Dialed In

Pinside rating

This game received 466 approved Pinsider ratings and currently rates 8.567 /10

8.567

Top 100 ranking

This game ranks #11 in the Pinside Pinball Top 100.


Score breakdown

Score breakdown in the 4 main categories:

Game design: 8.919

Artwork: 8.293

Sounds/Music: 8.176

Other Aspects: 8.501



Rating comments

There are 202 rating comments for this game.


Pinside staff rating

This is how we, the very knowledgeable (wink wink) Pinside.com staff & moderators rate this game. 3 of us have rated this game.

9.18

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Ranking history

An overview of this machine's ranking over the last years. Lower is better.


Rating history

An overview of this machine's rating over the last years. Higher is better.



Found 202 ratings (with comment) on this game

There are 202 ratings (that include a comment) on this game.
Currently showing results page 1 of 9.

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8.868/10
5 days ago
If you can look beyond the theme and artwork, this is a solid pin. Shoots great and lots of fun.
9.480/10
11 days ago
Pat Lawlor took some of the best features and concepts from his past designs and created one of the best pinball machines ever made with Dialed In.

Simply put, Dialed In is one of the best shooting pinball machines you will ever play. Any game can have buttery smooth ramps and orbits by placing two standard ramps and orbits in a game. Pat Lawlor took those concepts to the next level with Dialed In and incorporated a lot of unique shots and ways for the ball to be diverted.

While Dialed In is JJP's first and currently only standard body game I would say it's as equally of a feature packed game as JJP's widebody games. The toys and features in the game are excellent and include multiple moving mechanisms from the QED roving electric worker, to the robot mechanic that features a moving arm to divert the ball onto a basic upper mini playfield. The game also features 5 magnets for some of the best magnetic effects in all of pinball. The rotating drone toys are also a nice touch as is the large physical ball lock. There's also a large theater toy that contains in my opinion the best use of a "peppers ghost" effect in pinball. Oh, there's also a trap door feature, kick back, camera for high scores, and more. The game is loaded with toys and features!

Rules wise Dialed In is a very deep but also approachable game. You start modes by hitting the standup target on the QED toy X number of times. Hit the target more and you will increase your scoring during one of 11 disaster modes, this adds a very nice risk reward element to the game. Starting 6 disaster modes will unlock one of the games wizard modes. Things don't stop there though as there's also the SIM Card feature which is lit when disaster modes are completed. Collecting SIM cards is done by hitting the challenging but makeable shot to next to the side ramp (set upper right flipper power to “14” to make shot easier). The SIM card feature creates a reward element to each mode in similar to the “Gift from the Elves” rewards system in Lord of the Rings. Collecting enough SIM cards to spell “Dialed In” will result in the player starting the games super wizard mode. I could honestly write another 5 paragraphs about how deep and fun the code in Dialed In is.

Dialed In sometimes gets knocked for its theme which I’ve never understood. Is the game about cell phones? Not really, it’s about playing through Disaster Modes and uses a cleverly designed cell phone toy to display video calls from people within Quantum City as well as mode information. What I love about the theme of Dialed In is everything is original from the animations, to the audio is custom made and as a owner I feel that adds much more value than incorporating video clips. Pat Lawlor didn’t just create a pinball machine with Dialed In, he created an entire world which is incorporated extremely well throughout the game.

As I mentioned at the beginning of my review Pat Lawlor took some of the best features and concepts from his past designs and used them in Dialed In. The scoop shot to the cell phone may remind you of the slot machine shot in Twilight Zone, the use of the magnets will remind you of Addams Family, and the roving insert targets coming towards the player during the games main multiball mode are similar to those from the Pinball 2000 prototype game “Wizard Blocks”.

Overall Dialed In is a game that will stand up to the test of time and keep you coming back for years to come.
9.740/10
18 days ago
What an incredible game this is. Not knowing anything about the game playing it for the first time was a great opportunity to just flip the game without any focus on any goals and wow what a great shooing game. The flow on this game is just incredible. Excellent light shows, sounds, music and voice. I love the light hearted feel to this game. This game has a little bit for everyone, some easy to reach goals yet a lot of depth to the game for someone more experienced. Its hard to find anything bad to say about it. If I had to nit pick I would have to say I do not like the orientation of Bobs sign, its sideways. I will be relocating it so its more visible to the player. I wish the theater magnet toss was more consistent. I’ve had difficulty getting it to throw consistently. Excellent game otherwise.
9.604/10
19 days ago
Dialed In is Pat Lawlor's Opus in pinball...a true masterpiece if you like his disaster themes.
8.620/10
25 days ago
The game is a lot of fun, the lighting is great and the goals are clear. They’re some of the smoothest ramps in a game, and the camera integration proves to be a great original idea that newcomers get a kick out of. There are few disjointed parts with the theme, though, that I don’t quite understand...i.e., why is there a spider on a ramp/how does he fit into the game. The animations continue to improve with coding updates at this time. Overall, it’s a recommended game!
6.719/10
25 days ago
Have really tried to like this game. Thought the theme was the issue, but felt like the playfield was really cluttered. It's a quality machine that I've not had the opportunity to enjoy.
9.236/10
28 days ago
Great game with so much packed in. Pat Lawlor's return to pinball is a amazing shooter with lots of flow. It's also got a ton of toys including 5 magnets that do amazing things with the ball. Another disaster themed machine that feels like it brings pinball into the 21st century.
9.560/10
37 days ago
So much has already been said about this game. I love the comments down below about this being an instant classic and love letter to Pinball.

This game more than any other I have found is packed with satisfaction. The flow of the shots, sound effects, stringing and accumulating combos, Big Bang, accumulating SIM cards, the gravity defying magical magnets, rgb leds, mode stacking, I hate emojis quote etc etc. This game is uncompromised and 2nd to none. It also doesn’t hurt that the Bob character you sometimes see when you start a game is the spitting image of an old dear friend and work colleague of mine who passed away a couple years ago at age 45. The likeness is uncanny and makes me happy. If you are in the market for a machine and this is not at the top of your list you should think twice because this game is fun and spectacular!
9.240/10
49 days ago
Love the game, but still struggle to understand the ruleset. I've played it a number of times now and still find myself shooting simply for flashy lights. Would love to this at home, seems to have plenty of last ability.
9.016/10
57 days ago
Crazy good game.
My best seller in 2018.
Pat Lawlor did a great game. This game is in my game room front of my Safe Cracker :-)

Thanks for your work Pat.
9.240/10
58 days ago
This one had to grow on me. After two weeks, it totally opened up. Working for Armageddon and Showdown is fun, but the game doesn’t lose its fun factor even after you have finished it.
9.560/10
67 days ago
TWD gone, i needed another pin with a (complete) good code, and than i'll go for DI... of course i know already lots about this pin, i'm a (tournament) player, and i'm studying a pinball before buying & have it home... its my 1st JJP, and i have absolutly no regret ! after 1 month home, the feeling & pleasure is perfectly as i was waiting, the pin plays very smoothly (Pat L. touch at his best !?), its the "combo fiesta" if you just want to play as it, few "stop & go" as needeed, well all in all a perfect combinaison about the gameplay... the code is than complete & well balanced, deep/tacticaly enough for good players, and directly fun for beginers, in a "classical" style (main line is : enable the scoop, shoot it to began a mode, try to finish it, and next one), with more than enough others funny little things all around (for ex. pinball attack you in MB, hard to cradle than, and the magnets are sometimes really bitch*ng you even more than in TAF (lol)... the overall pinball build feel solid... and finally the theme : i know some didnt like it, i know it may feels strange at first (i was also asking myself), but... once you're in, the story line is easy to understand/follow, and its doing perfectly the job ! ... the only small bad point of DI is the timing of some samples voices : sometimes few are stacked & playing in the same time (and also we heard to often Mandy saying : "shoot this" or "shoot that", as when you have the pin home, and playing it for some time, you know already what to shoot for ;) ... in conclusion, i like all era pins, for just what they have to propose considering the time-line technology (deep ones, and simple ones), but right now, i think DI is the best pinball i have had in my hands ;)
9.008/10
84 days ago
Another great game from JJP. No licence in this game, so you need a great gameplay to attract player and this is the case for DI. There's a lot of things to do in this game. The theme may not be for everybody, but the more you'll play the more you'll fell in love. Game code is deep, ball flow is really good. Lot of cool features: Camera, Magnets, The moving guy you need to hit to charge the phone. Collecting sim card is a big challenge. Not the fastest game you'll play but it doesn't remove the fun part. Some modes are funny, I like the way the camera is used. Even at the end of the game it takes a picture of you for the high scores. Playfield is beautiful.
Congrats Jersey Jack!!
8.776/10
3 months ago
Wow does this machine have a lot going on. I played for over an hour and still found new things. The cell phone is a nice toy as is the heads up display in the center of the playfield.
9.820/10
3 months ago
This is almost a perfect pinball machine, for me a 9.9! Extremely good flow, well balanced missions, very well done overall experience. Only thing that would make the game even more fun to play would be more humorous callouts and animations - this was even better achieved in a predecessor of this pin: Red and Ted's Roadshow.
8.880/10
3 months ago
I've waited quite awhile to rate this game, but after playing it a lot over the last several months, I think it's time to say just how spectacular I think this game is!! Like most, when I first heard of the title and theme, I was pretty dumbfounded, but all that melts away once you get immersed in what is actually a very clever and original story playing out on an extremely well designed playfield. Seldom , if ever, has a game combined smooth flow with the need for precise shot making, definitely one of Lawlor's best!! My favorite shot in all of pinball might just be the Big Bang, very satisfying, especially when you are trying to complete a disaster, and the payoff in sound and light show is fantastic.

This game has that come back an play me again factor in spades, can't walk near one without wanted to play!!
9.280/10
3 months ago
Feels like the ultimate Lawlor game. A true instant-classic for Pinball, and an ultimate return to form for Pat Lawlor after a few (in my opinion) not-so-great Stern titles. There's so much to do, and so many call-backs and tributes to previous games: "Dialed-In" is a love-letter to the Pinball fandom. I'd buy it in a heartbeat if I could afford it.
7.616/10
3 months ago
This game perplexed me at first..a cell phone based game? how out of date will this bad boy be when we all have cerebral implants in our Googleglasseyeballs and no longer know what a cell phone is? that being said..it's fun, has a decent flow and a few tough shots, but suffers from all the distractions of a cluttered play field and modes that take your attention from the game (selfie)..I will give it an A for effort and B for execution
7.836/10
3 months ago
It is a beautiful pin, well designed, fast play, and good rule set...but i find the theme to be lacking, which really takes away from it IMO.
It is worth playing, but I would not want to own one.
7.787/10
3 months ago
Good game. Play it every time I can find it.. Cant wait to add it to my collection.
8.811/10
3 months ago
Fun game! Addicting!
6.967/10
4 months ago
I wanted to like this better. Game just does not do it for me. I know there is lots to do but it feels dull. No energy to it. Shots are good and art is nice. I am jusy not a fan of the theme. Sounds and music are a little boring.
9.028/10
5 months ago
I have played this game at multiple locations for hours. The first time I played it, I really didn't like it. The theme didn't do much for me. Then I gave it another chance, and then another, and it really sucked me into its world.

Its main virtue is that it is incredibly fun to play. The theme still isn't my absolute favorite, but I find myself not caring because I always have a blast playing it. Great rules, great variety, great toys. An all around very fun pin that I intend to buy one of these days.
9.560/10
5 months ago
This has to be Lawlor's best game to date. The layout is nearly perfect. I find the left loop shot a little bit clunky, but the shot itself is gaping wide, so that sort of makes up for it. The rules accompany the layout perfectly. Though it is a mode driven game, the modes are meaningful and in order to score well, you need to actually complete modes and collect Sim cards. This is in stark contrast to classics like TZ and TAF where you can qualify and start modes, but there are points elsewhere, so you can essentially time them out and still get to the final wizard without too much effort. Dialed In takes that rule progression, but makes it so that the better you do in a mode (ie complete the mode), the higher each subsequent mode will be worth, in the form of Sim cards acting as score multiplier for modes.

The shots are buttery smooth. The whirlwind combo is awesome! The Theater is very innovative, as well as the camera built into the backbox. Never before done in a game, and a JJP trademark. There's also the Bluetooth feature, but it feels more like a "this is what we can do" type of feature, as opposed to fully integrating it into the game. I would like to see some more features added into the bluetooth capability of the game.

The light show is second only to TNA, and the sounds, music, and callouts match the "news cast" theme perfectly. This game has to be one of the best pinball games produced to date.
9.020/10
5 months ago
Dialed In is JJP’s top game. After all it was designed by the same guy whom a couple of decades earlier designed such hits as Adams Family, Twilight Zone, Party Zone, Earthshaker and Whirlwind, to name a few. Dialed In is the third disaster themed pinball machine made by Pat Lawler to round out the trilogy. Dialed In is buttery smooth and has nice game depth, with over 20 shots to hit, just may be JJP’s best asset, made by Pat Lawlor’s company PLD. The money we spend when we purchase Dialed In is going to the toys, playability, build, etc. and not to a movie license. Wish more tables were made like this one. Thanks Pat for stepping up the Pinball hobby and bringing us into the 21st century! I suspect in 20 years time, Dialed In might just take one of the top spots and be recognized as one the top gems in pinball.

All in on the fab and funny theme. The game has energy and is on the upside of making you feel good, while making and taking satisfying shots found all over the place, even if sim shot can be challenging, it is makeable. Light show is nice. Lawlor masterpiece of a pinball game. What makes this game work on all levels; is that it is so approachable no matter your skill level. .

Theme is easy to explain. Much like “Get Smart” causing and controlling disasters with his shoe phone. Campy humor just like that show. The guy with the red shirt is Max, which accidentally purchased the Kaos (Dialed In Electronics) powerful secret new (shoe) phone. Control Chief is trying to get you to end the disasters, using the power of the Kaos secret phone. Control’s Chief is also using the “cone of silence”, in the Quantum Theater, showing you things to destroy or secret boxes to discover.

Kaos is trying to get you to return the phone and hunting you down. When they find you, they use Kaos laser wespons and fire upon your defenses (flippers). Agent 99 is Mandy, always there for you. And so forth...everyone gets this well known TV series parallel and has fun with the game from that point on. That helps them understand the theme.

There you have it...
There are 202 ratings (that include a comment) on this game. Currently showing results page 1 of 9.

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