Firepower

Williams

Firepower

Pinside Rating

This game received 265 approved Pinsider ratings and currently rates 7.847 /10

7.847

Top 100 ranking

This game ranks #111 in the Pinside Pinball Top 100.



Score breakdown

Score breakdown in the 4 main categories:

Game Design: 7.969

Artwork: 7.592

Sounds/Music: 7.088

Other Aspects: 8.022


Pinside staff rating

This is how we, the very knowledgeable (wink wink) Pinside.com staff & moderators rate this game. 5 of us have rated this game.

7.29

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Found 152 ratings (with comment) on this game

There are 152 ratings (that include a comment) on this game.
Currently showing results page 1 of 7.

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8.503/10
7 months ago
Firepower is a masterpiece of its era. It was the first to do lane changes and ball locks, and the game forces you to shoot INSANELY dangerous center standups that you don’t want to hit. The games can be over in seconds, not minutes sometimes, but it’s really addictive to try and qualify and lock all three balls. It’s so difficult that it feels like a wizard mode in and of itself. This is one of those “one more game” type of pins for sure.

The only points I docked were because I really dislike the art package. The layout and subject matter is good, but the execution leaves a lot to be desired. No matter though, you don’t play the art.
9.642/10
1 year ago
Groundbreaking game at the time and far ahead of other contemporary machines. No music but sound effects are very well integrated and progress as the game progresses. Flow is great and 4 well placed pop bumpers are the most fun in all of pinball. Changing rollovers to spell FIRE (first in pinball) was and is a great addition, multi ball (first for Williams) is very difficult to control, but ripping the spinner and increasing the multiplier with the rollovers is very satisfying and really this package is still as much fun as it was in 1980. Just a challenging and engaging game which hasn’t lost it’s edge after all these years.
8.887/10
1 year ago
The original Williams game with speech, clunky and dated, it was 1980 after all, the speech seems like an add on although it works.
gameplay can be whatever you want, plenty of space on the playfield and classic Williams sounds of the era.
9.050/10
1 year ago
This is the first pin I rebuilt and added a playfield overlay. As an older title the gameplay is awesome and love the retro music and sound effects. Cabinet Art is just fine, not a distraction. Its a very straight forwarad, fast shooter that masters the art of gameplay without overdoing the playfield with junk.
7.361/10
1 year ago
What more can be said about Firepower. An absolute classic that always keeps you coming back for just one more game. It sure appears dated these days when comparing against modern machines but it sure as hell was one of the great games of its era.
7.940/10
1 year ago
All time classic game - one of the first games I used to play, so has a nostalgic value and love the sound package. It's a very simple, approachable game that is brutal yet rewarding and draws you back for just one more game.
8.005/10
1 year ago
there is a reason FP is the 5th best selling pinball machine of all time. I finally obtained Firepower and am in the process of restoring FP. Most of the Firepowers i have seen, the play field is a wreak. I love the old call outs and speech. The game is easy to understand. The shots are just difficult enough, to make it fun. And yes getting the three saucers is better than the multi-ball. Visually it is a kick to look at.. Just a fun game to play with friends or alone.
7.432/10
1 year ago
played this a ton in high school. Very, very '80s vintage in sounds, game play, etc. A fun memory but not one I'd search out.
8.779/10
1 year ago
Great game that I could repeatedly play. The voice saying Fiiiirepoower at the beginning. But great playfield action. Black Knight overshadows it only slightly.
7.756/10
1 year ago
An absolutely brutal game. It’s completely unforgiving, but I always come back to it. The first machine to utilize the lane change feature, and it belongs in every collection just because of that.
6.541/10
1 year ago
Picked up Firepower thinking it would be like Blackout but with multiball... I just don't see the attraction and sold it in 2 weeks. Sounds great, the art falls between gawd-awful Flash and fairly cool Blackout but the gameplay just left me out in the cold. Countdown animation is cool. Maybe rated high due to nostalgia? I never played it in the arcades so have no attachment there.
8.286/10
1 year ago
“Firepower!!!” The voice says! Is it me or does he sound like he had diarrhea and is holding back a pants explosion to finish recording his lines?
It’s nothing to be ashamed of, we’ve all been there.
My wife, aka Wifebot, loves this game and Gorgar. It might be just the silly voices or maybe because I like to make fun of the speech while she plays. Gorgar is obviously more fun because you can add additional thoughts to his caveman speech. Me Gorgar… me went with Firepower to Mexican restaurant in Laredo Texas… was big mistake. Me hurt.”
My first memories of Firepower come from a roller skating rink when I was a kid. While Mata Hari was teaching me everything I know about pinball; It was beautiful, seductive, addictive! It would smack your balls around for a little bit, then take your money and make you come back for more.
Wait, it taught me everything I know about women… anyway, three or four games down from Mata Hari, some teenagers were swearing at a new Firepower. The only real goal is to get multiball which is nearly impossible in an arcade setting. You will be broke long before then, especially if you were a kid at the time.
By the time that roller skating rink closed, the firepower machine was the most beat up and dented game in the entire arcade. Intense frustration does that to people.
I only played it once. It lasted only a few seconds and I walked away disappointed. Which is exactly how the Wifebot describes our first date.
I didn’t really get the opportunity to play one again until I was in my late teens. I still didn’t understand the appeal.
Once I played one on freeplay years later, I finally got it.
I never did get multiball, but I had a good time trying.
There is no argument from me that the Ritchie brothers were the kings of ‘80’s pinball. Although I have, (and always will), prefer Barry Oursler and Python Anghelo games, both of the Ritchie’s had a way of making their games fun, attractive, and painful.
If there was one thing I’d change it would be to make the multiball a less rare occurrence, or at least add a ball saver timer so it lasts longer. I have watched the Wifebot play for over an hour to get multiball, only to lose it a few seconds afterwards. She swears for a good long while, yells, shakes her little fist, waves at it with one finger, sometimes two, and finally says “oh well.. start over!”
Even though getting multiball is basically the wizard mode for this game, the reward for doing it (a longer playtime) should be better. It’s one of the rules of good pinball, “Don’t take away something the player has earned.”
That’s my only complaint. I’ve never done it, but I’m sure I wouldn’t enjoy it. Which is ironically something I frequently hear from the Wifebot late at night.
Firepower is a classic! Plain and simple. It punishes you as much as it rewards you and leaves you wishing you had just done that last shot differently after every ball.
That’s the sign of a good game.
8.843/10
1 year ago
What a killer game!!
Amazing back in the day and standing the test of time, I love this classic!
Back in 80-81, there would be a crowd around this game at the arcade and you would be judged harshly for bad play.
Great sounds and fast yet very controllable shooter, but still can be brutal and multi ball is earned.
I love the right flipper lane control and how the ball comes off the very close stand ups back to a flipper almost every time, just be ready!
Not as easy to find anymore, especially with a good playfield.
I've bought and sold a lot of pins, but I will never sell Firepower!!
9.280/10
1 year ago
Classic simple Ritchie game that kicks your butt, but you keep coming back.
3.368/10
2 years ago
It's so hard to compare a game from 1980 to a new game made today, but that's what we have to do. The worst game from the last 10 years is still head and shoulders above Firepower or any other pre-System 11 game. I'm sure at the time this was good, but compared to the System 11 games just a few years after this, this is a total dud. It's slow and boring. I get it that there is a ton of nostalgia associated with this game, but that doesn't make it fun to play if you didn't grow up in this era.
10.000/10
2 years ago
Ahead of it's time
7.537/10
2 years ago
Great game.
7.159/10
2 years ago
Firepower is the classic I remember playing when it was first released.
I can remember how it played 40 years ago.
10.000/10
2 years ago
One of the best pins of all time. First multiball, first playfield animation, and first game with lane change. I love the backglass and cabinet art. The playfield is well designed and accommodates the rules well. Should be in the top ten. Sounds during the game are typical williams sounds (think robotron, defender). If you see one buy it, so worth it. I'll never sell mine.
8.515/10
2 years ago
This machine is ultra common but dont let that stop you it plays well. Fast and fun

Artwork is average but the play makes up for it. Common so grab one if you like to play
7.839/10
2 years ago
A game that has stood the test of time. Fast machine. Side drains can be brutal. You need to earn that multiball. For an old machine, still want to play it again and again. Sounds are classic early 80s. One to have is you are a collector of early solid state games. Will play it whenever I can find it.
8.147/10
2 years ago
COOl game for it's time. If I am correct I think this was the 1st Multi-ball Pin. The sound does get loud and fast which makes you get into the game. The multi-ball starts flying all over the place.

I played this back in the day along with Gorgar which was right next to it in the arcades. Love them both!
7.660/10
2 years ago
I like this game.
And I know some people might rate this game low in the terms of gimmicks and toys... But, I didn't for one reason. This is the first or one of the first games where you control the lane change and also I like the 3 physical ball locks.

Its a simple game with very simple rules.
And it doesn't have anything fancy. Which is both good and bad. I love the simple rules. yes, they are rinse and repeat. I also think it can be frustrating as this game can be a drain monster.

But, I've had games which I put up a good score and that feels amazing. Its a good layout, and yes the middle shots are dangerous, but that's the point. I do like the rules as I stated. I won't go over them, but they're intuitive and make sense.
Also a lot of fun to rip the spinner.

Speaking of ripping the spinner. This game has no music. But, it does have some speech. Fire Power mostly, but it does say other things. But, while no real music, the games sound effects are amazing. I think this is what pinball should sound like. Lots of zaps and explosions and all that stuff, and the FirePOWER call out fits.

The theme is simple, but again thanks to the artwork and the amazing sound effects its a perfectly themed game. I also like how the playfield and backglass are very similar, but altered just slightly enough. Gives it a sense of cohesion and also a feeling of action and energy. The playfield artwork has the laser blasts from the fighters lining up with the stand up targets. Which are probably the most important shots in the game. As you need to hit all of those to qualify or light the locks.

Just a simple, but I think very effective way to both look cool, and also focus the players attention on the important areas.

Not much going on with the lighting. Its fine and it serves its purpose. But, where I think this game shines is that its a pure shooter.

I love playing this game, and while I do get my fill after about 10-15 minutes of playing. I also like to go back to it and grind for higher scores. Its a game I could have fun playing for long hours on from time to time, but its also just a fun pick up and play game. My fun does correlate to how well I am playing though. If I'm bricking everything that day, then I don't enjoy it as much, or if I get a lot of bad bounces that lead to early drains.

Regardless, its a fun game. And I really enjoy playing it.
8.926/10
2 years ago
I’ve had this great game for over a month, and feel that it’s time for a review. What can you say..this early ss is loads of fun. Not a complicated rule set, it’s fairly easy to understand. I really like the speed, the spinner when lit, and of course the challenge of locking all 3 balls for multi ball! I find that it’s a shooters game, and it’ll improve your overall skills. I’m real happy to have this beauty in my collection!
9.402/10
2 years ago
It's simply the best of the early 80's SS machines. First out of the gate with lane change and a mission based multi-ball. A Ritchie classic.
There are 152 ratings (that include a comment) on this game. Currently showing results page 1 of 7.

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