City Slicker

Pinside rating

This game has received 9 approved Pinsider ratings. 41 more approved ratings are needed to get a rating and for it to be eligible for the Pinside Pinball Top 100 ranking.


Pinside staff rating

None of the Pinside.com staff have rated this game. Sorry, no rating from us.

Your Rating?

You need to be logged in before you can rate pinball machines. No account yet? Registering only takes a sec!


Found 5 ratings (with comment) on this game

There are 5 ratings (that include a comment) on this game.
Currently showing results page 1 of 1.

List options






5.572/10
7 months ago
This game can be summarized as 'Never has one game tried so much so poorly'. The flipper that shoots back at you frequently is mistimed (and definitely not as cool as a remote that a player 2 could have used). The Upper playfield is a neat shot - but the game gives you no idea of what the point of it is. The middle saucer is a sucker shot and the side targets aren't worth much so the only real shots are the orbits. The artwork is pretty solid, though the cab is typical late stage bally generic. There just isn't a lot to love about this one as much as I really want to given how rare and neat it is.
5.486/10
1 year ago
About the only good thing I can say about this rare game is the artwork is pretty good, otherwise it's a mess and one of the worst SS pinballs from the US. The playfield is just clunky with a mini-flipper dead smack in the upper middle killing the middle of the table. The game's big gimmick, "going uptown," sees you trying to whack two balls across a plexi ramp into a series of standups with a different mini-flipper, and it's about as fun and skillful as hitting an elevator button.

The game steals some sounds from Space Shuttle and High Speed and probably others I'm not remembering -- yeah, why space sounds in a game that's themed around old time gangsters? But also why a tiny upper playfield with a pop in the corner? Just to make things even more miserable, there's a large flipper gap and both outlanes are extra wide.

Just a long series of really curious decisions.
3.200/10
7 years ago
Had an opportunity to play this game on location and found it to be very un appealing. Yes there were only 300 made and that's probably not a bad thing. I have played a few 6803 operating system games and they are very hit and miss. I think that this one is a miss and marked a low point in the Bally Midway life before being incorporated into Williams.
3.305/10
8 years ago
I played this at Zapcon 4 (2016) in Mesa, AZ. I didn't realize that there were only 300 produced, so I should feel lucky that I got to play this game. However, it is probably better that only 300 were made. ::Flush::

Don't want it, and I don't recommend wasting time on playing it unless you just can't pass up playing a low production game just for the notch. Maybe there is something more to the story about the game that would make me appreciate it more - but that appreciation would be at a far distance while I played a good game.
4.545/10
11 years ago
City Slicker is a game that seems to be trying way too hard to be pinball and something else at the same time.

The Good:
The Double captive ball bridge is really cool. The reflex mini flipper from the center saucer will keep you on your toes. The qualification for the bridge (uptown) is well done with the tic-tac rollovers doin' their Xenon thing. Nice shots to the orbits to the arch to the upper saucer.

The Bad:
The upper PF should play better than it does. Reflex flipper shots SDTM at high speed are random (as in... not in a good way) making any shot to the center saucer a bad idea. That and... there isn't anything else to shoot for in the center of the PF. This makes the deck feel dead. Really dead.

The Takeaway:
The story goes is that this design was originally intended to let the opposing player control parts of this game to be able to play head-to-head. On the same table? On linked tables? Who knows, what we have now is this version of the game and well... it's not that great of a game.

Update:
I just got a chance to play this game again. It's not getting any better. I mean, what is with the pop on the upper PF? Really? The lower PF does not play well and the orbits just aren't enough to save this design.
There are 5 ratings on this game. Currently showing results page 1 of 1.

You too can add your own comment by rating this game! Click here to rate this game!

Over the years

Visualizing this game's rating and rank over the years

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.