Dialed In

Pinside rating

This game received 656 approved Pinsider ratings and currently rates 8.438 /10

8.438

Top 100 ranking

This game ranks #31 in the Pinside Pinball Top 100.



Score breakdown

Score breakdown in the 4 main categories:

Game Design: 8.801

Artwork: 8.168

Sounds/Music: 8.119

Other Aspects: 8.345


Pinside staff rating

This is how we, the very knowledgeable (wink wink) Pinside.com staff & moderators rate this game. 5 of us have rated this game.

8.759

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Found 287 ratings (with comment) on this game

There are 287 ratings (that include a comment) on this game.
Currently showing results page 10 of 12.

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6.470/10
4 years ago
I don't get how this game is rated so high. My sons and I played it for a while and the whole thing felt clunky. 10 years ago we barely had smartphones which makes me think 10-years from now this game will feel like playing a game themed on cell phones that needed a backpack. Seriously. JJP's other games are good, WOZ is one of my absolute favorites, but I just don't get this one at all.
9.648/10
4 years ago
I've played this game enough to feel I can rate it, but I don't feel like I can properly review it, given that I swoon with joy every time I hit the start button. I haven't gotten through full wizard mode so I can't comment on its lastability, either, but the tremendous variety of shots and multiple levels of play suggest I won't be bored with it anytime this century. Gimmicks? It has invented whole new categories of gimmicks. Playfield layout? Among the best ever. Surprises, overlapping modes, an extremely large number of permutations on how to maximize scoring, a variety of multiballs, and an array of combos. It doesn't quite incorporate the "one of everything" aspect of Wizard of Oz (which may be a good thing) and it's an incredibly busy playfield, so it's hard to call it perfect (if such a thing will ever exist), but it's clearly the best design of a generation, with only Lebowski possibly giving it a run for the money for having a superior theme and integration. (Are you the good guy or the bad guy in this pinball, with its hommage to Lawlor disasters of previous machines? Who knows? Who cares? It's only the lack of coherence in the theme that really keeps the design from pure nirvana levels).

The best.
8.156/10
4 years ago
Great that someone finally decided to do a non-licensed themed pinball. The fact that this game has one of the best playfield layouts since Tron is a bonus. There are great and satisfying shots everywhere. There's also some sort of smart phone app you can use with the game but i don't know. The back glass animation is somehow related in but having only played a few times i'm not sure what the tie in is. I suspect it would be somewhat distracting to actual play.
7.988/10
4 years ago
What a great effort by JJP and Pat Lawlor! This has the potential to be my favorite pin of all time.

The playfield layout is fantastic with great flow and some really satisfying shots (great combo opportunities). Magnets everywhere!

Rules are completely Ted/Lawlor - very accessible, easy to understand and flat out fun with good humor added - plenty of depth, but not over the top. Feels a bit like TZ, for sure.

Toys are off the charts - most interact with the ball, adding randomness and strategic shooting. Best combination of toys/on-table display graphics to date.

Refreshing thematic elements lend well to Lawlor disaster pins. It's fun watching Quantum City crash and burn with every successful hit during modes and listening to the banter on the cell phone.

The Quantum Theater is an amazingly well done throwback to Pinball 2000 technology. So much to do with that shot already - I hope for more in future updates.

Amazing quality and thought went into the cabinet and electronics design. Light show is the best I have seen. Electronics all in the backbox is a huge plus compared to JJP earlier designs.

Upper playfield is great fun for nudgers - hope to see more integration with software updates.

I wouldn't change a thing on this pin - I wonder how long Pat had this thought out before designing? Potentially ten years?

I'm out of fresh adjectives, so I will leave it at that.
8.896/10
4 years ago
Without a doubt one of the best games I've ever played
5.175/10
4 years ago
Just couldn't get into it. Not a big fan of the theme at all.
7.603/10
4 years ago
Had to pay at least 20 games to warm up to the game and theme. When it's Dialed In it shoots phenomenal. Code is great. Top 5 pinball for sure. Would be 1 if theme and callous were better.
6.854/10
4 years ago
After falling in love with Hobbit EVERY time I play it, I was very excited for this follow-up from Jersey Jack. I must admit a little bit of disappointment. But this is NOT a bad thing. If it were as good or better than Hobbit, I would have to be scrambling to figure out how to come up with 8K+ in order to buy a copy. Don't get me wrong, this is still a good pin. It's just not as much fun as Hobbit is. Jersey Jack is growing in leaps and bounds with each new pin they release. WOZ has a sluggish feel, dragging play down a bit. But it is so loaded with features and modes that you NEVER run out of things to do while playing. Not to mention how tough it is to master (which I will likely never come close to doing). Hobbit took huge strides forward with VERY dynamic gameplay, great programming making the game easy and fun to play, but still tough to master. Dialed-In further demonstrates JJ's commitment to building quality pins while continuing to master pin design. This game has a LOT of action, is well thought out and a joy to play... and JJ mercifully had the consideration to not make the game SO good that I am constantly bummed-out about not having the cash to buy my own copy of it.

UPDATE
After several more plays, I’m having to significantly lower my rating for this game because it really is not a very fun game to play and my confidence in JJP is taking some serious hits after WWATCF and since ALL OF MY JJP REVIEWS THAT AREN’T STELLAR have been getting flagged by abusive losers on this site. BTW JJP heads, I’m working with the webmasters of this site and I going to suggest account suspensions.
9.304/10
4 years ago
I have played this game multiple times and it has grown on me quite a bit. Really good game for a "non-themed" pin. I still need to play it more to give a more detailed review, but would put it in the Top 25 or 50 games out there.
7.405/10
4 years ago
The only bad thing is the the sim card shot, The geometry of the shot is off, making it almost unmakeable with the upper flipper, some people will say it was meant to be that way, but there just in denial. It's a major flaw, made me sell mine.
if it weren't for that it would have been a great machine.
9.388/10
4 years ago
Game Design:
Layout: The layout is nothing super interesting, but it does get points for not being another variation of a fan layout.
Rules: The rules are right in my sweet spot. They’re deep, but intuitive. I can play it for points, but my family can step up and know exactly what to do to start a mode. It’s also deep without being intimidating.
Toys: There’s a ton of innovation. The magnets and they way the flippers interact with the game set it apart. The selfie camera is is even really fun.
Game Play: It plays super smooth and the shots are fun.

Artwork:
Playfield: The Playfield is alright. It looks glossy and gorgeous, but the visuals aren’t the best. Mainly the “hero” that is the focus.
Backglass: Like most JJP games, it’s not a focus, but it’s pretty. I like the retro sci-fi feel to it.
Cabinet: The cabinet is good, but nothing special
Animations: The animations are perfect. They suit the game and unlike most JJP games you don’t need it to know how you’re progressing.

Sounds and Music
Sounds and Speech: The callouts are entertaining and do a good job explaining what to shoot.
Music: The music alright. It’s not very exciting or immersive.
Quality: Sound quality is great.
Variation: There’s definitely enough variation.

Other Aspects:
Game Lighting: The light show is top notch. It definitely helps the game standout. They lights also do a good job explain the shots.
Lastabilty: It’s really a perfect game. It’s the perfect blend of deep rules, but fun.
Theming: The theming is a bit confusing but entertaining. I don’t really understand the story behind it but it doesn’t really matter. I still have no idea why I start the disasters as the player. I do like the modes though and stopping the disasters.
Fun: This is the most fun game I’ve played.
9.264/10
4 years ago
Not a fan of the misleading name or cheezy toys but wow is this fun to get into.
9.520/10
4 years ago
I bought one at Pintastic and have been hooked on it since I came home . Its really a great game, awesome music and lay out, shots are fantastic !
9.860/10
4 years ago
This might be the best pin ever created. I know the theme kills it for some, but please put your guard down and put some time on this. It is pure genius. Loaded with shots, has awesome magnet action, code is already very good, and the game is just beautiful.

Update: I have now owned this for a few months now. I would put it in the 3 with AFM and MM. It's as good as it gets in pinball.

Update: still loving it and thinking of getting rid of most of my collection because they are not getting played much.

Update: not getting old, but still getting better. This is my favorite pin of all time.

1-18-20: Still my favorite shooter. Will be adding one back to the collection one day soon.
6.562/10
4 years ago
Hard to define this game.

Plays like any JJP would. Solid feel, good shots, interesting and original layout. However..... Super confusing rules and what to do.

And if you play it somewhere that you cant hear the callouts (like a show or arcade/bar) be warned you will have no idea what to do or where to shoot.
8.291/10
4 years ago
I think the game play is a 10, this will be a classic!!! jjp hit it out the park with everything this game does!!!! The theme kills it for me, cartoon like...not trying to hate on it but I have to. I would like to own one because it's very fun,fast,smooth ,the limited edition I played reminded me of a brand new Williams from the early 90's, solid game play!solid machine!, not much to complain about, like the little ball jump on the middle of the playfield from the moving guy side to side and theme..... price make that 3 all in all great game!!!!! at that price for l.e I will always play it at the arcade. it is definitely worth the trip for me..oh 40 selfies,big lcd screen.and the magnets are great too.love it!!...great job jjp, hope to get one some day, best newer game out? Definately the best jjp to date!!! Hobbit, wozs are just ok,.nice looking not as fun....
...Edit...Wow played it more and have to admit it does give me that best pin ever feel, like t.a.f did in the 90's or 80's b.k ,f.p, ..great machines and d.i is one of them!!!!

It's lost its luster because the routed game doesn't play as good as it did last year...hope to buy huo one And Get PAST The CARTOON ,Maybe not?
9.340/10
4 years ago
Very creative original concept! Plenty fast with good flow and lots of shots and toys. The game seems "mature" in its overall design owing to the vast experience of its designer.
As with the "WOZ", JJP has done it again- nice work!
7.922/10
4 years ago
great layout for sure.
Still do not get the point between the phone and disasters theme.
Anyway tough game, hugely loaded, play smooth ( but really plays different from any other manufacturer), nice rules ( 11 modes and wizard modes). Hard to master, some shoot are really tough like SIM card ( difficult to succeed it otherwise than luckily...that is why I sold it). Some reliability issues too.
8.779/10
4 years ago
This is my first review. I really enjoy playing Dialed In, since we just got it at Boxcar in Raleigh, I've been playing it every day. Jersey Jack really did an amazing job with it, my favorite part is how well lit it is at night. Some machines are hard to see but this one is bright! The play field is great and goes well with the game rules. The phone gives the player great detail in what you must do to complete tasks. The attack feature is interesting, it will make you drop the flippers if you hold on too long, which is pretty cool! Hopefully i'll be able to have one in my house one day.

-Collin
9.380/10
4 years ago
Put a bunch of games on this the other day. Game had decent flow. Seemed to be more action with the right flipper than the left due to modes. Everything seemed to be integrated well. I didn't find the phone annoying but it was loud in the room. Kept thinking of JM when it would ring, though. The theme is not bad to me, it is no different than Earthshaker or Whirlwind, but the name is dumb. However, I don't play the name and the game is fun as hell to play. I like this better than Aerosmith and GB.
8.908/10
4 years ago
Ok. I figured I would hate this game due to the theme. And at first, I did hate it - really hated it. But after many, many plays, I have come to admire the subtle brilliance of the shots, the ball flow, various modes and score stacking. This is a masterpiece. Definitely was not my opinion early on. The disaster theme works - just don't get fooled by the cell phone.

I hope that JJP puts their considerable talents towards a fun theme like Alien or Buffy the Vampire Slayer. They may be the only serious challenger to Stern. Spooky is making a good run at Stern, but I don't think they have the resources to match Stern's depth of talent. All and all, with each release, JJP improves. If Heighway fails to deliver Alien, I hope JJP can get the rights. What a killer combo that would be! JJP's team polishing Alien. I'm getting goosebumps just thinking about it.
9.110/10
4 years ago
Dialed In is the game that Jersey Jack has been needing to make since day 1.

The Pros:
A great looking, sounding and playing game that proves once again that Pat Lawlor is the most creative pinball designer to design modern pinball. Give that guy some resources, and he is going to run with it! A players layout with lots to shoot for and even more to consider and stack up for righteous playability. The animations are in line with the theme and while a few might not "get it" at first, this is a theme that everyone can relate to. The immersive qualities of this tech are self evident when the selfie mode starts. the camera looks for the player's and other people's faces when the game starts to crank out pics on the screen. Bringing people in... that's how you do it! There are lots of modes, multiballs and the wizard mode is in there already. John Youssi brings the look and Keith Johnson at the help of the programming team means that a player's player is making this game play as it should. Just like the rules, the theme is layered as well. Natural disasters and all sorts of strange occurances are happening. How do you deal with them with the thematic tools of your celphone? I feel like this harkens to Roadshow where the game was about travelling across America and all of these interesting things happen as you go. This is all up to you and makes me believe this is a thinking man's game. With nearly 20 shots and a true skill shot on the PF, this game has got it all.

The Cons:
Some of the thoughtless knee-jerk reactions from people who haven't really considered what this game is really about. That and being able to afford it. At the same time, 8k for a game seems to be the going rate for something built as solidly as a JJP pinball game.

The Takeaway:
Is Pat Lawlor the secret sauce that needed to happen at JJP? I'm going to say yes. This game has the layout, an accessable theme for all ages and the wow factor that hasn't happened in pinball since The Addams Family. Here's to the engineering woes of the past being in the past and let's see how this game earns on the street. I for one, can't wait to really get to know it! This may be my first NIB game.

Update:
I love shooting this game. Playing it is fantastic! However, this game is OK, not great in the rules department. This is defining factor for Pat Lawlor games. Either he's teamed up with a programmer who is able to realize a great rule set and balance, or the incredible layouts that he designs are lessened on talents that can't realize the same quality that he brings to Pinball playfield design. Which is what I don't get about this game. Both Ted Estes, and Keith Johnson are listed as programming talent on this game. What is the theme for this game just too smart for everyone else who just wanted to play Pinball? I really like this game. However the more I got to know it, the more it became a short mode to SIM card stacking for scores.

That was it as far as big scores are concerned. For a game that had so many options, why did it feel like there was only one way to really play this game?

Well I'm very excited to play my Pat Lawlor pinball games. This design feels like Addams family version two. But with a more directed and linear rule sheet. But even then, this is a really fun game to play and is definitely worthy as a skills game.

Welcome back Pat Lawlor!

Update:
I love shooting this game. The rules are really quite straightforward. It's all about starting, completing modes and then collecting your sim cards. This adds more multipliers to your mode scores which are big to begin with, and there's a lot of other things happening in the game but they're not nearly as important as playing well through the modes and getting your multiplier as hard as you can. Wizard mode is difficult, but not unattainable. And multi-ball is a lot of fun too. It's nice to have that first multi-ball scaled-down to be able to make it easy enough so that just about anybody playing the game can achieve multi-ball at least once.

the thing that kills the skin more than anything else is the theme. It's too damn smart for its own good. While this isn't surprising coming from the likes of Pat Lawler, I think that this game, at least on location, has suffered for it. The theme doesn't have a real hook, and people don't relate to it easily. I'm also surprised at how many people don't like having their picture taken I know that there's a flipper code to disable that with player preference, but I've also seen some people take some electricians tape and cover the camera during gameplay.

The good news is, the scoring is in theme with a lot of other Pat lawlor games. To get really good scores, you have to earn them. Shooting the game is pure pinball Joy. The shots are well-placed and easy to hit with the possible exception of the SIM card. I've had a number of games where the ball will drop down from the Big bang Target and bumble into the Sim hole. Not a skillful shot, but I have had a couple of "planned chances" with this playfield feature.

A great game to play. Player/Collectors will find them with relative ease and should be able to get them for a good price. Ops don't seem to make much money with this game, and that's a damn shame. It's a great player. Another reviewer called it "this generation's Shadow" and the analogy is a good one.
8.888/10
4 years ago
Of all the games I played at Northwest Pinball show this was one of the most fun, 2nd only to WOZ. Quite disapointed with many competitors new units out there. Great job Jersey Jack!
9.536/10
4 years ago
I was fortunate to put a lot of time on one that was on location. All I can say is that it makes every other pinball machine look bad. I can't find a flaw with it. Every shot feels great. You always have an obvious spot to shoot for. It looks beautiful. The call outs are funny. The theme is even incredible!

I have noticed many people bashing the theme. They think that it is all about a cell phone. Well that's not the whole picture. The idea of Dialed in is to save a city from numerous disasters that strike. (The third and ultimate Pat Lawlor disaster game if you must). The phone simply acts as a tool. A original theme like this is refreshing in comparison to all of the watered down licensed games we keep getting. (Now don't get me wrong I think that both Stern and Jersey Jack have been putting together great games in these last few years. Just the licenses are getting tiring). Especially with the use of lcd screens and modern pinball technology it is easy to bring a original theme to life.

What standee out most to me were the shots. They were all so smooth and perfect. Even if someone didn't understand the rules at all, they would be entertained by just shooting around. This game has the flow that we all have been looking for, for years!!!!!

After spending some time on dialed in, I will play other games that I thought were outstanding and I'm finding them less entertaining because I still remember how great Dialed In was. (Not sure if thats a good thing :)

The bottom line is that Dialed in is an outstanding pinball machine that I think is going to become a classic for years to come.
9.000/10
4 years ago
Played this at TPF 2017 and was surprised how much I enjoyed this game! Some really interesting features and good uses of screens without making them completely overpowering and distracting like other games I've played. At first I didn't think I'd enjoy the cellphone theme of this game, but was pretty quickly drawn in, and watching people hit the seflie mode was pretty hilarious. I definitely think this game excels as a multiplayer experience and I hope that it's success inspires more non-licensed titles in the future!
There are 287 ratings (that include a comment) on this game. Currently showing results page 10 of 12.

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