Black Knight Sword of Rage (Premium)

Pinside rating

This game received 21 approved Pinsider ratings and currently rates 8.172 /10

8.172

Top 100 ranking

This game ranks 1st in the game group "Black Knight: Sword of Rage". The group itself ranks #40 in the Pinside Pinball Top 100.


Score breakdown

Score breakdown in the 4 main categories:

Game design: 8.009

Artwork: 8.143

Sounds/Music: 8.475

Other Aspects: 8.13



Pinside staff rating

None of the Pinside.com staff have rated this game. Sorry, no rating from us.

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This game is part of a group

Note! There are multiple versions of this game!
This is "Black Knight Sword of Rage (Premium)".
The other versions are: Black Knight Sword of Rage (Pro) (regular version), Black Knight Sword of Rage (LE)


Ranking history

An overview of this machine's ranking over the last years. Lower is better.


Rating history

An overview of this machine's rating over the last years. Higher is better.



Found 5 ratings (with comment) on this game

There are 5 ratings (that include a comment) on this game.
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8.773/10
82 days ago
I played this before I played the original Black Knight.
I love the call outs, the theme and the gameplay.

Whatever you do don't forget to lock that ball!
7.672/10
3 months ago
Man, I really want to LOVE this game. I just don't LOVE this game. It's fun. The knight toy is amazing. It's fast. The music is awesome. The modes are great. The animations and voice work is excellent. Somehow, for me, it just doesn't come together in a comprehensive way that makes me want to keep coming back, and I can't put my finger on exactly why that is. Maybe it's because the upper playfield is kind of a waste? Which for a BK game makes me sad. Not sure. Good game, just not what I was hoping for.
8.360/10
4 months ago
I played the premium at Pintastic and was hooked. The game is very fast and flowy, and the fan layout is traditional but fun to aim at and shoot. The upper playfield was challenging, especially the 3-ball lock shot. The mode monsters range from Dungeons & Dragons to Dune to Ray Harryhausen movies. The animations are stupendous, in the tradition of Iron Maiden, but with more variety. The theme is adversarial, fighting opponents, and the game makes you feel that you are battling these guys -- lots of rage and danger and a dash of humor, with fantastic light shows. There is also a cool retro moment that takes you back to the original Black Knight (art and callouts). The rotating flail shot provides a lot of variety, since it spins both directions under its won power and at different speeds. It takes the ACDC bell shot to an all new level. Magna ball save on the right outlane is a nice feature, if I could only remember to use it. The game provides some mercy ball saves, but it is not a drain monster by any means. Color coding for the mode shots helps a lot with completing modes. Today I was lucky enough to play a game with King Steve Ritchie. Our best balls were both #3, but his was 100 million better than mine!
9.000/10
5 months ago
The first part of this review is based upon the pro version of this game. The second part specifically deals with the preem/LE.

Black Knight v.3 is fast and furious. What didja expect? It's a Steve Ritchie game!

The Pros:
This game is FAST. All shots flow and the center ramp is surprisingly easy and smooth. Backhanded shots are king to the ramp and the 180 degree lock saucer. The rules are going to make this game. So far, they are pretty good. The sound and animations on this game are way sweet! From the first plunge, the game is FAST, furious and true to Steve's philosophy.

The Cons:
Not the most creative fan layout designed. Feels like No Fear v.2 meets Got v.2. Narrow shots missed absolutely punish less accurate shooting. No mercy to the point of no return. The center standup that has to be hit is a purposely dangerous shot to The point of being cheap.

The Takeaway:
A solid playing game that has benefited from iMaid with its less deep/moar wide ruleset. Do not be fooled. This game is not for the timid or the SJW-love-peace and treefrogs crew. This is a manly man's man of a man... man's game. Play better or lose.

NO WEAK DICK SHIT ALLOWED! PLAY A REAL GAME. PLAY PINBALL!

Update v.1:
Yeah, already. And unfortunately not for the better. The layout is becoming less endearing to me. All raised lanes lead to the right inlane. I am sure this will change with the preem/LE, but for now this lopsidedness is disappointing. Can't wait to play this game with the upper PF now. Two spinners on adjacent lanes is not something seen too often and the VUK where the lefto orbit normally would be is interesting but also feeds to the right flipper. Rinse and repeat. Artwork on the translite looks muddy. That works with the theme, but I expect better from this team. The animations though... Incredible!

Respect must be given to the TimBawlz application of the Elwin'd "breadth" of rules as compared to "depth" of rules that are still clear and not confusing. The OG BK sound mode is a total hoot, sounds awesome and is the highest point opportunity in the game. Spinners ripping, YAY! Unbalanced scoring... not so hot.

We shall see what happens in the future with this game. Once again, this is only going to get better as time goes on. I look forward to the day when the rules of this game exceed the quality of the pinball layout. Scores reduced accordingly.

Preem/LE addendum:
THIS is the game that should have been EVERY BKv3. While most Stern Pros have as much if not even more game in it than preem/LE's, this game (just like the other two) has an upper playfield. This upper PF is not complex, but it is very well designed. The entrances from the lower PF become evident in relation to the reductive choices SR had to make for the BOM of the pro to exist.

I get it. This is part of Stern's business plan.

But for me, THIS is the BK v3 to play! The game plays and flows as it should. Starting a multiball and then stacking another one on top of it FROM THE OTHER PLAYFIELD, is what Black Knight is all about. you can start a multiball with 3 flips from the upper pf. Learning how to nudge the rubber on the left hand side of the upper pf means that you are manipulating this game from the work GO!

The rules, almost the same
the shots on the lower pf, almost the same
the upper PF makes this game.

This version is the one to get!
8.459/10
6 months ago
The third Black Knight in the series stays on theme and offers a deep dive into the magical world of the Black Knight. The upper playfield is a must on any machine with the black knight name so I can not recommend the Pro version of this title. Don’t get me wrong. The Pro is fun, but it’s missing a key component in the upper playfield.
There are 5 ratings (that include a comment) on this game. Currently showing results page 1 of 1.

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