Dialed In

Pinside rating

This game received 656 approved Pinsider ratings and currently rates 8.438 /10


Top 100 ranking

This game ranks #31 in the Pinside Pinball Top 100.

Score breakdown

Score breakdown in the 4 main categories:

Game Design: 8.801

Artwork: 8.168

Sounds/Music: 8.119

Other Aspects: 8.345

Pinside staff rating

This is how we, the very knowledgeable (wink wink) Pinside.com staff & moderators rate this game. 5 of us have rated this game.


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Found 287 ratings (with comment) on this game

There are 287 ratings (that include a comment) on this game.
Currently showing results page 5 of 12.

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2 years ago
Now Days Call outs like "Shoot the Theater" Not well received in Aurora Co.
2 years ago
Absolutely the best Pat Lawlor's game. Love it
2 years ago
Feels like the ultimate Lawlor game. A true instant-classic for Pinball, and an ultimate return to form for Pat Lawlor after a few (in my opinion) not-so-great Stern titles. There's so much to do, and so many call-backs and tributes to previous games: "Dialed-In" is a love-letter to the Pinball fandom. I'd buy it in a heartbeat if I could afford it.
2 years ago
This game perplexed me at first..a cell phone based game? how out of date will this bad boy be when we all have cerebral implants in our Googleglasseyeballs and no longer know what a cell phone is? that being said..it's fun, has a decent flow and a few tough shots, but suffers from all the distractions of a cluttered play field and modes that take your attention from the game (selfie)..I will give it an A for effort and B for execution
2 years ago
It is a beautiful pin, well designed, fast play, and good rule set...but i find the theme to be lacking, which really takes away from it IMO.
It is worth playing, but I would not want to own one.
2 years ago
Good game. Play it every time I can find it.. Cant wait to add it to my collection.
2 years ago
Fun game! Addicting!
2 years ago
I wanted to like this better. Game just does not do it for me. I know there is lots to do but it feels dull. No energy to it. Shots are good and art is nice. I am jusy not a fan of the theme. Sounds and music are a little boring.
3 years ago
I have played this game at multiple locations for hours. The first time I played it, I really didn't like it. The theme didn't do much for me. Then I gave it another chance, and then another, and it really sucked me into its world.

Its main virtue is that it is incredibly fun to play. The theme still isn't my absolute favorite, but I find myself not caring because I always have a blast playing it. Great rules, great variety, great toys. An all around very fun pin that I intend to buy one of these days.
3 years ago
This has to be Lawlor's best game to date. The layout is nearly perfect. I find the left loop shot a little bit clunky, but the shot itself is gaping wide, so that sort of makes up for it. The rules accompany the layout perfectly. Though it is a mode driven game, the modes are meaningful and in order to score well, you need to actually complete modes and collect Sim cards. This is in stark contrast to classics like TZ and TAF where you can qualify and start modes, but there are points elsewhere, so you can essentially time them out and still get to the final wizard without too much effort. Dialed In takes that rule progression, but makes it so that the better you do in a mode (ie complete the mode), the higher each subsequent mode will be worth, in the form of Sim cards acting as score multiplier for modes.

The shots are buttery smooth. The whirlwind combo is awesome! The Theater is very innovative, as well as the camera built into the backbox. Never before done in a game, and a JJP trademark. There's also the Bluetooth feature, but it feels more like a "this is what we can do" type of feature, as opposed to fully integrating it into the game. I would like to see some more features added into the bluetooth capability of the game.

The light show is second only to TNA, and the sounds, music, and callouts match the "news cast" theme perfectly. This game has to be one of the best pinball games produced to date.
3 years ago
Dialed In is JJP’s top game. After all it was designed by the same guy whom a couple of decades earlier designed such hits as Adams Family, Twilight Zone, Party Zone, Earthshaker and Whirlwind, to name a few. Dialed In is the third disaster themed pinball machine made by Pat Lawler to round out the trilogy. Dialed In is buttery smooth and has nice game depth, with over 20 shots to hit, just may be JJP’s best asset, made by Pat Lawlor’s company PLD. The money we spend when we purchase Dialed In is going to the toys, playability, build, etc. and not to a movie license. Wish more tables were made like this one. Thanks Pat for stepping up the Pinball hobby and bringing us into the 21st century! I suspect in 20 years time, Dialed In might just take one of the top spots and be recognized as one the top gems in pinball.

Funny theme. The game has energy and is on the upside of making you feel good, while making and taking satisfying shots, even if sim shot can be challenging, it is makeable. What makes this game work on all levels; is that it is so approachable no matter your skill level.
3 years ago
Terrible theme, but an awesome game with a really satisfying layout and good rules/lighting. They should just retheme this one and make it a 10/10.
3 years ago
Fun game to play. Awesome flow and layout. I'm not too crazy about the theme and artwork. JJP has set the standard in modern day pins. Great game to add to tour collection.
3 years ago
You can never get bored of this pin... greatest shooter in the market... great rules with a vibrant rich playfield....
The theme isn't Godzilla but u csnt win them all....
3 years ago
Not impressed by this pinball... i think it is too repetitive and some lack of fun...
3 years ago
I absolutely love this game. Pat Lawlor is a pure genius. So many great and rewarding shots, just a ton of fun in this game. Rules are good, but I see them getting even better in the future. Love the quality of JJP games, can’t compare to Stern, they are on a completely different level. This game is a keeper for me! Can’t recommend it enough.
3 years ago
dialed in is a masterpiece jjp hit homerun
3 years ago
Pat Lawlor has made some great games and this nears perfection if it had a theme that related to me more. I give credit to the original theme and the characters that they created, maybe it will become a classic like Medieval Madness or Attack from Mars. It has incredible flow and shots. The SIM card shot is as difficult and challenging as I’d like, the modes and use of the magnets is top notch. The hidden chutes and subway keep keep new players curious of what is happening. Some of the gimmicks like The Bluetooth integration don’t bother me but I question who actually is using them. A+ title
3 years ago
Wow, I played this Game the whole Night at the local pinball supplier. I am completely in love. The Pin is on my wishlist.
3 years ago
Fun game that I've only gotten to play a few times. I get the idea this has a really deep rule set. I am not a huge fan of the theme but it is fun to play. I get the idea this machine is going to be a pain to maintain in a decade or two. Compare the complexity of this against a twilight zone. All in all it is fun, and I think if I had unlimited access to one and could learn the rule set it would be even better.
3 years ago
Wow. This game kind of feels like a sleeper, which is most likely due to the initial impressions of the theme. Admittedly, I also had the same reservations but liked the layout and general progression that I observed playing briefly on location. When a Standard model came up for sale in my area at a fair price, I decided to try it out and was not disappointed.

First of all, the game itself is absolutely loaded with toys, features, and gimmicks, even on the Standard model. Lawlor's layout is fantastic. He was able to fit in so much stuff and still provide great flow and buttery smooth shots. The layout allows for so many variations that can be used in the modes, that each of the 11 modes feels unique and not overly repeated. The lighting effects and shaker motor also add to this. I generally do not gravitate towards mode based games, but this one has me hooked. The modes are fun and varied.

The art is overall pretty great. I like the translite artwork the most, but the style and composition of everything work well together. It's kind of like a sci-fi movie pop art from the 50's/60's but with a futuristic twist. I can't think of anything I'd really change other than maybe some additional lighting behind the translite. The main character guy's outfit is kind of dad-ish, but it's not really super prominent. It's a goofy game anyway.

As for the theme, it actually grows on you quite a bit and works well for the features of the game. There's several cameos from previous great 90's DMD games in there that are interesting to see. It definitely doesn't take itself seriously and is generally light hearted during most of the game play. It's been beat to death, but it's definitely more of a goofy city disaster theme than a cell phone theme. The cell phone, of course, comes into play for starting modes and dealing with Bob's side modes, but nearly all of the gameplay is directed towards Quantum City events or disaster events. New players really like the cell phone components to the game.

At v1.52, the code is outstanding. Apparently JJP is planning on additional updates to finish the character animations on the smart phone display and add a theater multiball, among other things. It feels complete. In general, I've told new players to shoot the QED guy to charge the phone and then shoot the phone to start a mode. That's enough to get through most of the game, but there's so much more to achieve. I appreciate the way that JJP made the game simple to jump in but also very deep and strategic. Once you understand how things work, there's several ways to progress. I'm thrilled how great the code is on this game. If I had to pick something to complain about, it'd have to be the simplicity in achieving the first multiball. Pretty minor, but it's tough to avoid when you're chasing modes.

Overall, this game truly does feel like an incredible 90's Bally/Williams DMD game with a very refined layout and features appropriate to our time. I'm kind of surprised this title hasn't gained more traction in the community. If you're on the fence due to the theme like I was, I would recommend seriously looking at this one. Time will tell, but I think this is one of the best, if not the best, game of our time.

My favorite part: Layout and mode variety

The good: Outstanding layout and code, so many things to do, absolutely packed with features, doesn't take itself too seriously

The bad: Theme has a bad first impression for some, some callouts are underwhelming
3 years ago
If you could look past the theme's first impressions, you'll find one of the greatest games ever created.
3 years ago
Great layout, odd theme but executed well. Maybe my favorite JJP game to date.
3 years ago
Having given this much more time, I have to say I got it wrong. Much better game than I gave it credit for...
3 years ago
A very fun Lawlor design. The light show is second to none. The Sim City like world feels great but the sound design and some features like the selfie cam gets old quickly. I like how it plays though and usually come back after pausing for something else.
There are 287 ratings (that include a comment) on this game. Currently showing results page 5 of 12.

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