this game (well this game was also the first to feature speech) and it is a great feature. The mutliball feature in this game is always my main objective, and is quite tricky. Some of it depends more on luck then skill but persistence is key. Definitely satisfying once achieved and not instantly drained. There is no ball save.
If you can pick this up cheap, then you wont be disappointed. It is a classic SS that fits in well in any SCI-FI themed lineup.
There are 27 ratings (that include a comment) on this game. Currently showing results page 1 of 2.

You too can add your own comment by rating this game! Click here to rate the machine.


Hey there! Got a moment?

Great to see you're enjoying Pinside! Did you know Pinside is able to run thanks to donations from our visitors? Please donate to Pinside, support the site and get anext to your username to show for it! Donate to Pinside