Pinside rating

This game received 89 approved Pinsider ratings and currently rates 7.578 /10


Top 100 ranking

This game ranks #149 in the Pinside Pinball Top 100.

Score breakdown

Score breakdown in the 4 main categories:

Game design: 7.734

Artwork: 7.672

Sounds/Music: 6.611

Other Aspects: 7.668

Pinside staff rating

This is how we, the very knowledgeable (wink wink) staff & moderators rate this game. 4 of us have rated this game.


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Ranking history

An overview of this machine's ranking over the last years. Lower is better.

Rating history

An overview of this machine's rating over the last years. Higher is better.

Found 38 ratings (with comment) on this game

There are 38 ratings (that include a comment) on this game.
Currently showing results page 1 of 2.

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3 months ago
My first pin ever.
Yes, it is old, yes no multiball.
But to reach the goal is a nice journey and the effect is mega. BLACKOUT BLACKOUT BLACKOUT.
Would i buy this pin again?
Yes, but only for sentimental reason.
Pins of today are more interesting than the old ones (only my opinion) with few exceptions (Fathom, Centaur,...).
3 months ago
this is a fun entry level game or 1st pin.easy to find at reasonable prices
8 months ago
One thing is for sure, I like sci-fi themed games, especially generic ones like this. I love the artwork style and the gameplay keeps me coming back. Games do not last long which is typical of this era and there isn't a multiball, however I'm focusing too much on my strategy to miss it. I feel this game is a little more forgiving than others of its era like firepower. Not only are you trying to complete the backhole but you're also racking up bonus and building up the spinners, there is surprisingly a lot going on. I've had this game for a few months now but I still keep coming back for more. It's definitely a great "just one more game" pin. I also really like the sound in this game. I've played others with a background drone, but I really like the way the spinners affect the drone, it's a very nice touch.
9 months ago
The artwork is amazing, and I really enjoy the computerized voice. The gameplay for me is good, but not great.
10 months ago
Simple Williams layout. Space theme is cool.
1 year ago
The good: Best of the early Williams solid state artwork as far as I am concerned, Flash, Gorgar and to a lesser extent Firepower all take a backseat to Blackout. The backglass is iconic and the playfield art works great with the theme and backglass. Sound effects are suitably 80's and match the game. Game rules are simple on the surface but if you look closer there is some flexibility on how you can achieve certain goals. Light the red-orange-green and making the collect, preferably with the extra ball lit never gets old! Getting that last drop on the top right often takes some finesse or luck. Making a complete orbit without draining is often nerve wracking and adds to the fun.

The bad: Cabinet art is utterly meh. Some sound effects shared with other Williams pins of the era.

The bottom line is Blackout is a fun pin if you have 5-10 minutes to kill, set to 3 ball which can make things more interesting and have at it. Great example of early solid state pin.
1 year ago
I can't get enough of this pin.

If drops and spinners are your thing, THIS IS THE PIN!

Takes you back to 1980 too. Those sounds. That voice!

Edited to include:
Honestly, when someone asks you what pin they should buy as their first pin Blackout should be one of the first few that come to mind.
It has the "one more game factor"
The game is simple enough to learn for beginners.
It remains challenging (those greens ain't all that easy to aim at) and the Blackout hole is frustratingly easy to hit when you haven't met the mission objectives and elusive when you have.
The worst is when you hit everything on the first ball and mercilessly drain in short order right from the spinners.

This is fast, pure pinball.

The only complaint is that it is a single ball game.

I love this pin so much I own two!
1 year ago
I love this game!Its a excellent package overall,cab arts a little boring but who cares when the theme,gameplay,gimmick(blackout) and sounds mesh toghter so well,highly recommend to anyone and must own for early ss fans
1 year ago
Blackout is a very straight forward game, the oldest in my small collection so I am wondering if old games are always like that.
Things to do are easy to get, you never feel cheated by anything.
The blackout hole is quite hard to get to but the other targets and features are easy to reach.
I need to play it more but for now I don't understand why it's so well rated compared to others pinballs I have that are well below in the pinside top and that feel a lot more appealing to me.
2 years ago
Blackout has an awesome layout that never feels dull, especially with such awesome sounds, lights, and artwork. Great early 80s pinball. Having multiple spinners and voice call outs is a major plus.

Recommended if you like semi-orbit shots and spinners. It may not be the deepest pin for rules, but it's certainly a nice shooter and is almost relaxing to play, especially after a game of Firepower, for example.
2 years ago
When got mine done I change my mind
2 years ago
Great space theme, very fast and challenging to get the blackout completed. Game flows well and has nice lighting, spinners and sounds with early speach. 7 digit score displays help.
2 years ago
Great game, Love the Blackout effect.
3 years ago
My favorite System 6 game. One of the best backglasses of all time. The primary colors really pop against the black. Cabinet art is nothing to write home about, but is still decent for the time.

The machine has an extremely easy to understand objective (blackout) that is still difficult to achieve and always brings you back for one more game to get there. Explaining the high-level objective to a new player takes all of about 30 seconds and they are off and playing.

Great game for learning shot accuracy. Watching the blackout and then the progressive relighting if the playfield is always awesome.

Sound is great for the theme. Gorgar-style language was about as good as it was at the time. Resume Blackout Mission!
3 years ago
I am only 2 months into collecting pins and this was my second. The family did not like it. Not enough things to do, sort of slow and boring. Maybe for 1980 it was great but not so much now. Art work was cool and getting it to black was too. Just not for our family
4 years ago
For an early SS, this is a fun game. While more basic than newer games, the Blackout is fun to try to achieve, first by hitting the various targets and then going for the Blackout hole to achieve the Blackout. Makes you want to keep playing until you achieve that goal. Speech is basic, but a part of history (early speech in pinball that they starting to eliminate for awhile when pinball was going downhill and they were looking to save costs). Artwork is good/classic space theme. Guests also like this game as it's easy to explain to them what to do. Overall, despite being the oldest game in my collection, I find myself playing it as much as the other newer games,
5 years ago
Black Out has exciting backglass art that over-hypes the game before the first plunge. I didn't find any of the features particularly interesting, and the game was a little sluggish at times. Not a keeper, but worth pressing start on a few times just to see why.
5 years ago
Flipper below average, yet not to the levels of Bally Williams that soon would be produced
5 years ago
blast from the early solid state years. Good gimmick with the blackout effect. Well tuned game can be very fast. Often overlooked as the cousin of the more successful Firepower. No multi-ball, but does have basic speech and lane change.
5 years ago
I think this machine is in the top-5 single ball players for solid states. It’s in elite company with four Sterns: Seawitch, Stargazer, Quicksilver, and Big Game.
Blackout is a fascinating piece of pinball history being smack in between Williams Gorgar, and Williams Firepower. Here’s how it's similar to what came before it:

* rules
* light show
* sounds

* art package
* cabinet
* backglass

Action/Per/Minute: high
Backhands: excellent. left flipper can make the left orbit
Dink Donk: very good. Not much of it.
Drops: two banks, neither is directly sweepable
Flippers: 2
Goal: Complete 3 banks of targets to earn Blackout in the saucer. Repeat a bank up top to light the spinner to rip it.
Inlane Lane Change: no
Inlane Swoosh: excellent, best in class like in Baracorra
Lane Change: yes
Nudging: I didn’t nudge too much
Orbits (Repeatable): Yes. Shooting left, you get rewarded for hitting multiple left orbits, but sadly there is no hurry up.
Outlane Fun: Great outlines
Pops: 3 - fun to relight 1-2-3 lanes
Rules: just ok, a bit simple.
Shots (total): 8
Skill Shot: none ?
Slap-Saves: early Williams, for sure best slap saves there are
Spinners: 3 — very fun. Raises the pitch of the background sound. You have to get used to it.
Stop'n'Go: excellent, you just earn blackout for a few seconds.
Taunting: poor. none, there’s voice but it never taunts you.
Toy/Gimmick: blackout is a cool gimmick
Voice / V. choreography: poor. not sure there’s much choreography in the game, it just lets you know what you’ve completed.

ART: very good spilled primary color crayons: red, yellow, blue, green all over the place.

SOUND: pretty good - same set as Gorgar

DISPLAYS: fun backglass

FEEL: feels great

OVERALL: it’s almost an excellent game: I give it “a very good” due to:
* single ball
* no taunting
* average rules for that era
* I’d prefer better sounds on the spinner rips
6 years ago
Great game. I think its under rated. Challenging.
6 years ago
Lots of fun and challenging! BLACKOUT!!!! REALLY fun game. Though the audio track can get a little tiring. But ripping those spinners! Yeah!
6 years ago
Wow! Easy rules and the "Blackout" shot is one of the best! Cool to blackout the entire machine. Our family and all guests gravitate to this game. It's never open!
7 years ago
7 years ago
I think that I liked Blackout more than any of the others who came over to play pinball. I had it up on blocks in back to make it faster, and if you hit the orbit you had to get that nudge in quick to keep it from smacking the apron after rocketing SDTM.
Played very fast after some adjustments, and it had more shots and variety than expected. Simple fun pinball.
There are 38 ratings (that include a comment) on this game. Currently showing results page 1 of 2.

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