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This page provides an overview of all that's in Elvira's House of Horrors (Premium Edition) pinball machine (and all that's not)!
See something on this page that is incorrect? Wanna add something new? You can do it yourself! Well, if you have a Pinside user account that is.
Note! There are multiple versions of this game!
This is "Elvira's House of Horrors (Premium Edition)".
The other version is: Elvira's House of Horrors (Limited Edition)
Stern Pinball, Inc.
September 18th, 2019
Elvira's House of Horrors (Premium Edition) on the IPSND.
This machine has been rated by 249 users and currently ranks #8 in the Top 100
The machine either has no notable features or, more likely, no one has entered them in our database yet.
No one has entered any trivia for this game yet. If you know an interesting fact about this machine, please log in first, then use the 'edit this machine' link to add it!
It is unknown wether any backbox ornaments were available for this machine.
This machine has no dot matrix or video display, so it has no videmode.
V1.02.0 - March 8, 2021
V1.02.0 - Mar. 8, 2021 ====================== - Fixed a problem in Gappa Angry where occasionally, upon locking a ball, a new ball is not introduced back into play. - Fixed a problem where the game could crash when using the flippers to quickly alternate back and forth between attract mode display effects. - Added logic to reduce load time of videos from the SD card. - Added logic that allows "Santa Claus Conquers The Martians" to be the first Locked Room House mode to be played when playing this rule during the month of December. - Added a "Santa's Helper" adjustment that allows the "Santa Claus Conquers The Martians" House mode to be the first Locked Room House mode to play during the month of December. Default = YES. Note: The House Room must first be unlocked with a Skeleton Key that is earned via the Junk in the Trunk rule. - Added an "Additional Turret Motor Usage" adjustment. Options are: 1) None 2) Game Start 3) Garage Ball Lock 4) Game Start + Garage Ball Lock Default setting = Game Start - Added logic to rotate the House Turret at Game Start. - Added logic to rotate the House Turret upon locking a ball in the Garage. - Fixed a problem where the game might not award the correct number of credits when a bill mech. is attached to the Center Coin switch. - Now the game logo appears during the PowerUp/Boot sequence. - Updated to node board firmware v0.67.0 V1.01.0 - Nov. 4, 2020 ====================== - Added a light show (and shaker motor) to the camper landing sequence when completing THEY CAME FROM SPACE. - Boosted up the base value of the WILD MARKET VALUE target from 250k to 350k. - Changed the color of the text for the HOUSE PARTY TOTAL to match other effects during HOUSE PARTY. - Allow TRALIER TRASH start display effect to interrupt HAUNT COMPLETE display effect. - Abort the HAUNT completed lamp effect if the ball is not in the HOUSE LOCK. - Added a lamp effect for the MOVIE TRAILER. - Fixed a bug in the display for WILD MARKET VALUE which would show INVALID from time to time. - Added a light show for completing DIRECTOR'S CUT. - Added sounds for completing DIRECTOR'S CUT. - Changed the sound for completing a level during DIRECTOR'S CUT. - Completion effects now run when DIRECTOR'S CUT is completed. - Drop out of stage 4 level award display effect for DIRECTOR'S CUT as soon as the popup has finished. - Added adjustments for HOUSE PARTY scoring. - Filled out adjustments for HOUSE PARTY scoring when installing for COMPETITION. The settings are: (100,000/12,500/NO LIMIT). - Added text to the start display effect for HOUSE PARTY that shows (somewhat) how the shot value is calculated (it is based on the number of shots made in the HAUNTS leading up to HOUSE PARTY). - Blink the window of HOUSE when a HAUNT is running. - Added a lamp effect for THEY CAME FROM SPACE keep shooting. - Added sounds and speech for THEY CAME FROM SPACE keep shooting. - Added a video clip to THEY CAME FROM SPACE keep shooting display effect. - Cleaned up THEY CAME FROM SPACE keep shooting display effect (changed the text size, played for longer, blink text). - Fixed blinking text for GAPPA ANGRY MULTIBALL start and PHONE-A-FIEND MULTIBALL start so the effect ends with the text on the display (instead of blank). - Boost up stinger sounds for THE MANSTER so they are louder. - Darken GI for WILD MARKET VALUE award. - Added lamp effects, sounds, and speech for WILD MARKET VALUE start and award. - Added more speech to THE WEREWOLF OF WASHINGTON. - Re-processed some Elvira VO and MARGE speech so it is clearer. - Fixed THE WEREWOLF OF WASHINGTON phase 1 attack sequence clips that were always repeating the woman at the gas pump instead of cycling through the entire set (gas pump, running away, door, etc.). - Changed the scoring for the attack sequence during THE WEREWOLF OF WASHINGTON so the scores during the sequence ramp up more quickly (i.e. non-linearly). - Fixed some issues with the attract mode that would cause the game to reset sometimes. - Fixed an issue with the TOPPER and the INTERLOCK switch where the lights for the TOPPER would remain OFF after closing the coin door. - Added additional scream sounds to the TOPPER scream. V1.00.0 - Oct. 15, 2020 ======================= - Fixed an issue with QUESTION MARK on the HAND OF FATE wheel where it would not score the correct points. - Replaced temporary art for WILD MARKET VALUE. - Fixed a bug in SUPER HAND OF FATE where draining down the left outlane when the outlane was not lit would trigger the MANOS JACKPOT effect and show a total of 00. - Added the DJ MIXER so users can play music in the attract mode. - Added an adjustment for ball save at the start of DIRECTOR'S CUT. - Exclude certain lamps from the start of DIRECTOR'S CUT (i.e. shoot again, etc.). - Finishing THEY CAME FROM SPACE now scores 100M. - Added sounds to DIRECTOR'S CUT level award; these were missing. - Added TOPPER scream effects for MULTIBALL starts and GARAGE MULTIBALL super jackpots. - Added settings for in-game SCREAM percentage and time to lock out before allowing more. - Changed the text color for the HOUSE ADVANCE/LIT from red to purple to match lighting on house. - Added a jackpot to SANTA CLAUS CONQUERS THE MARTIANS so it scores like the other haunts. Cleaned up the background display effect messages to provide some more information. Blink the HOUSE ENTRANCE lamp BRIGHT when the HOUSE is lit to finish the HAUNT. - Added a ball save (5 seconds) to the start of GAPPA ANGRY. - Cleaned up various things in THE SATANIC RITES OF DRACULA. Added shot values to the background display effect. Increase shot values after shots are made. Added jackpot for final shot. Made the HOUSE ENTRANCE shot brighter when lit to finish the mode. - Added adjustments for FLIPPER POWER. - Cleaned up various things in THE GIANT GILA MONSTER. Reworked the background display effect text. Added a jackpot for the final shot. Reworked the pop bumper scoring; this now also adds to the jackpot value for each pop bumper hit. Added pop bumper lights to the second part so the player knows to shoot the pop bumpers. Changed the text color to YELLOW to match the lamps in the HAUNT. Changed bright/dark lamps so the player knows when shooting the HOUSE ENTRANCE ramp will advance the mode. Reworked the scoring so it is more in-line with the other haunts. - THE GIANT GILA MONSTER was not restarting the timer on a pop bumper hit. This has been corrected. - Implemented the DAGGER; this adds a bonus to each non-multiball HAUNT. - Added completion (display, rule cleanup) to THEY CAME FROM SPACE; this was missing. - Added DIRECTOR'S CUT awards to the BACK DOOR SKILL SHOT and the BACK DOOR SNEAK-IN. - Fixed an issue with THE MANSTER where it was not adding the final shot value to the total for HIGH SCORE TO DATE. - Fixed an issue with THE WEREWOLF OF WASHINGTON where it was not adding the stage 3 last shot value to the jackpot value. - Cleaned up background text for the last stage of MANOS: THE HANDS OF FATE; there is only the final shot for the jackpot, so only show that. - Added display, sounds, and lamp effect for SUPER HAND OF FATE total. - Added new video clip to start of SUPER HAND OF FATE. - Fixed up DIRECTOR'S CUT start lamp effect for new intro. - Added WILD MARKET VALUE rule: - Start in the CELLAR after performing the following tasks: a) Start DIRECTOR'S CUT. b) Banish CLOWN deadhead (SUPER HEAD SHOT). c) Start PHONE-A-FIEND multiball. d) Start GAPPA ANGRY. e) Start GAR-GOILS GONE WILD. f) Start ATTIC ATTACK multiball. g) Start THEY CAME FROM SPACE. - Shoot WILD MARKET VALUE target for hurry-up value and sell the house. - The MARKET VALUE of the HOUSE is built up over the course of the game by hitting the WILD MARKET VALUE standup target. The value of the target is 100K * the number of tasks completed; this value is added to the MARKET VALUE of the HOUSE each time the target is hit. - Added and fixed music for WILD MARKET VALUE. - Increased WILD MARKET VALUE timer from 20 seconds to 30 seconds so the hurry-up counts down slower. - Added display, sounds, and lamp effect for WILD MARKET VALUE target. - Fix up audio/rebalance volumes for SCREAM TEST and RUN FOR YOUR LIFE. - Reworked HOUSE PARTY scoring. Instead of 750K + 75K per shot, it is now 100K + 25K per shot made during all haunts leading up to HOUSE PARTY. - Added new video clips for PHONE-A-FIEND START. - Starting PHONE-A-FIEND now awards a bonus for all TRUNK ITEMS that have been collected. The current formula is: ( (100K * number of SKELETON KEYS collected) + (100K * number of LAB TESTS (FLASKS) collected) + (100K * number of DAGGERS collected) ) * (1 + number of RAY GUNS collected) Once the bonus has been collected at the start of PHONE-A-FIEND, the number of RAY GUNS is set to ZERO. - Fixed an issue that was causing the first frame of the "YOU'RE UP" animation in the score display to be rendered incorrectly (the font shadow was off by some number of pixels). - Implemented a setting that keeps shots unlit during the open-ended portions of certain modes (most notably, MANOS). This is set to 2 for competition mode. - Excluded some lamps for UN HAPPY HOUR shot large lamp effect (jackpots, RGB arrows). - Record high scores for MANSTER after a switch score (it was missing). - Added a setting to pause timers w/ no switch activity after a time. This is enabled for competition mode. - Added a setting for making UN HAPPY HOUR difficult (the last ramp shot made is OFF for a time period). Default is HARD for competition mode. - Added more variety to the short versions of HAUNT completed (i.e., instead of "GREAT WORK!" all of the time, also play "NICE WORK!", "WELL PLAYED!", and "WOW, WHAT A BLAST!") - Added logic for player score spider. If there are at least two players in the game and a player is behind by more than 250M and the player who is up has scored more than 250M on the current ball and has been playing for 10 minutes or more, a spider will crawl down the screen and spin a web over the lowest scoring player's score. - Start GAPPA ANGRY on BACK DOOR skill shot or BACK DOOR sneak-in. - Added additional logic to keep the CELLAR RAMP from moving too soon. When the CELLAR entrance opto is made, requests to move ramp are delayed long enough so the ball can get into the CELLAR VUK. This stops the motor from running up and down when it doesn't need to when the CELLAR shot is made during DIRECTOR'S CUT and other modes. - Allow DIRECTOR'S CUT start display effect to be canceled by the flippers. - Increased the base value of UN HAPPY HOUR from 250k to 400k. - Increased the base value of DRIVE ME CRAZY from 100k to 250k for each deadhead banished. - Reworked DIRECTOR'S CUT READY to incorporate the TRAILER TRASH rule: - When completing the 4th HAUNT, do not light TRAILER TRASH. - DIRECTOR'S CUT READY has LEFT RAMP, RIGHT RAMP, HOUSE RAMP lit in CYAN (the color for DIRECTOR'S CUT). - RAMPS behave exactly like TRAILER TRASH for awarding 4th HAUNT points, except there is no hurry-up involved. - Release balls locked in TRUNK LOCK after tilt during THEY CAME FROM SPACE. - Added a light show for completing the pop bumpers during POOL PARTY. - Implemented the setting TRUNK DIVERTER WITH LOCKS behavior: - OPEN = release locked balls at the start of multiball. - CLOSED = keep locked balls, trunk diverter will stay closed as long as there are balls locked in the trunk. The only rule affected by this is MAKE-OUT MAYHEM. - Fixed up video clips for MAKE-OUT MAYHEM. Some of these ran during the background display effect when they should not (NOTLD, TFOS, TWOW, and TWWOW). - The TRUNK LID was not staying closed ALWAYS when there was a ball locked in the TRUNK. This has been corrected. - Lighten up shaker motor effect for GAPPA ANGRY sneak-in. - Use a better sound for the DROP TARGET when hit. - Fixed a bug in MAKE-OUT MAYHEM where the super jackpots would never light up. - Some sound effects for THEY CAME FROM SPACE would not interrupt sounds always in progress. This has been corrected. - When down to one ball during THEY CAME FROM SPACE, sneaking a ball into the TRUNK LOCK will lock the ball and serve a new ball. After all balls are lost during THEY CAME FROM SPACE, any balls locked in the TRUNK LOCK will be released and the mode will continue instead of ending as before. - "Egads, have you had enough" speech from Sir Normus Cranium did not have reverb. This has been corrected. - Shortened the effect for GAPPA ANGRY LEVEL 4 (TRUNK) LOCK when the ball does not end up in the TRUNK so the illumination is not off when the ball may be live on the playfield. - Added video clips, sounds, and lights for DRIVE ME CRAZY total. - Added video clips, sounds, and lights for UN HAPPY HOUR total. - Added new speech for UN HAPPY HOUR start. - Added video clips, sounds, and lights for GAR-GOILS GONE WILD total. - Added video clips, sounds, and lights for HOUSE PARTY total. - Added adjustment "MOVIE TRAILER LENGTH" (Normal, Short, Off). - The SUPER JACKPOT value for GAPPA ANGRY MULTIBALL was not being added to for each shot during the mode. This has been corrected. - Added sounds and lights for DIRECTOR'S CUT total. - Added left and right ramp exit for consideration to reset the DROP TARGET. - Limit the times the DROP TARGET can be raised to prevent balls from getting stuck behind the target. - Added video clips, sounds, and speech for GAPPA ANGRY MULTIBALL total. - Added a MOVIE TRAILER that plays at the end of the game based on what the player did in the game. - Added more video clips to GAPPA ANGRY MULTIBALL. - Added SUPER JACKPOT to GAPPA ANGRY MULTIBALL. Added display effect, sounds, and speech. - Added SUPER JACKPOTS to DANCE FEVER, MAKE-OUT MAYHEM, and RUN FOR YOUR LIFE. Added display effect, sounds, and speech. - Added additional speech for the start of SCREAM TEST. - Added jackpot and feature lamps to the start effects for DANCE FEVER, MAKE-OUT MAYHEM, SCREAM TEST, and RUN FOR YOUR LIFE. - Lower priority of freak fryer super jackpot display effects after some amount of time (after big sounds and score has been displayed) so other effects (jackpot) can come through. - Added video clips for the start of RUN FOR YOUR LIFE. - Added video clips for the start of SCREAM TEST. - Added video clips, sounds, lights for SCREAM TEST total. - Added video clips and speech to the start of MAKE-OUT MAYHEM. - Added video clips, sounds, lights for MAKE-OUT MAYHEM total. - Added sounds and lights for DANCE FEVER total. - Rework POOL PARTY total, video clips, sounds, lights. - Added video clips, sounds, and lights for the ADD-A-ZOMBIE MULTIBALL total. Removed text before speech. Show Elvira on the total page when the super jackpot has been collected. - Added video clips, sounds, and lights for the ATTIC ATTACK MULTIBALL total. - Added a lamp effect for the WILD WOMEN MULTIBALL total. - Increased the volume for level 1 of GAPPA ANGRY; this was quieter than the higher levels. - Added video clips, sounds, and lights, for the PHONE-A-FIEND total. The total page shows the maximum number of phones lit up during the multiball. - Added video clips, sounds, and lights for the TRUNK MULTIBALL total. - Added video clips for the FREAK FRYER level award. - Added WILD MARKET VALUE HSTD to the attract mode. - Fill out remainder of sound test table (includes MUSIC, FX and VO). - Added video clips for NIGHT OF THE LIVING DEAD, THE BRAIN THAT WOULDN'T DIE, THE MANSTER, and THE WEREWOLF OF WASHINGTON totals. - Changed text color to green-ish for THE MANSTER total page. - Changed text color to silver-ish for THE WEREWOLF OF WASHINGTON total page. - Added illumination lights to FREAK FRYER multiball backgrounds and awards. - Added the HOUSE PARTY lamp when ready/active. (This may be the first time ever that I have an insert that doesn't light up and the rule is implemented. Note to self: you still got it wrong.) - If a DEADHEAD is lit for completion where the player is allowed to fire the ball at the 36-24-36 targets to banish the DEADHEAD and complete the mode AND the CRYPT is lit to lock a ball during level 3 of GAPPA ANGRY, then banish the DEADHEAD immediately and lock the ball for GAPPA ANGRY. - Do not allow the FREAK FRYER to advance towards lighting GAPPA ANGRY during THEY CAME FROM SPACE. V0.99.0 - Aug. 13, 2020 ======================= - Added driver/test/lamps/coil (in-game/attract) for the topper. - Implemented final haunt (formerly Attic Party, now: THEY CAME FROM SPACE). - Added additional shaker motor effects (esp. HOUSE PARTY). - Reprocessed ALL deadhead audio to trim excess trailing silence from reverb. - Moved the FLASK to a position (closer to the trunk) where it can be seen (no longer blocked by the Haunt-O-Meter) and the value of the score can be read. - Only allow BACK DOOR SNEAK-IN on recent LEFT LOOP or no recent HOUSE RAMP. - BACK DOOR SNEAK-IN advances HAUNT when possible. - Fixed a problem with the GAPPA ANGRY SNEAK-IN LOCK that displayed the wrong text for the level award (i.e. 02). - Added new speech to PHONE-A-FIEND. - Added total page display to the (already very long) sequence when a HAUNT is completed. - Added a sound for alerting the player to fire the ball out of the CRYPT VUK using the FIRE BUTTON. Added a sound when the lit target changes. - Increased the priority of TRUNK TARGETS lamp effect when the player is firing the ball from the crypt such that if there is an overlap with trunk multiball, the player will be able to see which targets to shoot for. - Hold up kickout for CRYPT during SUPER HEAD SHOT start and ball firing. V0.98.0 - Jul. 23, 2020 ======================= - Reprocessed deadhead audio to exclude large amounts of trailing silence that was blocking follow-up speech requests. - Added Clown (deadhead) to the Deadhead Family Crypt. - Added Double Header (deadhead) to the Deadhead Family Crypt. - Added more video clips to DRIVE ME CRAZY for background and loop shots. - Added lamp effects for DIRECTOR'S CUT start, shots, and levels. - Fixed a bug with the Elvira popups that was causing requests to fail. - Added lamp effects for DRIVE ME CRAZY. - Turn off CRYPT VUK ball save for COMPETITION mode. - Added a new setting to allow/disallow the crypt VUK ball saver during multiball (default is NO, do not allow). - Changed scoring for DRIVE ME CRAZY (increased the base, made increments based on the number of deadheads banished, and increased the score for each loop shot made). - Added laughter and speech to the start of DRIVE ME CRAZY. - Added extra scoring for each SKELETON KEY collected for the sneak-in behind the left loop. - Added a way to save and cancel changes to the score color in the main UI (via the color editor). Added a way to restore the colors to the default (factory) Implemented exit dialog with EXIT/SAVE+EXIT/CANCEL. - Update player score colors after they are edited instead of only at power-up or at the start of a new ball. This allows the colors to be edited in the middle of a game. - Randomize ramp dome flashing in attract mode. - Shaved some time off of the attack combo timer for THE WEREWOLF OF WASHINGTON. Increased the scores for the attack combos. - Changed initials and names for some HSTD. - Cleaned up background messages for TEENAGERS FROM OUTER SPACE. Added text to describe the spinner bonus a bit better. Increased scoring for spinner. - Added video clips, sounds, lamp effects, scoring for the top lane skill shot. - Added new lamp effects, sounds, and music for trailer trash. - Added pop-up for TEENAGERS FROM OUTER SPACE (old cave). - Added sounds to game start effect. - Fixed a stale frame glitch at game start where a frame of an old video is displayed. - Restore score frame player score colors at game start (the match effect may have changed then to white). - Added lamp effects to thunder sounds when the ball is in the shooter lane. - Added shaker effects to thunder/lightning storm (maximal use only). - Added additional stage to TEENAGERS FROM OUTER SPACE (cave). - Extended lamp effects for WILD WOMEN MULTIBALL super jackpot (explosion). - Adjust EQ and volume for several sounds, speech, and music. V0.97.0 - Jun. 25, 2020 ======================= - Improved the presentation of the lamps during TRUNK MULTIBALL. Mask off left 3-bank, jackpot, RGB arrow and junk in the trunk lights during big light effects. - Implemented the RAY GUN for UN HAPPY HOUR and DRIVE ME CRAZY, these were not implemented. - Fixed a problem where TRAILER TRASH would award the full value instead of the hurry-up (counted down) value. - Added score font color editor that allows the user to set the colors for the scores in the main UI (foreground and background). (From the main diagnostics menu, navigate to UTIL -&amp;amp;gt; GAME -&amp;amp;gt; RGB and edit the colors using the utility.) - Cleaned up MATCH displays; eliminate dark shadows and improve lighting behind the house windows. - Implemented the FLASK (junk item); this increases the values for anything that uses the JACKPOT lights and/or the JACKPOT display effect: WILD WOMEN MULTIBALL ADD-A-ZOMBIE MULTIBALL ATTIC ATTACK MULTIBALL TRUNK MULTIBALL PHONE-A-FIEND HOUSE PARTY GAPPA ANGRY DRIVE ME CRAZY MAKE-OUT MAYHEM SCREAM TEST RUN FOR YOUR LIFE GAPPA ANGRY MULTIBALL - Added Elvira pop-ups for DIRECTOR'S CUT (that's a wrap) and (cut cut cut). - The ENTER INITIALS display for HSTD was not rendering the right-most character in the input alphabet when the user pressed the right flipper button to scroll the characters to the left. This has been corrected. - Sync thunder sounds with main-play display thunder/lightning when the ball is in the shooter lane and the main-play display (house, for sale sign with pumpkin) is running. - Resequenced the HAUNT completion so the Elvira outro is sequenced first, followed by the B-RESTORATOR level (which may light EXTRA BALL), followed by TRAILER TRASH LIT. - Added video clips and sounds for WILD WOMEN MULTIBALL total: (Show parrot laughing/insulting if one shot or less. Show women behind tree if the super jackpot is collected. Otherwise parrot squawking/women in shrubs.) - Edited down the video clips for DIRECTOR'S CUT (these were taking too long). Moved the Elvira pop-ups for the level award (cut, print it) to shortly after the start of the display effect (instead of the end). - Elvira's 'cut print it' pop-up was being inhibited sometimes when requested at the end of the level award during DIRECTOR'S CUT (and sometimes it would not show up). It is now always requested and should always show up. - Hold up kickout of cellar lock during DRIECTOR'S CUT level award so the player can see what is going on. - Move the WILD WOMEN MULTIBALL SUPER JACKPOT shot around after each shot is made so the player doesn't keep shooting the same SUPER JACKPOT shot over and over. - Added video clips from UNTAMED WOMEN (black &amp;amp; white) to the first part of WILD WOMEN MULTIBALL. Moved video clips from THE WILD WOMEN OF WONGO (color) to the last (super jackpot) part of WILD WOMEN MULTIBALL. (The color clips from THE WILD WOMEN OF WONGO were the only clips used in the previous version for all parts of the multiball.) - Fixed an issue with the TRAILER TRASH hurry-up score where it would count down and allow the player to collect a score that did not end in a ZERO. - Changed the score font in main UI that allows coloring of the outline. - Fixed an issue in the main UI where the PLAYER UP message would flash too quickly. - Give out multiball jackpot awards from the CELLAR if the HOUSE ENTRANCE RAMP is UP due to HAUNT taking priority. - Implement THE DEAD RETURN ball save settings: NONE ADD TIME MUTUALLY EXCLUSIVE - THE DEAD RETURN ball save setting set to NONE for COMPETITION mode. - Fixed the shaker motor effect for the spaceship hitting the ground during the start of the TEENAGERS FROM OUTER SPACE mode (this is timed much better). - Adjusted the position and size of the timers during the ENTER INITIALS display for HSTD so they do not overlap other elements. - Added video clips/sounds for total pages: SCREAM TEST and RUN FOR YOUR LIFE. - Added new sounds for POOL PARTY (splashes). - Added video clips/sounds for MANOS: THE HANDS OF FATE total. - Fix up ENTER INITIALS display for HSTD (title area) so it does not overlap other graphical elements (looks bad). Vertically align/center the text. V0.96.0 - Jun. 9, 2020 ====================== - DIRECTOR'S CUT was not giving out awards on the DROP TARGET. This has been corrected. - DIRECTOR'S CUT was always raising the DROP TARGET on every shot. This has been corrected. - The gargon scream that was requested (sometimes) for hitting the spinner during TEENAGERS FROM OUTER SPACE was quieting the speech. The speech is now allowed to run uninterrupted without being quieted. - Do not allow speech from video clips to interrupt when Elvira is talking during a pop-up. - Removed the long period of silence between speech calls at the start of MAKE-OUT MAYHEM, SCREAM TEST, and RUN FOR YOUR LIFE. - Changed the color of the player score to WHITE when the player matches and the lightning bolt strikes the score. leaving them that way for the start of the next game). - Darken GI as progress is made throughout GAPPA ANGRY. - Added new video clips for DIRECTOR'S CUT awards/levels/total. - Rework NIGHT OF THE LIVING DEAD background lamp effect to show advance shot in a more pronounced way. - Only add moon for NIGHT OF THE LIVING DEAD background during stage 2 and later (dark scenes). - Rework TRAILER TRASH background lamp effect to point out shots better. - Added a sound effect for completing a level of the FREAK FRYER. - Avoid requesting sounds/speech in video clips during GAPPA ANGRY when remaining jackpot shots awarded as a result of a sneak-in to the TRUNK LOCK. - Added lobster popup to TEENAGERS FROM OUTER SPACE. - Added earthquake popup to GAPPA ANGRY. - Rework scoring for some of the HAUNTS: MANOS, NIGHT, TEENAGERS, BRAIN, MANSTER, WEREWOLF. - Fixed message on background display effect for final shot during NIGHT OF THE LIVING DEAD. Since only the final shot was lit, displaying the value of the next (normal) shot alongside that was confusing.) - Clean up colors for main UI screen: - BALL IN PLAY: light gray. - CREDITS: green when &amp;amp;gt;= to start a game, light gray otherwise. - SCORES: purple for LE/SLE, red for PREMIUM. - Added a background to the initials screens for HIGH SCORE TO DATE. - Added pop-ups to MANOS: THE HANDS OF FATE (valley lodge, debbie, catfight, killing me, etc.) - Fixed TEENAGERS FROM OUTER SPACE to not award the spinner shot immediately for the next stage (due to the spinner already spinning) when the last SHOT for stage 1 (SKELETONS) is the right loop. - Add shaker motor effect to the saucer drop for TEENAGERS FROM OUTER SPACE. - Changed default SHAKER MOTOR from MINIMAL to MODERATE. Changed shaker motor setting for COMPETITION MODE from MODERATE to MINIMAL. - Added new video clips (from I EAT YOUR SKIN) for POOL PARTY. - Clean up adjustment text so it fits on the display. - Added Katrina (deadhead) to the Deadhead Family Crypt. - If a HAUNT award is given out on the center (house) ramp, do not give out awards (DIRECTOR'S CUT start, GAPPA ANGRY start) in the HOUSE LOCK immediately after finishing a HAUNT. - Change menu colors in diagnostics: PREMIUM=RED, LE=PURPLE. - Increased the tempo of the GAPPA ANGRY tune after each ball is locked and the player advances to the next level. - Changed CRYPT START lamp effect RGB lights to green instead of white. - Added a lamp effect for CRYPT FINAL SHOT. - Added total effects (with speech) for CRYPT PHASE 1, 2, and 3. - Cleaned up and tightened up the CRYPT intros. Allow the start effect to terminate early if the intro (name) speech has been requested successfully and has ended, otherwise play the entire video. Shorten most intro video (via earlier speech) by 3 frames. - Added a MANSTER clip to DANCE FEVER. - Do not request character-specific speech all of the time for the deadheads; mix it up sometimes with ELVIRA and VAMP speech. - Added speech to CRYPT intros. - Fixed a timing issue with requesting sounds/speech for the CRYPT intros. - Reworked more crypt speech. Separate into HIS/HER/THEIRS for MALE/FEMALE/DOUBLE-HEADER. - Removed the RGB arrows and jackpot lights from the GARGOYLES GONE WILD start lamp effect, as this can run when the ball is not being held. - Added the ability to fire the ball out of the CRYPT VUK using the FIRE BUTTON to defeat the last deadhead during the CRYPT PHASES. - Added a setting to limit the number of times the ball can be fired at the 36-24-36 targets using the lockdown button to defeat the deadhead and complete a CRYPT PHASE (in case the CRYPT VUK is out of alignment). Once the player attempts too many shots without hitting the flashing targets, the crypt mode is finished at the CRYPT VUK as before. - Added taunt speech/animations for the deadheads immediately before the player is allowed to fire the ball from the CRYPT for the final shot to defeat the deadhead. - Added crickets for NIGHT OF THE LIVING DEAD when taking too long. - Changed the color of the house RGB arrow to WHITE when it is lit for the final shot so it stands out better. - Implemented the RAY GUN for most modes. - The RAY GUN for the SECRET ROOM modes has not been implemented yet. - Press the LOCKDOWN BUTTON to use the RAY GUN. The award applies to whatever is being displayed in the main TV. The award is affected by the following adjustments: RAY GUN AWARDS CRYPT FINAL SHOT: (DEFAULT: NO) - Set to YES to allow the RAY GUN to award the final shot for the CRYPT modes. RAY GUN AWARDS HAUNT ADVANCE SHOT: (DEFAULT: NO) - Set to YES to allow the RAY GUN to award an ADVANCE shot for the HAUNTS. - ex. For TBTWD, when set to YES, the DORIS shot will be awarded immediately and the HAUNT will advance to the next stage (death scene). When set to NO, the NON-DORIS shots will be awarded until only the DORIS shot is left. The DORIS shot cannot be collected using the RAY GUN when set to NO. RAY GUN AWARDS HAUNT FINAL SHOT: (DEFAULT: NO) - Set to YES to allow the RAY GUN to award the final shot for the HAUNTS. RAY GUN AWARDS TRAILER TRASH FINAL SHOT: (DEFAULT: NO) - Set to YES to allow the RAY GUN to award the final shot for TRAILER TRASH. RAY GUN AWARDS DIRECTOR'S CUT LEVEL: (DEFAULT: NO) - Set to YES to allow the RAY GUN to award levels and advance to the next level for DIRECTOR'S CUT. RAY GUN AWARDS SUPER JACKPOT: (DEFAULT: NO) - Set to YES to allow the RAY GUN to award levels and advance to the next level for DIRECTOR'S CUT. RAY GUN AWARDS GAPPA ANGRY LOCK: DEFAULT: NO) - Set to YES to allow the RAY GUN to award LOCKS during GAPPA ANGRY. - Added new video clips (from LADY FRANKENSTEIN) for POOL PARTY. - Reworked device errors so they are stored properly in non-volatile RAM. - Added haunt-specific video clips for trailer trash. The clips show the name of the film (HAUNT) on the film reels during TRAILER TRASH that are associated with the HAUNT that was most recently completed. - Added flipper button sounds to the ATTRACT MODE. - Removed the DEADHEAD from the display during BONUS so he won't be flying around all over the text on the BONUS screen. - Added Zombie (deadhead) to the Deadhead Family Crypt. - Blink the CRYPT PHASE light when there is a DEADHEAD active on the display during CRYPT PHASE. - Added more speech to THE WEREWOLF OF WASHINGTON HAUNT. - Added more speech to TEENAGERS FROM OUTER SPACE HAUNT. - Added more speech to THE BRAIN THAT WOUNDN'T DIE HAUNT. - Added more speech to THE MANSTER HAUNT. - Reworked speech for the NIGHT OF THE LIVING DEAD HAUNT. Spaced out speech calls so they are not on top of one another. Removed redundant, duplicate calls (molitov, stand next to your fire, etc.) so it is less awkward-sounding. - Added speech for THE DEAD RETURN. - Added ELVIRA POP-UPS to completing the levels during DIRECTOR'S CUT. - The HAND OF FATE wheel speeds up after all of the awards have been collected. - Fixed an issue where multiple awards would be given out for hitting the right 3-bank targets during SUPER HAND OF FATE. - The MANOS WHEEL is now displayed on screen when the SUPER HAND OF FATE start display effect runs. - Removed the MANOS WHEEL from the display during BONUS. - Added sound effects and lamp effects for SUPER HAND OF FATE. - Improved the load time for the TOP LANES display effect (the alligator biting into the inner tube) so there isn't such a long pause when it is first displayed. - Added a lamp effect for SUPER HAND OF FATE start. - Blink JUNK lights of JUNK that was collected when TRUNK MULTIBALL is started. - Blink JUNK light of JUNK that was collected when a ball is locked in the TRUNK. - Added a setting (default is ENABLED) that keeps GAPPA ANGRY from starting during a HAUNT. V0.95.0 - Apr. 30, 2020 ======================= - Added movie speech to the outro for MANOS: THE HANDS OF FATE. - Added shorter outros for the HAUNTS that run during multiball so the display won't be clogged up so much during multiball. - Added a lamp effect for completing MANOS: THE HANDS OF FATE (it was missing). - Fixed the instructions on the background display effect for DANCE FEVER. - Roughed in a first-pass rule for DIRECTOR'S CUT. - Added a new HAUNT that can be started from the SECRET ROOM: THE SATANIC RITES OF DRACULA. - Fixed a problem with the TRUNK LOCK SNEAK-IN during GAPPA ANGRY. The jackpots and the level would be awarded correctly, but the ball would not lock in the TRUNK LOCK. Instead, a lock would be enabled for the lockup associated with the level that was awarded and the ball would be kicked out. This has been corrected. - Fixed up the presentation for the GAPPA ANGRY SNEAK-IN so there are no gaps (quick transitions to the background) between the effects that are requested. - Added speech for MATCH. - Added a High Score To Date screen for The Giant Gila Monster; it was missing. - Added PHONE-A-FIEND (multiball). - Display the amount of time left on the COMBO TIMER for THE WEREWOLF OF WASHINGTON HAUNT in the background display effect. - Added speech for lighting the HOUSE when HOUSE PARTY is ready to start. - Added more speech for GAR-GOILS GONE WILD. - Added more speech for GARAGE MULTIBALL(s). - Fixed an issue during the MANOS: THE HANDS OF FATE BACKGROUND where the instructions would say "SHOOT CELLAR" and the cellar was not lit. - Added speech to FREAK FRYER modes. - Added speech for pressing the start button with no credits. - Added speech for the HAND OF FATE wheel awards. - Added more speech for completing the HAND OF FATE targets. - Added video clips for the SUPER HAND OF FATE awards. - Added video clips for starting SUPER HAND OF FATE. - Reworked the second stage of ATTIC ATTACK. Added new video clips for SUPER JACKPOT (there are 4 clips now, one for each side of the turret). The number of shots needed to light the spinning turret goes up by 1 for each SUPER JACKPOT collected. - Fixed a message for THE WEREWOLF OF WASHINGTON background display effect that was causing the value of the final shot to be displayed incorrectly. - When a JUNK ITEM is awarded by locking a ball in the trunk, the next item that is lit (cycling) is now the one that immediately follows the JUNK that was just awarded. Previously, it was always the SKELETON KEY. V0.94.0 - Apr. 14, 2020 ======================= - Fixed a bug where JUNK ITEMS locked in via the 36-24-36 targets would reset back to the SKELETON KEY on occasion. - Allow the GARAGE MULTIBALL super jackpot display effects to be interrupted by other lower priority effects after the score has been displayed and the big effects (sounds/lights) have (mostly) finished. - Added a rule for ATTIC ATTACK MULTIBALL. This is based on the movie LADY FRANKENSTEIN. There are two parts. The second part requires the player to collect all 4 sides of the spinning turret. - Fixed a bug in the lamp effects that run when a shot is made to advance the HOUSE to start a new HAUNT. The lamp effects were specifying the CRYPT RGB arrow instead of the HOUSE RGB arrow. (This has been corrected.) - Dimming the lamps that aren't part of the skill shots (back door, top lanes) when the ball is in the shooter lane for skill shot is now done gradually (faded down) instead of jumping immediately to the dim level. - Fixed an issue with the TRUNK LOCK lamp effect that was causing it to not run at full brightness. - Added some speech to the start of GAPPA ANGRY MULTIBALL. - Shortened the time (slightly) for re-kicks for the CRYPT VUK. - Added lamp effects for HAND OF FATE LIT. - Added lamp effects for TRUNK LIT and TRUNK ALREADY LIT. - Added a lamp effect for THE DEAD RETURNS. - Mute music during HAUNT intro/outro effects. (The music was not being muted during the outros.) - Implemented the HAUNT-O-METER for Night Of The Living Dead HAUNT. - Implemented the HAUNT-O-METER for The Brain That Wouldn't Die HAUNT. - Trimmed some dark frames at then end of some clips from The Brain That Wouldn't Die. - Added Frankenstein (deadhead) to the Deadhead Family Crypt. - High scores for TRUNK MULTIBALL were not being recorded properly. This has been corrected. V0.93.0 - Mar. 26, 2020 ======================= - The lockdown button lamp was not blinking when credit(s) were added and a game could be started. This has been corrected. - Added a HIGH SCORE table for GAPPA ANGRY MULTIBALL. - Do not allow flipper abort for DIRECTOR'S CUT when it is awarding points. - Lowered lamp effect priorities for CRYPT, HAPPY HOUR, DRIVE ME CRAZY, and GARGOYLES so they would not interfere with the HAUNTS. - Added lights to the background lamp effect for ADD-A-ZOMBIE MULTIBALL to show that the GARAGE shot adds a zombie. - Increased THE WEREWOLF OF WASHINGTON combo scoring. - The timer for the HAUNTS are now paused for a brief period immediately after the HAUNT is started (from either the BACK DOOR SKILL SHOT or the HOUSE LOCK). - The timer for GAR-GOILS GONE WILD was not being restarted when a loop shot was made. This has been corrected. - When any TIMERS are restarted, the intermediate state is now reset so the timer starts counting down for a full second instead of a partial one. - Reworked the timer restart logic for GAR-GOILS GONE WILD so it resets the timer to 15 seconds (adjustable) if the current value of the timer is less than 15 seconds (adjustable). Previously, 30 seconds would be added, to a maximum of 45 seconds. - Added more sounds and lamp effects for ADD-A-ZOMBIE MULTIBALL. - Increased the scores for TEENAGERS FROM OUTER SPACE and TRUNK MULTIBALL. - Added HIGH SCORE tables for the FREAK FRYER MODES: - POOL PARTY - DANCE FEVER - MAKE-OUT MAYHEM - SCREAM TEST - RUN FOR YOUR LIFE! - Improved the lamp effects for WILD WOMEN MULTIBALL jackpot/super jackpot. - Fixed a bug in the Haunt-O-Meter that was causing certain frames to loop forever when added. - Improved the lamp effect for GAPPA ANGRY ball locked. - Shortened the alligator clips for WILD WOMEN MULTIBALL super jackpot. - Excluded the GARAGE MULTIBALL lights and the LOCKED 1 &amp;amp;amp; 2 lights from the BALL LOCKED lamp effect so the player can see what is going on. - Changed the scoring for ADD-A-ZOMBIE multiball. The jackpot values are now added to the value of the super jackpot. - Changed the scoring for WILD WOMEN multiball. The jackpot values that are scored are now added to the value of the super jackpot. - Increased the scoring for TRUNK multiball. The target and jackpot values are boosted for each super jackpot collected. - Added GILA MONSTER HAUNT to the SECRET ROOM. This is available when a SKELETON KEY has been collected. The SANTA CLAUS haunt is available when two SKELETON KEYS have been collected. When more than one HAUNT is available in the SECRET ROOM, the HAUNT is chosen randomly. - Cleaned up the video clips for ADD-A-ZOMBIE multiball. Added new sound effects. - Reworked BALL SEARCH for the TURRET MOTOR so it doesn't take so long. - Cleaned up THE MANSTER haunt. Added new video clips, sound effects, and speech. - The BALL SAVE for the CRYPT VUK kick is no longer activated when the coil is fired for BALL SEARCH. - HOUSE PARTY was not resurrecting itself when ADD-A-BALL was awarded from the TURRET (eyeball) during the grace period. This has been corrected. - Cleaned up sounds and speech for THE BRAIN THAT WOULDN'T DIE HAUNT. - Fixed an issue where the DORIS clip would not play when the DORIS shot was made during THE BRAIN THAT WOULDN'T DIE HAUNT. - Reowrked HAUNT scoring so the values always go up for each shot made. - Reworked HAUNT scoring to include a final shot value that is collected when the final shot is made to finish the HAUNT. - Improved the load time for the Haunt-O-Meter so there isn't such a long pause when it is first displayed during a HAUNT. - Added Haunt-O-Meter frames for THE MANSTER haunt. - Added scoring for all switches for THE MANSTER haunt. This value increases for each shot made during the HAUNT. - Fixed an issue with calculating the number of Haunt-O-Meter frames for TEENAGERS FROM OUTER SPACE. - Added Haunt-O-Meter for MANOS: THE HANDS OF FATE. - Added more clips of wives attacking Torgo in MANOS: THE HANDS OF FATE. - Fixed an issue with the final shot during MANOS: THE HANDS OF FATE where the scene wouldn't play through to the end. - Added new sounds/speech for MANOS: THE HANDS OF FATE. - Added new sounds for TEENAGERS FROM OUTER SPACE. - Added some growling/screaming sounds to THE WEREWOLF OF WASHINGTON. - Added Haunt-O-Meter for THE WEREWOLF OF WASHINGTON. - Cleaned up the attack scene clips for THE WEREWOLF OF WASHINGTON. - Added a new set of video clips to the first sequence for THE WEREWOLF OF WASHINGTON (removal sale lady). This has a 15% chance of coming up instead of the gas station lady. - The HAND OF FATE CHAMPION was not being displayed in the attract mode. This has been corrected. - Timers were not being paused when the game was put into test mode. This has been corrected. - Added an adjustment and implementation for CHAOS KICK for the CRYPT VUK. This helps clear the ball(s) from the VUK due to misalignment. - Increased the priority for the HAUNTS to be higher than HAPPY HOUR, DRIVE ME CRAZY, and GARGOYLES. V0.92.0 - Feb. 27, 2020 ======================= - Added a high score for TRAILER TRASH. - Added team member initials/names for default initials for high score to date. - Added a lamp effect for a loop shot during GARGOYLES GONE WILD. - Added a lamp effect for completing the gargoyles during GARGOYLES GONE WILD. - Added a lamp effect for the start of GARGOYLES GONE WILD. - Added a lamp effect for the HAND OF FATE wheel award. - Dimmed the G.I. lights during HAND OF FATE wheel select. - Reorganized the priorities of the background display and music for the following modes: - HAUNTS (HOUSE MODES) - GARGOYLES GONE WILD - DRIVE ME CRAZY - HAPPY HOUR The most recent mode started will be the one with its display/music active. - Improved the lamp effects for HOUSE PARTY start, jackpot, and super jackpot. - HOUSE PARTY is now started with the GARAGE shot lit instead of the HOUSE RAMP. When shots are re-lit after collecting a super jackpot, the GARAGE shot is also re-lit (if necessary). - Added instructions/text to the background for HOUSE PARTY. - Reworked HOUSE PARTY start video to transition more smoothly to the background. - Marked up the "SHOUT" song during HOUSE PARTY so the video and lights can be synced with the music. Lights on the house will flash bright and house dancing left/right videos will be played in sync with "SHOUT" in the music. - Added character animations for a jackpot during HOUSE PARTY (gargoyles, boogie men). - Added TURRET light and spinning TURRET to HOUSE PARTY. The TURRET will spin when the super jackpot is lit. - Implemented ADD-A-BALL during HOUSE PARTY for the TURRET when the EYEBALL WINDOW is facing the player (adjustable, current MAX = 1 add-a-ball). - Added sounds for switch transitions for the TURRET opto switches during TURRET test. - Added speech and a new video clip for tilting during GAPPA ANGRY. - Added an award for sneaking into the TRUNK LOCK during GAPPA ANGRY when there is already a ball locked there. All jackpots are collected and the lock for the current level is awarded. - Added an award for the BACK DOOR SKILL SHOT during GAPPA ANGRY. One jackpot is awarded. - Improved the ball serve sequencing during GAPPA ANGRY. The ball is now served after the BALL LOCKED text has finished and immediately before the video plays. - The Haunt-O-Meter has been re-enabled for SANTA CLAUS CONQUERS THE MARTIANS. - Fixed an issue with SANTA CLAUS CONQUERS THE MARTIANS where the image chosen for the Haunt-O-Meter was incorrect. - Fixed an issue with SANTA CLAUS CONQUERS THE MARTIANS where occasionally the second stage background videos wouldn't play when they should. - SANTA CLAUS CONQUERS THE MARTIANS now shows the final jackpot value during the second stage. - Added a lamp effect for EXTRA BALL. - Moved the EXTRA BALL text down in the display effect so more of the animation can be seen. - Added a lamp effect for EXTRA BALL LIT. - Added a lamp effect for MATCH. - Added additional award sounds for POOL PARTY, DANCE FEVER, MAKE-OUT MAYHEM, SCREAM TEST, and RUN FOR YOUR LIFE. - Added additional video clips to DANCE FEVER (these are mostly from THE WILD WOMEN OF WONGO). - Added bats to the beginning and end of the videos for the start of ATTIC ATTACK. - Fixed an issue with the speech at the start of ATTIC ATTACK (did not line up correctly). V0.91.0 - Feb. 11, 2020 ======================= - Added more blinking lights to the attract mode. - Removed vulgar swearing from the deadhead speech. These will be added back in the next release with a setting to disable/bleep them out. - Lowered the priority for POOL PARTY so the background would not be higher than most of the rest of the non-multiball game features. - Added color to the TOP LANES alligator text (yellow, to match the color of the TOP LANES inserts). - Added additional inner tube colors (yellow/green/lime, red/green/orange) to the alligator animation for completing the TOP LANES. - Reworked the display effect (alligator animation) for completing the TOP LANES such that it could run in parallel with other foreground effects. - Disabled the Haunt-O-Meter for the SANTA CLAUS haunt due to it causing the game to reset. The Haunt-O-Meter will be re-enabled in a future release once the fix for it is tested some more. - Fixed an issue with initializing the "SCREAM" shot for scream test. Occasionally, the shot that was picked would not be one of the shots that was available. When this happened and the 4 jackpot shots were collected, none of the jackpot shots would re-light. This has been corrected. - The FREAK FRYER light for POOL PARTY, DANCE FEVER, MAKE-OUT MAYHEM, SCREAM TEST, and RUN FOR YOUR LIFE now blinks when the mode is running. - Reworked the GAPPA ANGRY start lamp effect to only show the shots and levels that remain (i.e. if the mode is started a second time with saved progress, the levels that had already been achieved will not be shown in the lamp effect). - The TRUNK, the HOUSE RAMP DIVERTER, and the CRYPT are now open during MAKE-OUT MAYHEM. - Reworked the ball locking logic for GAPPA ANGRY. The mode now keeps track of the physical locks and does its best to not unlock balls that were not physically locked during the mode. - Tilting during GAPPA ANGRY with balls locked (who would do this?!) now only unlocks the balls that were physically locked during the mode, as opposed to releasing all of the locked balls from all of the devices. (For example, if there were already two balls locked in the garage at the start of GAPPA ANGRY and the player made it past the second stage, do not release a ball from the garage lock when tilted.) - Replaced the BACK DOOR skill shot speech. - Fixed an issue with the third HAND OF FATE wheel where the awards would not be marked correctly for removal from the wheel when they were selected. V0.90.0 - Feb. 6, 2020 ====================== - Allow HAND OF FATE SPIN to run from the LEFT OUTLANE switch (when lit) while all BALL SAVERS are active. - BALL SAVE from HAND OF FATE is eaten if BALL SAVE is awarded when the wheel is activated. - The LEFT OUTLANE lamp was remaining ON after the HAND OF FATE wheel was started (it should be turned OFF once the wheel comes up). This has been corrected. - When starting GAPPA ANGRY a second time, the FREAK FRYER feature will not be started unless the player completes at least 1 level (i.e. locks at least 1 ball). - Points are now awarded for DIRECTOR'S CUT and the mode stops immediately. - Locking a ball in the GARAGE with balls already locked would not wait for the BALL LOCKED effect to finish before trying to kick. This has been corrected. - Added a new mode for collecting all of the awards on the HAND OF FATE wheel: MANOS WHEEL - Runs until the RIGHT TARGET BANK is hit one time, or the JACKPOT is collected. (This feature can run from ball to ball as long as none of the right 3-bank targets are hit). - A mini-wheel with MANOS is displayed in the lower right portion of the display. This wheel always spins. - The following point awards are available: 250K, 500K, 750K, 1M, 2M, 5M - Hitting any target on the RIGHT TARGET BANK awards the points being pointed to on the wheel. - The points that are awarded from the wheel are added to a JACKPOT that is lit after the first hit on the targets. The JACKPOT can be collected on the LEFT OUTLANE (SPIN). - Removed a color effect that turned player scores black when there was no match. - Rework GAPPA ANGRY mode: - New display effects, sound effects, light shows. - Single ball mode. - Build JACKPOT throughout. - Stage 1: make the HOUSE RAMP, then lock a ball in the HOUSE LOCK. - Stage 2: make the LEFT and RIGHT ramps, then lock a ball in the GARAGE. - Stage 3: make the LEFT LOOP, the HOUSE RAMP, and the RIGHT LOOP, then lock a ball in the CRYPT. - Stage 4: make the LEFT RAMP, the HOUSE RAMP, the RIGHT RAMP, and the CRYPT, then lock a ball in the TRUNK. - Stage 5: make the LEFT LOOP, the LEFT RAMP, the HOUSE RAMP, the RIGHT RAMP, and the RIGHT LOOP, then lock a ball in the GARAGE. - Stage 6: lock a ball in the CELLAR. - If draining after stage 1, POOL PARTY is started with the 1 ball that was locked in the HOUSE LOCK. - If draining after stage 2, DANCE FEVER is started with the 2 balls that were locked in the HOUSE LOCK and the GARAGE. - If draining after stage 3, MAKE-OUT MAYHEM is started with the 3 balls that were locked in the HOUSE LOCK, the GARAGE, and the CRYPT. - If draining after stage 4, SCREAM TEST is started with the 4 balls that were locked in the HOUSE LOCK, the GARAGE, the CRYPT, and the TRUNK. - If draining after stage 5, RUN FOR YOUR LIFE is started with the 5 balls that were locked in the HOUSE LOCK, the GARAGE, the CRYPT, the TRUNK, and the GARAGE. - Completing all stages (6) starts GAPPA ANGRY MULTIBALL (6 balls). - Added new mode: POOL PARTY - Started from GAPPA ANGRY! - Single ball mode. - 20 bumper hits scores JACKPOT value from GAPPA ANGRY! - Lasts until the end of the ball. - Added new mode: DANCE FEVER - Started from GAPPA ANGRY! - 2-ball multiball. - HOUSE RAMP (+ 2 gargoyles) and CRYPT (+ 2 gargoyles) lit for JACKPOT value from GAPPA ANGRY! - Added new mode: MAKE-OUT MAYHEM - Started from GAPPA ANGRY! - 3-ball multiball. - LEFT RAMP, HOUSE RAMP, and CRYPT lit for JACKPOT value from GAPPA ANGRY! - Added new mode: SCREAM TEST - Started from GAPPA ANGRY! - 4-ball multiball. - LEFT RAMP, HOUSE RAMP, RIGHT RAMP, and CRYPT lit. - One shot (random) scores multiplied JACKPOT value from GAPPA ANGRY! - Other 3 shots multiply the multiplier by 2. - Shots go out at you shoot them and reset when the JACKPOT is scored. - Multiplier is reset to 1x when JACKPOT is scored. - Added new mode: RUN FOR YOUR LIFE - Started from GAPPA ANGRY! - 5-ball multiball. - LEFT LOOP, LEFT RAMP, HOUSE RAMP, RIGHT RAMP, and RIGHT LOOP lit for JACKPOT value from GAPPA ANGRY! - Last shot made cannot be made again until a different shot is made. - Fixed an issue with showing the LOCKDOWN BUTTON light color for HSTD. The button was showing green (instead of white) when initials could be entered. It was also showing green (instead of black) during the announce and award display effects when initials could not be entered. - UN HAPPY HOUR start was not displaying the points for starting the mode (shown as 00 sometimes). This has been corrected. - Pause TRAILER TRASH hurry-up when the ball is in the shooter lane and during choreography. - Change TRAILER TRASH award so it is requested after multiball awards. - Change TRALIER TRASH award so it is requested before house advance awards. - Fixed the JUNK lights so they don't blink when they can't be collected. - Keep the Haunt-O-Meter from being displayed before the background for the mode it is used for. - Added "FIND A BODY" stage to THE BRIAN THAT WOULDN'T DIE: - Add new music, sounds, video clips, and background clips. - Reworked the kick sequence for the CELLAR RAMP so the lamp effects run correctly (raise ramp, kickout warning effect, kick, in that order). - Disable CRYPT ADVANCE and AWARDS during GAPPA ANGRY. - Kill start display effects when an award for a mode/multiball is given. - Rework GARAGE multiball start lamp effects. Mask most lamps at start of GARAGE multiballs so JACKPOT lights are visible. - Remove DIRECTOR'S CUT display/choreography. This display was breaking up the HAUNT final shot/Elvira outro and didn't flow well. - Lowered FREAK FRYER increment number of switch hits from 50 to 25 (per level), which should make getting to GAPPA ANGRY! slightly easier. - Added new art and sounds for TRUNK MULTIBALL start. - Fixed up ADD-A-ZOMBIE multiball super jackpot video clips and award sounds. - Added lots of shaker motor effects. - Shaker motor default set to MINIMAL. - Garage lock difficulty set to MEDIUM for competition mode. This requires the drop target to be hit each time to light a lock. - Added ball save for CRYPT VUK (default is 2 seconds). - Made some changes/fixes to the Haunt-O-Meter display for the SANTA CLAUS mode. - Added TILT video playback functionality for the SANTA CLAUS mode. - Fixed an issue that was keeping the Japanese man from speaking at the start of GAPPA ANGRY. - Swapped the blink order for the UN HAPPY HOUR advance lamp effect so the UN HAPPY HOUR light doesn't stay off for so long. - Fixed an issue where the TRAILER TRASH award was allowed to be canceled with the flipper buttons when the ball was not being held in the house lock. - Masked off unused RGB arrows during HAUNT start lamp effect. - Added intros to GARAGE multiballs (video clips + sounds &amp;amp;amp; speech). - Added user-accessible lag settings for the house diverter UP/DOWN switches. - Added Tom Kopera to the HSTD table. Moved Jerry up one spot. Made Dennis the DRIVE ME CRAZY champion. - Paused the HOUSE PARTY multiball ball save timer while HOUSE PARTY is starting (i.e. start display/choreography is running). - Increased the HOUSE PARTY auto-fire time from 15 to 20 seconds. - Add gate logic to right loop awards. - Removed unused TRAILER TRASH adjustments. - Added an adjustment (default NO) that will carry over TRAILER TRASH from ball to ball. - Add HSTD for HOUSE PARTY. Fix recording of HSTD. - Cleaned up HSTD. Removed unused display and adjustments. Reorganized adjustments so HSTD adjustments appear. - Added HSTD for HOUSE modes. - Added Haunt-O-Meter support for the SANTA CLAUS mode. - Added Chowdah Head (deadhead) to the Deadhead Family Crypt. - Fixed hit speech (changed to FX) for Beach Head, Bone Head, and Jar Head. - Reworked background lamp effect for THE WEREWOLF OF WASHINGTON to show terminating shots in dark blue. - Reworked background lamp effect for MANOS: THE HANDS OF FATE to show Debbie shot in dark red. - Added a sound for when the drop target is hit but the player has already lit the locks. - Add white flashers to CRYPT start effect. Remove house RGB from CRYPT start lamp effect. - Added TOP LANES completed display effect (alligator). - Improved the load-time performance of the DOUBLE TROUBLE art. - Added a lamp effect for the BACK DOOR SKILL SHOT. - Reworked the lamp effect for BALL LOCKED. - Added speech for BALL LOCKED. V0.89.0 - Dec. 23, 2019 ======================= - Improved loading times for Tilt Warning and Tilt graphics. - Un Happy Hour and Drive Me Crazy mode timers are reset to 15 seconds (adjustable) when a shot is made and the timer is below this amount. The mode will be resurrected if the shot is made during the grace period. - Removed the moving super jackpot for Wild Women Multiball. The super jackpot will remain on the center (house) ramp. - The display effect for completing Trailer Trash (center ramp shot) is now requested as choreography (stacked behind other effects) so it will show up after, say, making a jackpot on the center ramp during garage and trunk multiball. - Added lamp effects for Crypt 2 &amp;amp;amp; 3 start. - Cleaned up unused audits - Record Trunk Lock awards (these were not being recorded). - Record Hand Of Fate awards (these were not being recorded). - Record number of Haunts started (so people don't have to add up all of the individual audits). - Added Mummy (deadhead) to the Deadhead Family Crypt. - Improved load time for the Drive Me Crazy background graphics. - Added speech and lamp effects for Un Happy Hour - Ignore House Ramp Opto during single ball play after arrival in the House Lock in case of a rollback. - Added tilt effects for the haunts. These are requested some percentage of the time when the game is tilted when a haunt is running. - Added HSTD for garage/trunk multiballs. - Display the custom message every pass through the Attract Mode. - Added Beach Head (deadhead) to the Deadhead Family Crypt. - Fixed issues with the crypt motor, esp. when the interlock switch disables the power to the node boards, which results in a loss of communication to the boards. - Put House Diverter UP at game over if HOUSE LIT AT GAME START adjustment is set to YES, otherwise DOWN. V0.88.0 - Dec. 3, 2019 ====================== - Fixed issues with the house ramp and diverter motors, esp. when the interlock switch disables the power to the node boards, which results in a loss of communication to the boards. - Fixed the "UNSELECTED" icon for trunk test; it was the same as the "SELECTED" icon. - Support for the headphone kit was missing. This has been corrected. - Removed unused adjustment and messages. - Added switch compensation for disabled house ramp diverter; if disabled, awards for the HOUSE LOCK will be given out on the RAMP OPTO (due to inaccessibility). - Added new lamp effects for starting a haunt. - Improved SANTA CLAUS CONQUERS THE MARTIANS haunt: - Added sounds for santa jackpots. - Added new "hurray for santa claus" music. - Updated rules. - Added timer restart for shots made. - Fixed an issue where the trunk lid would stay open when it should not; i.e. after a player played trunk multiball and left the multiball with the trunk lid open, the lid would stay open. - Improved abruptly changing player score font sizes during BONUS. - Kept track of previously played deadheads so they will not be repeated for the same player in a game. - The background lamp effect for TRUNK MULTIBALL was not displaying the trunk item lamps that applied to the second multiball properly. This has been corrected. V0.87.0 - Nov. 21, 2019 ======================= - Reworked JUNK IN THE TRUNK MULTIBALL: - Jackpots are lit at the start of the multiball; the player no longer has to hit the 36-24-36 targets to light the jackpot(s). - Hitting 36-24-36 moves the jackpots and lights the trunk for super jackpot and +1 trunk item. - Hitting 36-24-36 adds to the value of the super jackpot. - Added effects, sounds, and speech. - Fixed a problem with the credits display in the main interface. The display would show "30INVALID" instead of "30 (MAX)" when the game had the maximum number of credits (30) posted. This has been corrected. - Added sounds/music/speech for HIGH SCORE TO DATE. - Added sounds for the start button when a game is started and when a player is added. Added speech for additional players. - Extra ball was being awarded immediately after being lit for completing the second (adjustable) haunt. This has been corrected. - Completing a haunt would not always attempt to hold the ball in the back of this house. This has been corrected. - Defeating the PHASE 2 deadhead now lights extra ball. - Fixed an issue where starting multiball would cause balls to be released from devices that they should not be release from; i.e. starting WILD WOMEN MULTIBALL with 3 balls in the garage would release balls locked in the trunk. This has been corrected. - Reworked the timings for ignoring the house ramp opto after being triggered for an award. This helps reduce multiple awards when the ball does not make it all the way up the ramp. - Fixed animations in the main interface for the JUNK IN THE TRUNK items so the items collected by each player are displayed properly. - Added 48V missing alerts to game-specific tests. - Added SANTA CLAUS CONQUERS THE MARTIANS (HAUNT). This is started from the locked room (right-most window in the house). - Collecting a skeleton key (one of the junk items) now unlocks the locked room. - Added more variety to the speech for NIGHT OF THE LIVING DEAD. - Some multiballs were not delaying the kick from the trough. This has been corrected. - Completing a haunt now plays audio for movie clips before Elvira begins speaking. (This is only relevant for MANOS: THE HANDS OF FATE and SANTA CLAUS CONQUERS THE MARTIANS.) - Lowered the default number of film clips to complete a HAUNT. - Increased the default number of film clips to complete a HAUNT for competition mode. - TRUNK MULTIBALL is no longer allowed to be started during GARAGE MULTIBALL, and vice versa. - The spinner is allowed to continue spinning when the ball is in the trough waiting for BONUS to run. - The 36-24-36 targets are now reset after a ball is locked in the trunk and after JUNK IN THE TRUNK MULTIBALL has ended. - The BACK DOOR SKILL SHOT would not be awarded if the left loop switch was triggered before the ball fell into the BACK DOOR. This has been corrected. - Tightened up ADD/SET valid switches. Spinner and orbits/lanes are SET. Spinner holds off end of ball processing while it is operating. - Most HAUNT START effects hold up the kick from the CELLAR due to HAUNTS starting from the BACK DOOR SKILL SHOT. - Added speech for the BACK DOOR SKILL SHOT. - Under certain circumstances, THE MANSTER HAUNT was not able to be completed. This has been corrected. V0.86.0 - Oct. 31, 2019 ======================= - The cellar light for certain haunts was not being displayed properly. This has been corrected. - Fixed speech call "shoot for the cellar" during Night of the Living Dead haunt. - Added coil power adjustments: TROUGH POWER, AUTOFIRE POWER, SLINGSHOT POWER, CRYPT VUK POWER, TRUNK LOCK POWER, and CELLAR LOCK POWER. TROUGH POWER lowered from 255 to 220. - Added Grampa Bone Head deadhead character to "CRYPT" modes. - Added lamp effects. - Added additional video clips for the "MANOS: THE HANDS OF FATE" haunt. - Updated interlock switch handling so the game will display the "48V DISABLED" message on the display when the coin door is opened. - The drop target is no longer raised during ball search. - Added sound effects for "SHOOT AGAIN". - Balanced sounds and music. - Added sounds for "THE DEAD RETURN". - Added sounds for "THE MANSTER" intro. - Added sounds for "THE BRAIN THAT WOULDN'T DIE" intro. - The ticket dispenser test was not showing up in the test menu when a ticket dispenser was installed. This has been corrected. - Updated Unhappy Hour art. - Fixed the "TILT WARNING" animation to remove the text artifacts at the end of the effect. V0.85.0 - Oct. 22, 2019 ======================= - The starting house haunt was not being initialized/reset properly in all cases. This has been corrected. - Removed the adjustment for photo shoot. This adjustment will be reset to NO after update. - Improved ramp/diverter handling. - Fixed background lamp effect for house haunts so the cellar lamp shows correctly when the cellar is lit. - Added moving super jackpot for Wild Women Multiball. - Added a score countdown (hurry-up) for shooting ramp shots during Trailer Trash. When Trialer Trash starts, the house ramp shot is worth 1/2 of the points scored during the last haunt. The first ramp shot increases this value to 3/4 and starts counting the value down. The second ramp shot increases this value to 100% and starts counting the value down. - Added some sounds to bonus. - Reorganized priorities so Gargoyles Gone Wild is higher than Happy Hour and Drive Me Crazy. - Add additional adjustments to adjustment menu. - Game over music was not being quieted after a period of time at the end of a game. This has been corrected. - Added and implemented virtual lock adjustments. - Added and implemented game over unlock of garage balls locked and trunk balls locked. V0.84.0 - Oct. 16, 2019 ======================= - Added sounds for the start of Junk In The Trunk multiball. - Added game over display effect. - Inhibited trunk lock speech if lock was not lit. - Removed duplicate speech for shooting the house ramp to advance to light the next haunt. - Added sounds for Junk In The Trunk lit and Junk In The Trunk ball locked. - Dimmed the playfield lamps for skill shot. This makes the skill shot lights stand out a bit more. - Fixed a bug in the HauntOMeter where if a shot was made during Teenagers From Outer Space or The Werewolf of Washington during the grace period and the HauntOMeter was not on the display, the game would crash. - Added video for Hand Of Fate lit. Cleaned up text. - Changed double trouble so the lit lanes cannot be stacked. - Double trouble lights the lane based on the last target bank that was completed. Left Bank=Left Return Lane, Right Bank=Right Return Lane. - Added animations for lighting Double Trouble. - Added a mechanism to allow the HauntOMeter to play when the display for the award terminates. - Added animations, sounds, and text/instructions for Gargoyles Gone Wild. Cleaned up scoring. - Added light shows for starting a haunt. - Fixed torgo "I'll get the luggage" video and speech. - Added sounds and text for Shoot Again. - Fixed a problem that would cause the game to reset during the final (turret) haunt. - Changed Happy Hour music so it starts with an intro. - Added additional sounds and speech to The Werewolf of Washington haunt. - Fixed a problem during video playback where it was possible for a blank frame to be rendered between successive video clips. - Added additional sounds and speech to The Night of the Living Dead haunt. - Drop target is left down during multiball. - Added full Elvira video outros to haunt completions. - Added additional stock music for The Night of the Living Dead haunt. - Added Jar Head (deadhead) to the Deadhead Family Crypt. - Added a light show for Crypt Phase start. - Added some Elvira popups. These are videos with speech that show up during gameplay. - Added additional sounds and speech to the Teenagers From Outer Space haunt. V0.83.0 - OCT. 7, 2019 ======================= - Initial release.
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