Dr. Dude

Pinside rating

This game received 161 approved Pinsider ratings and currently rates 7.397 /10

7.397

Top 100 ranking

This game ranks #194 in the Pinside Pinball Top 100.



Score breakdown

Score breakdown in the 4 main categories:

Game Design: 7.419

Artwork: 7.841

Sounds/Music: 6.721

Other Aspects: 7.422


Pinside staff rating

This is how we, the very knowledgeable (wink wink) Pinside.com staff & moderators rate this game. 5 of us have rated this game.

7.237

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Found 74 ratings (with comment) on this game

There are 74 ratings (that include a comment) on this game.
Currently showing results page 1 of 3.

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7.017/10
2 days ago
Dr. Dude is a fun theme with trying to become a super dude and gaining all the traits to be a dude. The theme is funny, and the sounds fit the theme well. The main gimmick on the game is the the Mixmaster, which is just a ramp shot that leads to a spinning disk/target area. The game is fun enough and easy to understand, but it's pretty simple in terms of goals which makes the lastability mediocre.
2.809/10
27 days ago
I’ve only played this on the Williams Pinball app, but it is a complete turkey.

Small range of shots, dated and annoying theme, and generally very dull to play.

Avoid.
9.220/10
55 days ago
Everything about this game screams 80s cheese which is why I love it. Sounds, game play, theme, lights, and artwork are awesome !!! Game keeps me saying " one more game" !!
6.867/10
83 days ago
Dr. Dude screams early 90s, and its a fun theme, but of course dated. It also is of the alpha numeric era and of course Pre-DMD, which means its a bit before the 90s golden era of pinball.
This machine is not a bad one, but I don't think its a great one. While dated, it looks good, has nice energy and design that also is coherent and cohesive. I don't think the artwork is amazing, but it fits the fun silly theme. Backglass tells a silly story, and the cabinet and playfield look nice enough.
The pin has a nice sense of humor and the callouts are fun and while limited(as where all during this era), and I personally enjoy the callouts.

Its a silly theme, but the pin commits itself to the theme.
As for the layout, there really is nothing too exceptional about it. But, I do like how the code makes you utilize most of the playfield. Most... Not all...

As you really don't want to hit the right orbit. That sends you to the pops and when leaving the pops it most likely(not always) will go down the center lane and that could sometimes lead to SDTM drains. The skill shot is useless and not worth going for as it feeds into the pops.
The best thing to do is small plunge and try to get control and go from there.

My strategy is to get MB. Which you need to complete magnetic personality, heart of rock and roll and gift of gab.
It is possible to get these as rewards from the left orbit... But, not likely... Most of the time you already need to have 2 of the 3 completed to be rewarded with the last one.

From there you need to hit the mixer. Then you hit the left orbit. This increases the dude meter and starts MB.
When you're in the MB you want to hit the mixer and hope luck is with you and you get enough hits in the mixer to register the Jackpot.

Its rinse and repeat from there. You want to complete the dude meter and get the gazillion point shot. And that's all there is to the game.

But, really... I think its enough. Its can be a brutal game as there is no ball save and the SDTM due to the pops.
Which is why its important to soft plunge and get control. Still, just to hit the shots to qualify for MB can be quite dangerous. The heart of Rock and Roll is safer from the left the flipper, but if you miss it can go into the center lane and pops and then SDTM.
If you miss the gift of gab from the left flipper it can go into the right orbit.
Some games you might be able to hit it from the right flipper(some maybe not). So while this game might be simple... I do think it can be brutal.

I like the rules. Simple, but make sense and to get into MB the subsequent times is a little bit harder as you need to make more shots to qualify.

The mechs and gimmicks for this machine might be a bit tame by comparison by today's standards. The nice light for the dude ray is a decent effect and leads to a decent light show when you activate it.
The mixer is fun, but really makes the game a bit of a lottery. As you could hit it 5 times in a row and not register a hit(rare, but possible).

There is a bully toy sculpt and I do like that he taunts you, and you can bash him back... But, there really is no point to aim for that. As it'll just happen. But, its not a strategy you should go for or ever aim for. When he is lit and then subsequently hit, it lights the big points for the outlanes. Which can be nice when you drain down them. But, again... Not worth aiming for. You'll hit it plenty during your normal game play.

As I said above, I like the callouts. Not a lot of them, but I feel, enough and they're good.

I don't know if I ever would want to own this game. But, it is a fun game to play on occasion. I like party zone better, but then again Party Zone came out later and was a DMD.
7.697/10
3 months ago
An original theme to say the least. Interesting shots. Good callouts.
8.320/10
3 months ago
Great cheesy game! Worth a Gazillion!
8.068/10
7 months ago
For whatever reason, I just love this game. The style of the theme, music, callouts, 80’s art, etc. are right in my wheelhouse. I think it’s very hip and really appeals stylistically for 80s nostalgia culture. It’s rules are super basic of course but I just love hitting that left ramp into the turntable. I own it and thought it might get old in a home collection. But for me, it does not get old. It’s always my go to for a couple of quick fun games. It makes me smile every time.
4.694/10
8 months ago
I really dislike the theme, back glass, playfield art, and call outs, and that really kills the game for me. The layout, and rules are fine, though gameplay is a bit too repetitious to be super interesting. The mixmaster is a cool thing though.
7.992/10
1 year ago
I think this game hinges entirely on whether or not you like the theme. 80s wacky, comic book style, Bill and Ted voices, etc.

We love it in our house and think it is great fun but I wouldn't be surprised if someone didn't like the theme.

The game play is good, not great. I would say great theme, good game.

My Pros and Cons:

Pros:

Theme and Art - For me it is just a really original, goofy, fun theme. Jekyll and Hyde but with a nerdy 80s theme. It really feels like the design team was just doing what they wanted without restrictions. Although I like a game with licensed content it is also great to see a original theme done really well.

Callouts and Music - I really like the music and the callouts. Again, I suspect the call out are "love it or hate it". I really like hearing the final gift of gab speech but it might also drive some people crazy.

Gameplay - I find this to be an oddly challenging but fun game to play. The rules are simple but getting the jackpot is hard. You really have to be dialed in to avoid draining. I play this game often because it is just simple, quick, fun. Hey I have ten minutes, how about a Dr. Dude. The goal is really simple and very satisfying when you get it.

Toys - Not the best ever but the Mixmaster is fun.

Value - I think the game is cheap compared to its fun factor. If you like the theme it is a steal.

Cons:

Clunky Play - I am not a "flow" guy but even I think this is clunky. Some really tough rebounds on key shots. The skill shot is kind of pointless. The center of the playfield is empty and the mechs are loud. It is fine but not smooth.

Too Simple? - So I mentioned in pros it is simple and fun but there is also not a lot to do other than go for the jackpot.

Oddly Hard - The shots are pretty tight and it can drain pretty easy. No ball save, few extra balls. I have had some embarrassingly bad games. This is definitely a game where if I fail hard on the first ball I just start over.

I would list this as great value pin if you like the art and music/sound.
6.908/10
1 year ago
Dr. dude has that early 90s feel to it with the artwork, call outs, and music. That totally works for me, dude!
It is funky and original, like most system 11s. These pins have a big fan base for a reason.

It can be a drain monster, though it is a fairly simple game. It just gives it that 'play again' appeal.
6.950/10
1 year ago
Overall fun game, not deep... but easy to play, easy to get hooked into a few games... But you wont stay here long.

One of my first games. Fun, but short fun. Would go well in a larger collection.
7.013/10
1 year ago
It was ok. Shots were ok. Fun was ok. Game is an ok game. Don't walk past it without trying it. But it won't call you back.
7.674/10
1 year ago
I own this game. I LOVE the theme so my rating is affected by that. So much fun, but does get old. Not much going on really, but still a good challenge! Head for the mixmaster!!!!!!
6.408/10
2 years ago
For whatever reason I don't like the theme or the artwork on this pin, it reminds me of Gameshow, another 1990 pin (totally different design team).

I played a not well maintained version, and as Caucasian2Step points out, the Mixmaster must be properly maintained to work with the Jackpot as it should. The one I played wasn't.

Overall, not anything to write home about.
7.617/10
2 years ago
Dr. Dude is a fun, well-designed system 11 game from Bally. Like most System 11 games, it's not very deep. However, this pin feels ahead of it's time with a few features. Namely, the magnet in the playfield and the spinning "mix-master" disc (like the disc in Tron, POTC or CSI). The layout is pretty good, if a bit basic fan layout. The shots feel pretty good, and the concept is fun. You just have to hit 3 shots - the left magnet "Magnetic Personality," the center "Heart of Rock 'n Roll standup target, and the scoop on the right for "Gift of Gab." Once you hit each of these shots 2 or 3 times, the game tells you the mix-master is ready, and you shoot the ramp. If you make the ramp shot to the mixmaster, the Excellent Ray is ready. You shoot the left scoop shot, and the ray activates and turns you from an "ordinary dude" to a "cool" dude and so forth. You can keep playing game after game, without losing your progress. Smart for coin-op on location. The concept is funny, the artwork is pretty good. Overall, this is a really nice pin and a partner to Party Zone. You can get a decent one pretty cheap too, if you can find it.
6.154/10
2 years ago
I enjoy this game on occasion. I can see how it can become repetitive or even annoying after a while. I must say I do enjoy playing it out at the bar. I would like to own one but not if I could only have one pin. It would be a nice addition to a collection to play once in a while.
6.066/10
2 years ago
This game is just weird. I owned it for a while. Its one of those games that looks like its going to be a lot more fun than it really is. The shots are repetitive and gets boring pretty quickly. The game is very colorful and has a lot of flash. I just could never get into it.
5.618/10
2 years ago
This game is fun at first, but soon becomes boring. Very repetitive. Music is annoying. Call outs are annoying. Didnt last long in my game room. The art on this game is really cool.
6.695/10
3 years ago
This (I believe) is a sequel to Party Zone, which is a fun game. But this was pretty disappointing. Poor ball flow and a this set of rules make this party pretty dull.
9.895/10
3 years ago
I love this game. Super fun to play competitively. When you have at least 2 people familiar with the rules and start inching past each other's high scores it gets downright dramatic for how campy the theme is. When someone finally gets the gazillion, boom. It's over.
9.400/10
3 years ago
This game is great!!!!!
9.523/10
4 years ago
Dude, this one of the most eccentric games I have played.
7.864/10
4 years ago
Dr. Dude is a slow meditative game. I think it is the opposite of a game with lots of flow. So when I’m in the mood for a game like this, it’s great. Shots require precision so one finds oneself trapping the ball, lining up the next shot and taking it. I love the way the ball drops off the “Magnetic Personality” magnet and dribbles down to the left flipper for an easy trap. Main goal is to hit each of the “Elements of Coolness” 3-4 times – a standup behind a magnet (“Magnetic Personality”), a standup (“Heart of Rock ‘n Roll” – this is the hardest to hit and can cause a drain from either flipper even if you hit it properly – it’s kind of mean) and a sinkhole with VUK (“Gift of Gab”). Once done there are two more things to hit then you start multiball. So starting multiball is a lot of work, it’s only two balls so if one drains it’s over and you have to start all over again – this can be a bit frustrating. The other main goal of the game - the Reflex – hit 6 diagonal adjacent standups, then a VUK, then in short succession you have to hit two other consecutive targets – stressful but exciting and lucrative. That’s Dr. Dude – considering it’s a late System 11c game there is not much going on I think. Two shots – the right loop and “Big Shot” standup seem pointless – in terms of points obtainable. The 4 drop targets on the right offer some benefits, but seem to me to be not worth the risk. Even the main ramp with the Mix-Master (which takes up a lot of playfield real estate) seems kind of under-utilized. Dr. Dude has a great light show – even without LEDs (which I plan to install in not so distant future) – when the “Gift of Gab” toy lights up – very nice and I personally think the music is great.
3.937/10
4 years ago
The biggest fault of this game is the layout. It's stop and go but not very satisfyingly so. There are no orbits and only one ramp. The spinner at the top of the ramp is pretty cool though. I also can't stand the theme, it's very annoying looking and sounding. Just doesn't give me that good feeling I like when I'm playing a pin.
7.851/10
4 years ago
I enjoy playing this game. It's an odd game and very unique.
There are 74 ratings (that include a comment) on this game. Currently showing results page 1 of 3.

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