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This game has received 4 approved Pinsider ratings. 1 more approved rating is needed to get a rating and for it to be eligible for the Pinside EM Top 100 ranking.

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Found 4 ratings (with comment) on this game

There are 4 ratings (that include a comment) on this game.
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1 year ago
A fast-paced Krynski design, not for the faint of heart. Well-balanced, featuring the brilliant Gottlieb 2" flippers. You'd better know how to trap, pass, bang, and flop with this baby. I turned one of these over in a cafe in Venice in the 70s and was given several freebies on the house. A solid machine.
1 year ago
Spent some time on this game at a recent pinball show. I know things are at a faster pace today, but I felt like I was playing in slow motion. Perhaps it was just this machine, but it felt impossible to reach the upper half of the playfield after the plunge. Still, I liked the rotary domino target. . . as long as you did not drain after hitting it between those tiny flippers!
3 years ago
Only had the game up and running well for the last 2 weeks, it is a keeper.

Pro's: The game has an interesting table layout and a "I'm coming to come back and hit it again" factor. So far I have been able to light the final Domino piece and activate the specials only 2-3 times which is always a rush, very hard!

Love the ball in play indicator down on the apron and last ball in play on the back glass. The three bells on this pin sound gorgeous and might be worth owning the game for them alone. They ring like the bells of a cathedral on a Sunday and seem to vibrate for 5 minutes after completing a game.

Con's: The game has a fairly slow pace out of the box.. I was able to make the game a bit speedier with fresh elastics, cleaned and waxed surface, high tapped the power supply and a bit of a rake angle. You can go too far though and you will feel the pain of trying to get the ball back up field with those little 2" flippers.

Adjust PF angle till you find the sweet spot you are comfortable with.

The factory flippers feel VERY WEAK and even high tapping the power and making sure the flipper mechs were 100% did not seem to make much difference. I updated the flipper coils with "yellow dot" high power coils this week and the game is far more responsive getting the ball up-field.

The artwork on the playfield is ok, very cool period art without going full hippie.. Not everyone in the 60's was a beatnick! The artwork on the backglass however is borderline dreadful. It looks awkward... and a little out of place compared to other Gottlieb pins. Artist having a bad day? No idea.

Strategy: Up field is where you need to be, the two kick out holes there cough up 500 points each and advance the dominos. If you are trapped down field, best bet to advance domnios is via the 3 switches on each side of the playfield. I don't bother with the roto-target unless there is a star present, after all you can advance via the roll overs, 2 kick out holes, 6 side targets and the 2 out lanes. Price of failure taking a shot at the roto-target is a quick drain down the middle so avoid it if you can. Out lanes seem moderately friendly without losing a notable number of shots there.

The machine has a certain charm to it and enjoy playing it very much.
6 years ago
Domino is one of those EM games that needs to be set up properly to play as it should. But when it is "dialed", it's a true player.

The Pros:
Roto-targets are way sweet. Alternating inserts at the top of the PF require skillful plunging and nudging. The saucers score big points and the roto-targets require thoughtful choices before trying to pass the ball through either window. The saucers are your safest bet for solid points, but getting the ball up there consistently from the lower PF is not always an easy task. The lower standup arrangement reminds me of shipmates. With all of the points being offered being so small, this game balances out quite nicely with the scores it doles out. With no way to get back to the shooter, the balls you plunge are the balls you get.

The Cons:
The art package/ theme is a stinker. I can't imagine any woman at any period of time in the history of the world wanting to be called Ms. Wonderbread. Because, that's what I'm calling her. The center roto-island can be a complete deathtrap of center drains.

The Takeaway:
A solid game that really needs to be tuned and kept up more than most EM's from this era with Wax, PF rubbers, flipper kits (updated coils maybe?) and possibly a hi-tap setting.
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