Firepower

Pinside rating

This game received 227 approved Pinsider ratings and currently rates 7.771 /10

7.771

Top 100 ranking

This game ranks #102 in the Pinside Pinball Top 100.


Score breakdown

Score breakdown in the 4 main categories:

Game design: 7.908

Artwork: 7.533

Sounds/Music: 7.113

Other Aspects: 7.971



Pinside staff rating

This is how we, the very knowledgeable (wink wink) Pinside.com staff & moderators rate this game. 5 of us have rated this game.

7.294

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Ranking history

An overview of this machine's ranking over the last years. Lower is better.


Rating history

An overview of this machine's rating over the last years. Higher is better.



Found 126 ratings (with comment) on this game

There are 126 ratings (that include a comment) on this game.
Currently showing results page 1 of 6.

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8.288/10
19 days ago
Love the Muti Ball play!
8.000/10
22 days ago
Loved playing on it in the 80s
8.227/10
25 days ago
I've owned a couple Firepowers. The sound effects intensify as the game progresses, which is cool for it's vintage. The overall theme just screams classic 80s arcade. Has a nostalgic feel to it. Hard to find with both a good backglass and playfield. My current one has a bit of flaking, but it was priced right. Overall, not a highly complicated game. Plays well, and looks great!
9.036/10
51 days ago
I love this game. Very fast yet not complicated. Great multi ball and can be very challenging at times. I always come back to this pin. I will always have one in my collection.
7.305/10
82 days ago
A dynamic pinball from Steve Ritchie's early days.
Agile, fast and addictive.
Interesting gameplay, medium difficulty.
Multiball, first machine with Lane Change, voice synthesizer.
Difficult to surpass the million points.
A classic from the 80s.
7.540/10
3 months ago
I own a fully restored Firepower and it's a great Pin. It can be a drain monster until you learn the lanes and shots you need to make.

The rules are simple, and honestly...trying to compare this to a modern pinball machine would be silly. It's not even remotely comparable as far as the depth of the rules. I know some people like to compare things to the latest and greatest...I'm not doing that. I will say I also didn't grow up with this pin. 90-00s is what I grew up on so I don't have nostalgia tinted goggles here.

This pin is fast, easy to learn, but hard to master. To post a good score you really have to put some games into this machine. If I haven't played it in awhile...sometimes It takes 10+ games to get a multi-ball. Once I remember the shots and feel them out it becomes easier, but this is not an easy pin.

It's fast, and I mean fast. I always keep it clean and waxed, and mine currently rocks a playfield protector.
There are shots I've hit where I literally could not move my head fast enough to see the ball. I was 6" behind the ball's trail. The pops are like machine guns launching the ball in any number of directions and when bounced properly...will put it back at the flippers in a hurry. The 2 most dangerous things on this pin are the slings and the 6 center targets. The slings will cause you to drain...a lot. The targets in the middle aren't hard when you learn how to hit them...but if you just walk up and start batting shots at them...then will send that ball straight down the middle.

Over all this is a great machine, and I think it should be higher rated...but modern pins have really taken the spotlight on the top 100 here. That's fine, they have more depth and pinheads love that. It really helps the lastability of it.

You can't go wrong with this machine though. If it's setup properly and in top shape...you will have fun. Just be aware..it will frustrate you until you really get a feel for the machine. I really like that about it. It forces you to learn how to play it...or you will suffer constant drains. I've had entire 3 balls games last less than 40 seconds because of the draining.
7.620/10
3 months ago
Firepower is a great game, especially for the time it was made. If you can pick one up for a good price, you won't be disappointed.
8.458/10
4 months ago
Firepower is a players game. Learning to aim, shoot, follow a set of rules to achieve the goal--all are a part of the Firepower experience.

Consider this game for when it was produced. Was a trend setter with many advanced features for the time. Have loved the game for 40 years and Firepower's fun can hold up next to almost any game past or present.
8.277/10
4 months ago
My first machine! Simple, straightforward and fun. Wouldn't mind getting another one.

Sounds are early 80s arcade, but the speech was a thriller at the time. Enjoyed the Marvel Comic artwork and really made the game. Backglass I could take or leave.

Electronics were in vogue then and this game fits the bill. I always play it when I find it at a show or on location as it brings me back.
Multiball is fun to accomplish.

A great game to pick up and learn pinball on. A great game to have for other non-pinball friends to play.
6.992/10
6 months ago
It is just an all-around fun game for a pin from its' era. I enjoy the art and theme. The shots are straightforward, and it plays fast.
It can be quite a drain monster, especially if you don't angle your center shots.

They made a ton, so they are pretty cheap to acquire for the value you get. All of them seem to have major pf wear, however, so be aware.
9.120/10
9 months ago
When I think of the first pin that actually made me want to plunk quarters in it at the arcade - it's this one. Firepower pulled me in with a great scifi theme, and those Eugene Jarvis sound effects from Defender and Robotron - Williams put it all in here. Fantastic game - a true classic.
7.271/10
1 year ago
What can I say? I like classic Williams pinball! I personally like Steve Ritchie designs and this one is right up there! I would love to see these designs updated to the 2020's but for what they introduced back in 1980, this one is a good representative of this style.
7.452/10
1 year ago
For 1980 it’s a great layout very fun game
9.224/10
1 year ago
Not the first game I ever played, but the first one that really hooked me into pinball. Layout for a single level, no-ramp, no-toy game is fast and furious, and the flow of the game is superb for its time. Managed to get multi-ball the first time I played and was so unprepared for it that I lost all 3 balls very quickly. Did better the next time but it took me a few quarters. Of course it seems a bit limited now, and nothing really to do once you get multi-ball, but Firepower was ahead of its time and will always hold some nostalgia for me.
8.834/10
1 year ago
No matter how many times I play this game, it remains fun. I have pinball ocd, I go through games like no other. My 1st FP was missed so much I got a 2nd then a 3rd, which I sold to another FP junkie.
The rules are simple, and the multiball is more fun to get then to actually play. The sounds are horribly great. I have no clue whats going on with the art package but who cares its just cool.
I spend a lot of time at the museum of pinball in Banning, Ca. And this is one of the go to games for all the volunteers. Maybe thats why its special to me.
9.482/10
1 year ago
Great game for its time. If you haven't had a chance to play, do so. This game is unique and many features are still used today. If it were 1980 again, the ratings would be a perfect 10!
9.740/10
1 year ago
A true classic love that multi ball and the speech package adding led superbrights to the playfield and more colour to the back glass makes the machine pop as good as any modern machine today. That why I purchase a firepower that will not be leaving my collection any time soon
8.233/10
1 year ago
I wasn’t expecting to like it. Now I play it more than my others.
9.459/10
1 year ago
If I banked all the quarters I pu in this thing in the early 80s I probably could have bought one. Lol. The promise of a multiball by completing the shots, and the ability to steal it from your friends just made it super addictive. The standup targets sound like lasers when you hit them and the pitch of the background keeps rising the longer your ball lasts. So dramatic. It plays fast and rewards good aim while punishing random thrashing. It forces you to become a better player. If that isn’t what you came for it might be frustrating, as the absence of ball save can make for quick, low scoring games. A classic for sure and one of my all time favorite games.
8.731/10
2 years ago
Firepower is a classic that will never go out of style. It deserves to be in the top 100 pinball games of all time. It has a very straight forward rule set that is easy to follow but tough to get all the way through. It is a super fast game that can be over in a minute or 2. Trying to hit the 1 - 6 targets (to light the locks) is usually asking for a STDM! The sounds alone will transport you back to your youth. Fun game! I wish I could find a mint one to replace my worn one.
8.042/10
2 years ago
A classic SR. Fast, crazy, so much fun. Getting the multiball is so satisfying, and it added so many revolutionary things to the pinball genre. Have better games been made since? Absolutely, but FP holds up even after nearly 40 years.
7.426/10
2 years ago
Good competition game as you can steal locked balls if you can get the multi ball, though multi ball is not very exciting. Playfield is nice and the speech and sounds are good for the age of the machine. Boards need maintenance as things do wear out.
Was not a keeper for me.
7.961/10
2 years ago
A classic, challenging, but with a fairly shallow ruleset. The difficulty and multiball keep me coming back to it!
8.729/10
2 years ago
Easy to understand, fast fun game. Multiball, speech, great effects for its day.
7.473/10
2 years ago
I think the art is the weakest part of this pin.
It plays GREAT.
Always in the mood to play one more game.
There are 126 ratings (that include a comment) on this game. Currently showing results page 1 of 6.

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