Fireball

Bally

Fireball

Pinside Rating

This game received 89 approved Pinsider ratings and currently rates 7.945 /10

7.945

Top 100 ranking

This game ranks #94 in the Pinside EM Top 100.



Score breakdown

Score breakdown in the 4 main categories:

Game Design: 8.061

Artwork: 8.08

Sounds/Music: 2.344

Other Aspects: 7.864


Pinside staff rating

This is how we, the very knowledgeable (wink wink) Pinside.com staff & moderators rate this game. 2 of us have rated this game.

7.568

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Found 47 ratings (with comment) on this game

There are 47 ratings (that include a comment) on this game.
Currently showing results page 1 of 2.

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8.073/10
50 days ago
Way ahead of it's time, the playfield has more to do than most Solid State games. Absolutely mind blowing for 1972.
8.139/10
1 year ago
Excellent EM. Lots of great features that you see on more modern games, and the spinning disc was very unique and ahead of its time.

I prefer Four Million BC to Fireball simply because of the randomness the spinning disc creates, but the designer still took almost all the features of Four Million BC including 2 and 3 ball multiball, and the stop and score eject saucer feature, which are fantastic features for an EM. Fireball absolutely has the better art package, however.

You can’t go wrong with either game, and while I’m not an EM fanatic, I can appreciate them and understand that they often get ignored in favor of solid states. Games like Fireball are just as good if not better than lots of solid state era games. In fact, this exact same game was released as a solid state with the zipper flipper feature removed in favor of standard flippers, and it isn’t held in high regard making the EM version superior to its solid state counterpart.

I encourage those that don’t enjoy the majority of EMs like me to seek out the games designed by Ted Zale. Fireball, Four Million BC, and his other games are often ahead of their time and incorporate features many would consider to be more modern. Definitely my favorite designer of the era.
9.379/10
1 year ago
Owning Fireball is something that all serious pinball players should experience.
1. All great pinball machines should have a meaningful skill shot. [check] Shoot it just hard enough to have the ball roll back down the ramp to get 3,000 points and light the two top pop bumpers.
2. All great pinball machines should have excellent artwork. [check] Fireball's artwork is beautiful, classic, and instantly recognized. Cool, caped, red, fireball demon god guys rule on the playfield and back glass. Fire and flames abound in blue, orange, yellow, and red.
3. All great pinball machines should have excellent programming. [check] Fireball manages to achieve 2-ball or 3-ball multi-ball using switch and relay technology. Add in the functionality to zip open and close the flippers, and variable values for ejecting balls from the kickout holes. Yes, strategy is involved to maximize your points.
4. All great pinball machines have advanced features that push the industry forward. [check] Fireball has a kickback ball save on the left out lane. Fireball has a giant spinning disc to create variability. Fireball has wonderful flippers that zip open or closed controlled by mushroom bumper switches. Fireball also has 2 or 3 ball multi-ball to enhance fun and scoring.

All together it's a wonderful machine and even more fun when playing with others. Explaining how the machine works to novices is easy and the game features are achievable, yet require skill to master. I doubt I will ever master the game thanks to the spinning disc, small flippers, and often greedy out lanes. It is a classic and loads of fun.
8.795/10
1 year ago
One of the best EMs ever. It had some of the best artwork all around and fairly modern for it’s time. I would still put all the options in this game against most modern ones. One of my favorites and still fits with my modern ones.
7.840/10
1 year ago
The good…..Multi-ball, zipper flippers, spinning disc, the bad (IMHO) ..…small flippers. Really good em.
6.885/10
2 years ago
Good game although the spinning disc adds a randomness that can be annoying.
8.385/10
2 years ago
Played at FlipOut in London.

Great fun and innovative EM with controllable zipper flippers and a spinning disk. Unfortunately, the entire playfield and instruction card was in German, which made it hard to work out what to do. However, the intrinsic ‘fun-ness’ of the various bits made up for it.
9.775/10
2 years ago
Best player ever!
8.180/10
2 years ago
What a great game with tremendous replay value. The zipper flippers and spinning disc really make this game. Be aware of the chimes to know what's happening with the flippers.
8.800/10
2 years ago
In my book, Fireball is the best four-player EM there is.

It's quite amazing what Bally achieved in the rules department with only EM technology to work with. The compact ruleset is easy to understand and lots of fun to play with.

The playfield layout is very well balanced. Genius Ted Zale copied the ideas that made 1971's Four Million BC so much fun into Fireball's design and came up with some new ones to to create a perfect playfield. Unlike other EMs, there is just never a dull moment during a game on a well maintained Fireball.

Art-wise, this machine is out of this world. Dave Christensen created an instantly recognizable masterpiece.

This machine will always keep you on your toes. It has amazing replay value. And it looks stunning. My only gripe with Fireball is that gameplay can be too random: the whirlwind spinner and gaping outlanes make for a very high luck (as opposed to skill) factor.
7.404/10
2 years ago
Super challenging and fun EM game with multi ball. Just could not stop playing!
7.600/10
3 years ago
No doubt this is an incredible game for its time. Not a game I'd own, but most likely my favorite EM.
8.692/10
3 years ago
Original Fireball 1972 is a fast fun game. I have owned two of them and enjoyed every minute. Well, except the game is brutal!
Fun to have the multiball and fun to make that skill shot to light the Pop bumpers. However, not fun as the ball goes screaming down the sides due to the spinning disk!

I can understand the tournament non-use for ball stealing and unpredictability of the game play. But a fun game nonetheless.
Art package is iconic and a standard in Pinball presentations. 'nuff said.
7.831/10
4 years ago
I've only played Fireball a couple times, but I dig the unique layout and skill shot.
7.434/10
4 years ago
Probably the most well-known and iconic EM. Kind of like how Galaga seems to be for arcade video games, if you ask a random person to name an EM there's a good shot this would be it (if they could name one of course). Prices on these are accordingly reflective of that - justifiably so.

There's a reason for this. Several reasons actually. Lots of EMs, including ones I like more, have great artwork, but I can't name any that just stun you like this one does. The playfield is just as good as the backglass, if not better with how well that spinner is integrated.

The skill shot is fantastic and so is the multiball - just outstanding how they did that. Zipper flippers are always fun of course.

That spinner.

I could wax poetic but I'll just stop and say the game is too random.

*Wife approval* "Wow! O_O This is cool!" She likes it more than I do and I can't even really say I disagree.
7.275/10
4 years ago
I would love to say this game is the ultimate EM game as it has a lot of really cool things going for it. Love the spinner disc, 3 ball mb, zipper flippers, and a cool skill shot. However, the spinner disc shoots the ball all over the place and loves to shot it out the outlanes. Because the game is zipper flippers combined with the unpredictability of spinner disc makes it really hard to gain control of the ball. As for the MB... I like it. Can have 2 ball or 3 ball and that is a rarity for EM. And I think the skill shot is one of the best ones for an em. Simple rule set, but it works. The idea of this game is better than the execution and gameplay. Machine looks great(art package is superb).. .But, I don't think it plays great. Its just too wild and unpredictable. With that said... I enjoy it, even if it kicks my butt. Always good for a few plays.
4.734/10
4 years ago
Its just a classic game. when things are all running it can be really fun game to play. but some times it slow. The open close of the flippers if great and the turntable in the middle I just love. EM machine I love it
8.333/10
6 years ago
Fireball EM: the only EM I own. I absolutely adore this game, and I wasn't even born in the 70s!

GOOD:
-SOOOOOOOO ahead of its time. Crazy cool features that were either "firsts" for the industry or incredibly advanced for the time. Just a few to list: outlane kickback, spinner in the middle (a la Whirlwind), 3 ball multi-ball, an incredible skill shot, and zipper flippers!
-Some truly fantastic shots. You so desperately wanna lock 2 balls, release, and then hit the blue mushroom to close that wide flipper gap!
-the artwork is truly magnificent. Such a beautiful piece of history
-Making this game sing with the chimes is a treat.
-Did I mention the skill shot? It's one of my favs, and is absolutely critical to scoring high points. If you don't get it, 2 of your 3 pop bumpers are only worth 10/each.

CONS:
-the flipper gap can make the game a bit more luck than skill at times.
-not a full chime unit, but simply 1 bell for the 10s, and another for the 100s. This isn't a big deal, but worth mentioning
-good luck finding one cheap, and even better luck finding one in good shape

This game is my favorite EM hands down. Why isn't it higher??
7.605/10
6 years ago
One of the icon pinball games, this one has a very tricky skill shot to make when plunging which is quite a bit different from modern skill shots! The spinning disc in the middle is unique and makes the game more unpredictable then many others and it is hard to argue against EM multi-ball. Not one of my favorite tables but one I don't mind playing when I see it.
7.605/10
7 years ago
Amazing they packed all this game can do into an EM, multiball, a proper skillshot. This game has a lot of stuff that would not become standard for many years. If you see it - play it!
8.864/10
8 years ago
I first played this game in the summer of 1974. I remember because we were on a family vacation up in Maine and this table was at an arcade by the lake where we were camping. I was only 9 and had been playing pinball for a few years at the local Boy’s Club in my hometown, but this was the first multi-ball game I’d ever seen. What I remember most is how quickly the balls drained, and all these years later that aspect of the game has not changed!

I had the opportunity to get a fully shopped Fireball last year for a great price and quickly added it to my collection which includes a Williams Mission Space and a Stern Metallica Pro. It lacks specials, extra ball, etc, but what it lacks in typical features it makes up for through its early-1970’s innovations. Sure, zip-flippers basically tanked as a long-term feature, but it’s still cool that back then Bally put out such an innovative table. Arcade owners must have loved it because the games could be over quickly between the small flippers and the drains on each side. It was a money-maker. It’s also a pleasure to look at. The art work was fantastic and the theme is enduring. It’s also not a very loud table in regards to bells and chimes--and that's fine with me.

It is one of the few games I’ve ever played that I can’t win a game on score as easily as I do on most tables. When you get a free game at 5200 you really feel like you worked for it.

It’s just a cool table to own and a definite keeper. I know it's not going to be for everyone, but we love playing this pin.
8.890/10
8 years ago
A timeless classic from a bygone era, and a father of many of the features of modern pinball.
"A wonder from the electro mechanical pinball age".
In fact, it is STILL better than many modern machines to this day.
Every pinball enthusiast needs to play this machine at least once in their lifetime.
If you really like this game buy a CPR reproduction backglass just for the memories.

The artwork from Dave Christensen is absolutely unmistakeable and stands out in the crowd from backglass to playfield, to cabinet.
It was completely identifiable in arcades of the time.
There was an enormous amount of thought that went into the playfield design with skill shot, captive ball, saucers, spinning wheel, return gate, and "zipper flippers".
Not much else you could possibly ask for in a game of this age.
Yes, other games used its features, but only a couple were able to "pull it all together" into a tight package.
4 Million BC comes to mind.

You know you have something special when you plunge the ball into play immediately, when you go "what"? with the skillshot, as many are not aware the playfield was heat warped into proper shape. This starting ball skill shot just never seems to get old, even after you master it, and you get your 3 bells, 3000 points, and most likely the zipper flippers closing from the mushroom bumper shot. There is strategy in this game...

What makes this game so significant to me is its SILENCE.
Modern machines are very vehement and boisterous.
This game needs none of that, and stands on its own charms from simple bells.

A game that seriously needs to be remade PROPERLY to allow so many people to understand the history of pinball.

Any other Fireball version than the original EM game is complete a$$, as it is not the same experience in regards to game play, scoring, or sounds.
You are not getting the same experience.
This is not another "crappy EM", novices.

So few are left now, and even less so in superb+ condition as they reside in pinball museums and the tight hands of serious collectors. In 10 years, probably less than 500.
Good fortune if you find one without a beat to hell, wood cracked, and peeling paint playfield.
The positive news is the "tuff coat" lacquer playfield coating has held up well.

Not everything pinball machine needs a fancy DMD and lots of flashing lights and sounds...
People that rate this game poorly, probably do not know how to play the machine or have never played it at all.
8.371/10
8 years ago
One of the most fun games out there. With the disc and moving flippers, this is a great game with friends.
9.183/10
8 years ago
Updated better review;

IMO, this is the premier collectible pinball machine from the EM era. It's got a lot of great features, and looks cool as hell as well.

Here is how it works:

Starting off, it's got a very important skill shot. If you want to be competitive in multiplayer, you'll need to master this shot. Not only can you score 3000 points, you'll light the pop bumpers for 100 points, rather than 10.

Adding a huge amount of randomization to the game is the large rubber disk in the center of the playfield that relentlessly spins. The ball will hang on this disk and stutter, before being shot off in an unpredictable direction. FIREBALL!

There are rollover targets surrounding the disk. Most score 10 points, but the top center rollover activates a kickback on the left out lane. Unfortunately, two of the other rollovers turn the kickback off. One of them happens to be right in the path of the left out lane, which means odds are good that the ball will disable the kickback while heading toward the out lane.

There are two ball locks representing the fire gods. Odin on the left, and Wotan on the right. Putting a ball in either saucer puts a new ball in the shooter lane.

Locking the ball in the Odin saucer starts a chasing sequence of 5 insert lights below the saucer. These lights are labeled 1000-5000 points, and change quickly. To release this ball, you need to hit the mushroom target on the left side of the table. When the ball is released, you score the point total reflected by the currently lit insert light. Timing is key. Releasing Odin for 5k points is a blast.

The Wotan lock on the right sits behind a gate, with three insert lamps in front of it. These inserts will illuminate as you collect hits on the three Mushroom targets, one lamp for each target. After locking a ball in Wotan, you can release it by hitting the mushroom target on the left. The ball will roll down a lane with three switches in it. The switches will score 1000 points each, corresponding to the number of mushroom targets that were hit before the lock and release (up to 3000 points).

You can also release one or both of the locked balls by a solid shot to the captive ball. If you release by captive ball, the Wotan ball will not return to play, but instead will be dropped back into the shooter lane, allowing you to plunge again to try for a bonus skill shot.

The last feature are the zipper flippers, which are activated by the mushroom target at the top of the playfield. Zipper flippers are a mechanism that move the flippers together in order to minimize the likelihood of a center drain. The flippers will remain zipped until either of the outer mushroom targets are hit.

I love this game.

The EM that plays like a Solid State.

It's the most fun you can have without a computer! ;)
6.507/10
8 years ago
I was introduced to Fireball by a dedicated pinball historian and fan (story about the experience forthcoming). Without his explanations of the game and history, I might have rated it lower. However, I had a great time playing, even though I was terrible at it.

Building the jackpot for the saucer on the left was fun, as was slamming into the captive ball. But, the spinner in the center of the PF is of course what makes this game a challenge to play as well as a unique experience. It wins good points on theme and fun for me.

I'd recommend playing this if you get the chance, and I would have one in my future collection if I got a decent deal on it.
There are 47 ratings (that include a comment) on this game. Currently showing results page 1 of 2.

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