See something on this page that is incorrect? Wanna add something new? You can do it yourself! Well, if you have a Pinside user account that is.
This page provides an overview of all that's in Deadpool (Premium) pinball machine (and all that's not)!
See something on this page that is incorrect? Wanna add something new? You can do it yourself! Well, if you have a Pinside user account that is.
Stern Pinball, Inc.
August 6th, 2018
Deadpool (Premium) on the IPSND.
This machine has been rated by 229 users and currently ranks #3 in the Top 100
The machine either has no notable features or, more likely, no one has entered them in our database yet.
It is unknown wether any backbox ornaments were available for this machine.
This machine has no dot matrix or video display, so it has no videmode.
V1.05.0 - November 12, 2020
LE V1.05.0 - Nov. 12, 2020 ========================== New: - Added adjustments: - Feature adjustment #2: "LEFT FLIPPER POWER" - adjust power of left flipper - Feature adjustment #3: "RIGHT FLIPPER POWER" - adjust power of right flipper - Feature adjustment #151: "MAINPLAY MUSIC" - change main play music - "SONGS FROM THE HELLHOUSE" (Default) - "DEADPOOL PINBALL SOUNDTRACK" - "GEORGE'S JAMZ" - "YETI ROCK" - "TANIO'S TUNES FOR TYPING" - "JERRY ALL NIGHT" - "SONGS IN THE KEY OF BLAKEMAN" - Feature adjustment #152: "KATANA-RAMA TIME MUSIC" - change KATANA-RAMA TIME music - "KATANA-RAMA RANDOM" (Default - play random Katana-Rama song) - "KATANA-RAMA TIME" - "KATANA-RAMA TIME AGAIN" - "KATANA-RAMA POLKA" - "EATIN' CHIMICHANGAS" - Feature adjustment #153: "DISCO MULTIBALL MUSIC" - change DISCO MULTIBALL music plays during DISCO MULTIBALL: - "DISCO MULTIBALL" (Default) - "DISCO ALL DAY" - "DISCO ALL NIGHT" - "DISCO ALL AFTERNOON" - "DISCO RANDOM" (play random disco song) Tweaked: - High Score Enter Initials screen: added scrolling background Rule Clarification: - Light Mechsuit Multiball at Weapons Collected: 45, 150, 250, 350,... Moved to System V2.63 LE V1.04.0 - Nov. 5, 2020 ========================= New: - Added DJ MIXER - Added Game Mode Menu to select Normal, Competition, or DJ MIXER. - Added adjustment "BALL SAVE TIMER: LIL DEADPOOL MULTIBALL" - Added High Score Tables - Juggernaut Battle Champion - Mystique Battle Champion - Sabretooth Battle Champion - T-Rex Quest Champion - Megalodon Quest Champion - Lil' Deadpool Multiball Champion - Lil' Deadpool Frenzy Champion - Lil' Deadpool Bounce Champion - Disco Loops Champion - Disco Multiball Champion - Katanarama Champion - Ninja Multiball Champion - Berserker Rage Champion - Mechsuit Multiball Champion - Sauron Multiball Champion - Weapon Champion - Chimichanga Champion - Ninja Champion - Team-Up Champion - BOOM Champion - Snikt! Champion - Ninjapocalypse Champion - Colossal Jackpot Champion - Megakrakolodonus Rex Champion - Juggernaut/Sauron Battle Champion - Mystique/Sauron Battle Champion - Sabretooth/Sauron Battle Champion - Clone Multiball Champion - The Final Battle Champion - Tilt Champion - Added songs: - Katana-Rama Polka - Disco All Day - Disco All Night - Disco All Afternoon Tweaked: - Mode Stacking: - Allow SAURON MULTIBALL, MR. SINISTER: MEGAKRAKOLODONUS REX, MR. SINISTER: CLONE MULTIBALL, and MR. SINISTER: THE FINAL BATTLE to start while BERSERKER RAGE, KATANARAMA TIME, and DISCO LOOPS are running. - Allow KATANARAMA TIME, BERSERKER RAGE, and DISCO LOOPS progress when SAURON MULTIBALL, MECHSUIT MULTIBALL, MR. SINISTER: MEGAKRAKOLODONUS REX, MR. SINISTER: CLONE MULTIBALL, and MR. SINISTER: THE FINAL BATTLE are qualified. - Mechsuit Multiball at Weapons Collected: 150, 250, 350,... - Extra Ball at 50 Ninjas Collected. - Adjustment added: "NINJAS EXTRA BALL" - default is 50. - NINJAPOCALYPSE awards 10 Ninjas instead of 20 - Hold BOOM button for BOOM instead of Super-BOOM when Super-BOOM is ready. Fixed: - Fixed Mechsuit Multiball / Lil' Deadpool Multiball stacking issue: If Mechsuit Multiball and Lil' Deadpool Multiball are ready to start at the same time, then a ball is locked in the Lil' Deadpool lock, and then the next ball is shot into the scoop to start Mechsuit Multiball, the ball will stay locked in the Lil' Deadpool lock , but Lil' Deadpool Multiball will not start. - Fixed MEGAKRAKOLODONUS REX issue: if you tilt during MEGAKRAKOLODONUS REX, the mode can be started again on the next ball. - Fixed Instant Info issue: displays "42B more spins for Disco Multiball" - Fixed font kerning for "1" character in score font. - Fixed: During JUGGERNAUT Battle, drop targets do not reset at the start of drop target phases. - Fixed: MYSTERY can award Add-A-Ball at the start of MECHSUIT MULTIBALL Moved to System V2.61: - Updated to nodeboard firmware v0.65.0 - When starting a game ramp the backbox GI from "ATTRACT MODE B.BOX BRIGHTNESS" to "GAME PLAY B.BOX BRIGHTNESS". - When ending a game ramp the backbox GI from "GAME PLAY B.BOX BRIGHTNESS" to "ATTRACT MODE B.BOX BRIGHTNESS". - New Standard Adjustment "START BUTTON ATTRACT MODE ILLUM." This adjustment, which is only available and active when the game is in FREE PLAY mode, controls the behavior of the Start Button Light. Values are: "ALWAYS OFF" - Start Button Light is always off when in attract mode. "BLINKING" - Start Button Light will blink when in attract mode. This is the DEFAULT and previous behavior. "ALWAYS ON" - Start Button Light is always on when in attract mode. - Update TARGET_GAME_TIME adjustment to ensure a minimal ballsaver even after the target game time is met. - Do not display LOCATING NODE BOARD at boot when coin door interlock switch has disabled node board power. - Improve backbox and cabinet audio synchronization. - Update the HSTD reset counter when the Standard Adjustment is changed. - Added TARGET_GAME_TIME adjustment, accessable when the BALL_SAVE_TIME adjustment is enabled. TARGET_GAME_TIME enables a multi-use ball saver, whose duration is dynamically calculated for each ball to help ensure the player has a guaranteed amount of play time per game. TARGET_GAME_TIME has a range of 1m 30s to 3m 00s and defaults to NO_TARGET_TIME (disabled). When disabled a traditional single-use BALL_SAVE_TIME ball saver will be used for each ball in play. When enabled the first ball of play will have a multi-use ball saver of BALL_SAVE_TIME sec. The second ball will have a multi-use ball saver which is 25% of (TARGET_GAME_TIME - player_game_time). The third and beyond will have a multi-use ball saver which is 50% of (TARGET_GAME_TIME - player_game_time). - Updated 10 band graphic EQ to have 15 slider settings (was 120) above/below the neutral center line. - Rename Util-&gt;Volume-&gt;Speaker Balance to Speaker Fade. This adjusts the volume levels of the cabinet (front) and backbox (back) speakers. The term Balance was misleading and implied adjusting the level of the left and right backbox speakers. - Added UTIL-&gt;VOL Adjustment "SELECT AUDIO FILTER". Values are: "NONE", "HIGH/LOW SHELF", and "10 BAND EQ". Default value is "HIGH/LOW SHELF". "NONE": No filtering will be performed on the audio output. Useful when using the Line Out as input for an external device. "HIGH/LOW SHELF": A High/Low Shelf Filter is applied to the audio output. The Bass Frequency can be set to: 125Hz, 250Hz, or Disabled. The Treble Frequency can be set to: 4KHz, 8KHz, or Disabled. The Gain can be set to -12dB .. +12dB On Spike 2 the Shelf Frequency and Gain can be set independently for the BackBox and Cabinet speakers. "10 BAND EQ": A full 10 Band EQ is applied to the audio output. Sliders are used to adjust the Gain of a specific range of frequencies. The Frequencies are: 31Hz, 62Hz, 125Hz, 250Hz, 500Hz, 1KHz, 2KHz, 4KHz, 8KHz, 16KHz. The Gain curve has a 60dB dynamic range across the -120 .. +120 Slider settings. On Spike2 the Gain can be set independently for the BackBox and Cabinet speakers. - Allow the knocker sound effect to play completely when a replay is awarded during the last ball bonus and ensure the normal game volume is restored. - Added Standard Adjustment "MAX PLAYERS PER GAME". Values are 1 to 4, with a default setting of 4. This can be used to limit the number of players that can be added to a game. - Using LEFT+START to end a game during bonus count could leave game graphics on screen while in attract mode. This has been corrected. - Added Service Menu selection UTIL-&gt;ENDGAME. This selection is only available when there is an active game. When selected the operator will be prompted to confirm that they wish to end the current game. Once confirmed and upon exiting the Service Menu, the game will be in attract mode. - Added Standard Adjustment "ALLOW LEFT+START TO END GAME". Values are: "NEVER", "FREE PLAY ONLY", and "ALWAYS". Default value is "NEVER". During an active game, if the LEFT FLIPPER+START BUTTONs are held for two seconds, the game will be ended. - Added Standard Audit "TOTAL PLAYS ENDED", which will track the number of times a game is ended via the Service Menu or FLIPPER+START BUTTONs. - Added Standard Adjustment "CREDIT FORMAT". Values are: "ACTUAL FRACTION" and "REDUCED FRACTION". Default value is "REDUCED FRACTION". For a USA coindoor when inserting three quarters: "REDUCED FRACTION" would display "1/4", "1/2", "3/4" "ACTUAL FRACTION" would display "1/4", "2/4", "3/4" - Update Italian translation of "ENTER INITIALS" to "INSERISCI LE TUE INIZIALI" LE V1.03.0 - May 28, 2019 ========================= - System V2.28: - Updated to nodeboard firmware v0.48.0 - Added coin door interlock switch support for Spike2. LE V1.02.0 - May 13, 2019 ========================= - Added Adjustment - "LIL DP START REQUIRES BALL LOCK" (Default is YES). - YES: The ball must be locked behind the Lil' Deadpool drop targets in order to start a Lil' Deadpool mode. (This was the default behavior in v1.00.0). - NO: When the Lil' Deadpool is lit GREEN for lock and the Lil' Deadpool stand-up target is hit, the device will attempt to lock the ball behind the drop targets. If the ball is not locked within 4 seconds, the next Lil' Deadpool mode will start automatically. (This was the default behavior in v1.01.0). This adjustment is ignored if the "DISABLE LIL DP TARGET BANK" adjustment is set to YES. - Fixed: Right orbit switch was ignored for 2 seconds after ball leaves shooter lane. - Updated Super Skill Shot: timer increased from 3 seconds to 5 seconds. - Updated Ninjapocalypse: awards 5M, 5.5M, 6M, ... 10M max. - Updated Ninjapocalypse display: added score and ninjas collected. - Snikt display: added playfield multiplier value. LE V1.01.0 - May 8, 2019 ======================== - Updated LIL' DEADPOOL LOCK Device: - Improved ball lock handling. If the drop targets do not stay up when the devices attempts to catch the ball, retry the drop target reset up to 3 times. If the ball is not successfully locked within 4 seconds of hitting the Lil Deadpool target, start the next qualified Lil Deadpool mode. - Improved ball lock-out handling. In the lock-out state, the drop targets are reset whenever they are hit. If the ball gets behind the drop targets when the device is in this state, lower the drop targets to release the ball. - Adjustment: "DISABLE LIL DP TARGET BANK" - when this adjustment is set to YES, the Lil Deadpool drop targets will never reset and the Lil Deadpool device will not be unable to lock balls. Rules that rely on locking a ball in the Lil Deadpool device will compensate; the following rules are effected: - Lil Deadpool Multiball, Frenzy, and Bounce - T-Rex Quest - Mr. Sinister: Megakrakolodonus Rex - Mr. Sinister: The Final Battle - Adjustment removed: "LIL DEADPOOL LOCKS BALLS" (Lil' Deadpool device will always attempt to lock balls unless "DISABLE LIL DP TARGET BANK" is set to YES. - Adjustment added: "BALL SAVE TIMER: LDP RECENT LOCK" (Default 0 seconds). If this is set to a value greater than 0 seconds, a ball saver will start as soon as the Lil' Deadpool target is hit to initiate a ball lock attempt. - Updated switch test: do not reset Lil Deadpool drop target bank when the Lil Deadpool target is closed in switch test. - Updated T-REX QUEST: Updated rules: - At mode start - All arrow shots are lit. - Lil Deadpool drop targets stay up when hit. - When a lit arrow shot is made - Shot is unlit. - Lil Deadpool drop targets trip down. - T-Rex hurry up starts on the Lil Deadpool stand up target (12 seconds). - If another lit shot is made, the hurry-up value is boosted and time is added. - If hurry-up times out, drop targets are reset. If no shots are lit when the hurry-up times out, all shots are relit. - When the lit Lil Deadpool stand up target is hit, - Collect hurry-up award. - All shots are relit. - Collect the hurry-up 4 times to light the scoop to collect DNA. - Shoot lit scoop to collect DNA sample and complete the mode. - If ball is drained while scoop is lit, the mode is completed. Updated display: - Display T-Rex Hurry-Up value when it is available at the Lil Deadpool target - Updated WEAPON JACKPOT award: - 100, 200, 300 weapons ... bump playfield multiplier minimum for the rest of the game. - Updated MYSTERY: If Extra Ball is Lit, do not award Light Extra Ball from MYSTERY. - Updated LIL' DEADPOOL FRENZY: switch value increases by 100k each time the mode is restarted. Max switch value is 400k. - Fixed REGENERATE - during multiball, a ball going down the left outlane with Regenerate lit would intermittently not award a ball save. - Added formatted game pricing to attract mode screens. - System V2.27: - Updated to nodeboard firmware v0.40.0 - Updated instructions for RESTORE SETTINGS. - Reordered items in UTIL-&gt;VOL, moved CABINET SPEAKER TYPE to be after BACKBOX SPEAKER TYPE. - Added UTIL-&gt;RESET-&gt;VOL which will reset all audio settings to their default values. - Append (MAX) to the credit message if the number of credits equals the CREDIT LIMIT adjustment. LE V1.00.0 - April 9, 2019 ========================== - Added Modes: - Mr. Sinister: The Megakrakolodonus Rex - Battle the Megakrakolodonus Rex. - Hit blue shots to reveal his weak spot at the Lil Deadpool target. - While he is in a weakened state, hit his weak spot at the Lil Deadpool target for big points. - Mr. Sinister: The Final Battle - Defeat Mr. Sinister. - Phase 1 - Timed single ball mode: 45 seconds - Collect the 4 Teamup shots - Phase 2 - Timed multiball: 70 seconds - Shoot blue shots to collect jackpots until time runs out. - Lit Teamup shots double jackpot value. - Hit final shot for big points in the last 15 seconds of the multiball. - When mode ends, all balls drain, and a new ball is served to shooter lane. - Mode Progression Updated: - Complete Juggernaut, Mystique, and Sabretooth Battles to light Sauron Multiball - Complete Sauron Multiball to light Juggernaut, Mystique, and Sabretooth Sauron Teamup Battles - Complete T-Rex Quest, Megalodon Quest, Sauron Multiball to light Mr. Sinister: The Megakrakolodonus Rex - Complete Juggernaut, Mystique, and Sabretooth Sauron Teamup Battles to light Mr. Sinister: Clone Multiball - Complete Mr. Sinister: Clone Multiball Mr. Sinister: The Megakrakolodonus Rex Mechsuit Multiball to light Mr. Sinister: The Final Battle - Complete Mr. Sinister: The Final Battle to restart the mode progression - High Score font size increased. - The final tilt warning text has been changed to "DANGER DANGER". - Lil Deadpool Multiball ball save timer increased to 10 seconds after ball is released from Lil Deadpool Lock. - Disco Multiball default ball save timer increased from 15 to 20 seconds. - "Special is Lit" is awarded by Mystery and by making the final shot in Mr. Sinister: The Final Battle. - Added animations to Megalodon Quest, T-Rex Quest, Sauron Multiball, Mechsuit Multiball, Ninja Multiball, Colossus/Sauron Teamup Battle, Mystique/Sauron Teamup Battle, Sabretooth/Sauron Teamup Battle, BAM! top lane completion, and Colossal Jackpot. - Added Instant Info. - Added and improved light shows - Polished speech in modes. - Deadpool Pinball tutorial videos added to attract mode. - Fixed: With a Battle or Quest lit and enough weapons banked to light Mechsuit Multiball on the next Weapon Jackpot shot to the scoop, shooting the scoop will collect the Weapon Jackpot, award "Light Mechsuit Multiball", and then display the Mode Select screen, but does not allow you to start a mode. - Fixed: starting Disco Multiball caused a stall in the game while content loaded. - Fixed: Sauron Multiball - with 2 balls in play, locking a ball in the Katana Handle Lock would end Sauron Multiball. - Fixed: the HELLHOUSE EJECT switch was reported as SWITCH #2 in the Tech Alert screen. - DIAGNOSTICS MENU: SOUND/SPEAKER TEST: Added music, speech, and sound effects. - Adjustment: DISCO GI BRIGHTNESS (Default: DIM) DARK, DIM, BRIGHT, VERY BRIGHT - Adjustment: START GAME ON CREDIT moved from Feature Adjustments to Standard Adjustments. - System V2.26: - Updated to nodeboard firmware v0.38.0 - Updated TechAlert switch numbering to be consistent with the game manuals. - Added Standard Adjustment #57 "PRICING FORMAT". Values are: "STANDARD", "MINIMAL", "STD W/ MONETARY SYMBOL", and "MIN W/ MONETARY SYMBOL". "MINIMAL" will replace consecutive identical coin/credit increments with "..". "MONETARY SYMBOL" will add the leading or trail monetary symbol appropriate for the currency is use. For CUSTOM PRICING this can be TOKEN, COIN, SWIPE, or TAP. USA 13 (as opposed to the currect active GAME PRICING) is used to demonstrate the effects of the different options in the Service Menu as there is a difference between STANDARD and MINIMAL formatting. (and there may not be in the current active pricing). STANDARD - USA 13 would be formatted as: 1/1.00 2/2.00 3/3.00 4/4.00 7/5.00 - USA 7 would be formatted as: 1/0.50 2/1.00 4/1.50 6/2.00 MINIMAL - USA 13 would be formatted as: 1/1.00 .. 7/5.00 - USA 7 would be formatted as: 1/0.50 .. 4/1.50 6/2.00 STD W/ MONETARY SYMBOL - USA 13 would be formatted as: 1/$1.00 2/$2.00 3/$3.00 4/$4.00 7/$5.00 - USA 7 would be formatted as: 1/$0.50 2/$1.00 4/$1.50 $6/2.00 MIN W/ MONETARY SYMBOL - USA 13 would be formatted as: 1/$1.00 .. 7/$5.00 - USA 7 would be formatted as: 1/$0.50 .. 4/$1.50 $6/2.00 - Updated Custom Pricing Editor to display using Pricing Format. Use &lt;BACK and NEXT&gt; to select the pricing and EDIT to change the Pricing Format. The Pricing Format adjustment will also be updated upon EXIT. - Updated Custom Pricing Editor - Uses button navigation to select and edit fields. Use &lt;BACK and NEXT&gt; to select the "CREDIT" or "AT:" field and EDIT to change their value. RESET has the options of setting the custom price to the FACTORY default or CURRENT pricing as a starting point for creating the custom price. RESET can also CLEAR the custom price to create one from scratch. Use EXIT to save and install the custom price. Added support to specify money format descriptions for: country monetary symbol ("$", "EUR", etc), "TOKEN", "COIN", and "SWIPE". - Updated Custom Coin Door Editor - RESET has the options of setting the custom coin door to the FACTORY default or CURRENT settings as a starting point for creating the custom coin door. RESET can also CLEAR the custom coin door to create one from scratch. Added error message when attempting to EXIT when the custom coin door is not valid (UNITS PER PULSE is zero or all coin switches have zero PULSES set). - Updated Euro Coin Door/Electronic Coin Mech configuration. Standard Euro Coin Door now configured as: "10 units per pulse, Left 5, Center 10, Right 20, 4th 2, 5th 0, 6th 0" Italian Euro Coin Door now configured as: "10 units per pulse, Left 5, Center 1, Right 5, 4th 1, 5th 0, 6th 0" - Updated Pricing Table: Updated Australia 5 from "1/$2.00, 2/$5.00, 5/$10.00 AU" to "1/$2.00 AU, 2/$3.00 AU" Removed Australia 7 "1/$2.00, 3/$4.00, 4/$5.00 AU" Removed Italy 1 "1/EUR 0.50" Removed Italy 2 "1/EUR 1.00, 3/EUR 2.00" Added New Zealand 3 "1/$2 NZ, 2/$3 NZ" Updated Switzerland 2 from "1/1 SwF, 3/2 SwF, 5/3 SwF, 7/4 SwF, 9/5 SwF" to "1/2 SwF, 2/4 SwF, 3/5 SwF" Removed Switzerland 3 "1/2 SwF, 3/5 SwF" Updated UK 1 from "3/1.00 GBP, 7/2.00 GBP" to "1/2.00 GBP" Updated UK 2 from "4/1.00 GBP" to "1/1.00 GBP" Removed UK 6 "3/2.00 GBP" Removed Portugal "1/EUR 0.50" Removed Germany 1 "1/EUR 0.50" Removed Germany 2 "1/EUR 0.50, 2/EUR 1.00, 3/EUR 1.50, 5/EUR 2.00" Removed Germany 3 "1/EUR 0.50, 2/EUR 1.00, 3/EUR 1.50, 6/EUR 2.00" Removed Euro 4 "1/EUR 0.50, 2/EUR 1.00, 3/EUR 1.50, 6/EUR 2.00" Removed Euro 5 "1/EUR 0.50, 3/EUR 1.00, 4/EUR 1.50, 7/EUR 2.00" Removed Euro 6 "2/EUR 0.50" Renamed Euro 7 to Euro 4 "1/EUR 1.00, 2/EUR 2.00, 3/EUR 3.00, 5/EUR 4.00" Renamed Euro 8 to Euro 5 "1/EUR 1.00, 3/EUR 2.00" Renamed Euro 9 to Euro 6 "1/EUR 1.00, 2/EUR 1.50, 3/EUR 2.00" Renamed Euro 10 to Euro 7 "1/EUR 1.00, 3/EUR 2.00, 7/EUR 3.00" Renamed Euro 11 to Euro 8 "1/EUR 1.00, 4/EUR 2.00" Renamed Euro 12 to Euro 9 "2/EUR 1.00, 4/EUR 2.00, 6/EUR 3.00, 9/EUR 4.00" Removed USA 4 "1/$0.50" "25 units per pulse, Left 1, Center 1, Right 1, 4th 1, 5th 0, 6th 0" Removed USA 6 "1/$0.50" "25 units per pulse, Left 1, Center 6, Right 1, 4th 1, 5th 0, 6th 0" NOTE: USA 3 "1/$0.50" "25 units per pulse, Left 1, Center 4, Right 1, 4th 1, 5th 0, 6th 0" remains unchanged Updated Austria default pricing to Euro 5 Updated Belgium default pricing to Euro 5 Updated Finland default pricing to Euro 5 Updated France default pricing to Euro 7 Updated Germany default pricing to Euro 2 and Euro Coin Door Updated Greece default pricing to Euro 5 Updated Italy default pricing to Euro 5 and Euro Coin Door Updated Netherlands default pricing to Euro 5 Updated Portugal default pricing to Euro 1 and Euro Coin Door Updated Spain default pricing to Euro 5 Updated Switzerland default pricing to Switzerland 1 - Added UTIL-&gt;SAVE and UTIL-&gt;LOAD which save and restore all game settings to/from a USB thumbdrive. - When restoring the settings to the SAME MACHINE, you can choose to restore: "RESTORE ALL SETTINGS" "RESTORE ALL ADJUSTMENTS" "RESTORE ONLY STD ADJUSTMENTS" "RESTORE ONLY HIGH SCORES" "RESTORE ONLY AUDITS" - When using the saved settings with another machine of the SAME TITLE and MODEL (for example settings file created on a DeadPool Pro and restoring to a different DeadPool Pro) you can choose to restore: "RESTORE ALL ADJUSTMENTS" "RESTORE ONLY STD ADJUSTMENTS" - When using the saved settings with another machine of a DIFFERENT TITLE or MODEL (for example settings file created on a DeadPool Pro and restoring to a Munsters Pro) you can only choose to restore: "RESTORE ONLY STD ADJUSTMENTS" - "RESTORE ALL ADJUSTMENTS" will restore the Standard Adjustments listed below and all Feature Adjustments. - "RESTORE ONLY STD ADJUSTMENTS" will restore the following Standard Adjustments: Custom Message Custom Pricing Custom Coin Door "REPLAY TYPE" "REPLAY PERCENTAGE" "REPLAY AWARD" "REPLAY LEVELS" "REPLAY BOOST" "SPECIAL LIMIT" "SPECIAL AWARD" "SPECIAL PERCENTAGE" "FREE GAME LIMIT" "EXTRA BALL LIMIT" "EXTRA BALL PERCENTAGE" "GAME PRICING" "MATCH AWARD" "MATCH PERCENTAGE" "BALLS PER GAME" "TILT WARNINGS" "TILT DEBOUNCE" "CREDIT LIMIT" "FREE PLAY" "KNOCKER VOLUME" "START GAME ON CREDIT" "GAME RESTART" "TIMED PLUNGER" "FLIPPER BALL LAUNCH" "COINDOOR BALL SAVER" "COMPETITION MODE" "CONSOLATION BALL" "PLAYER COMPETITION" "TEAM SCORES" "ALLOW HIGH SCORES" "HIGH SCORE AWARD" "GRAND CHAMPION AWARDS" "HIGH SCORE #1 AWARDS" "HIGH SCORE #2 AWARDS" "HIGH SCORE #3 AWARDS" "HIGH SCORE #4 AWARDS" "HSTD INITIALS" "HSTD RESET COUNT" "COIN INPUT DELAY" "LOST BALL RECOVERY" "COIN DOOR DISABLE TILT" "TIME FORMAT" "FAST BOOT" "LANGUAGE" "PLAYER LANGUAGE SELECT" "PLAY ATTRACT TUTORIAL VIDEOS" "ATTRACT MODE B.BOX BRIGHTNESS" "GAME PLAY B.BOX BRIGHTNESS" "SERVICE MENU B.BOX BRIGHTNESS" - Games will now persist ALL SETTINGS after a software update. This functionality will be available in the game release AFTER the release which uses system 2.24. LE V0.99.0 - Feb 26, 2019 ========================= - Adjustment: START LIL DEADPOOL DIFFICULTY (Default: EASY) - EASY: Enable Lil Deadpool Modes at ball start and battle or quest win or lose - MEDIUM: Enable Lil Deadpool Modes at game start and battle or quest win or lose - HARD: Enable Lil Deadpool Modes at game start and battle or quest win only - Adjustment: START BATTLE DIFFICULTY (Default: EASY) Complete D-E-A-D targets to light "BATTLE". - EASY: "BATTLE" lit at ball start. - MEDIUM: "BATTLE" lit at game start. - HARD: "BATTLE" not lit at game start. - Adjustment: NINJA MBALL LOCK DIFFICULTY (Default: EASY) Complete P-O-O-L targets to light "LOCK". - EASY: 3 locks lit at game start. - MEDIUM: 2 locks lit at game start. - HARD: 1 lock lit at game start. - EXTRA HARD: 0 locks lit at game start. - QUEST Lit for Continue - a Quest that is ended without completion can be continued at the center scoop before QUEST has been relit. The QUEST light will pulse slowly when a Quest can be continued. - Mode Progression: - Complete Juggernaut, Mystique, and Sabretooth to light Sauron Multiball - Complete T-Rex, Megalodon, and Sauron Multiball to light Mr. Sinister Battle. - Complete Juggernaut, Mystique, and Sabretooth a second time and complete Mr. Sinister Battle to light Mr. Sinister Clone Multiball. - Completing Mr. Sinister Clone Multiball restarts the mode progression. - Mode Stacking: - Battles and Multiballs can start when Katanarama Time, Berserker Rage, or Lil' Deadpool single ball modes are running. - Quests can start when Katanarama Time or Berserker Rage are running. - Lil' Deadpool modes can start when Battles, Katanarama Time, or Berserker Rage are running. - Katanarama Time can start when Battles, Quests, Lil' Deadpool modes, or Ninja Multiball are running. - Berserker Rage can start when Battles, Quests, or Lil' Deadpool modes are running. - Fixed: Katana Lock intermittently released too many balls. - Fixed: Mystery was not awarding Extra Balls. - Fixed: Megalodon Quest - Super Bomb unlit all shots but did not end mode. - Megalodon Quest - BOOM awards shark (red) shot. - SUPER BOOM awards all lit ocean (blue) shots and shark (red) shot. - Award light shows tweaked. - Lil' Deadpool speech added for "not ready" state. - Lil' Deadpool Multiball - Phase 3 light show improved. - Lil' Deadpool Frenzy - light show improved. - Lil' Deadpool Bounce - Hit moving targets: O-O-F 5M D P 7.5M E O 7.5M A O 7.5M D L 10M - Hitting 3 moving targets lights the Lil' Deadpool Bounce Jackpot. - Lil' Deadpool Bounce Jackpot awards the value of the 3 targets hit and boosts playfield multiplier for rest of ball. - Improved display, light, and sound effects. - Mechsuit Multiball - added Super Jackpot animation. - Upper left control gate stays closed during multiball auto-launch so that balls are fed into the pop bumpers and do not interfere with the left orbit shot. - Disco Multiball - GI no longer turns off during multiball. - Center eject - increased switch debounce time to reduce early courtesy kicks. - Tuned frequency of speech during Battles. - High Score To Date song added ("BOOM"). - Topper light shows added. - Added Custom Coin Door Editor. - You can specify the UNITS PER PULSE for the base coin and the number of PULSES generated by each coin switch (left, center, right, 4th, 5th, 6th). The UNITS have a range of 1 to 10000 and PULSES have a range of 0 to 100. For example the USA coin door has a UNIT of 25 and the left and right slots generate 1 PULSE and the center slot (the DBV) generates four PULSES. The coin mechanisms accept quarters and the DBV dollars. Therefore, the UNIT is 25 (for 25 cents) and the left and right generate 1 PULSE for a single quarter and the center slot generates 4 PULSES for a dollar bill being four quarters. - If Standard Adjustment "Game Pricing" is changed to a selection with different UNITS PER PULSE than the active CUSTOM coin door, the custom coin door will be reset to the factory default for that Game Pricing selection. - Display the selected settings and whether they are the FACTORY default or CUSTOM configuration. - Correct the delay between multiple Q24 knocker requests. Previously the knocks would happen too rapidly and sound like a single loud knock. Now there will be a 3/4 second delay between knocks. If the sound effect knocker is also enabled, it will be syncronized with the Q24 knocker. LE V0.98.0 - Jan 24, 2019 ========================= - Added support for topper. - BERSERKER RAGE - Added grace period between finishing a mode and starting Berserker Rage - DISCO LOOPS and DISCO MULTIBALL - Added grace period between finishing a mode and starting Disco modes - Number of Disco spinner spins to light Disco Loops increased from 50 to 60 spins. - MECHSUIT MULTIBALL - When Mechsuit Multiball is Lit, disable Disco modes, Berserker Rage, and Katanarama Time. - 5 Jackpot shots are lit (L. Orbit, L. Ramp, Center Shot, R. Ramp, R. Orbit). - Collect 5 jackpots to light Super Jackpot at the scoop. - Super Jackpot awards big points and 1 BOOM. - Scoring balanced. - PLAYFIELD MULTIPLIER - increased timer - MYSTERY - added Extra Ball mystery award - Weapon Jackpot awards - 45 weapons - Light Mechsuit Multiball - 75 weapons - Light Extra Ball (auto adjusts) - 100, 200, 300 weapons ... - Bump playfield multiplier minimum for the rest of the ball. - Fixed: intermittent crash in Sabretooth Battle - Update to nodeboard firmware v0.29.0 - Added system adjustment for Spike 2 games when a headphone kit is installed: - "MUTE KNOCKER IF HP DETECTED" - will not play replay knocker sound when headphones are in use. Default value is NO (not muted). - "DISABLE Q24 KNOCK IF HP DETECTED" - will not fire Q24 knocker coil when headphones are in use. Default value is NO (not disabled). - DIAG-&gt;NODE-&gt;BRD-&gt;Overcurrent Test now displays Drive/Coil and Light/LED description instead of device address. LE V0.97.0 - Dec 20, 2018 ========================= - Fixed: Battle progression was blocked after completing 2 Quests and 1 Battle or completing 1 Quest and 2 Battles. - Fixed: MR. SINISTER BATTLE could be restarted right after it is completed. - DISCO MULTIBALL scoring boosted. - MR. SINISTER BATTLE scoring boosted. - MR. SINISTER MULTIBALL scoring boosted. LE V0.96.0 - Dec 18, 2018 ========================= - Added MECHSUIT MULTIBALL - Added WEAPON Awards - Shoot flashing weapon shots to bank weapons. - Shoot the HELLHOUSE scoop when WEAPON JACKPOT is lit to collect banked weapons. - Collect 45 weapons to light MECHSUIT MULTIBALL - Collect 75 weapons to light EXTRA BALL - Added BERSERKER RAGE - Shoot the center loop to advance and start BERSERKER RAGE - Shoot the spinners to collect the spinner value. Hit pop bumpers to increase spinner value. - Added animations - Juggernaut Battle Final Shot - Mystique Battle Final Shot - Sabretooth Battle Final Shot - Added adjustment "HELLHOUSE EJECT POWER" - Added and improved light shows - Tweak: - 40 spins of DAZZLER SPINNER (was 60) to start DISCO LOOPS - 70 spins of DAZZLER SPINNER (was 120) to start DISCO MULTIBALL - Tweak: Increased value of Weapon BONUS - Tweak: MEGALODON QUEST score and shot balancing. - Added LIFETIME count to Standard Audit #16 "Total Plays". - Added JAPAN_3 Coinage 1/YEN 200. - Added new standard adjustment PLAY ATTRACT TUTORIAL VIDEOS which is default to YES. - Added attract mode tutorial videos for inserting coins, pressing start button, using ball plunger, and flipper buttons. - Added UTIL-&gt;VOL adjustments for minimum and maximum master volume level and minimum and maximum headphones volume level. This will limit the selectable volume range from the service menu Plus and Minus keys and the headphones rotary dial. - Added support for 6th coin switch. - Update to nodeboard firmware v0.28.0 LE V0.95.0 - Oct. 18, 2018 ========================== - Updates to mode progression - Complete Juggernaut, Mystique, and Sabretooth Battles to light Sauron Multiball - Complete Sauron Multiball to light Sauron Teamup Battles (Juggernaut 2, Mystique 2, Sabretooth 2) - Complete Sauron Teamup Battles (Juggernaut 2, Mystique 2, Sabretooth 2) to light Mr. Sinister Battle. - Complete Megalodon and T-Rex Quests to light Extra Ball. - Complete Mr. Sinister Battle and Megalodon and T-Rex Quests to light Mr. Sinister Multiball. - Sauron Teamup Battles: Sauron enters each battle to help the villains fight Deadpool. Sauron shots are green. - Right Katana shot change: Right Katana mode shots are awarded on the Right Katana Lane or the Right Katana Ramp. Katana Ball Lock and Ninja Multiball Super Jackpot are awarded only on the Right Katana Ramp. - Playfield Multiplier Rule: the Snikt Shot (Snikt Target to Right Katana Ramp) increases the Playfield Multiplier up to 5x and resets the timer. Once the multiplier reaches 5x, the Snikt Shot adds 5 seconds to the timer. - Extra Ball is awarded for completing the Megalodon and T-Rex Quests. Weapon Jackpot no longer award Extra Ball. - Mode Select Cancel - hold BOOM Button for 2.5 seconds during Mode Select to cancel the starting a Battle or Quest. - Added rule audits. - Added mode total score displays. - Added animation, speech, and sound. - Fixed: short plunge to right orbit switch will no longer give right orbit awards. - Switch and lamp name changes - Fixed naming of D-A-E-D switches and lamps to D-E-A-D. - Renamed "INNER TURNAROUND" to "INNER LOOP". - Renamed "LOWER INSIDE LOOP" to "INNER LOOP". - Renamed "SUPER JACKPOT TARGET" to "COLOSSAL JACKPOT TARGET" - Added Standard Adjustment "START GAME ON CREDIT". Settings are: "OFF" - Do not automatically start a game or add a player when inserted money registers a credit "FIRST ONLY" - Automatically start a game when inserted money registers a credit "ALL CREDITS" - Automatically start a game or add a player when inserted money registers a credit Adding multiple credits simultaneously, via a bill acceptor, will only start a one player game or add a single player. Default setting is "OFF" - Removed unused obsolete Standard Adjustments: "FLASH LAMP POWER", "COIL PULSE POWER", "BILL VALIDATOR", "TEAM SCORES", and "CONSOLATION BALL". - Removed Standard Adjustments: "COIN DOOR BALL SAVE", "COIN DOOR DISABLE TILT", "COIN DOOR OPEN NODE BUS POWER" from games which do not have a coin door interlock switch. LE V0.85.0 - Sep. 20, 2018 ========================== - Fixed a crash bug in Instant Info which occurs after starting Megalodon Quest. - Attract Mode will show player scores from the previous game for 45 seconds when both flipper buttons are pressed. - Renamed adjustment "START GAME FROM BUTTON" to "START GAME WITH BOOM BUTTON". LE V0.84.0 - Sep. 13, 2018 ========================== - Deadpool Breaks the 4th Wall - LIL' DEADPOOL modes - Mode 1: LIL' DEADPOOL MULTIBALL - tuned scoring - Mode 2: LIL' DEADPOOL FRENZY - all switches score 100k, Lil' Deadpool target boosts switch value - Mode 3: LIL' DEADPOOL BOUNCE - hit roving shot three times, then hit Lil' Deadpool target to boost playfield multiplier for rest of ball. - NINJAPOCALYPSE combo - collects all NINJA shots lit by Ninja Pops - MEGALODON QUEST - tuned roving megalodon shot speed - KATANA-RAMA TIME - tuned scoring - Adjustments added - BALL SAVE TIMER: NINJA MBALL - default 15 seconds - BALL SAVE TIMER: DISCO MBALL - default 15 seconds - BALL SAVE TIMER: SAURON MBALL - default 15 seconds - LIL DEADPOOL FRENZY BALL SAVE - default 4 seconds - LIL DEADPOOL BOUNCE BALL SAVE - default 4 seconds - Fixed: Game audits were not shown in Audit Menu - Shaker motor support added - SYSTEM - Updated to v2.12 - GAME CODE UPDATE - Corrected false failure in VERIFY operation LE V0.83.0 - Sep. 10, 2018 ========================== - Initial release.
Great to see you're enjoying Pinside! Did you know Pinside is able to run thanks to donations from our visitors? Please donate to Pinside, support the site and get anext to your username to show for it! Donate to Pinside