Dialed In

Pinside rating

This game received 656 approved Pinsider ratings and currently rates 8.438 /10

8.438

Top 100 ranking

This game ranks #31 in the Pinside Pinball Top 100.



Score breakdown

Score breakdown in the 4 main categories:

Game Design: 8.801

Artwork: 8.168

Sounds/Music: 8.119

Other Aspects: 8.345


Pinside staff rating

This is how we, the very knowledgeable (wink wink) Pinside.com staff & moderators rate this game. 5 of us have rated this game.

8.709

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Found 289 ratings (with comment) on this game

There are 289 ratings (that include a comment) on this game.
Currently showing results page 11 of 12.

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9.536/10
4 years ago
I was fortunate to put a lot of time on one that was on location. All I can say is that it makes every other pinball machine look bad. I can't find a flaw with it. Every shot feels great. You always have an obvious spot to shoot for. It looks beautiful. The call outs are funny. The theme is even incredible!

I have noticed many people bashing the theme. They think that it is all about a cell phone. Well that's not the whole picture. The idea of Dialed in is to save a city from numerous disasters that strike. (The third and ultimate Pat Lawlor disaster game if you must). The phone simply acts as a tool. A original theme like this is refreshing in comparison to all of the watered down licensed games we keep getting. (Now don't get me wrong I think that both Stern and Jersey Jack have been putting together great games in these last few years. Just the licenses are getting tiring). Especially with the use of lcd screens and modern pinball technology it is easy to bring a original theme to life.

What standee out most to me were the shots. They were all so smooth and perfect. Even if someone didn't understand the rules at all, they would be entertained by just shooting around. This game has the flow that we all have been looking for, for years!!!!!

After spending some time on dialed in, I will play other games that I thought were outstanding and I'm finding them less entertaining because I still remember how great Dialed In was. (Not sure if thats a good thing :)

The bottom line is that Dialed in is an outstanding pinball machine that I think is going to become a classic for years to come.
9.000/10
4 years ago
Played this at TPF 2017 and was surprised how much I enjoyed this game! Some really interesting features and good uses of screens without making them completely overpowering and distracting like other games I've played. At first I didn't think I'd enjoy the cellphone theme of this game, but was pretty quickly drawn in, and watching people hit the seflie mode was pretty hilarious. I definitely think this game excels as a multiplayer experience and I hope that it's success inspires more non-licensed titles in the future!
10.000/10
4 years ago
Jack took the time to bring this machine across the country to Pin a Go Go in Dixon California so I figured I could make the 45 minute trip to check it out. Visually, the game is stunning-- it looks state of the art, the colors are excellent, and the screen is visually impressive (as is JJP's style.) The playfield also looks like considerable time was spent planning both the flow, and the placement and quality of the toys.

I spent more time watching than playing and believe that the overall reaction was significantly positive. There was lots of chuckling at the selfies, and lots of positive reactions as folks realized the depth of play and began to notice the weaving of the disaster story from the screen animations into the playfield.

Now that I have taken delivery of this machine, I can amend the rating upwards. This machine is undeniably fun. The lack of familiarity with any of the licensing quickly disappears and you sink into the "newness" of the play-ability. Hours later, I'm still seeing and finding and hitting little easter eggs. My wife and I have moved this machine to the top of our favorite list.

This game sets the bar, period. Guaranteed the folks at Stern are going to see Dialed In and realize that the days of the templated games are limited.
9.860/10
4 years ago
Most fun I've had playing a pinball machine. Rules are plenty deep but still approachable to the casual player. Playfield artwork looks great with an amazing light show. Let's talk flow. Shots are silky smooth and fast. Magnets whip the ball around and great LCD animations. Definitely JJP's best game to date but maybe Pat Lawlor's as well.
8.488/10
4 years ago
Unique theme and gameplay. Shots are fun and satisfying. Quality of animations and music are top notch. If there is any time I get a chance to play this machine again, trust me, I will be playing it.

Quick ownership update - deep enough code and modes. Good mix of challenge. Lots of fun shots. Excellent game! The QED guy is a big annoyance for me and the sim and middle ramp shots could have been done better
8.896/10
4 years ago
A really fun game to play with smooth shots and a great design. I don't really care for the way it is themed ... probably should have just been called "Quantum City" or something else. I would love to own this game some day because of how fun it is and how great the game play is. I've only played this about 50 times to date at the various shows over the last year, but the various modes and plots and playing within them make this game very entertaining ... so much so that you don't really think about the theme while playing. Very entertaining to play.
9.860/10
4 years ago
Simply put.... my favorite pin of all time ...as of dec 2017. Ive been in since the reveal and have owned it since july.
I love original themes and this does not disappoint with great modes and ideas. Game play is fast ,flows great and very unpredictable with 5 magnets . Game has the best light show ever ... especially chaos mb. (Havent seen any other wizard modes) Along with that there are 3 ramps, 3 lcds, subways, physical ball lock, neat diverter, with upper playfield to assist in certain modes, trapdoor, moving target and so much more. Its really amazing how much is packed on this standard playfield. The rules and code are top notch with some great ideas and risk vs reward strategy. I could write about this game forever but id rather go play lol. Also all my other pins like mm, afm, mb, met , tz are left unplayed and will be sold bc after having dile nothing else is fun anymore. I see no issues with dile being my only pin . Its crazy how many love this pin now after they wrote it off bc of a cell phone...... apparently thats easy to get past once u play one of the best layouts and shooting pins ever made.
9.316/10
4 years ago
A wonderful game. A lot of shots and things to do that I felt like I only scratched the surface of it after playing for 30 mins.
9.440/10
4 years ago
Played Dialed In at the MGC on and off for two days. With all the new Stern games available, Areosmith, Batman, Ghostbusters, etc), I still wanted to play Dialed In the most. The game is fun, flow is on target, and makes you want to come back and play again, they way some of the greatest pins made do.
9.776/10
4 years ago
Well I've had this game since launch now. So I decided to edit my review. My only nitpick is the callouts. I wish they were more dramatic to coincide with disastrous events! But, other than that, it may end up my number one game! This game feels so good when you are playing it. The layout is almost prrfection!!
9.460/10
4 years ago
OK, let's admit that this is an unusual theme; but haven't we all been begging for an original theme and not another rock band or superhero pin? Well, Pat Lawlor has done a great job with a really different pin. Get out and play this one - it shoots like a dream, is fast and is just plain fun! That is where this game excels - it is gobs of fun and has that "one more game" quality. Dare to be different - try it!
10.000/10
4 years ago
I played dialed in at free gold watch for hours couldn't stop playing best pin by jj imo
8.964/10
4 years ago
This is a game where my rating is going to go up and down over time as it evolves through code updates, but I've put in enough time at this point to get an initial rating down and to post some thoughts.

Dialed In, like many Pat Lawlor games, is packed with shots. Unlike many games with a high shot density, however, Dialed In remains smooth and keeps a good flow going. I don't know how Pat Lawlor does it, but he never wastes an inch of playfield space.

The theme has been polarizing, but once you realize it's a disaster game, not a game about a cell phone, it's easy to settle in and start enjoying what is going on with the game's theme. Natural disasters, aliens, shady corporations, and yeah, cell phones all make for a pretty fun theme.

Where the game truly shines is in its gameplay. Combos, modes, multiballs, and hurry ups are all well thought out and are a blast to shoot for. Of all of Pat Lawlor's games, Dialed In will most likely be pointed to as his best shooter, and if the code is up to snuff, we're looking at a game that will be held up as a winner for many years to come.

As they've done with The Hobbit and Wizard of Oz, JJP has done a great job generating nice art assets and animations for the LCD screens. Information is presented in a much cleaner way than the other previous two titles, which makes it easier to learn the game and get pulled into the story progression.

Music and sound effects are nice, and they're rich in variety. Some of the music is a little cheesy, but it's got a classic feel to it that feels like it belongs in a pinball machine. The voice work is campy and fun, and again feels very much at home in pinball. I'm sure the audio package will still evolve a bit over time.

Now, the game is quite expensive, even at the base model. At the price point, the game simply won't be for everybody in a home environment, but it should be a winner on locations as well. If this game is any indication of what Pat Lawlor is going to do in his return to pinball, I'm beyond excited to see what he does next.
9.316/10
4 years ago
Full disclosure I love JJP machines and was predisposed to like this one. I didn't, though, the first two times I played it in Connecticut at a Christmas showing, though I agreed with others playing it at the time that it recalls Ripleys and Addams family. Spent 3-4 hours on it in Chicago on free play at HQ, where there's a line for it at all times. It is a tank. The build quality is of great. The machine takes a huge beating on route and just didn't care. It's beautiful. Lighting, integration of LCD and phone toy and bob all perfect. Shots feel exactly right. It is shocking this code is so incomplete because it already is coherent and engrossing. I don't know why anyone would pay $12.5k for an LE because the pro I played is perfect in terms of how it looks, though the backboard and topper must be a huge pain in the ass to move around. This is the machine that will bring a new generation to pinball and a great one to teach skills. The selfie cam should be moved to the top because hello old people don't want to watch their double chins haha. The theater works well, much better than the same tech implemented in WoZ. It's a great game
9.580/10
4 years ago
Finally a pin with an original theme (not just a band or movie theme)!!!!
Whether you like the theme or not, it required much more creativity and work than Stern's copy-paste pins with franchise or band themes and this is reflected in my rating.
Original artwork, music and videos.
10.000/10
4 years ago
What a game, it really is one if not the best flowing, playing and fun game to play.

I know some folks dislike the theme but you don't play a theme you play the game, I never really liked the WOZ theme but its a great game.

Dialied In however takes pinball to a new level, yeah it has long ball times but that IMO is ideal for the home environment, which lets face facts is where 80% of machines will end up (and not just Dialed In).

Its a breath of fresh air compared to many recent machines by other firms.

Its a 10 out of 10 for me.
9.660/10
4 years ago
Played it at Louisville. Fantastic game. Overall control was fantastic--it didn't feel like I was being cheated out of my turn by cheaply designed ramp returns or unfair ball guides/posts that punish good shots. Great sights and sounds, and the ramps flow incredibly well. Once I get a chance to actually watch what is happening on the giant LCD screen I know I'll just like the game more.

It feels (in spirit) like Whirlwind 3000--not just a funnel cloud coming, but several natural disasters. The game (LE version) will make its way into my lineup around summertime, according to Jack. Over a thousand people ahead of me in line!
6.256/10
4 years ago
Not my cup of tea for a theme
9.380/10
4 years ago
Another masterpiece from JJP
Needs more realistic animations,I assume this will come in time
6.747/10
4 years ago
The theme does nothing for me. Beyond that, it plays great, has a lot of flow, but I got bored with some really long ball times. Overall, its just not a game I want to keep flipping on.
9.120/10
4 years ago
Great Flow - Great Shoots - a fantastic Prototype - only the sound Needs a improvement
4.740/10
4 years ago
Very fun to shoot the coding of the game and hopefully they ad a lot more animations and it could be great; got to play the updated code and game is coming along if they finish it right codewise it will be by far the best offering from JJP shoots so much better then their other games
THIS GAME ROCKS and JJP have a masterpiece on their hands
9.660/10
4 years ago
Got to play about 20 games on Dialed In. Really nice flow and very playable. Level 257 in Schaumburg, IL has WOZ, GB, Hobbit, Kiss and some older titles too. Nobody was there so we kept playing. There's a lot of great ramps and long ball play, my friend would go through a game on GB while waiting for his turn on this one. I like playing this game, if I had a boat load if cash I would buy it, but I don't, so I'll keep playing in at 257. Best new title I've played in a very long time.
9.040/10
4 years ago
I played Dialed In! for the first time today. This game looks amazing in person. The color scheme of the artwork is really eye catching, the light show sparkles and the toys look really well made. There are a ton of little details on the playfield that I didn't notice when looking at the photos. The graphics on the LCD looked really polished. One thing I didn't realize is that the various playfield elements are all a part of the cityscape which appears on the LCD. The pop bumpers are the tops of three buildings, the Einstein theater is on one of the streets and the electricity mascot is part of a sign on another building, it's really clever. The whole game just looks next level, more modern and polished than any other game I have seen. The things that people have been complaining about (the name, the guy with the phone and the phone toy itself) are not a huge part of the game and it all works really well together when you actually see and play it in person.
9.380/10
4 years ago
This game has it all basically. Great flowing ramps, challenging ramp, challenging combo shots, magnets, fun modes and is a genuinely unique original game!
There are 289 ratings (that include a comment) on this game. Currently showing results page 11 of 12.

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